HPC - Introduction to High Performance Scientific Computing By Victor Eijkhout

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Introduction to High-Performance Scientific Computing
Victor Eijkhout with Edmond Chow, Robert van de Geijn 1st edition, 2010

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Preface
The field of high performance scientific computing lies at the crossroads of a number of disciplines and skill sets, and correspondingly, for someone to be successful at using high performance computing in science requires at least elementary knowledge of and skills in all these areas. Computations stem from an application context, so some acquaintance with physics and engineering sciences is desirable. Then, problems in these application areas are typically translated into linear algebraic, and sometimes combinatorial, problems, so a computational scientist needs knowledge of several aspects of numerical analysis, linear algebra, and discrete mathematics. An efficient implementation of the practical formulations of the application problems requires some understanding of computer architecture, both on the CPU level and on the level of parallel computing. Finally, in addition to mastering all these sciences, a computational sciences needs some specific skills of software management. While good texts exist on applied physics, numerical linear algebra, computer architecture, parallel computing, performance optimization, no book brings together these strands in a unified manner. The need for a book such as the present was especially apparent at the Texas Advanced Computing Center: users of the facilities there often turn out to miss crucial parts of the background that would make them efficient computational scientists. This book, then, comprises those topics that seem indispensible for scientists engaging in large-scale computations. The contents of this book are a combination of theoretical material and self-guided tutorials on various practical skills. The theory chapters have exercises that can be assigned in a classroom, however, their placement in the text is such that a reader not inclined to do exercises can simply take them as statement of fact. The tutorials should be done while sitting at a computer. Given the practice of scientific computing, they have a clear Unix bias.

Note This book is unfinished and open for comments. What is missing or incomplete or unclear? Is material presented in the wrong sequence? Kindly mail me with any comments you may have.

Victor Eijkhout [email protected] Research Scientist Texas Advanced Computing Center The University of Texas at Austin

Acknowledgement Helpful discussions with Kazushige Goto and John McCalpin are gratefully acknowledged. Thanks to Dan Stanzione for his notes on cloud computing and Ernie Chan for his notes on scheduling of block algorithms. Thanks to Elie de Brauwer, Susan Lindsey, and Lorenzo Pesce for proofreading and many comments.
Introduction to High-Performance Scientific Computing

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Introduction
Scientific computing is the cross-disciplinary field at the intersection of modeling scientific processes, and the use of computers to produce quantitative results from these models. As a definition, we may posit The efficient computation of constructive methods in applied mathematics. This clearly indicates the three branches of science that scientific computing touches on: • Applied mathematics: the mathematical modeling of real-world phenomena. Such modeling often leads to implicit descriptions, for instance in the form of partial differential equations. In order to obtain actual tangible results we need a constructive approach. • Numerical analysis provides algorithmic thinking about scientific models. It offers a constructive approach to solving the implicit models, with an analysis of cost and stability. • Computing takes numerical algorithms and analyzes the efficacy of implementing them on actually existing, rather than hypothetical, computing engines. One might say that ‘computing’ became a scientific field in its own right, when the mathematics of realworld phenomena was asked to be constructive, that is, to go from proving the existence of solutions to actually obtaining them. At this point, algorithms become an object of study themselves, rather than a mere tool. The study of algorithms became important when computers were invented. Since mathematical operations now were endowed with a definable time cost, complexity of algoriths became a field of study; since computing was no longer performed in ‘real’ numbers but in representations in finite bitstrings, the accuracy of algorithms needed to be studied. (Some of these considerations predate the existence of computers, having been inspired by computing with mechanical calculators.) A prime concern in scientific computing is efficiency. While to some scientists the abstract fact of the existence of a solution is enough, in computing we actually want that solution, and preferably yesterday. For this reason, we will be quite specific about the efficiency of both algorithms and hardware.

Victor Eijkhout

Contents

1 1.1 1.2 1.3 1.4 1.5 2 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 3 3.1 3.2 3.3 3.4 3.5 4 4.1 4.2 4.3 5 5.1 5.2 5.3 5.4 5.5 5.6 6 4

Sequential Computer Architecture 7 The Von Neumann architecture 7 Memory Hierarchies 13 Multi-core chips 23 Locality and data reuse 26 Programming strategies for high performance 30 Parallel Computer Architecture 42 Introduction 42 Parallel Computers Architectures 43 Different types of memory access 46 Granularity of parallelism 49 Parallel programming 53 Topologies 73 Theory 82 Load balancing 86 The TOP500 List 87 Computer Arithmetic 88 Integers 88 Representation of real numbers 90 Round-off error analysis 94 More about floating point arithmetic 99 Conclusions 101 Numerical treatment of differential equations 102 Initial value problems 102 Boundary value problems 108 Initial Boundary value problem 115 Numerical linear algebra 120 Elimination of unknowns 120 Linear algebra in computer arithmetic 123 LU factorization 125 Sparse matrices 133 Iterative methods 141 Further Reading 159 High performance linear algebra 160

CONTENTS 6.1 Asymptotics 160 6.2 Parallel dense matrix-vector product 162 6.3 Scalability of the dense matrix-vector product 165 6.4 Scalability of LU factorization 173 6.5 Parallel sparse matrix-vector product 173 6.6 Computational aspects of iterative methods 177 6.7 Preconditioner construction, storage, and application 6.8 Trouble both ways 183 6.9 Parallelism and implicit operations 184 6.10 Ordering strategies and parallelism 188 6.11 Block algorithms on multicore architectures 192 7 Molecular dynamics 196 7.1 Force Computation 197 7.2 Parallel Decompositions 201 7.3 Parallel Fast Fourier Transform 207 7.4 Integration for Molecular Dynamics 210 Appendices214 A Theoretical background 214 A.1 Linear algebra 215 A.2 Complexity 220 A.3 Finite State Automatons 221 A.4 Partial Differential Equations 222 A.5 Taylor series 224 A.6 Graph theory 226 B Practical tutorials 229 B.1 Good coding practices 230 A B.2 LTEX for scientific documentation 242 B.3 Unix intro 255 B.4 Compilers and libraries 271 B.5 Managing projects with Make 275 B.6 Source control 287 B.7 Debugging 296 B.8 Scientific Data Storage 300 B.9 Scientific Libraries 308 B.10 Plotting with GNUplot 318 B.11 Programming languages 321 C Class project 325 C.1 Heat equation 326 D Codes 328 D.1 Hardware event counting 328 D.2 Cache size 328 D.3 Cachelines 330 D.4 Cache associativity 332
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6 D.5 E TLB 334 Index and list of acronyms 342

CONTENTS

Introduction to High-Performance Scientific Computing

Chapter 1 Sequential Computer Architecture

In order to write efficient scientific codes, it is important to understand computer architecture. The difference in speed between two codes that compute the same result can range from a few percent to orders of magnitude, depending only on factors relating to how well the algorithms are coded for the processor architecture. Clearly, it is not enough to have an algorithm and ‘put it on the computer’: some knowledge of computer architecture is advisable, sometimes crucial. Some problems can be solved on a single CPU, others need a parallel computer that comprises more than one processor. We will go into detail on parallel computers in the next chapter, but even for parallel processing, it is necessary to understand the invidual CPUs. In this chapter, we will focus on what goes on inside a CPU and its memory system. We start with a brief general discussion of how instructions are handled, then we will look into the arithmetic processing in the processor core; last but not least, we will devote much attention to the movement of data between memory and the processor, and inside the processor. This latter point is, maybe unexpectedly, very important, since memory access is typically much slower than executing the processor’s instructions, making it the determining factor in a program’s performance; the days when ‘flop1 counting’ was the key to predicting a code’s performance are long gone. This discrepancy is in fact a growing trend, so the issue of dealing with memory traffic has been becoming more important over time, rather than going away. This chapter will give you a basic understanding of the issues involved in CPU design, how it affects performance, and how you can code for optimal performance. For much more detail, see an online book about PC architecture [55], and the standard work about computer architecture, Hennesey and Patterson [49].

1.1

The Von Neumann architecture

While computers, and most relevantly for this chapter, their processors, can differ in any number of details, they also have many aspects in common. On a very high level of abstraction, many architectures can be described as von Neumann architectures. This describes a design with an undivided memory that stores both program and data (‘stored program’), and a processing unit that executes the instructions, operating on the data.
1. Floating Point Operation.

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This setup distinguishes modern processors for the very earliest, and some special purpose contemporary, designs where the program was hard-wired. It also allows programs to modify themselves or generate other programs, since instructions and data are in the same storage. This allows us to have editors and compilers: the computer treats program code as data to operate on. In this book we will not explicitly discuss compilers, the programs that translate high level languages to machine instructions. However, on occasion we will discuss how a program at high level can be written to ensure efficiency at the low level. In scientific computing, however, we typically do not pay much attention to program code, focusing almost exclusively on data and how it is moved about during program execution. For most practical purposes it is as if program and data are stored separately. The little that is essential about instruction handling can be described as follows. The machine instructions that a processor executes, as opposed to the higher level languages users write in, typically specify the name of an operation, as well as of the locations of the operands and the result. These locations are not expressed as memory locations, but as registers: a small number of named memory locations that are part of the CPU2 . As an example, here is a simple C routine void store(double *a, double *b, double *c) { *c = *a + *b; } and its X86 assembler output, obtained by3 gcc -O2 -S -o - store.c: .text .p2align 4,,15 .globl store .type store, @function store: movsd (%rdi), %xmm0 # Load *a to %xmm0 addsd (%rsi), %xmm0 # Load *b and add to %xmm0 movsd %xmm0, (%rdx) # Store to *c ret The instructions here are: • A load from memory to register; • Another load, combined with an addition; • Writing back the result to memory. • Instruction fetch: the next instruction according to the program counter is loaded into the processor. We will ignore the questions of how and from where this happens.
2. Direct-to-memory architectures are rare, though they have existed. The Cyber 205 supercomputer in the 1980s could have 3 data streams, two from memory to the processor, and one back from the processor to memory, going on at the same time. Such an architecture is only feasible if memory can keep up with the processor speed, which is no longer the case these days. 3. This is 64-bit output; add the option -m64 on 32-bit systems. Introduction to High-Performance Scientific Computing

Each instruction is processed as follows:

1.1. THE VON NEUMANN ARCHITECTURE

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Complicating this story, contemporary CPUs operate on several instructions simultaneously, which are said to be ‘in flight’, meaning that they are in various stages of completion. This is the basic idea of the superscalar CPU architecture, and is also referred to as instruction-level parallelism. Thus, while each instruction can take several clock cycles to complete, a processor can complete one instruction per cycle in favourable circumstances; in some cases more than one instruction can be finished per cycle. The main statistic that is quoted about CPUs is their Gigahertz rating, implying that the speed of the processor is the main determining factor of a computer’s performance. While speed obviously correlates with performance, the story is more complicated. Some algorithms are cpu-bound , and the speed of the processor is indeed the most important factor; other algorithms are memory-bound , and aspects such as bus speed and cache size, to be discussed later, become important. In scientific computing, this second category is in fact quite prominent, so in this chapter we will devote plenty of attention to the process that moves data from memory to the processor, and we will devote relatively little attention to the actual processor.

• Instruction decode: the processor inspects the instruction to determine the operation and the operands. • Memory fetch: if necessary, data is brought from memory into a register. • Execution: the operation is executed, reading data from registers and writing it back to a register. • Write-back: for store operations, the register contents is written back to memory.

1.1.1

Floating point units

Many modern processors are capable of doing multiple operations simultaneously, and this holds in particular for the arithmetic part. For instance, often there are separate addition and multiplication units; if the compiler can find addition and multiplication operations that are independent, it can schedule them so as to be executed simultaneously, thereby doubling the performance of the processor. In some cases, a processor will have multiple addition or multiplication units. Another way to increase performance is to have a ‘fused multiply-add’ unit, which can execute the instruction x ← ax + b in the same amount of time as a separate addition or multiplication. Together with pipelining (see below), this means that a processor has an asymptotic speed of several floating point operations per clock cycle. Processor Intel Pentium4 Intel Woodcrest, AMD Barcelona IBM POWER4, POWER5, POWER6 IBM BG/L, BG/P SPARC IV Itanium2 floating point units 2 add or 2 mul 2 add + 2 mul 2 FMA 1 SIMD FMA 1 add + 1 mul 2 FMA max operations per cycle 2 4 4 4 2 4

Table 1.1: Floating point capabilities of several current processor architectures
Victor Eijkhout

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The floating point add and multiply units of a processor are pipelined, which has the effect that a stream of independent operations can be performed at an asymptotic speed of one result per clock cycle. The idea behind a pipeline is as follows. Assume that an operation consists of multiple simpler operations, and that for each suboperation there is separate hardware in the processor. For instance, an addition instruction can have the following components: • Decoding the instruction, including finding the locations of the operands. • Copying the operands into registers (‘data fetch’). • Aligning the exponents; the multiplication .35 × 10−1 + .6 × 10−2 becomes .35 × 10−1 + .06 × 10−1 . • Executing the addition of the mantissas, in this case giving .41. • Normalizing the result, in this example to .41 × 10−1 . (Normalization in this example does not do anything. Check for yourself that in .3 × 100 + .8 × 100 and .35 × 10−3 + (−.34) × 10−3 there is a non-trivial adjustment.) • Storing the result.

These parts are often called the ‘stages’ or ‘segments’ of the pipeline.

If every component is designed to finish in 1 clock cycle, the whole instruction takes 6 cycles. However, if each has its own hardware, we can execute two operations in less than 12 cycles: • Execute the decode stage for the first operation; • Do the data fetch for the first operation, and at the same time the decode for the second. • Execute the third stage for the first operation and the second stage of the second operation simultaneously. • Et cetera.

You see that the first operation still takes 6 clock cycles, but the second one is finished a mere 1 cycle later. This idea can be extended to more than two operations: the first operation still takes the same amount of time as before, but after that one more result will be produced each cycle. Formally, executing n operations on a s-segment pipeline takes s + n − 1 cycles, as opposed to ns in the classical case. Exercise 1.1. Let us compare the speed of a classical floating point unit, and a pipelined one. If the pipeline has s stages, what is the asymptotic speedup? That is, with T0 (n) the time for n operations on a classical CPU, and Ts (n) the time for n operations on an s-segment pipeline, what is limn→∞ (T0 (n)/Ts (n))? Next you can wonder how long it takes to get close to the asymptotic behaviour. Define Ss (n) as the speedup achieved on n operations. The quantity n1/2 is defined as the value of n such that Ss (n) is half the asymptotic speedup. Give an expression for n1/2 .

Since a vector processor works on a number of instructions simultaneously, these instructions have to be independent. The operation ∀i : ai ← bi + ci has independent additions; the operation ∀i : ai+1 ← ai bi + ci feeds the result of one iteration (ai ) to the input of the next (ai+1 = . . .), so the operations are not independent. A pipelined processor can speed up operations by a factor of 4, 5, 6 with respect to earlier CPUs. Such numbers were typical in the 1980s when the first successful vector computers came on the market. These
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Figure 1.1: Schematic depiction of a pipelined operation days, CPUs can have 20-stage pipelines. Does that mean they are incredibly fast? This question is a bit complicated. Chip designers continue to increase the clock rate, and the pipeline segments can no longer finish their work in one cycle, so they are further split up. Sometimes there are even segments in which nothing happens: that time is needed to make sure data can travel to a different part of the chip in time. The amount of improvement you can get from a pipelined CPU is limited, so in a quest for ever higher performance several variations on the pipeline design have been tried. For instance, the Cyber 205 had separate addition and multiplication pipelines, and it was possible to feed one pipe into the next without data going back to memory first. Operations like ∀i : ai ← bi + c · di were called ‘linked triads’ (because of the number of paths to memory, one input operand had to be scalar). Exercise 1.2. Analyse the speedup and n1/2 of linked triads. Another way to increase performance is to have multiple identical pipes. This design was perfected by the NEC SX series. With, for instance, 4 pipes, the operation ∀i : ai ← bi + ci would be split module 4, so that the first pipe operated on indices i = 4 · j, the second on i = 4 · j + 1, et cetera. Exercise 1.3. Analyze the speedup and n1/2 of a processor with multiple pipelines that operate in parallel. That is, suppose that there are p independent pipelines, executing the same instruction, that can each handle a stream of operands.

(The reason we are mentioning some fairly old computers here is that true pipeline supercomputers hardly exist anymore. In the US, the Cray X1 was the last of that line, and in Japan only NEC still makes them. However, the functional units of a CPU these days are pipelined, so the notion is still important.) Exercise 1.4.
Victor Eijkhout

The operation

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for (i) { x[i+1] = a[i]*x[i] + b[i]; } can not be handled by a pipeline because there is a dependency between input of one iteration of the operation and the output of the previous. However, you can transform the loop into one that is mathematically equivalent, and potentially more efficient to compute. Derive an expression that computes x[i+2] from x[i] without involving x[i+1]. This is known as recursive doubling. Assume you have plenty of temporary storage. You can now perform the calculation by • Doing some preliminary calculations; • computing x[i],x[i+2],x[i+4],..., and from these, • compute the missing terms x[i+1],x[i+3],.... Analyze the efficiency of this scheme by giving formulas for T0 (n) and Ts (n). Can you think of an argument why the preliminary calculations may be of lesser importance in some circumstances? 1.1.1.2 Peak performance

For marketing purposes, it may be desirable to define a ‘top speed’ for a CPU. Since a pipelined floating point unit can yield one result per cycle asymptotically, you would calculate the theoretical peak performance as the product of the clock speed (in ticks per second), number of floating point units, and the number of cores (see section 1.3). This top speed is unobtainable in practice, and very few codes come even close to it; see section 2.9. Later in this chapter you will learn the reasons that it is so hard to get this perfect performance. 1.1.1.3 Pipelining beyond arithmetic: instruction-level parallelism

In fact, nowadays, the whole CPU is pipelined. Not only floating point operations, but any sort of instruction will be put in the instruction pipeline as soon as possible. Note that this pipeline is no longer limited to identical instructions: the notion of pipeline is now generalized to any stream of partially executed instructions that are simultaneously “in flight”. This concept is also known as instruction-level parallelism, and it is facilitated by various mechanisms: • multiple-issue: instructions that are independent can be started at the same time; • pipelining: already mentioned, arithmetic units can deal with multiple operations in various stages of completion; • branch prediction and speculative execution: a compiler can ‘guess’ whether a conditional instruction will evaluate to true, and execute those instructions accordingly; • out-of-order execution: instructions can be rearranged if they are not dependent on each other, and if the resulting execution will be more efficient; • prefetching: data can be speculatively requested before any instruction needing it is actually encountered (this is discussed further in section 1.2.5).
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As clock frequency has gone up, the processor pipeline has grown in length to make the segments executable in less time. You have already seen that longer pipelines have a larger n1/2 , so more independent instructions are needed to make the pipeline run at full efficiency. As the limits to instruction-level parallelism are reached, making pipelines longer (sometimes called ‘deeper’) no longer pays off. This is generally seen as the reason that chip designers have moved to multi-core architectures as a way of more efficiently using the transistors on a chip; section 1.3. There is a second problem with these longer pipelines: if the code comes to a branch point (a conditional or the test in a loop), it is not clear what the next instruction to execute is. At that point the pipeline can stall. CPUs have taken to speculative execution’ for instance, by always assuming that the test will turn out true. If the code then takes the other branch (this is called a branch misprediction), the pipeline has to be cleared and restarted. The resulting delay in the execution stream is called the branch penalty. 1.1.1.4 8-bit, 16-bit, 32-bit, 64-bit

Processors are often characterized in terms of how big a chunk of data they can process as a unit. This can relate to • The width of the path between processor and memory: can a 64-bit floating point number be loaded in one cycle, or does it arrive in pieces at the processor. • The way memory is addressed: if addresses are limited to 16 bits, only 64,000 bytes can be identified. Early PCs had a complicated scheme with segments to get around this limitation: an address was specified with a segment number and an offset inside the segment. • The number of bits in a register, in particular the size of the integer registers which manipulate data address; see the previous point. (Floating point register are often larger, for instance 80 bits in the x86 architecture.) This also corresponds to the size of a chunk of data that a processor can operate on simultaneously. • The size of a floating point number. If the arithmetic unit of a CPU is designed to multiply 8byte numbers efficiently (‘double precision’; see section 3.2) then numbers half that size (‘single precision’) can sometimes be processed at higher efficiency, and for larger numbers (‘quadruple precision’) some complicated scheme is needed. For instance, a quad precision number could be emulated by two double precision numbers with a fixed difference between the exponents. These measurements are not necessarily identical. For instance, the original Pentium processor had 64-bit data busses, but a 32-bit processor. On the other hand, the Motorola 68000 processor (of the original Apple Macintosh) had a 32-bit CPU, but 16-bit data busses. The first Intel microprocessor, the 4004, was a 4-bit processor in the sense that it processed 4 bit chunks. These days, 64 bit processors are becoming the norm.

1.2

Memory Hierarchies

We will now refine the picture of the Von Neuman architecture, in which data is loaded immediately from memory to the processors, where it is operated on. This picture is unrealistic because of the so-called memory wall : the memory is too slow to load data into the process at the rate the processor can absorb
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it. Specifically, a single load can take 1000 cycles, while a processor can perform several operations per cycle. (After this long wait for a load, the next load can come faster, but still too slow for the processor. This matter of wait time versus throughput will be addressed below in section 1.2.2.) In reality, there will be various memory levels in between the floating point unit and the main memory: the registers and the caches. Each of these will be faster to a degree than main memory; unfortunately, the faster the memory on a certain level, the smaller it will be. This leads to interesting programming problems, which we will discuss in the rest of this chapter, and particularly section 1.5. The use of registers is the first instance you will see of measures taken to counter the fact that loading data from memory is slow. Access to data in registers, which are built into the processor, is almost instantaneous, unlike main memory, where hundreds of clock cycles can pass between requesting a data item, and it being available to the processor. One advantage of having registers is that data can be kept in them during a computation, which obviates the need for repeated slow memory loads and stores. For example, in s = 0; for (i=0; i<n; i++) s += a[i]*b[i]; the variable s only needs to be stored to main memory at the end of the loop; all intermediate values are almost immediately overwritten. Because of this, a compiler will keep s in a register, eliminating the delay that would result from continuously storing and loading the variable. Such questions of data reuse will be discussed in more detail below; we will first discuss the components of the memory hierarchy. 1.2.1 Busses

The wires that move data around in a computer, from memory to cpu or to a disc controller or screen, are called busses. The most important one for us is the Front-Side Bus (FSB) which connects the processor to memory. In one popular architecture, this is called the ‘north bridge’, as opposed to the ‘south bridge’ which connects to external devices, with the exception of the graphics controller.

The bus is typically slower than the processor, operating with clock frequencies slightly in excess of 1GHz, which a fraction of the CPU clock frequency. This is one reason that caches are needed; the fact that a processors can consume many data items per clock tick contributes to this. Apart from the frequency, the
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bandwidth of a bus is also determined by the number of bits that can be moved per clock cycle. This is typically 64 or 128 in current architectures. We will now discuss this in some more detail. 1.2.2 Latency and Bandwidth

Above, we mentioned in very general terms that accessing data in registers is almost instantaneous, whereas loading data from memory into the registers, a necessary step before any operation, incurs a substantial delay. We will now make this story slightly more precise. There are two important concepts to describe the movement of data: latency and bandwidth . The assumption here is that requesting an item of data incurs an initial delay; if this item was the first in a stream of data, usually a consecutive range of memory addresses, the remainder of the stream will arrive with no further delay at a regular amount per time period. Latency is the delay between the processor issuing a request for a memory item, and the item actually arriving. We can distinguish between various latencies, such as the transfer from memory to cache, cache to register, or summarize them all into the latency between memory and processor. Latency is measured in (nano) seconds, or clock periods. If a processor executes instructions in the order they are found in the assembly code, then execution will often stall while data is being fetched from memory; this is also called memory stall . For this reason, a low latency is very important. In practice, many processors have ‘out-of-order execution’ of instructions, allowing them to perform other operations while waiting for the requested data. Programmers can take this into account, and code in a way that achieves latency hiding. Graphics Processing Units (GPUs) can switch very quickly between threads in order to achieve latency hiding. Bandwidth is the rate at which data arrives at its destination, after the initial latency is overcome. Bandwidth is measured in bytes (kilobyes, megabytes, gigabyes) per second or per clock cycle. The bandwidth between two memory levels is usually the product of the cycle speed of the channel (the bus speed ) and width of the bus: the number of bits that can be sent simultaneously in every cycle of the bus clock. The concepts of latency and bandwidth are often combined in a formula for the time that a message takes from start to finish: T (n) = α + βn where α is the latency and β is the inverse of the bandwidth: the time per byte. Typically, the further away from the processor one gets, the longer the latency is, and the lower the bandwidth. These two factors make it important to program in such a way that, if at all possible, the processor uses data from cache or register, rather than from main memory. To illustrate that this is a serious matter, consider a vector addition for (i) a[i] = b[i]+c[i]

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Each iteration performs one floating point operation, which modern CPUs can do in one clock cycle by using pipelines. However, each iteration needs two numbers loaded and one written, for a total of 24 bytes4 of memory traffic. Typical memory bandwidth figures (see for instance figure 1.2) are nowhere near 24 (or 32) bytes per cycle. This means that, without caches, algorithm performance can be bounded by memory performance. The concepts of latency and bandwidth will also appear in parallel computers, when we talk about sending data from one processor to the next. 1.2.3 Registers

The registers are the memory level that is closest to the processor: any operation acts on data in register and leaves its result in register. Programs written in assembly language explicitly use these registers: addl %eax, %edx which is an instruction to add the content of one register to another. As you see in this sample instruction, registers are not numbered in memory, but have distinct names that are referred to in the assembly instruction. Registers have a high bandwidth and low latency, because they are part of the processor. That also makes them a very scarce resource. 1.2.4 Caches

In between the registers, which contain the data that the processor operates on, and the main memory where lots of data can reside for a long time, are various levels of cache memory, that have lower latency and higher bandwidth than main memory. Data from memory travels the cache hierarchy to wind up in registers. The advantage to having cache memory is that if a data item is reused shortly after it was first needed, it will still be in cache, and therefore it can be accessed much faster than if it would have to be brought in from memory. The caches are called ‘level 1’ and ‘level 2’ (or, for short, L1 and L2) cache; some processors can have an L3 cache. The L1 and L2 caches are part of the die, the processor chip, although for the L2 cache that is a recent development; the L3 cache is off-chip. The L1 cache is small, typically around 16Kbyte. Level 2 (and, when present, level 3) cache is more plentiful, up to several megabytes, but it is also slower. Unlike main memory, which is expandable, caches are fixed in size. If a version of a processor chip exists with a larger cache, it is usually considerably more expensive.

4.

Actually, a[i] is loaded before it can be written, so there are 4 memory access, with a total of 32 bytes, per iteration. Introduction to High-Performance Scientific Computing

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Figure 1.2: Memory hierarchy of an AMD Xeon, characterized by speed and size. Data that is needed in some operation gets copied into the various caches on its way to the processor. If, some instructions later, a data item is needed again, it is first searched for in the L1 cache; if it is not found there, it is searched for in the L2 cache; if it is not found there, it is loaded from main memory. Finding data in cache is called a cache hit, and not finding it a cache miss. Figure 1.2 illustrates the basic facts of caches, in this case for the AMD Opteron chip: the closer caches are to the floating point units, the faster, but also the smaller they are. Some points about this figure. • Loading data from registers is so fast that it does not constitute a limitation on algorithm execution speed. On the other hand, there are few registers. The Opteron5 has 16 general purpose registers, 8 media and floating point registers, and 16 SIMD registers. • The L1 cache is small, but sustains a bandwidth of 32 bytes, that is 4 double precision number, per cycle. This is enough to load two operands each for two operations, but note that the Opteron can actually perform 4 operations per cycle. Thus, to achieve peak speed, certain operands need to stay in register. The latency from L1 cache is around 3 cycles. • The bandwidth from L2 and L3 cache is not documented and hard to measure due to cache policies (see below). Latencies are around 15 cycles for L2 and 50 for L3. • Main memory access has a latency of more than 100 cycles, and a bandwidth of 4.5 bytes per cycle, which is about 1/7th of the L1 bandwidth. However, this bandwidth is shared by the 4 cores of the opteron chip, so effectively the bandwidth is a quarter of this number. In a machine like Ranger, which has 4 chips per node, some bandwidth is spent on maintaining cache coherence (see section 1.3) reducing the bandwidth for each chip again by half. On level 1, there are separate caches for instructions and data; the L2 and L3 cache contain both data and instructions. You see that the larger caches are increasingly unable to supply data to the processors fast enough. For this
5. Specifically the server chip used in the Ranger supercomputer; desktop versions may have different specifications.

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reason it is necessary to code in such a way that data is kept as much as possible in the highest cache level possible. We will discuss this issue in detail in the rest of this chapter. Exercise 1.5. The L1 cache is smaller than the L2 cache, and if there is an L3, the L2 is smaller than the L3. Give a practical and a theoretical reason why this is so. 1.2.4.1 Reuse is the name of the game

The presence of one or more caches is not immediately a guarantee for high performance: this largely depends on the memory access pattern of the code, and how well this exploits the caches. The first time that an item is referenced, it is copied from memory into cache, and through to the processor registers. The latency and bandwidth for this are not mitigated in any way by the presence of a cache. When the same item is referenced a second time, it may be found in cache, at a considerably reduced cost in terms of latency and bandwidth: caches have shorter latency and higher bandwidth than main memory. We conclude that, first, an algorithm has to have an opportunity for data reuse. If every data item is used only once (as in addition of two vectors), there can be no reuse, and the presence of caches is largely irrelevant. A code will only benefit from the increased bandwidth and reduced latency of a cache if items in cache are referenced more than once; see section 1.4.1 for a detailed discussion.. An example would be the matrix-vector multiplication y = Ax where each element of x is used in n operations, where n is the matrix dimension. Secondly, an algorithm may theoretically have an opportunity for reuse, but it needs to be coded in such a way that the reuse is actually exposed. We will address these points in section 1.4.2. This second point especially is not trivial. Some problems are small enough that they fit completely in cache, at least in the L3 cache. This is something to watch out for when benchmarking, since it gives a too rosy picture of processor performance. 1.2.4.2 Replacement policies

Data in cache and registers is placed there by the system, outside of programmer control. Likewise, the system decides when to overwrite data in the cache or in registers if it is not referenced in a while, and as other data needs to be placed there. Below, we will go into detail on how caches do this, but as a general principle, a Least Recently Used (LRU) cache replacement policy is used: if a cache is full and new data needs to be placed into it, the data that was least recently used is flushed , meaning that it is overwritten with the new item, and therefore no longer accessible. LRU is by far the most common replacement policy; other possibilities are FIFO (first in first out) or random replacement. Exercise 1.6. Sketch a simple scenario, and give some (pseudo) code, to argue that LRU is preferable over FIFO as a replacement strategy. 1.2.4.3 Cache lines

Data is not moved between memory and cache, or between caches, in single bytes, or even words. Instead, the smallest unit of data moved is called a cache line. A typical cache line is 64 or 128 bytes long, which in
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the context of scientific computing implies 8 or 16 double precision floating point numbers. The cache line size for data moved into L2 cache can be larger than for data moved into L1 cache. It is important to acknowledge the existence of cache lines in coding, since any memory access costs the transfer of several words (see section 1.5.3 for some practical discussion). An efficient program then tries to use the other items on the cache line, since access to them is effectively free. This phenomenon is visible in code that accesses arrays by stride: elements are read or written at regular intervals. Stride 1 corresponds to sequential access of an array: for (i=0; i<N; i++) ... = ... x[i] ... A larger stride for (i=0; i<N; i+=stride) ... = ... x[i] ... implies that in every cache line only certain elements are used; a stride of 4 with a cache line size of 4 double precision numbers implies that in every cache line only one number is used, and therefore that 3/4 of the used bandwidth has been wasted. Some applications naturally lead to strides greater than 1, for instance, accessing only the real parts of an array of complex numbers; section 3.4.4. Also, methods that use recursive doubling often have a code structure that exhibits non-unit strides for (i=0; i<N/2; i++) x[i] = y[2*i]; In this discussion of cachelines, we have implicitly assumed the beginning of a cacheline is also the beginning of a word, be that an integer or a floating point number. This need not be true: an 8-byte floating point number can be placed straddling the boundary between two cachelines. You can image that this is not good for performance. To force allocated space to be aligned with a cacheline boundary, you can do the following: double *a; a = malloc( /* some number of bytes */ +8 ); if ( (int)a % 8 != 0 ) { /* it is not 8-byte aligned */ a += 1; /* advance address by 8 bytes, then */ /* either: */ a = ( (a>>3) <<3 ); /* or: */ a = 8 * ( ( (int)a )/8 ); } This code allocates a block of memory, and, if necessary, shfits it right to have a starting address that is a multiple of 8. This sort of alignment can sometimes be forced by compiler options.
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Caches get faster, but also smaller, the closer to the floating point units they get; even the largest cache is considerably smaller than the main memory size. We already noted that this has implications for the cache replacement strategy. Another issue we need to address in this context is that of cache mapping, which is the question of ‘if an item is placed in cache, where does it get placed’. This problem is generally addressed by mapping the (main memory) address of the item to an address in cache, leading to the question ‘what if two items get mapped to the same address’. 1.2.4.5 Direct mapped caches

The simplest cache mapping strategy is direct mapping. Suppose that memory addresses are 32 bits long, so that they can address 4G bytes6 ; suppose further that the cache has 8K words, that is, 64K bytes, needing 16 bits to address. Direct mapping then takes from each memory address the last (‘least significant’) 16 bits, and uses these as the address of the data item in cache. Direct mapping is very efficient because of its address calculations can be performed very quickly, leading to low latency, but it has a problem in practical applications. If two items are addressed that are separated by 8K words, they will be mapped to the same cache location, which will make certain calculations inefficient. Example: double A[3][8192]; for (i=0; i<512; i++) a[2][i] = ( a[0][i]+a[1][i] )/2.; or in Fortran: real*8 A(8192,3); do i=1,512 a(i,3) = ( a(i,1)+a(i,2) )/2 end do Here, the locations of a[0][i], a[1][i], and a[2][i] (or a(i,1),a(i,2),a(i,3)) are 8K from each other for every i, so the last 16 bits of their addresses will be the same, and hence they will be mapped to the same location in cache. The execution of the loop will now go as follows: • The data at a[0][0] is brought into cache and register. This engenders a certain amount of latency. Together with this element, a whole cache line is transferred. • The data at a[1][0] is brought into cache (and register, as we will not remark anymore from now on), together with its whole cache line, at cost of some latency. Since this cache line is mapped to the same location as the first, the first cache line is overwritten. • In order to write the output, the cache line containing a[2][0] is brought into memory. This is again mapped to the same location, causing flushing of the cache line just loaded for a[1][0].
6. We implicitly use the convention that K,M,G suffixes refer to powers of 2 rather than 10: 1K=1024, 1M=1048,576, 1G=4,294,967,296. Introduction to High-Performance Scientific Computing

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• In the next iteration, a[0][1] is needed, which is on the same cache line as a[0][0]. However, this cache line has been flushed, so it needs to be brought in anew from main memory or a deeper cache level. In doing so, it overwrites the cache line that holds a[2][0]. • A similar story hold for a[1][1]: it is on the cache line of a[1][0], which unfortunately has been overwritten in the previous step. If a cache line holds four words, we see that each four iterations of the loop involve eight transfers of elements of a, where two would have sufficed, if it were not for the cache conflicts. Exercise 1.7. In the example of direct mapped caches, mapping from memory to cache was done by using the final 16 bits of a 32 bit memory address as cache address. Show that the problems in this example go away if the mapping is done by using the first (‘most significant’) 16 bits as the cache address. Why is this not a good solution in general? 1.2.4.6 Associative caches

The problem of cache conflicts, outlined in the previous section, would be solved if any data item could go to any cache location. In that case there would be no conflicts, other than the cache filling up, in which case a cache replacement policy (section 1.2.4.2) would flush data to make room for the incoming item. Such a cache is called fully associative, and while it seems optimal, it is also very costly to build, and much slower in use than a direct mapped cache. For this reason, the most common solution is to have a k-way associative cache, where k is at least two. In this case, a data item can go to any of k cache locations. Code would have to have a k + 1-way conflict before data would be flushed prematurely as in the above example. In that example, a value of k = 2 would suffice, but in practice higher values are often encountered. For instance, the Intel Woodcrest processor has • an L1 cache of 32K bytes, that is 8-way set associative with a 64 byte cache line size; • an L2 cache of 4M bytes, that is 8-way set associative with a 64 byte cache line size.

On the other hand, the AMD Barcelona chip has 2-way associativity for the L1 cache, and 8-way for the L2. A higher associativity (‘way-ness’) is obviously desirable, but makes a processor slower, since determining whether an address is already in cache becomes more complicated. For this reason, the associativity of the L1 cache, where speed is of the greatest importance, is typically lower than of the L2. Exercise 1.8. Write a small cache simulator in your favourite language. Assume a k-way associative cache of 32 entries and an architecture with 16 bit addresses. Run the following experiment for k = 1, 2, 4: 1. Let k be the associativity of the simulated cache. 2. Write the translation from 16 bit address to 32/2k bit cache address. 3. Generate 32 random machine addresses, and simulate storing them in cache. Since the cache has 32 entries, optimally the 32 addresses can all be stored in cache. The chance of this actually happening is small, and often the data of one address will be removed from the cache when it conflicts with another address. Record how many addresses, out of 32, are actually stored in the cache. Do step 3 100 times, and plot the results; give median and average value, and the standard deviation. Observe that
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CHAPTER 1. SEQUENTIAL COMPUTER ARCHITECTURE increasing the associativity improves the number of addresses stored. What is the limit behaviour? (For bonus points, do a formal statistical analysis.)

1.2.5

Prefetch streams

In the traditional von Neumann model (section 1.1), each instruction contains the location of its operands, so a CPU implementing this model would make a separate request for each new operand. In practice, often subsequent data items are adjacent or regularly spaced in memory. The memory system can try to detect such data patterns by looking at cache miss points, and request a prefetch data stream. In its simplest form, the CPU will detect that consecutive loads come from two consecutive cache lines, and automatically issue a request for the next following cache line. This process can be repeated or extended if the code makes an actual request for that third cache line. Since these cache lines are now brought from memory well before they are needed, prefetch has the possibility of eliminating the latency for all but the first couple of data items. The concept of cache miss now needs to be revisited a little. From a performance point of view we are only interested in stall s on cache misses, that is, the case where the computation has to wait for the data to be brought in. Data that is not in cache, but can be brought in while other instructions are still being processed, is not a problem. If an ‘L1 miss’ is understood to be only a ‘stall on miss’, then the term ‘L1 cache refill’ is used to describe all cacheline loads, whether the processor is stalling on them or not. Since prefetch is controlled by the hardware, it is also described as hardware prefetch . Prefetch streams can sometimes be controlled from software, though often it takes assembly code to do so. 1.2.6 Memory banks

Above, we discussed issues relating to bandwdith. You saw that memory, and to a lesser extent caches, have a bandwidth that is less than what a processor can maximally absorb. The situation is actually even worse than the above discussion made it seem. For this reason, memory is often divided into memory banks that are interleaved: with four memory banks, words 0, 4, 8, . . . are in bank 0, words 1, 5, 9, . . . are in bank 1, et cetera. Suppose we now access memory sequentially, then such 4-way interleaved memory can sustain four times the bandwidth of a single memory bank. Unfortunately, accessing by stride 2 will halve the bandwidth, and larger strides are even worse. In practice the number of memory banks will be higher, so that strided memory access with small strides will still have the full advertised bandwidth. This concept of banks can also apply to caches. For instance, the cache lines in the L1 cache of the AMD Barcelona chip are 16 words long, divided into two interleaved banks of 8 words. This means that sequential access to the elements of a cache line is efficient, but strided access suffers from a deteriorated performance. 1.2.7 TLB and virtual memory • The computer serves multiple users, so the memory is not dedicated to any one user;
Introduction to High-Performance Scientific Computing

All of a program’s data may not be in memory simultaneously. This can happen for a number of reasons:

1.3. MULTI-CORE CHIPS

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For this reason, computers use Virtual memory: if more memory is needed than is available, certain blocks of memory are written to disc. In effect, the disc acts as an extension of the real memory. This means that a block of data can be anywhere in memory, and in fact, if it is swapped in and out, it can be in different locations at different times. Swapping does not act on individual memory locations, but rather on memory pages: contiguous blocks of memory, from a few kilobytes to megabytes in size. (In an earlier generation of operating systems, moving memory to disc was a programmer’s responsibility. Pages that would replace each other were called overlays.) For this reason, we need a translation mechanism from the memory addresses that the program uses to the actual addresses in memory, and this translation has to be dynamic. A program has a ‘logical data space’ (typically starting from address zero) of the addresses used in the compiled code, and this needs to be translated during program execution to actual memory addresses. For this reason, there is a page table that specifies which memory pages contain which logical pages. However, address translation by lookup in this table is slow, so CPUs have a Translation Look-aside Buffer (TLB). The TLB is a cache of frequently used Page Table Entries: it provides fast address translation for a number of pages. If a program needs a memory location, the TLB is consulted to see whether this location is in fact on a page that is remembered in the TLB. If this is the case, the logical address is translated to a physical one; this is a very fast process. The case where the page is not remembered in the TLB is called a TLB miss, and the page lookup table is then consulted, if necessary bringing the needed page into memory. The TLB is (sometimes fully) associative (section 1.2.4.6), using an LRU policy (section 1.2.4.2). A typical TLB has between 64 and 512 entries. If a program accesses data sequentially, it will typically alternate between just a few pages, and there will be no TLB misses. On the other hand, a program that access many random memory locations can experience a slowdown because of such misses. Section 1.5.4 and appendix D.5 discuss some simple code illustrating the behaviour of the TLB. [There are some complications to this story. For instance, there is usually more than one TLB. The first one is associated with the L2 cache, the second one with the L1. In the AMD Opteron, the L1 TLB has 48 entries, and is is fully (48-way) associative, while the L2 TLB has 512 entries, but is only 4-way associative. This means that there can actually be TLB conflicts. In the discussion above, we have only talked about the L2 TLB. The reason that this can be associated with the L2 cache, rather than with main memory, is that the translation from memory to L2 cache is deterministic.]

• The computer is running multiple programs, which together need more than the physically available memory; • One single program can use more data than the available memory.

1.3

Multi-core chips
• Clock frequency can not increased further, since it increases energy consumption, heating the chips too much. Figure 1.3 gives a dramatic illustration of the heat that a chip would give off, if single-processor trends had continued. The reason for this is that the power dissipation of a

In recent years, the limits of performance have been reached for the traditional processor chip design.

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CHAPTER 1. SEQUENTIAL COMPUTER ARCHITECTURE chip is propertional to the voltage squared times the frequency. Since voltage and frequency are proportional, that makes power proportional to the third power of the frequency. • It is not possible to extract more Instruction Level Parallelism (ILP) from codes, either because of compiler limitations, because of the limited amount of intrinsically available parallelism, or because branch prediction makes it impossible (see section 1.1.1.3).

Figure 1.3: Projected heat dissipation of a CPU if trends had continued – this graph courtesy Pat Helsinger One of the ways of getting a higher utilization out of a single processor chip is then to move from a strategy of further sophistication of the single processor, to a division of the chip into multiple processing ‘cores’7 . The separate cores can work on unrelated tasks, or, by introducing what is in effect data parallelism (section 2.2.1), collaborate on a common task at a higher overall efficiency. This solves the above two problems: • Two cores at a lower frequency can have the same throughput as a single processor at a higher frequency; hence, multiple cores are more energy-efficient. • Discovered ILP is now replaced by explicit task parallelism, managed by the programmer. While first multi-core chips were simply two processors on the same die, later generations incorporated L2 caches that were shared between the two processor cores. This design makes it efficient for the cores to work jointly on the same problem. The cores would still have their own L1 cache, and these separate caches lead to a cache coherence problem; see section 1.3.1 below. We note that the term ‘processor’ is now ambiguous: it can refer to either the chip, or the processor core on the chip. For this reason, we mostly talk about a socket for the whole chip and core for the part containing one arithmetic and logic unit and having its own registers. Currently, CPUs with 4 or 6 cores are common,
7. Another solution is Intel’s Hyperthreading, which lets a processor mix the instructions of several instruction streams. The benefits of this are strongly dependent on the individual case. However, this same mechanism is exploited with great success in GPUs; see section ??. Introduction to High-Performance Scientific Computing

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Figure 1.4: Structure of the Intel Single-chip Cloud Computer chip even in laptops, and Intel and AMD are marketing 12-core chips. The core count is likely to go up in the future: Intel has already shown an 80-core prototype that is developed into the 48 core ‘Single-chip Cloud Computer’, illustrated in fig 1.4. This chip has a structure with 24 dual-core ‘tiles’ that are connected through a 2D mesh network. Only certain tiles are connected to a memory controller, others can not reach memory other than through the on-chip network. With this mix of shared and private caches, the programming model for multi-core processors is becoming a hybrid between shared and distributed memory: Core The cores have their own private L1 cache, which is a sort of distributed memory. The above mentioned Intel 80-core prototype has the cores communicating in a distributed memory fashion. Socket On one socket, there is often a shared L2 cache, which is shared memory for the cores. Node There can be multiple sockets on a single ‘node’ or motherboard, accessing the same shared memory. Network Distributed memory programming (see the next chapter) is needed to let nodes communicate. 1.3.1 Cache coherence

With parallel processing, there is the potential for a conflict if more than one processor has a copy of the same data item. The problem of ensuring that all cached data are an accurate copy of main memory, is referred to as cache coherence: if one processor alters its copy, how is the other copy updated. In distributed memory architectures, a dataset is usually partitioned disjointly over the processors, so conflicting copies of data can only arise with knowledge of the user, and it is up to the user to deal with the problem. The case of shared memory is more subtle: since processes access the same main memory, it would seem that conflicts are in fact impossible. However, processor typically have some private cache, which contains copies of data from memory, so conflicting copies can occur. This situation arises in particular in multi-core designs. Suppose that two cores have a copy of the same data item in their (private) L1 cache, and one modifies its copy. Now the other has cached data that is no longer an accurate copy of its counterpart, so it needs to
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reload that item. This is known as maintaining cache coherence, and it is done on a very low level of the processor, with no programmer involvement needed. However, it will slow down the computation, and it wastes bandwidth to the core that could otherwise be used for loading or storing operands. The state of a cache line with respect to a data item in main memory is usually described as one of the following: Scratch: the cache line does not contain a copy of the item; Valid: the cache line is a correct copy of data in main memory; Reserved: the cache line is the only copy of that piece of data; Dirty: the cache line has been modified, but not yet written back to main memory; Invalid: the data on the cache line is also present on other processors (it is not reserved ), and another process has modified its copy of the data. Exercise 1.9. Consider two processors, a data item x in memory, and cachelines x1 ,x2 in the private caches of the two processors to which x is mapped. Describe the transitions between the states of x1 and x2 under reads and writes of x on the two processors. Also indicate which actions cause memory bandwidth to be used. (This list of transitions is a Finite State Automaton (FSA); see section A.3.) The cache coherence problem can even appear if the cores access different items. For instance, a declaration double x,y; will likely allocate x and y next to each other in memory, so there is a high chance they fall on the same cacheline. Now if one core updates x and the other y, this cacheline will continuously be moved between the cores. This is called false sharing.

1.4

Locality and data reuse

By now it should be clear that there is more to the execution of an algorithm than counting the operations: the data transfer involved is important, and can in fact dominate the cost. Since we have caches and registers, the amount of data transfer can be minimized by programming in such a way that data stays as close to the processor as possible. Partly this is a matter of programming cleverly, but we can also look at the theoretical question: does the algorithm allow for it to begin with. 1.4.1 Data reuse

In this section we will take a look at data reuse: are data items involved in a calculation used more than once, so that caches and registers can be exploited? What precisely is the ratio between the number of operations and the amount of data transferred. We define the data reuse ratio of an algorithm as follows: If n is the number of data items that an algorithm operates on, and f (n) the number of operations it takes, then the reuse ratio is f (n)/n.
Introduction to High-Performance Scientific Computing

1.4. LOCALITY AND DATA REUSE Consider for example the vector addition ∀i : xi ← xi + yi .

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This involves three memory accesses (two loads and one store) and one operation per iteration, giving a data reuse of 1/3. The axpy (for ‘a times x plus y) operation ∀i : xi ← xi + a · yi has two operations, but the same number of memory access since the one-time load of a is amortized. It is therefore more efficient than the simple addition, with a reuse of 2/3. The inner product calculation ∀i : s ← s + xi · yi is similar in structure to the axpy operation, involving one multiplication and addition per iteration, on two vectors and one scalar. However, now there are only two load operations, since s can be kept in register and only written back to memory at the end of the loop. The reuse here is 1. Next, consider the matrix-matrix product: ∀i,j : cij = aik bkj .
k

This involves 3n2 data items and 2n3 operations, which is of a higher order. The data reuse is O(n), meaning that every data item will be used O(n) times. This has the implication that, with suitable programming, this operation has the potential of overcoming the bandwidth/clock speed gap by keeping data in fast cache memory. Exercise 1.10. The matrix-matrix product, considered as operation, clearly has data reuse by the above definition. Argue that this reuse is not trivially attained by a simple implementation. What determines whether the naive implementation has reuse of data that is in cache? [In this discussion we were only concerned with the number of operations of a given implementation, not the mathematical operation. For instance, there are ways or performing the matrix-matrix multiplication and Gaussian elimination algorithms in fewer than O(n3 ) operations [79, 71]. However, this requires a different implementation, which has its own analysis in terms of memory access and reuse.] The matrix-matrix product is the heart of the ‘LINPACK benchmark’ [27]; see section 2.9. The benchmark may give an optimistic view of the performance of a computer: the matrix-matrix product is an operation that has considerable data reuse, so it is relatively insensitive to memory bandwidth and, for parallel computers, properties of the network. Typically, computers will attain 60–90% of their peak performance on the Linpack benchmark. Other benchmark may give considerably lower figures.
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Since using data in cache is cheaper than getting data from main memory, a programmer obviously wants to code in such a way that data in cache is reused. While placing data in cache is not under explicit programmer control, even from assembly language, in most CPUs8 , it is still possible, knowing the behaviour of the caches, to know what data is in cache, and to some extent to control it. The two crucial concepts here are temporal locality and spatial locality. Temporal locality is the easiest to explain: this describes the use of a data element within a short time of its last use. Since most caches have a LRU replacement policy (section 1.2.4.2), if in between the two references less data has been referenced than the cache size, the element will still be in cache and therefore be quickly accessible. With other replacement policies, such as random replacement, this guarantee can not be made. As an example of temporal locality, consider the repeated use of a long vector: for (loop=0; loop<10; loop++) { for (i=0; i<N; i++) { ... = ... x[i] ... } } Each element of x will be used 10 times, but if the vector (plus other data accessed) exceeds the cache size, each element will be flushed before its next use. Therefore, the use of x[i] does not exhibit temporal locality: subsequent uses are spaced too far apart in time for it to remain in cache. If the structure of the computation allows us to exchange the loops: for (i=0; i<N; i++) { for (loop=0; loop<10; loop++) { ... = ... x[i] ... } } the elements of x are now repeatedly reused, and are therefore more likely to remain in the cache. This rearranged code displays better temporal locality in its use of x[i]. The concept of spatial locality is slightly more involved. A program is said to exhibit spatial locality if it references memory that is ‘close’ to memory it already referenced. In the classical von Neumann architecture with only a processor and memory, spatial locality should be irrelevant, since one address in memory can be as quickly retrieved as any other. However, in a modern CPU with caches, the story is different. Above, you have seen two examples of spatial locality: • Since data is moved in cache lines rather than individual words or bytes, there is a great benefit to coding in such a manner that all elements of the cacheline are used. In the loop for (i=0; i<N*s; i+=s) { ... x[i] ...
8. Low level memory access can ben controlled by the programmer in the Cell processor and in some GPUs. Introduction to High-Performance Scientific Computing

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} spatial locality is a decreasing function of the stride s. Let S be the cacheline size, then as s ranges from 1 . . . S, the number of elements used of each cacheline goes down from S to 1. Relatively speaking, this increases the cost of memory traffic in the loop: if s = 1, we load 1/S cachelines per element; if s = S, we load one cacheline for each element. This effect is demonstrated in section 1.5.3. • A second example of spatial locality worth observing involves the TLB (section 1.2.7). If a program references elements that are close together, they are likely on the same memory page, and address translation through the TLB will be fast. On the other hand, if a program references many widely disparate elements, it will also be referencing many different pages. The resulting TLB misses are very costly; see also section 1.5.4. Let us examine locality issues for a realistic example. The matrix-matrix multiplicatio C ← C + A · B can be computed in several ways. We compare two implementations, assuming that all matrices are stored by rows, and that the cache size is insufficient to store a whole row or column. for i=1..n for i=1..n for k=1..n for j=1..n for j=1..n for k=1..n c[i,j] = c[i,j] c[i,j] = c[i,j] + a[i,k]*b[k,j] + a[i,k]*b[k,j] Our first observation is that both implementations indeed compute C ← C + A · B, and that they both take roughly 2n3 operations. However, their memory behaviour, including spatial and temporal locality is very different. c[i,j] In the first implementation, c[i,j] is invariant in the inner iteration, which constitutes temporal locality, so it can be kept in register. As a result, each element of C will be loaded and stored only once. In the second implementation, c[i,j] will be loaded and stored in each inner iteration. In particular, this implies that there are now n3 store operations, a factor of n more than the first implementation. a[i,k] In both implementations, a[i,k] elements are accessed by rows, so there is good spatial locality, as each loaded cacheline will be used entirely. In the second implementation, a[i,k] is invariant in the inner loop, which constitutes temporal locality; it can be kept in register. As a result, in the second case A will be loaded only once, as opposed to n times in the first case. b[k,j] The two implementations differ greatly in how they access the matrix B. First of all, b[k,j] is never invariant so it will not be kept in register, and B engenders n3 memory loads in both cases. However, the access patterns differ. In second case, b[k,j] is access by rows so there is good spatial locality: cachelines will be fully utilized after they are loaded. In the first implementation, b[k,j] is accessed by columns. Because of the row storage of the matrices, a cacheline contains a part of a row, so for each cacheline loaded, only one element is used in the columnwise traversal. This means that the first implementation has more loads for B by a factor of the cacheline length. There may also be TLB effects.
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Note that we are not making any absolute predictions on code performance for these implementations, or even relative comparison of their runtimes. Such predictions are very hard to make. However, the above discussion identifies issues that are relevant for a wide range of classical CPUs. Exercise 1.11. Consider the following pseudocode of an algorithm for summing n numbers x[i] where n is a power of 2: for s=2,4,8,...,n/2,n: for i=0 to n-1 with steps s: x[i] = x[i] + x[i+s/2] sum = x[0] Analyze the spatial and temporal locality of this algorithm, and contrast it with the standard algorithm sum = 0 for i=0,1,2,...,n-1 sum = sum + x[i]

1.5

Programming strategies for high performance

In this section we will look at how different ways of programming can influence the performance of a code. This will only be an introduction to the topic; for further discussion see the book by Goedeker and Hoisie [40]. The full listings of the codes and explanations of the data graphed here can be found in appendix D. All performance results were obtained on the AMD processors of the Ranger computer [9]. 1.5.1 Pipelining

In section 1.1.1.1 you learned that the floating point units in a modern CPU are pipelined, and that pipelines require a number of independent operations to function efficiently. The typical pipelineable operation is a vector addition; an example of an operation that can not be pipelined is the inner product accumulation for (i=0; i<N; i++) s += a[i]*b[i] The fact that s gets both read and written halts the addition pipeline. One way to fill the floating point pipeline is to apply loop unrolling: for (i = 0; i < N/2-1; i ++) { sum1 += a[2*i] * b[2*i]; sum2 += a[2*i+1] * b[2*i+1]; } Now there are two independent multiplies in between the accumulations. With a little indexing optimization this becomes:
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for (i = 0; i < N/2-1; i ++) { sum1 += *(a + 0) * *(b + 0); sum2 += *(a + 1) * *(b + 1); a += 2; b += 2; } A first observation about this code is that we are implicitly using associativity and commutativity of addition: while the same quantities are added, they are now in effect added in a different order. As you will see in chapter 3, in computer arithmetic this is not guaranteed to give the exact same result. In a further optimization, we disentangle the addition and multiplication part of each instruction. The hope is that while the accumulation is waiting for the result of the multiplication, the intervening instructions will keep the processor busy, in effect increasing the number of operations per second. for (i = 0; i < N/2-1; i ++) { temp1 = *(a + 0) * *(b + 0); temp2 = *(a + 1) * *(b + 1); sum1 += temp1; sum2 += temp2; a += 2; b += 2; } Finally, we realize that the furthest we can move the addition away from the multiplication, is to put it right in front of the multiplication of the next iteration: for (i = 0; i < N/2-1; i ++) { sum1 += temp1; temp1 = *(a + 0) * *(b + 0); sum2 += temp2; temp2 = *(a + 1) * *(b + 1); a += 2; b += 2; } s = temp1 + temp2; Of course, we can unroll the operation by more than a factor of two. While we expect an increased performance because of the longer sequence of pipelined operations, large unroll factors need large numbers of registers. Asking for more registers than a CPU has is called register spill , and it will decrease performance. Another thing to keep in mind is that the total number of operations is unlikely to be divisible by the unroll factor. This requires cleanup code after the loop to account for the final iterations. Thus, unrolled
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code is harder to write than straight code, and people have written tools to perform such source-to-source transformations automatically. Cycle times for unrolling the inner product operation up to six times are given in table 1.2. Note that the timings do not show a monotone behaviour at the unrolling by four. This sort of variation is due to various memory-related factors. 1 6794 2 507 3 340 4 359 5 334 6 528

Table 1.2: Cycle times for the inner product operation, unrolled up to six times 1.5.2 Cache size

Above, you learned that data from L1 can be moved with lower latency and higher bandwidth than from L2, and L2 is again faster than L3 or memory. This is easy to demonstrate with code that repeatedly access the same data: for (i=0; i<NRUNS; i++) for (j=0; j<size; j++) array[j] = 2.3*array[j]+1.2; If the size parameter allows the array to fit in cache, the operation will be relatively fast. As the size of the dataset grows, parts of it will evict other parts from the L1 cache, so the speed of the operation will be determined by the latency and bandwidth of the L2 cache. This can be seen in figure 1.5. The full code is
12 10 Cache miss fraction 8 6 4 2 00 5 10 15 dataset size 20 25 1.2 1.0 30 cycles per op 1.6 1.4 2.0 1.8

Figure 1.5: Average cycle count per operation as function of the dataset size given in section D.2.
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1.5. PROGRAMMING STRATEGIES FOR HIGH PERFORMANCE Exercise 1.12. Argue that with a large enough problem and an LRU replacement policy (section 1.2.4.2) essentially all data in the L1 will be replaced in every iteration of the outer loop. Can you write an example code that will let some of the L1 data stay resident?

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Often, it is possible to arrange the operations to keep data in L1 cache. For instance, in our example, we could write for (i=0; i<NRUNS; i++) { blockstart = 0; for (b=0; b<size/l1size; b++) for (j=0; j<l1size; j++) array[blockstart+j] = 2.3*array[blockstart+j]+1.2; } assuming that the L1 size divides evenly in the dataset size. This strategy is called cache blocking or blocking for cache reuse. 1.5.3 Cache lines

Since data is moved from memory to cache in consecutive chunks named cachelines (see section 1.2.4.3), code that does not utilize all data in a cacheline pays a bandwidth penalty. This is born out by a simple code for (i=0,n=0; i<L1WORDS; i++,n+=stride) array[n] = 2.3*array[n]+1.2; Here, a fixed number of operations is performed, but on elements that are at distance stride. As this stride increases, we expect an increasing runtime, which is born out by the graph in figure 1.6. The graph also shows a decreasing reuse of cachelines, defined as the number of vector elements divided by the number of L1 misses (on stall; see section 1.2.5). The full code is given in section D.3. 1.5.4 TLB

As explained in section 1.2.7, the Translation Look-aside Buffer (TLB) maintains a small list of frequently used memory pages and their locations; addressing data that are location on one of these pages is much faster than data that are not. Consequently, one wants to code in such a way that the number of pages accessed is kept low. Consider code for traversing the elements of a two-dimensional array in two different ways. #define INDEX(i,j,m,n) i+j*m array = (double*) malloc(m*n*sizeof(double)); /* traversal #1 */ for (j=0; j<n; j++) for (i=0; i<m; i++)
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7 6 cache line utilization 5 4 3 2 11 2 3 4 stride 5 6

300 250 200 150 100 750

Figure 1.6: Run time in kcycles and L1 reuse as a function of stride

array[INDEX(i,j,m,n)] = array[INDEX(i,j,m,n)]+1; /* traversal #2 */ for (i=0; i<m; i++) for (j=0; j<n; j++) array[INDEX(i,j,m,n)] = array[INDEX(i,j,m,n)]+1; The results (see Appendix D.5 for the source code) are plotted in figures 1.8 and 1.7. Using m = 1000 means that, on the which has pages of 512 doubles, we need roughly two pages for each column. We run this example, plotting the number ‘TLB misses’, that is, the number of times a page is referenced that is not recorded in the TLB. 1. In the first traversal this is indeed what happens. After we touch an element, and the TLB records the page it is on, all other elements on that page are used subsequently, so no further TLB misses occur. Figure 1.8 shows that, with increasing n, the number of TLB misses per column is roughly two. 2. In the second traversal, we touch a new page for every element of the first row. Elements of the second row will be on these pages, so, as long as the number of columns is less than the number of TLB entries, these pages will still be recorded in the TLB. As the number of columns grows, the number of TLB increases, and ultimately there will be one TLB miss for each element access. Figure 1.7 shows that, with a large enough number of columns, the number of TLB misses per column is equal to the number of elements per column.
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total kcycles

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2.0

1e7 3.0 2.5

1.5 tlb misses / column 2.0 1.0 1.5 1.0 0.5 0.5 0.00 500 1000 #columns 1500 0.0 2000 total cycles total cycles

Figure 1.7: Number of TLB misses per column as function of the number of columns; columnwise traversal of the array.

1200 1000 tlb misses / column 800 600 400 200 00 500 1000 #columns 1500

1e8 1.2 1.0 0.8 0.6 0.4 0.2 0.0 2000

Figure 1.8: Number of TLB misses per column as function of the number of columns; rowwise traversal of the array.

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8 7 L1 cache misses per column 6 5 4 3 2 1 0 1 2 3 4 #terms 5 6 7

35 30 25 20 15 10 5 0 cycles per column

Figure 1.9: The number of L1 cache misses and the number of cycles for each j column accumulation, vector length 4096 1.5.5 Cache associativity

There are many algorithms that work by recursive division of a problem, for instance the Fast Fourier Transform (FFT) algorithm. As a result, code for such algorithms will often operate on vectors whose length is a power of two. Unfortunately, this can cause conflicts with certain architectural features of a CPU, many of which involve powers of two. Consider the operation of adding a small number of vectors
m

∀j : yj = yj +

xi,j .
i=1

If the length of the vectors y, xi is precisely the right (or rather, wrong) number, yj and xi,j will all be mapped to the same location in cache. As an example we take the AMD , which has an L1 cache of 64K bytes, and which is two-way set associative. Because of the set associativity, the cache can handle two addresses being mapped to the same cache location, but not three or more. Thus, we let the vectors be of size n = 4096 doubles, and we measure the effect in cache misses and cycles of letting m = 1, 2, . . .. First of all, we note that we use the vectors sequentially, so, with a cacheline of eight doubles, we should ideally see a cache miss rate of 1/8 times the number of vectors m. Instead, in figure 1.9 we see a rate approximately proportional to m, meaning that indeed cache lines are evicted immediately. The exception here is the case m = 1, where the two-way associativity allows the cachelines of two vectors to stay in cache. Compare this to figure 1.10, where we used a slightly longer vector length, so that locations with the same j are no longer mapped to the same cache location. As a result, we see a cache miss rate around 1/8, and a
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0.18 0.16 L1 cache misses per column 0.14 0.12 0.10 0.08 0.06 0.04 0.02 1 2 3 4 #terms 5 6 7

10 8 6 4 2 0 cycles per column

Figure 1.10: The number of L1 cache misses and the number of cycles for each j column accumulation, vector length 4096 + 8 smaller number of cycles, corresponding to a complete reuse of the cache lines. Two remarks: the cache miss numbers are in fact lower than the theory predicts, since the processor will use prefetch streams. Secondly, in figure 1.10 we see a decreasing time with increasing m; this is probably due to a progressively more favourable balance between load and store operations. Store operations are more expensive than loads, for various reasons. 1.5.6 Loop tiling for (n=0; n<10; n++) for (i=0; i<100000; i++) x[i] = ... for (b=0; b<100; b++) for (n=0; n<10; n++) for (i=b*1000; i<(b+1)*1000; i++) x[i] = ...

1.5.7

Case study: Matrix-vector product

Let us consider in some detail the matrix-vector product ∀i,j : yi ← aij · xj
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This involves 2n2 operations on n2 + 2n data items, so reuse is O(1): memory accesses and operations are of the same order. However, we note that there is a double loop involved, and the x, y vectors have only a single index, so each element in them is used multiple times. Exploiting this theoretical reuse is not trivial. In /* variant 1 */ for (i) for (j) y[i] = y[i] + a[i][j] * x[j]; the element y[i] seems to be reused. However, the statement as given here would write y[i] to memory in every inner iteration, and we have to write the loop as /* variant 2 */ for (i) { s = 0; for (j) s = s + a[i][j] * x[j]; y[i] = s; } to ensure reuse. This variant uses 2n2 loads and n stores. This code fragment only exploits the reuse of y explicitly. If the cache is too small to hold the whole vector x plus a column of a, each element of x is still repeatedly loaded in every outer iteration. Reversing the loops as /* variant 3 */ for (j) for (i) y[i] = y[i] + a[i][j] * x[j]; exposes the reuse of x, especially if we write this as /* variant 3 */ for (j) { t = x[j]; for (i) y[i] = y[i] + a[i][j] * t; } but now y is no longer reused. Moreover, we now have 2n2 +n loads, comparable to variant 2, but n2 stores, which is of a higher order. It is possible to get reuse both of x and y, but this requires more sophisticated programming. The key here is split the loops into blocks. For instance:
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for (i=0; i<M; i+=2) { s1 = s2 = 0; for (j) { s1 = s1 + a[i][j] * x[j]; s2 = s2 + a[i+1][j] * x[j]; } y[i] = s1; y[i+1] = s2; } This is also called loop unrolling, loop tiling, or strip mining. The amount by which you unroll loops is determined by the number of available registers. 1.5.8 Optimization strategies

Figure 1.11: Performance of naive and optimized implementations of the Discrete Fourier Transform Figures 1.11 and 1.12 show that there can be wide discrepancy between the performance of naive implementations of an operation (sometimes called the ‘reference implementation’), and optimized implementations. Unfortunately, optimized implementations are not simple to find. For one, since they rely on blocking, their loop nests are double the normal depth: the matrix-matrix multiplication becomes a six-deep loop. Then, the optimal block size is dependent on factors like the target architecture. We make the following observations: • Compilers are not able to extract anywhere close to optimal performance9 . • There are autotuning projects for automatic generation of implementations that are tuned to the architecture. This approach can be moderately to very successful. Some of the best known of these projects are Atlas [86] for Blas kernels, and Spiral [74] for transforms.
9. Presenting a compiler with the reference implementation may still lead to high performance, since some compilers are trained to recognize this operation. They will then forego translation and simply replace it by an optimized variant. Victor Eijkhout

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Figure 1.12: Performance of naive and optimized implementations of the matrix-matrix product 1.5.9 Cache aware programming

Unlike registers and main memory, both of which can be addressed in (assembly) code, use of caches is implicit. There is no way a programmer can load data explicitly to a certain cache, even in assembly language. However, it is possible to code in a ‘cache aware’ manner. Suppose a piece of code repeatedly operates on an amount of data that less data than the cache size. We can assume that the first time the data is accessed, it is brought into cache; the next time it is accessed it will already be in cache. On the other hand, if the amount of data is more than the cache size10 , it will partly or fully be flushed out of cache in the process of accessing it. We can experimentally demonstrate this phenomenon. With a very accurate counter, the code fragment for (x=0; x<NX; x++) for (i=0; i<N; i++) a[i] = sqrt(a[i]); will take time linear in N up to the point where a fills the cache. An easier way to picture this is to compute a normalized time, essentially a time per execution of the inner loop: t = time(); for (x=0; x<NX; x++) for (i=0; i<N; i++) a[i] = sqrt(a[i]); t = time()-t; t_normalized = t/(N*NX);

10.

We are conveniently ignoring matters of set-associativity here, and basically assuming a fully associative cache. Introduction to High-Performance Scientific Computing

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The normalized time will be constant until the array a fills the cache, then increase and eventually level off again. The explanation is that, as long as a[0]...a[N-1] fit in L1 cache, the inner loop will use data from the L1 cache. Speed of access is then determined by the latency and bandwidth of the L1 cache. As the amount of data grows beyond the L1 cache size, some or all of the data will be flushed from the L1, and performance will be determined by the characteristics of the L2 cache. Letting the amount of data grow even further, performance will again drop to a linear behaviour determined by the bandwidth from main memory.

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Chapter 2 Parallel Computer Architecture

The largest and most powerful computers are sometimes called ‘supercomputers’. For the last few decades, this has, without exception, referred to parallel computers: machines with more than one CPU that can be set to work on the same problem. Parallelism is hard to define precisely, since it can appear on several levels. In the previous chapter you already saw how inside a CPU several instructions can be ‘in flight’ simultaneously. This is called instructionlevel parallelism, and it is outside explicit user control: it derives from the compiler and the CPU deciding which instructions, out of a single instruction stream, can be processed simultaneously. At the other extreme is the sort of parallelism where more than one instruction stream is handled by multiple processors, often each on their own circuit board. This type of parallelism is typically explicitly scheduled by the user. In this chapter, we will analyze this more explicit type of parallelism, the hardware that supports it, the programming that enables it, and the concepts that analyze it. For further reading, a good introduction to parallel computers and parallel programming is Wilkinson and Allen [88].

2.1

Introduction

In scientific codes, there is often a large amount of work to be done, and it is often regular to some extent, with the same operation being performed on many data. The question is then whether this work can be sped up by use of a parallel computer. If there are n operations to be done, and they would take time t on a single processor, can they be done in time t/p on p processors? Let us start with a very simple example. Adding two vectors of length n for (i=0; i<n; i++) x[i] += y[i]

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can be done with up to n processors, and execution time is linearly reduced with the number of processors. If each operation takes a unit time, the original algorithm takes time n, and the parallel execution on p processors n/p. The parallel algorithm is faster by a factor of p1 . Next, let us consider summing the elements of a vector. s = 0; for (i=0; i<n; i++) s += x[i] This is no longer obviously parallel, but if we recode the loop as for (s=2; s<n; s*=2) for (i=0; i<n; i+=s) x[i] += x[i+s/2] there is a way to parallelize it: every iteration of the outer loop is now a loop that can be done by n/s processors in parallel. Since the outer loop will go through log2 n iterations, we see that the new algorithm has a reduced runtime of n/p · log2 n. The parallel algorithm is now faster by a factor of p/ log2 n. Even from these two simple examples we can see some of the characteristics of parallel computing: • Sometimes algorithms need to be rewritten slightly to make them parallel. • A parallel algorithm may not show perfect speedup.

There are other things to remark on. In the first case, if there are p = n processors, and each has its xi , yi in a local store, the algorithm can be executed without further complications. In the second case, processors need to communicate data among each other. What’s more, if there is a concept of distance between processors, then each iteration of the outer loop increases the distance over which communication takes place. These matters of algorithm adaptation, efficiency, and communication, are crucial to all of parallel computing. We will return to this issues in various guises throughout this chapter.

2.2

Parallel Computers Architectures

For quite a while now, the top computers have been some sort of parallel computer, that is, an architecture that allows the simultaneous execution of multiple instructions or instruction sequences. One way of characterizing the various forms this can take is due to Flynn [34]. Flynn’s taxonomy distinguishes between whether one or more different instructions are executed simultaneously, and between whether that happens on one or more data items. The following four types result, which we will discuss in more detail below: SISD Single Instruction Single Data: this is the traditional CPU architecture: at any one time only a single instruction is executed, operating on a single data item.
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SIMD Single Instruction Multiple Data: in this computer type there can be multiple processors, each operating on its own data item, but they are all executing the same instruction on that data item. Vector computers (section 2.2.1.1) are typically also characterized as SIMD. MISD Multiple Instruction Single Data. No architectures answering to this description exist. MIMD Multiple Instruction Multiple Data: here multiple CPUs operate on multiple data items, each executing independent instructions. Most current parallel computers are of this type. 2.2.1 SIMD

Parallel computers of the SIMD type apply the same operation simultaneously to a number of data items. The design of the CPUs of such a computer can be quite simple, since the arithmetic unit does not need separate logic and instruction decoding units: all CPUs execute the same operation in lock step. This makes SIMD computers excel at operations on arrays, such as for (i=0; i<N; i++) a[i] = b[i]+c[i]; and, for this reason, they are also often called array processors. Scientific codes can often be written so that a large fraction of the time is spent in array operations. On the other hand, there are operations that can not can be executed efficiently on an array processor. For instance, evaluating a number of terms of a recurrence xi+1 = axi + bi involves that many additions and multiplications, but they alternate, so only one operation of each type can be processed at any one time. There are no arrays of numbers here that are simultaneously the input of an addition or multiplication. In order to allow for different instruction streams on different parts of the data, the processor would have a ‘mask bit’ that could be set to prevent execution of instructions. In code, this typically looks like where (x>0) { x[i] = sqrt(x[i]) The programming model where identical operations are applied to a number of data items simultaneously, is known as data parallelism. Such array operations can occur in the context of physics simulations, but another important source is graphics applications. For this application, the processors in an array processor can be much weaker than the processor in a PC: often they are in fact bit processors, capable of operating on only a single bit at a time. Along these lines, ICL had the 4096 processor DAP [54] in the 1980s, and Goodyear built a 16K processor MPP [13] in the 1970s. Later, the Connection Machine (CM-1, CM-2, CM-5) were quite popular. While the first Connection Machine had bit processors (16 to a chip), the later models had traditional processors capable of floating point arithmetic, and were not true SIMD architectures. All were based on a hyper-cube interconnection network; see section 2.6.4. Another manufacturer that had a commercially successful array processor was MasPar. Supercomputers based on array processing do not exist anymore, but the notion of SIMD lives on in various guises, which we will now discuss.
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A number of computers have been based on a vector processor or pipeline processor design. The first commercially successful supercomputers, the Cray-1 and the Cyber-205 were of this type. In recent times, the Cray-X1 and the NEC SX series have featured vector pipes. The ‘Earth Simulator’ computer [76], which led the TOP500 (section 2.9) for 3 years, was based on NEC SX processors. The general idea behind pipelining was described in section 1.1.1.1. While supercomputers based on pipeline processors are in a distinct minority, pipelining is now mainstream in the superscalar CPUs that are the basis for clusters. A typical CPU has pipelined floating point units, often with separate units for addition and multiplication; see section 1.1.1.1. However, there are some important differences between pipelining in a modern superscalar CPU and in, more old-fashioned, vector units. The pipeline units in these vector computers are not integrated floating point units in the CPU, but can better be considered as attached vector units to a CPU that itself has a floating point unit. The vector unit has vector registers2 with a typical length of 64 floating point numbers; there is typically no ‘vector cache’. The logic in vector units is also simpler, often addressable by explicit vector instructions. Superscalar CPUs, on the other hand, are more complicated and geared towards exploiting data streams in unstructured code. 2.2.1.2 True SIMD in CPUs and GPUs

True SIMD array processing can be found in modern CPUs and GPUs, in both cases inspired by the parallelism that is needed in graphics applications. Modern CPUs from Intel and AMD, as well as PowerPC chips, have instructions that can perform multiple instances of an operation simultaneously. On Intel processors this is known as SSE: Streaming SIMD Extensions. These extensions were originally intended for graphics processing, where often the same operation needs to be performed on a large number of pixels. Often, the data has to be a total of, say, 128 bits, and this can be divided into two 64-bit reals, four 32-bit reals, or a larger number of even smaller chunks such as 4 bits. Current compilers can generate SSE instructions automatically; sometimes it is also possible for the user to insert pragmas, for instance with the Intel compiler: void func(float *restrict c, float *restrict a, float *restrict b, int n) { #pragma vector always for (int i=0; i<n; i++) c[i] = a[i] * b[i]; } Use of these extensions often requires data to be aligned with cache line boundaries (section 1.2.4.3), so there are special allocate and free calls that return aligned memory.
2. The Cyber205 was an exception, with direct-to-memory architecture.

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Array processing on a larger scale can be found in GPUs. A GPU contains a large number of simple processors, ordered in groups of 32, typically. Each processor group is limited to executing the same instruction. Thus, this is true example of Single Instruction Multiple Data (SIMD) processing. 2.2.2 MIMD / SPMD computers

By far the most common parallel computer architecture these days is called Multiple Instruction Multiple Data (MIMD): the processors execute multiple, possibly differing instructions, each on their own data. Saying that the instructions differ does not mean that the processors actually run different programs: most of these machines operate in Single Program Multiple Data (SPMD) mode, where the programmer starts up the same executable on the parallel processors. Since the different instances of the executable can take differing paths through conditional statements, or execute differing numbers of iterations of loops, they will in general not be completely in sync as they were on SIMD machines. If this lack of synchronization is due to processors working on different amounts of data, it is called load unbalance, and it is a major source of less than perfect speedup. There is a great variety in MIMD computers. Some of the aspects concern the way memory is organized, and the network that connects the processors. Apart from these hardware aspects, there are also differing ways of programming these machines. We will see all these aspects below. Machines supporting the SPMD model are usually called clusters. They can be built out of custom or commodity processors; if they consist of PCs, running Linux, and connected with Ethernet, they are referred to as Beowulf clusters [47].

2.3

Different types of memory access

Most processors are considerably faster than the connections they have to memory. For parallel machines, where potentially several processors want to access the same memory location, this problem becomes even worse. We can characterize parallel machines by the approach they take to the problem of reconciling multiple accesses, by multiple processes, to a joint pool of data. 2.3.1 Symmetric Multi-Processors: Uniform Memory Access

Parallel programming is fairly simple if any processor can access any memory location. For this reason, there is a strong incentive for manufacturers to make architectures where processors see no difference between one memory location and another: any memory location is accessible to every processor, and the access times do not differ. This is called Uniform Memory Access (UMA), and the programming model for architectures on this principle is often called Symmetric Multi Processing (SMP). There are a few ways to realize an SMP architecture. Current desktop computers can have a few processors accessing a shared memory through a single memory bus; for instance Apple markets a model with 2 sixcore processors. Having a memory bus that is shared between processors works only for small numbers of processors; for larger numbers one can use a crossbar that connects multiple processors to multiple memory banks; see section 2.6.5. On multicore processors there is uniform memory access of a different type: the cores typically have a shared cache, typically the L3 or L2 cache.
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Figure 2.1: Non-uniform memory access in a four-socket motherboard 2.3.2 Non-Uniform Memory Access

The UMA approach based on shared memory is obviously limited to a small number of processors. The crossbar networks are expandable, so they would seem the best choice. However, in practice one puts processors with a local memory in a configuration with an exchange network. This leads to a situation where a processor can access its own memory fast, and other processors’ memory slower. This is one case of so-called Non-Uniform Memory Access (NUMA): a strategy that uses physically distributed memory, abandoning the uniform access time, but maintaining the logically shared address space: each processor can still access any memory location. Figure 2.1 illustrates NUMA in the case of the four-socket motherboard of the Ranger supercomputer. Each chip has its own memory (8Gb) but the motherboard acts as if the processors have access to a shared pool of 32Gb. Obviously, accessing the memory of another processor is slower than accessing local memory. In addition, note that each processor has three connections that could be used to access other memory, but the rightmost two chips use one connection to connect to the network. This means that accessing each other’s memory can only happen through an intermediate processor, slowing down the transfer, and tieing up that processor’s connections. While the NUMA approach is convenient for the programmer, it offers some challenges for the system. Imagine that two different processors each have a copy of a memory location in their local (cache) memory. If one processor alters the content of this location, this change has to be propagated to the other processors. If both processors try to alter the content of the one memory location, the behaviour of the program can become undetermined. Keeping copies of a memory location synchronized is known as cache coherence (see section 1.3.1, and a multi-processor system using it is sometimes called a ‘cache-coherent NUMA’ or ccNUMA architecture. Cache coherence is obviously desirable, since it facilitates parallel programming. However, it carries costs on several levels. It probably requires hardware support from the processors and the network and it complicates the Operating System software. Moreover, keeping caches coherent means that there is data traveling through the network, taking up precious bandwidth.
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Among current vendors only SGI (the UV line) and Cray (the XE6) market products with large scale NUMA. Both offer strong support for PGAS languages; see section 2.5.4. 2.3.3 Logically and physically distributed memory

The most extreme solution to the memory access problem is to offer memory that is not just physically, but that is also logically distributed: the processors have their own address space, and can not directly see another processor’s memory. This approach is often called ‘distributed memory’, but this term is unfortunate, since we really have to consider the questions separately whether memory is distributed and whether is appears distributed. Note that NUMA also has physically distributed memory, the distributed nature of it is just not apparent to the programmer. With logically distributed memory, the only way one processor can exchange information with another is through passing information explicitly through the network. You will see more about this in section 2.5.3. This type of architecture has the significant advantage that it can scale up to large numbers of processors: the IBM Blue Gene has been built with over 200,000 processors. On the other hand, this is also the hardest kind of parallel system to program. Various kinds of hybrids between the above types exist. For instance, the Columbia computer at NASA consists of twenty nodes, connected by a switch, where each node is an NUMA architecture of 512 processors. 2.3.4 Latency hiding

Communication between processors is typically slow, slower than data transfer from memory on a single processor, and much slower than operating on data. For this reason, it is good to think about the relative volumes of network traffic versus ‘useful’ operations when designing a parallel program. Another way of coping with the relative slowness of communication is to arrange the program so that the communication actually happens while some computation is going on. This is referred to as overlapping computation with communication. For example, consider the parallel execution of a matrix-vector product y = Ax (there will be further discussion of this operation in section 6.2). Assume that the vectors are distributed, so each processor p executes ∀i∈Ip : yi = aij xj .
j

Since x is also distributed, we can write this as   ∀i∈Ip : yi =  +  aij xj .
j not local j local

This scheme is illustrated in figure 2.2. We can now proceed as follows: • Start the transfer of non-local elements of x;
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Figure 2.2: The parallel matrix-vector product with a blockrow distribution. • Operate on the local elements of x while data transfer is going on; • Make sure that the transfers are finished; • Operate on the non-local elements of x.

Of course, this scenario presupposes that there is software and hardware support for this overlap. MPI allows for this, through so-called asynchronous communication or non-blocking communication routines. This does not immediately imply that overlap will actually happen, since hardware support is an entirely separate question.

2.4

Granularity of parallelism

Let us take a look at the question ‘how much parallelism is there in a program execution’. There is the theoretical question of the absolutely maximum number of actions that can be taken in parallel, but we also need to wonder what kind of actions these are and how hard it is to actually execute them in parallel, as well has how efficient the resulting execution is. The discussion in this section will be mostly on a conceptual level; in section 2.5 we will go into some detail on how parallelism can actually be programmed. 2.4.1 Data parallelism

It is fairly common for a program that have loops with a simple body, that gets executed for all elements in a large data set: for (i=0; i<1000000; i++) a[i] = 2*b[i]; Such code is considered an instance of data parallelism or fine-grained parallelism. If you had as many processors as array elements, this code would look very simple: each processor would execute the statment
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a = 2*b on its local data. If your code consists predominantly of such loops over arrays, it can be executed efficiently with all processors in lockstep. Architectures based on this idea, where the processors can in fact only work in lockstep, have existed, see section 2.2.1. Such fully parallel operations on arrays appear in computer graphics, where every bit of an image is processed independently. For this reason, GPUs are strongly based on data parallelism. Continuing the above example for a little bit, consider the operation for 0 ≤ i < max do ileft = mod (i − 1, max) iright = mod (i + 1, max) ai = (bileft + biright )/2 end On a data parallel machine, that could be implemented as bleft ← shiftright(b) bright ← shiftleft(b) a ← (bleft + bright)/2 where the shiftleft/right instructions cause a data item to be sent to the processor with a number lower or higher by 1. For this second example to be efficient, it is necessary that each processor can communicate quickly with its immediate neighbours, and the first and last processor with each other. In various contexts such a ‘blurr’ operations in graphics, it makes sense to have operations on 2D data: for 0 < i < m do for 0 < j < n do aij ← (bij−1 + bij+1 + bi−1j + bi+1j ) end end and consequently processors have be able to move data to neighbours in a 2D grid. 2.4.2 Instruction-level parallelism

In ILP, the parallelism is still on the level of individual instructions, but these need not be similar. For instance, in a←b+c d←e+f
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the two assignments are independent, and can therefore be executed simultaneously. This kind of parallelism is too cumbersome for humans to identify, but compilers are very good at this. In fact, identifying ILP is crucial for getting good performance out of modern superscalar CPUs.

2.4.3

Task-level parallelism

At the other extreme from data and instruction-level parallelism, task parallelism is about identifying whole subprograms that can be executed in parallel. As an example, searching in a tree data structure could be implemented as follows: if optimal (root) then exit else parallel: SearchInTree (leftchild),SearchInTree (rightchild) end Procedure SearchInTree(root)

The search tasks in this example are not synchronized, and the number of tasks is not fixed: it can grow arbitrarily. In practice, having too many tasks is not a good idea, since processors are most efficient if they work on just a single task. Tasks can then be scheduled as follows: while there are tasks left do wait until a processor becomes inactive; spawn a new task on it end Unlike in the data parallel example above, the assignment of data to processor is not determined in advance in such a scheme. Therefore, this mode of parallelism is most suited for thread-programming, for instance through the OpenMP library; section 2.5.2. Let us consider a more serious example of task-level parallelism. A finite element mesh is, in the simplest case, a collection of triangles that covers a 2D object. Since angles that are too acute should be avoided, the Delauney mesh refinement process can take certain triangles, and replace them by better shaped ones. This is illustrated in figure 2.3: the black triangles violate some angle condition, so either they themselves get subdivided, or they are joined with some neighbouring ones (rendered in grey) and then jointly redivided.
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Figure 2.3: A mesh before and after refinement In pseudo-code, this can be implemented as follows (for a more detailed discussion, see [57]): Mesh m = /* read in initial mesh */ WorkList wl; wl.add(mesh.badTriangles()); while (wl.size() != 0) do Element e = wl.get(); //get bad triangle if (e no longer in mesh) continue; Cavity c = new Cavity(e); c.expand(); c.retriangulate(); mesh.update(c); wl.add(c.badTriangles()); end It is clear that this algorithm is driven by a worklist data structure that has to be shared between all processes. Together with the dynamic assignment of data to processes, this implies that this type of irregular parallelism is suited to shared memory programming, and is much harder to do with distributed memory.

2.4.4

Parameter sweeps

In certain contexts, a simple, often single processor, calculation needs to be performed on many different inputs. Scheduling the calculations as indicated above is then referred to as a parameter sweep. Since the program executions have no data dependencies and need not done in any particular sequence, this is an example of embarassingly parallel computing.
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The above strict realization of data parallelism assumes that there are as many processors as data elements. In practice, processors will have much more memory than that, and the number of data elements is likely to be far larger than the processor count of even the largest computers. Therefore, arrays are grouped onto processors in subarrays. The code then looks like this: my_lower_bound = // some processor-dependent number my_upper_bound = // some processor-dependent number for (i=my_lower_bound; i<my_upper_bound; i++) // the loop body goes here This model has some characteristics of data parallelism, since the operation performed is identical on a large number of data items. It can also be viewed as task parallelism, since each processor executes a larger section of code, and does not necessarily operate on equal sized chunks of data.

2.5

Parallel programming

Parallel programming is more complicated than sequential programming. While for sequential programming most programming languages operate on similar principles (some exceptions such as functional or logic languages aside), there is a variety of ways of tackling parallelism. Let’s explore some of the concepts and practical aspects. There are various approaches to parallel programming. One might say that they fall in two categories: • Let the programmer write a program that is essentially the same as a sequential program, and let the lower software and hardware layers solve the parallelism problem; and • Expose the parallelism to the programmer and let the programmer manage everything explicitly.

The first approach, which is more user-friendly, is in effect only possible with shared memory, where all processes have access to the same address space. We will discuss this in the section on OpenMP 2.5.2. The second approach is necessary in the case of distributed memory programming. We will have a general discussion of distributed programming in section 2.5.3.1; section 2.5.3 will discuss the MPI library. 2.5.1 Thread parallelism

As a preliminary to OpenMP (section 2.5.2), we will briefly go into ‘threads’. A thread is an independent instruction stream, but as part of a Unix process. While processes can belong to different users, or be different programs that a single user is running concurrently, and therefore have their own data space, threads are part of one process and therefore share each other’s data. Threads do have a possibility of having private data, for instance, they have their own data stack. Threads serve two functions: 1. By having more than one thread on a single processor, a higher processor utilization can result, since the instructions of one thread can be processed while another thread is waiting for data.
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CHAPTER 2. PARALLEL COMPUTER ARCHITECTURE On traditional CPUs, switching between threads is fairly expensive (an exception is the hyperthreading mechanism) but on GPUs it is not, and in fact they need many threads to attain high performance. 2. In a shared memory context, multiple threads running on multiple processors or processor cores can be an easy way to parallelize a process. The shared memory allows the threads to all see the same data. )This can also lead to problems; see section 2.5.1.2.)

2.5.1.1

Threads example

The following example3 uses the pthreads library to spawn a number of tasks that all update a global counter. Since threads share the same memory space, they indeed see and update the same memory location. #include <stdlib.h> #include <stdio.h> #include "pthread.h" int sum=0; void adder() { sum = sum+1; return; } #define NTHREADS 50 int main() { int i; pthread_t threads[NTHREADS]; printf("forking\n"); for (i=0; i<NTHREADS; i++) if (pthread_create(threads+i,NULL,&adder,NULL)!=0) return i+1; printf("joining\n"); for (i=0; i<NTHREADS; i++) if (pthread_join(threads[i],NULL)!=0) return NTHREADS+i+1; printf("Sum computed: %d\n",sum); return 0; } The fact that this code gives the right result is a coincidence: it only happens because updating the variable is so much quicker than creating the thread. (On a multicore processor the chance of errors will greatly increase.) If we artificially increase the time for the update, we will no longer get the right result: void adder() {
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int t = sum; sleep(1); sum = t+1; return; } Now all threads read out the value of sum, wait a while (presumably calculating something) and then update. This can be fixed by having a lock on the code region that should be ‘mutually exclusive’: pthread_mutex_t lock; void adder() { int t,r; pthread_mutex_lock(&lock); t = sum; sleep(1); sum = t+1; pthread_mutex_unlock(&lock); return; } int main() { .... pthread_mutex_init(&lock,NULL);

The lock and unlock commands guarantee that no two threads can interfere with each other’s update. For more information on pthreads, see for instance https://computing.llnl.gov/tutorials/ pthreads. 2.5.1.2 Issues in thread / shared memory programming

Shared memory makes life easy for the programmer, since every processor has access to all of the data: no explicit data traffic between the processor is needed. On the other hand, multiple processes/processors can also write to the same variable, which is a source of potential problems. Suppose that two processes both try to increment an integer variable I: process 1: I=I+2 process 2: I=I+3 If the processes are not completely synchronized, one will read the current value, compute the new value, write it back, and leave that value for the other processor to find. In this scenario, the parallel program has the same result (I=I+5) as if all instructions were executed sequentially. However, it could also happen that both processes manage to read the current value simultaneously, compute their own new value, and write that back to the location of I. Even if the conflicting writes can be reconciled, the final result will be wrong: the new value will be either I+2 or I+3, not I+5. Moreover, it will be indeterminate, depending on details of the execution mechanism.
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A very practical example of such conflicting updates is the inner product calculation: for (i=0; i<1000; i++) sum = sum+a[i]*b[i]; Here the products are truly independent, so we could choose to have all loop iterations done in parallel, for instance by its own thread. However, all threads need to update the same variable sum. For this reason, such updates of a shared variable are called a critical section of code. This means that the instructions in the critical section (in the inner product example ‘read sum from memory, update it, write back to memory’) need to be executed entirely by one thread before any other thread can start them. OpenMP has a mechanism to declare a critical section, so that it will be executed by only one process at a time. One way of implementing this, is to set a temporary lock on certain memory areas. Another solution to the update problem, is to have atomic operations: the update would be implemented in such a way that a second process can not get hold of the data item being updated. One implementation of this is transactional memory, where the hardware itself supports atomic operations; the term derives from database transactions, which have a similar integrity problem. 2.5.1.3 Concurrency

In this book, we discuss threads in the context of scientific computing. However, threads also facilitate parallelism in other contexts, such as operating systems. In this case, the term concurrency is often used, rather than ‘parallelism’. Concurrent tasks are typically asynchronous, rather than tightly coupled. Concurrency has been studied for a long time. Often, the question addressed is that of resource contention: what if two processes, for instance users on the same system, request access to the same resource, for instance a printer. This means that the system call to print is another example of a critical section of code; see section 2.5.1.2 above. One of the solutions for dealing with critical section is the semaphore mechanism [24]. Surrounding each critical section there will be two atomic operations controlling a semaphore. The first process to encounter the semaphore will lower it, and start executing the critical section. Other processes see the lowered semaphore, and wait. When the first process finishes the critical section, it executes the second instruction which raises the semaphore, allowing one of the waiting processes to enter the critical section. 2.5.2 OpenMP

OpenMP is an extension to the programming languages C and Fortran. Its main approach to parallelism is the parallel execution of loops: based on compiler directives, a preprocessor can schedule the parallel execution of the loop iterations. The amount of parallelism is flexible: the user merely specifies a parallel region, indicating that all iterations are independent to some extent, and the runtime system will then use whatever resources are available. Because of this dynamic nature, and because no data distribution is specified, OpenMP can only work with threads on shared memory.
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OpenMP is neither a language nor a library: it operates by inserting directives into source code, which are interpreted by the compiler. Many compilers, such as GCC or the Intel compiler, support the OpenMP extensions. In Fortran, OpenMP directives are placed in comment statements; in C, they are placed in #pragma CPP directives, which indicate compiler specific extensions. As a result, OpenMP code still looks like legal C or Fortran to a compiler that does not support OpenMP. Programs need to be linked to an OpenMP runtime library, and their behaviour can be controlled through environment variables. OpenMP features dynamic parallelism: the number of execution streams operating in parallel can vary from one part of the code to another. For more information about OpenMP, see [20]. 2.5.2.1 OpenMP examples

The simplest example of OpenMP use is the parallel loop. #pragma omp for for (i=0; i<ProblemSize; i++) { a[i] = b[i]; } Clearly, all iterations can be executed independently and in any order. The pragma CPP directive then conveys this fact to the compiler. Some loops are fully parallel conceptually, but not in implementation: for (i=0; i<ProblemSize; i++) { t = b[i]*b[i]; a[i] = sin(t) + cos(t); } Here it looks as if each iteration writes to, and reads from, a shared variable t. However, t is really a temporary variable, local to each iteration. OpenMP indicates that as follows: #pragma parallel for shared(a,b), private(t) for (i=0; i<ProblemSize; i++) { t = b[i]*b[i]; a[i] = sin(t) + cos(t); } If a scalar is indeed shared, OpenMP has various mechanisms for dealing with that. For instance, shared variables commonly occur in reduction operations: s = 0; #pragma parallel for reduction(+:sum) for (i=0; i<ProblemSize; i++) { s = s + a[i]*b[i];
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Figure 2.4: Static or round-robin (left) vs dynamic (right) thread scheduling; the task numbers are indicated. } As you see, a sequential code can be easily parallelized this way. The assignment of iterations to threads is done by the runtime system, but the user can guide this assignment. We are mostly concerned with the case where there are more iterations than threads: if there are P threads and N iterations and N > P , how is iteration i going to be assigned to a thread? The simplest assignment uses round-robin scheduling, a static scheduling strategy where thread p get iterations p × (N/P ), . . . , (p + 1) × (N/P ) − 1. This has the advantage that if some data is reused between iterations, it will stay in the data cache of the processor executing that thread. On the other hand, if the iterations differ in the amount of work involved, the process may suffer from load unbalance with static scheduling. In that case, a dynamic scheduling strategy would work better, where each thread starts work on the next unprocessed iteration as soon as it finishes its current iteration. The example in figure 2.4 shows static versus dynamic scheduling of a number of tasks that gradually decrease in individual running time. In static scheduling, the first thread gets tasks 1 and 4, the second 2 and 5, et cetera. In dynamic scheduling, any thread that finishes its task gets the next task. This clearly gives a better running time in this particular example. On the other hand, dynamic scheduling is likely to have a higher overhead.

2.5.2.2

Cilk

Other programming models based on threads exist. For instance, Cilk is a set of extensions of C/C++ with which a programmer can create threads. Cilk code: Sequential code: cilk int fib(int n){ int fib(int n){ if (n<2) return 1; if (n<2) return 1; else { else { int rst=0; int rst=0; rst += spawn fib(n-1); rst += fib(n-1); rst += spawn fib(n-2); rst += fib(n-2); sync; return rst; return rst; } }
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While OpenMP programs, and programs written using other shared memory paradigms, still look very much like sequential programs, this does not hold true for message passing code. Before we discuss the Message Passing Interface (MPI) library in some detail, we will take a look at this shift the way parallel code is written. 2.5.3.1 The global versus the local view in distributed programming

There can be a marked difference between how a parallel algorithm looks to an observer, and how it is actually programmed. Consider the case where we have an array of processors {Pi }i=0..p−1 , each containing one element of the arrays x and y, and Pi computes yi ← yi + xi−1 yi unchanged i>0 i=0 (2.1)

The global description of this could be • Every processor Pi except the last sends its x element to Pi+1 ; • every processor Pi except the first receive an x element from their neighbour Pi−1 , and • they add it to their y element.

However, in general we can not code in these global terms. In the SPMD model (section 2.2.2) each processor executes the same code, and the overall algorithm is the result of these individual behaviours. The local program has access only to local data – everything else needs to be communicated with send and receive operations – and the processor knows its own number. A naive attempt at the processor code would look like: • • • • If I am processor 0, do nothing; otherwise receive an x element from my left neighbour, add it to my y element, and send my x element to my right neighbour, unless I am the last processor.

This code is correct, but it is also inefficient: processor i + 1 does not start working until processor i is done. In other words, the parallel algorithm is in effect sequential, and offers no speedup. We can easily make our algorithm fully parallel, by changing the processor code to: • If am not the last processor, send my x element to the right. • If am not the first processor, receive an x element from the left, and • add it to my y element.

Now all sends, receives, and additions can happen in parallel.

There can still be a problem with this solution if the sends and receives are so-called blocking communication instructions: a send instruction does not finish until the sent item is actually received, and a receive instruction waits for the corresponding send. In this scenario: • All processors but the last start their send instruction, and consequently block, waiting for their neighbour to execute the corresponding receive.
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• The last processor is only one not sending, so it executes its receive instruction. • The processor one-before-last now completes its send, and progresses to its receive; • Which allows its left neighbour to complete its send, et cetera. You see that again the parallel execution becomes serialized. Exercise 2.1. Suggest a way to make the algorithm parallel, even with blocking operations. (Hint: you won’t be able to get all processors active at the same time.) If the algorithm in equation 2.1 had been cyclic: yi ← yi + xi−1 y0 ← y0 + xn−1 i = 1...n − 1 i=0

the problem would be even worse. Now the last processor can not start its receive since it is blocked sending xn−1 to processor 0. This situation, where the program can not progress because every processor is waiting for another, is called deadlock . The reason for blocking instructions is to prevent accumulation of data in the network. If a send instruction were to complete before the corresponding receive started, the network would have to store the data somewhere in the mean time. Consider a simple example: buffer = ... ; // generate some data send(buffer,0); // send to processor 0 buffer = ... ; // generate more data send(buffer,1); // send to processor 1 After the first send, we start overwriting the buffer. If the data in it hasn’t been received, the first set of values would have to be buffered somewhere in the network, which is not realistic. By having the send operation block, the data stays in the sender’s buffer until it is guaranteed to have been copied to the recipient’s buffer. One way out of the problem of sequentialization or deadlock that arises from blocking instruction is the use of non-blocking communication instructions, which include explicit buffers for the data. With non-blocking send instruction, the user needs to allocate a buffer for each send, and check when it is safe to overwrite the buffer. buffer0 = ... ; // data for processor 0 send(buffer0,0); // send to processor 0 buffer1 = ... ; // data for processor 1 send(buffer1,1); // send to processor 1 ... // wait for completion of all send operations.

2.5.3.2

The MPI library

If OpenMP is the way to program shared memory, MPI [78] is the standard solution for programming distributed memory. MPI (‘Message Passing Interface’) is a specification for a library interface for moving data between processes that do not otherwise share data. The MPI routines can be divided roughly in the following categories:
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• Process management. This includes querying the parallel environment and constructing subsets of processors. • Point-to-point communication. This is a set of calls where two processes interact. These are mostly variants of the send and receive calls. • Collective calls. In these routines, all processors (or the whole of a specified subset) are involved. Examples are the broadcast call, where one processor shares its data with every other processor, or the gather call, where one processor collects data from all participating processors. Let us consider how the OpenMP examples can be coded in MPI. First of all, we no longer allocate double a[ProblemSize]; but double a[LocalProblemSize]; where the local size is roughly a 1/P fraction of the global size. (Practical considerations dictate whether you want this distribution to be as evenly as possible, or rather biased in some way.) The parallel loop is trivially parallel, with the only difference that it now operates on a fraction of the arrays: for (i=0; i<LocalProblemSize; i++) { a[i] = b[i]; } However, if the loop involves a calculation based on the iteration number, we need to map that to the global value: for (i=0; i<LocalProblemSize; i++) { a[i] = b[i]+f(i+MyFirstVariable); } (We will assume that each process has somehow calculated the values of LocalProblemSize and MyFirstVariable.) Local variables are now automatically local, because each process has its own instance: for (i=0; i<LocalProblemSize; i++) { t = b[i]*b[i]; a[i] = sin(t) + cos(t); } However, shared variables are harder to implement. Since each process has its own data, the local accumulation has to be explicitly assembled: for (i=0; i<LocalProblemSize; i++) { s = s + a[i]*b[i]; } MPI_Allreduce(s,globals,1,MPI_DOUBLE,MPI_SUM);

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The ‘reduce’ operation sums together all local values s into a variable globals that receives an identical value on each processor. This is known as a collective operation. Let us make the example slightly more complicated: for (i=0; i<ProblemSize; i++) { if (i==0) a[i] = (b[i]+b[i+1])/2 else if (i==ProblemSize-1) a[i] = (b[i]+b[i-1])/2 else a[i] = (b[i]+b[i-1]+b[i+1])/3 If we had shared memory, we could write the following parallel code: for (i=0; i<LocalProblemSize; i++) { bleft = b[i-1]; bright = b[i+1]; a[i] = (b[i]+bleft+bright)/3 To turn this into valid distributed memory code, first we account for the fact that bleft and bright need to be obtained from a different processor for i==0 (bleft), and for i==LocalProblemSize-1 (bright). We do this with a exchange operation with our left and right neighbour processor: // get bfromleft and bfromright from neighbour processors, then for (i=0; i<LocalProblemSize; i++) { if (i==0) bleft=bfromleft; else bleft = b[i-1] if (i==LocalProblemSize-1) bright=bfromright; else bright = b[i+1]; a[i] = (b[i]+bleft+bright)/3 Obtaining the neighbour values is done as follows. First we need to ask our processor number, so that we can start a communication with the processor with a number one higher and lower. MPI_Comm_rank(MPI_COMM_WORLD,&myTaskID); MPI_Sendrecv (/* to be sent: */ &b[LocalProblemSize-1], /* destination */ myTaskID+1, /* to be recvd: */ &bfromleft, /* source: */ myTaskID-1, /* some parameters omited */ ); MPI_Sendrecv(&b[0],myTaskID-1, &bfromright, /* ... */ ); There are still two problems with this code. First, the sendrecv operations need exceptions for the first and last processors. This can be done elegantly as follows:
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MPI_Comm_rank(MPI_COMM_WORLD,&myTaskID); MPI_Comm_size(MPI_COMM_WORLD,&nTasks); if (myTaskID==0) leftproc = MPI_PROC_NULL; else leftproc = myTaskID-1; if (myTaskID==nTasks-1) rightproc = MPI_PROC_NULL; else rightproc = myTaskID+1; MPI_Sendrecv( &b[LocalProblemSize-1], &bfromleft, rightproc ); MPI_Sendrecv( &b[0], &bfromright, leftproc); Exercise 2.2. There is still a problem left with this code: the boundary conditions from the original, global, version have not been taken into account. Give code that solves that problem. MPI gets complicated if different processes need to take different actions, for example, if one needs to send data to another. The problem here is that each process executes the same executable, so it needs to contain both the send and the receive instruction, to be executed depending on what the rank of the process is. if (myTaskID==0) { MPI_Send(myInfo,1,MPI_INT,/* to: */ 1,/* labeled: */,0, MPI_COMM_WORLD); } else { MPI_Recv(myInfo,1,MPI_INT,/* from: */ 0,/* labeled: */,0, /* not explained here: */&status,MPI_COMM_WORLD); }

2.5.3.3

Blocking

Although MPI is sometimes called the ‘assembly language of parallel programming’, for its perceived difficulty and level of explicitness, it is not all that hard to learn, as evinced by the large number of scientific codes that use it. The main issues that make MPI somewhat intricate to use, are buffer management and blocking semantics. These issues are related, and stem from the fact that, ideally, data should not be in two places at the same time. Let us briefly consider what happens if processor 1 sends data to processor 2. The safest strategy is for processor 1 to execute the send instruction, and then wait until processor 2 acknowledges that the data was successfully received. This means that processor 1 is temporarily blocked until processor 2 actually executes its receive instruction, and the data has made its way through the network. This is the standard behaviour of the MPI_Send and MPI_Recv calls, which are said to use blocking communication. Alternatively, processor 1 could put its data in a buffer, tell the system to make sure that it gets sent at some point, and later checks to see that the buffer is safe to reuse. This second strategy is called nonblockingcommunication, and it requires the use of a temporary buffer.
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In the above examples, you saw the MPI_Allreduce call, which computed a global sum and left the result on each processor. There is also a local version MPI_Reduce which computes the result only on one processor. These calls are examples of collective operations or collectives. The collectives are: reduction : each processor has a data item, and these items need to be combined arithmetically with an addition, multiplication, max, or min operation. The result can be left on one processor, or on all, in which case we call this an allreduce operation. broadcast : one processor has a data item that all processors need to receive. gather : each processor has a data item, and these items need to be collected in an array, without combining them in an operations such as an addition. The result can be left on one processor, or on all, in which case we call this an allgather. scatter : one processor has an array of data items, and each processor receives one element of that array. all-to-all : each processor has an array of items, to be scattered to all other processors. We will analyze the cost of collective operations in detail in section 6.3.1. 2.5.3.5 Non-blocking communication

In a simple computer program, each instruction takes some time to execute, in a way that depends on what goes on in the processor. In parallel programs the situation is more complicated. A send operation, in its simplest form, declares that a certain buffer of data needs to be sent, and program execution will then stop until that buffer has been safely sent and received by another processor. This sort of operation is called a non-local operation since it depends on the actions of other processes, and a blocking communication operation since execution will halt until a certain event takes place. Blocking operations have the disadvantage that they can lead to deadlock , if two processes wind up waiting for each other. Even without deadlock, they can lead to considerable idle time in the processors, as they wait without performing any useful work. On the other hand, they have the advantage that it is clear when the buffer can be reused: after the operation completes, there is a guarantee that the data has been safely received at the other end. The blocking behaviour can be avoided, at the cost of complicating the buffer semantics, by using nonblocking operations. A non-blocking send (MPI_Isend) declares that a data buffer needs to be sent, but then does not wait for the completion of the corresponding receive. There is a second operation MPI_Wait that will actually block until the receive has been completed. The advantage of this decoupling of sending and blocking is that it now becomes possible to write: ISend(somebuffer,&handle); // start sending, and // get a handle to this particular communication { ... } // do useful work on local data Wait(handle); // block until the communication is completed; { ... } // do useful work on incoming data With a little luck, the local operations take more time than the communication, and you have completely eliminated the communication time.
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In addition to non-blocking sends, there are non-blocking receives. A typical piece of code then looks like ISend(sendbuffer,&sendhandle); IReceive(recvbuffer,&recvhandle); { ... } // do useful work on local data Wait(sendhandle); Wait(recvhandle); { ... } // do useful work on incoming data Exercise 2.3. Go back to exercise 1 and give pseudocode that solves the problem using nonblocking sends and receives. What is the disadvantage of this code over a blocking solution? 2.5.3.6 MPI version 1 and 2

The first MPI standard [69] had a number of notable omissions, which are included in the MPI 2 standard [46]. One of these concerned parallel input/output: there was no facility for multiple processes to access the same file, even if the underlying hardware would allow that. A separate project MPI-I/O has now been rolled into the MPI-2 standard. We will discuss parallel I/O in this book. A second facility missing in MPI, though it was present in PVM [26, 37] which predates MPI, is process management: there is no way to create new processes and have them be part of the parallel run. Finally, MPI-2 has support for one-sided communication: one process put data into the memory of another, without the receiving process doing an actual receive instruction. We will have a short discussion in the next section. 2.5.3.7 One-sided communication

Having to write matching send and receive instructions is cumbersome and error-prone because of the considerable overspecification of the data transfer. It also requires recipients to know precisely how many messages are coming in. Life would be so much easier if it was possible to pull data from another processor, or conversely to put it on another processor, without that other processor being explicitly involved. This style of programming is further encouraged by the existence of Remote Direct Memory Access (RDMA) support on some hardware. An early example was the Cray T3E . These days, one-sided communication is widely available through its incorporation in the MPI-2 library; section 2.5.3.6. Let us take a brief look at one-sided communication in MPI-2, using averaging of array values as an example: ∀i : ai ← (ai + ai−1 + ai+1 )/3. The MPI parallel code will look like // do data transfer a_local = (a_local+left+right)/3

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It is clear what the transfer has to accomplish: the a_local variables needs to become the left variable on the processor with the next higher rank, and the right variables on the one with the next lower rank. First of all, processors need to declare explicitly what memory area is available for one-sided transfer, the so-called ‘window’. In this example, that consists of the a_local, left, and right variables on the processors: MPI_Win_create(&a_local,...,&data_window); MPI_Win_create(&left,....,&left_window); MPI_Win_create(&right,....,&right_window); The code now has two options: it is possible to push data out target = my_tid-1; MPI_Put(&a_local,...,target,right_window); target = my_tid+1; MPI_Put(&a_local,...,target,left_window); or to pull it in data_window = a_local; source = my_tid-1; MPI_Get(&right,...,data_window); source = my_tid+1; MPI_Get(&left,...,data_window); The above code will have the right semantics if the Put and Get calls are blocking; see section 2.5.3.3. However, part of the attraction of one-sided communication is that it makes it easier to express communication, and for this, a non-blocking semantics is assumed. Unfortunately, this means that we need a barrier of some sort, and for this there are a few mechanisms, such as the MPI_Win_fence call. Another form of one-sided communication is used in the Charm++ package; see section 2.5.6. 2.5.4 Parallel languages

One approach to mitigating the difficulty of parallel programming is the design of languages that offer explicit support for parallelism. There are several approaches, and we will see some examples. • Some languages reflect the fact that many operations in scientific computing are data parallel (section 2.4.1). Languages such as High Performance Fortran (HPF) (section 2.5.4.4) have an array syntax, where operations such addition of arrays can be expressed A = B+C. This syntax simplifies programming, but more importantly, it specifies operations at an abstract level, so that a lower level can make specific decision about how to handle parallelism. However, the data parallelism expressed in HPF is only of the simplest sort, where the data are contained in regular arrays. Irregular data parallelism is harder; the Chapel language (section 2.5.4.6) makes an attempt at addressing this.
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• Another concept in parallel languages, not necessarily orthogonal to the previous, is that of Partitioned Global Address Space (PGAS) model: there is only one address space (unlike in the MPI model), but this address space is partitioned, and each partition has affinity with a thread or process. Thus, this model encompasses both SMP and distributed shared memory. The typical PGAS languages, Unified Parallel C (UPC), allows you to write programs that for the most part looks like regular C code. However, by indicating how the major arrays are distributed over processors, the program can be executed in parallel. 2.5.4.1 Discussion

Parallel languages hold the promise of making parallel programming easier, since they make communication operations appear as simple copies or arithmetic operations. However, by doing so they invite the user to write code that may not be efficient, for instance by inducing many small messages.

Figure 2.5: Data shift that requires communication As an example, consider arrays a,b that have been horizontally partitioned over the processors, and that are shifted (see figure 2.5): for (i=0; i<N; i++) for (j=0; j<N/np; j++) a[i][j+joffset] = b[i][j+1+joffset] If this code is executed on a shared memory machine, it will be efficient, but a naive translation in the distributed case will have a single number being communicated in each iteration of the i loop. Clearly, these can be combined in a single buffer send/receive operation, but compilers are usually unable to make this transformation. As a result, the user is forced to, in effect, re-implement the blocking that needs to be done in an MPI implementation:
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for (i=0; i<N; i++) t[i] = b[i][N/np+joffset] for (i=0; i<N; i++) for (j=0; j<N/np-1; j++) { a[i][j] = b[i][j+1] a[i][N/np] = t[i] } On the other hand, certain machines support direct memory copies through global memory hardware. In that case, PGAS languages can be more efficient than explicit message passing, even with physically distributed memory.

2.5.4.2

Unified Parallel C

Unified Parallel C (UPC) [10] is an extension to the C language. Its main source of parallelism is data parallelism, where the compiler discovers indepence of operations on arrays, and assigns them to separate processors. The language has an extended array declaration, which allows the user to specify whether the array is partitioned by blocks, or in a round-robin fashion. The following program in UPC performs a vector-vector addition. //vect_add.c #include <upc_relaxed.h> #define N 100*THREADS shared int v1[N], v2[N], v1plusv2[N]; void main() { int i; for(i=MYTHREAD; i<N; i+=THREADS) v1plusv2[i]=v1[i]+v2[i]; } The same program with an explicitly parallel loop construct: //vect_add.c #include <upc_relaxed.h> #define N 100*THREADS shared int v1[N], v2[N], v1plusv2[N]; void main() { int i; upc_forall(i=0; i<N; i++; i) v1plusv2[i]=v1[i]+v2[i]; }

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Titanium is comparable to UPC in spirit, but based on Java rather than on C. 2.5.4.4 High Performance Fortran

High Performance Fortran4 (HPF) is an extension of Fortran 90 with constructs that support parallel computing, published by the High Performance Fortran Forum (HPFF). The HPFF was convened and chaired by Ken Kennedy of Rice University. The first version of the HPF Report was published in 1993. Building on the array syntax introduced in Fortran 90, HPF uses a data parallel model of computation to support spreading the work of a single array computation over multiple processors. This allows efficient implementation on both SIMD and MIMD style architectures. HPF features included: • New Fortran statements, such as FORALL, and the ability to create PURE (side effect free) procedures • Compiler directives for recommended distributions of array data • Extrinsic procedure interface for interfacing to non-HPF parallel procedures such as those using message passing • Additional library routines - including environmental inquiry, parallel prefix/suffix (e.g., ’scan’), data scattering, and sorting operations Fortran 95 incorporated several HPF capabilities. While some vendors did incorporate HPF into their compilers in the 1990s, some aspects proved difficult to implement and of questionable use. Since then, most vendors and users have moved to OpenMP-based parallel processing. However, HPF continues to have influence. For example the proposed BIT data type for the upcoming Fortran-2008 standard contains a number of new intrinsic functions taken directly from HPF. 2.5.4.5 Co-array Fortran

Co-array Fortran (CAF) is an extension to the Fortran 95/2003 language. The main mechanism to support parallelism is an extension to the array declaration syntax, where an extra dimension indicates the parallel distribution. For instance, real,allocatable,dimension(:,:,:)[:,:] :: A declares an array that is three-dimensional on each processor, and that is distributed over a two-dimensional processor grid. Communication between processors is now done through copies along the dimensions that describe the processor grid: COMMON/XCTILB4/ B(N,4)[*] SAVE /XCTILB4/ C CALL SYNC_ALL( WAIT=(/IMG_S,IMG_N/) )
4. This section quoted from Wikipedia

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B(:,3) = B(:,1)[IMG_S] B(:,4) = B(:,2)[IMG_N] CALL SYNC_ALL( WAIT=(/IMG_S,IMG_N/) ) The Fortran 2008 standard will include co-arrays. 2.5.4.6 Chapel

Chapel [1] is a new parallel programming language5 being developed by Cray Inc. as part of the DARPA-led High Productivity Computing Systems program (HPCS). Chapel is designed to improve the productivity of high-end computer users while also serving as a portable parallel programming model that can be used on commodity clusters or desktop multicore systems. Chapel strives to vastly improve the programmability of large-scale parallel computers while matching or beating the performance and portability of current programming models like MPI. Chapel supports a multithreaded execution model via high-level abstractions for data parallelism, task parallelism, concurrency, and nested parallelism. Chapel’s locale type enables users to specify and reason about the placement of data and tasks on a target architecture in order to tune for locality. Chapel supports global-view data aggregates with user-defined implementations, permitting operations on distributed data structures to be expressed in a natural manner. In contrast to many previous higher-level parallel languages, Chapel is designed around a multiresolution philosophy, permitting users to initially write very abstract code and then incrementally add more detail until they are as close to the machine as their needs require. Chapel supports code reuse and rapid prototyping via object-oriented design, type inference, and features for generic programming. Chapel was designed from first principles rather than by extending an existing language. It is an imperative block-structured language, designed to be easy to learn for users of C, C++, Fortran, Java, Perl, Matlab, and other popular languages. While Chapel builds on concepts and syntax from many previous languages, its parallel features are most directly influenced by ZPL, High-Performance Fortran (HPF), and the Cray MTA’s extensions to C and Fortran. Here is vector-vector addition in Chapel: const BlockDist= newBlock1D(bbox=[1..m], tasksPerLocale=...); const ProblemSpace: domain(1, 64)) distributed BlockDist = [1..m]; var A, B, C: [ProblemSpace] real; forall(a, b, c) in(A, B, C) do a = b + alpha * c;

2.5.4.7

Fortress

Fortress [6] is a programming language developed by Sun Microsystems. Fortress6 aims to make parallelism more tractable in several ways. First, parallelism is the default. This is intended to push tool design, library
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design, and programmer skills in the direction of parallelism. Second, the language is designed to be more friendly to parallelism. Side-effects are discouraged because side-effects require synchronization to avoid bugs. Fortress provides transactions, so that programmers are not faced with the task of determining lock orders, or tuning their locking code so that there is enough for correctness, but not so much that performance is impeded. The Fortress looping constructions, together with the library, turns ”iteration” inside out; instead of the loop specifying how the data is accessed, the data structures specify how the loop is run, and aggregate data structures are designed to break into large parts that can be effectively scheduled for parallel execution. Fortress also includes features from other languages intended to generally help productivity – test code and methods, tied to the code under test; contracts that can optionally be checked when the code is run; and properties, that might be too expensive to run, but can be fed to a theorem prover or model checker. In addition, Fortress includes safe-language features like checked array bounds, type checking, and garbage collection that have been proven-useful in Java. Fortress syntax is designed to resemble mathematical syntax as much as possible, so that anyone solving a problem with math in its specification can write a program that can be more easily related to its original specification. 2.5.4.8 X10

X10 is an experimental new language currently under development at IBM in collaboration with academic partners. The X10 effort is part of the IBM PERCS project (Productive Easy-to-use Reliable Computer Systems) in the DARPA program on High Productivity Computer Systems. The PERCS project is focused on a hardware-software co-design methodology to integrate advances in chip technology, architecture, operating systems, compilers, programming language and programming tools to deliver new adaptable, scalable systems that will provide an order-of-magnitude improvement in development productivity for parallel applications by 2010. X10 aims to contribute to this productivity improvement by developing a new programming model, combined with a new set of tools integrated into Eclipse and new implementation techniques for delivering optimized scalable parallelism in a managed runtime environment. X10 is a type-safe, modern, parallel, distributed object-oriented language intended to be very easily accessible to Java(TM) programmers. It is targeted to future low-end and high-end systems with nodes that are built out of multi-core SMP chips with non-uniform memory hierarchies, and interconnected in scalable cluster configurations. A member of the Partitioned Global Address Space (PGAS) family of languages, X10 highlights the explicit reification of locality in the form of places; lightweight activities embodied in async, future, foreach, and ateach constructs; constructs for termination detection (finish) and phased computation (clocks); the use of lock-free synchronization (atomic blocks); and the manipulation of global arrays and data structures. 2.5.4.9 Linda

As should be clear by now, the treatment of data is by far the most important aspect of parallel programing, far more important than algorithmic considerations. The programming system Linda [38], also called a coordination language, is designed to address the data handling explicitly. Linda is not a language as such, but can, and has been, incorporated into other languages. The basic concept of Linda is tuple space: data is added to a pool of globally accessible information by adding a label to it. Processes then retrieve data by their label, and without needing to know which processes
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Linda is aimed primarily at a different computation model than is relevant for High-Performance Computing (HPC): it addresses the needs of asynchronous communicating processes. However, is has been used for scientific computation [23]. For instance, in parallel simulations of the heat equation (section 4.3), processors can write their data into tuple space, and neighbouring processes can retrieve their ghost region without having to know its provenance. Thus, Linda becomes one way of implementing one-sided communication. 2.5.5 OS-based approaches

It is possible to design an architecture with a shared address space, and let the data movement be handled by the operating system. The Kendall Square computer [4] had an architecture name ‘all-cache’, where no data was natively associated with any processor. Instead, all data was considered to be cached on a processor, and moved through the network on demand, much like data is moved from main memory to cache in a regular CPU. This idea is analogous to the numa support in current SGI architectures. 2.5.6 Active messages

The MPI paradigm (section 2.5.3) is traditionally based on two-sided operations: each data transfer requires an explicit send and receive operation. This approach works well with relatively simple codes, but for complicated problems it becomes hard to orchestrate all the data movement. One of the ways to simplify consists of using active messages. This is used in the package Charm++[72]. With active messages, one processor can send data to another, without that second processor doing an explicit receive operation. Instead, the recipient declares code that handles the incoming data, a ‘method’ in objective orientation parlance, and the sending processor calls this method with the data that it wants to send. Since the sending processor in effect activates code on the other processor, this is also known as remote method invocation. A big advantage of this method is that overlap of communication and computation becomes easier to realize. As an example, consider the matrix-vector multiplication with a tridiagonal matrix ∀i : yi ← 2xi − xi+1 − xi−1 . See section 4.2.2.1 for an explanation of the origin of this problem in Partial Diffential Equations (PDEs). Assuming that each processor has exactly one index i, the MPI code could look like: if ( /* I am the first or last processor */ ) n_neighbours = 1; else n_neighbours = 2; /* do the MPI_Isend operations on my local data */ sum = 2*local_x_data; received = 0;
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for (neighbour=0; neighbour<n_neighbours; neighbour++) { MPI_WaitAny( /* wait for any incoming data */ ) sum = sum - /* the element just received */ received++ if (received==n_neighbours) local_y_data = sum } With active messages this looks like void incorporate_neighbour_data(x) { sum = sum-x; if (received==n_neighbours) local_y_data = sum } sum = 2*local_xdata; received = 0; all_processors[myid+1].incorporate_neighbour_data(local_x_data); all_processors[myid-1].incorporate_neighbour_data(local_x_data);

2.6

Topologies

If a number of processors are working together on a single task, most likely they need to communicate data. For this reason there needs to be a way for data to make it from any processor to any other. In this section we will discuss some of the possible schemes to connect the processors in a parallel machine. In order to get an appreciation for the fact that there is a genuine problem here, consider two simple schemes that do not ‘scale up’: • Ethernet is a connection scheme where all machines on a network are on a single cable7 . If one machine puts a signal on the wire to send a message, and another also wants to send a message, the latter will detect that the sole available communication channel is occupied, and it will wait some time before retrying its send operation. Receiving data on ethernet is simple: messages contain the address of the intended recipient, so a processor only has to check whether the signal on the wire is intended for it. The problems with this scheme should be clear. The capacity of the communication channel is finite, so as more processors are connected to it, the capacity available to each will go down. Because of the scheme for resolving conflicts, the average delay before a message can be started will also increase8 .
7. We are here describing the original design of Ethernet. With the use of switches, especially in an HPC context, this description does not really apply anymore. 8. It was initially thought that ethernet would be inferior to other solutions such as IBM’s ‘token ring’. It takes fairly sophisticated statistical analysis to prove that it works a lot better than was naively expected. Victor Eijkhout

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CHAPTER 2. PARALLEL COMPUTER ARCHITECTURE • In a fully connected configuration, each processor has one wire for the communications with each other processor. This scheme is perfect in the sense that messages can be sent in the minimum amount of time, and two messages will never interfere with each other. The amount of data that can be sent from one processor is no longer a decreasing function of the number of processors; it is in fact an increasing function, and if the network controller can handle it, a processor can even engage in multiple simultaneous communications. The problem with this scheme is of course that the design of the network interface of a processor is no longer fixed: as more processors are added to the parallel machine, the network interface gets more connecting wires. The network controller similarly becomes more complicated, and the cost of the machine increases faster than linearly in the number of processors.

In this section we will see a number of schemes that can be increased to large numbers of processors. 2.6.1 Some graph theory

The network that connects the processors in a parallel computer can conveniently be described with some elementary graph theory concepts. We describe the parallel machine with a graph where each processor is a node, and two nodes are connected9 if there is a direct connection between them. We can then analyze two important concepts of this graph. First of all, the degree of a node in a graph is the number of other nodes it is connected to. With the nodes representing processors, and the edges the wires, it is clear that a high degree is not just desirable for efficiency of computing, but also costly from an engineering point of view. We assume that all processors have the same degree. Secondly, a message traveling from one processor to another, through one or more intermediate nodes, will most likely incur some delay at each intermediate node. For this reason, the diameter of the graph is important. The diameter is defined as the maximum shortest distance, counting numbers of wires, between any two processors: d(G) = max |shortest path between i and j|.
i,j

If d is the diameter, and if sending a message over one wire takes unit time, this means a message will always arrive in at most time d. Exercise 2.4. Find a relation between the number of processors, their degree, and the diameter of the connectivity graph. In addition to the question ‘how long will a message from processor A to processor B take’, we often worry about conflicts between two simultaneous messages: is there a possibility that two messages, under way at the same time, will need to use the same network link? This sort of conflict is called congestion or contention. Clearly, the more links a parallel comupter has, the smaller the chance of congestion. A precise way to describe the likelihood of congestion, is to look at the bisection width . This is defined as the minimum number of links that have to be removed to partition the processor graph into two unconnected
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graphs. For instance, consider processors connected as a linear array, that is, processor Pi is connected to Pi−1 and Pi+1 . In this case the bisection width is 1. The bisection width w describes how many messages can, guaranteed, be under way simultaneously in a parallel computer. Proof: take w sending and w receiving processors. The w paths thus defined are disjoint: if they were not, we could separate the processors into two groups by removing only w − 1 links. In practice, of course, more than w messages can be under way simultaneously. For instance, in a linear array, which has w = 1, P/2 messages can be sent and received simultaneously if all communication is between neighbours, and if a processor can only send or receive, but not both, at any one time. If processors can both send and receive simultaneously, P messages can be under way in the network. Bisection width also describes redundancy in a network: if one or more connections are malfunctioning, can a message still find its way from sender to receiver? While bisection width is a measure express as a number of wires, in practice we care about the capacity through those wires. The relevant concept here is bisection bandwidth : the bandwidth across the bisection width, which is the product of the bisection width, and the capacity (in bits per second) of the wires. Bisection bandwidth can be considered as a measure for the bandwidth that can be attained if an arbitrary half of the processors communicates with the other half. Bisection bandwidth is a more realistic measure than the aggregate bandwidth which is sometimes quoted and which is defined as the total data rate if every processor is sending: the number of processors times the bandwidth of a connection times the number of simultaneous sends a processor can perform. This can be quite a high number, and it is typically not representative of the communication rate that is achieved in actual applications. 2.6.2 Linear arrays and rings

A simple way to hook up multiple processors is to connect them in a linear array: every processor has a number i, and processor Pi is connected to Pi−1 and Pi+1 . The first and last processor are possible exceptions: if they are connected to each other, we call the architecture a ring network . This solution requires each processor to have two network connections, so the design is fairly simple. Exercise 2.5. What is the bisection width of a linear array? Of a ring? Exercise 2.6. With the limited connections of a linear array, you may have to be clever about how to program parallel algorithms. For instance, consider a ‘broadcast’ operation: processor 0 has a data item that needs to be sent to every other processor. We make the following simplifying assumptions: • a processor can send any number of messages simultaneously, • but a wire can can carry only one message at a time; however, • communication between any two processors takes unit time, regardless the number of processors in between them. In a fully connected network you can simply write for i = 1 . . . N − 1: send the message to processor i in a fully connected network this means that the operation is done in one step.
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CHAPTER 2. PARALLEL COMPUTER ARCHITECTURE Now consider a linear array. Show that, even with this unlimited capacity for sending, the above algorithm runs into trouble because of congestion. Find a better way to organize the send operations. Hint: pretend that your processors are connected as a binary tree. Assume that there are N = 2n processors. Show that the broadcast can be done in log N stages, and that processors only need to be able to send a single message simultaneously.

This exercise is an example of embedding a ‘logical’ communication pattern in a physical one. 2.6.3 2D and 3D arrays

A popular design for parallel computers is to organize the processors in a two-dimensional or threedimensional cartesian mesh . This means that every processor has a coordinate (i, j) or (i, j, k), and it is connected to its neighbours in all coordinate directions. The processor design is still fairly simple: the number of network connections (the degree of the connectivity graph) is twice the number of space dimensions (2 or 3) of the network. It is a fairly natural idea to have 2D or 3D networks, since the world around us is three-dimensional, and computers are often used to model real-life phenomena. If we accept for now that the physical model requires nearest neighbour type communications (which we will see is the case in section 4.2.2.2), then a mesh computer is a natural candidate for running physics simulations. Exercise 2.7. What is the diameter of a 3D cube of processors? What is the bisection width? How does that change if you add wraparound torus connections? Exercise 2.8. Your parallel computer has its processors organized in a 2D grid. The chip manufacturer comes out with a new chip with same clock speed that is dual core instead of single core, and that will fit in the existing sockets. Critique the following argument: ”the amount work per second that can be done (that does not involve communication) doubles; since the network stays the same, the bisection bandwidth also stays the same, so I can reasonably expect my new machine to become twice as fast10 .” 2.6.4 Hypercubes

Above we gave a hand-waving argument for the suitability of mesh-organized processors, based on the prevalence of nearest neighbour communications. However, sometimes sends and receives between arbitrary processors occur. One example of this is the above-mentioned broadcast. For this reason, it is desirable to have a network with a smaller diameter than a mesh. On the other hand we want to avoid the complicated design of a fully connected network. A good intermediate solution is the hypercube design. An n-dimensional hypercube computer has 2n processors, with each processor connected to one other in each dimension; see figure 2.6. An easy way to describe this is to give each processor an address consisting of d bits: we give each node of a hypercube a number that is the bit pattern describing its location in the cube; see figure 2.7.
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Figure 2.6: Hypercubes

Figure 2.7: Numbering of the nodes of a hypercube With this numbering scheme, a processor is then connected to all others that have an address that differs by exactly √ bit. This means that, unlike in a grid, a processor’s neighbours do not have numbers that differ one by 1 or P , but by 1, 2, 4, 8, . . .. The big advantages of a hypercube design are the small diameter and large capacity for traffic through the network. Exercise 2.9. What is the diameter of a hypercube? What is the bisection width? One disadvantage is the fact that the processor design is dependent on the total machine size. In practice, processors will be designed with a maximum number of possible connections, and someone buying a smaller machine then will be paying for unused capacity. Another disadvantage is the fact that extending a given machine can only be done by doubling it: other sizes than 2p are not possible. Exercise 2.10.
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2.6.4.1

Embedding grids in a hypercube

Above we made the argument that mesh-connected processors are a logical choice for many applications that model physical phenomena. How is that for hypercubes? The answer is that a hyercube has enough connections that it can simply pretend to be a mesh by ignoring certain connections. However, we can not use the obvious numbering of nodes as in figure 2.7. For instance, node 1 is directly connected to node 0, but has a distance of 2 to node 2. The right neighbour of node 3 in a ring, node 4, even has the maximum distance of 3 in this hypercube. To explain how we can embed a mesh in a hypercube, we first show that it’s possible to walk through a hypercube, touching every corner exactly once. The basic concept here is a (binary reflected) Gray code [44]. This is a way of ordering the binary numbers 0 . . . 2d − 1 as g0 , . . . g2d −1 so that gi and gi+1 differ in only one bit. Clearly, the ordinary binary numbers do not satisfy this: the binary representations for 1 and 2 already differ in two bits. Why do Gray codes help us? Well, since gi and gi+1 differ only in one bit, it means they are the numbers of nodes in the hypercube that are directly connected. Figure 2.8 illustrates how to construct a Gray code. The procedure is recursive, and can be described informally as ‘divide the cube into two subcubes, number the one subcube, cross over to the other subcube, and number its nodes in the reverse order of the first one’. 1D Gray code : 2D Gray code : 0 1

. 1D code and reflection: 0 1 . 1 0 . . . append 0 and 1 bit: 0 0 . 1 1 . 2D code and reflection: 0 1 1 0 . 0 1 1 0 . . 3D Gray code : 0 0 1 1 . 1 1 0 0 . . append 0 and 1 bit: 0 0 0 0 . 1 1 1 1 . Figure 2.8: Gray codes Since a Gray code offers us a way to embed a one-dimensional ‘mesh’ into a hypercube, we can now work our way up. Exercise 2.11. Show how a square mesh of 22d nodes can be embedded in a hypercube by appending the bit patterns of the embeddings of two 2d node cubes. How would you accomodate a mesh of 2d1 +d2 nodes? A three-dimensional mesh of 2d1 +d2 +d3 nodes?
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Above, we briefly discussed fully connected processors. They are impractical if the connection is made by making a large number of wires between all the processors. There is another possibility, however, by connecting all the processors to a switch or switching network. Some popular network designs are the crossbar, the butterfly exchange, and the fat tree. Switching networks are made out of switching elements, each of which have a small number (up to about a dozen) of inbound and outbound links. By hooking all processors up to some switching element, and having multiple stages of switching, it then becomes possible to connect any two processors by a path through the network. 2.6.5.1 Cross bar

Figure 2.9: A simple cross bar connecting 6 inputs to 6 outputs The simplest switching network is a cross bar, an arrangement of n horizontal and vertical lines, with a switch element on each intersection that determines whether the lines are connected; see figure 2.9. If we designate the horizontal lines as inputs the vertical as outputs, this is clearly a way of having n inputs be mapped to n outputs. Every combination of inputs and outputs (sometimes called a ‘permutation’) is allowed. 2.6.5.2 Butterfly exchange

Butterfly exchanges are typically built out of small switching elements, and they have multiple stages; as the number of processors grows, the number of stages grows with it. As you can see in figure 2.11, butterfly exchanges allow several processors to access memory simultaneously. Also, their access times are identical, so exchange networks are a way of implementing a UMA architecture; see section 2.3.1. Exercise 2.12. For both the simple cross bar and the butterfly exchange, the network needs to be expanded as the number of processors grows. Give the number of wires (of some unit length) and the number of switching elements that is needed in both cases to connect n processors and memories. What is the time that a data packet needs to go from memory to processor, expressed in the unit time that it takes to traverse a unit length of wire and the time to traverse a switching element?
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Figure 2.10: A butterfly exchange network for two and four processors/memories

Figure 2.11: Two independent routes through a butterfly exchange network 2.6.5.3 Fat-trees

If we were to connect switching nodes like a tree, there would be a big problem with congestion close to the root since there are only two wires attached to the root note. Say we have a k-level tree, so there are 2k leaf nodes. If all leaf nodes in the left subtree try to communicate with nodes in the right subtree, we have 2k−1 messages going through just one wire into the root, and similarly out through one wire. A fat-tree is a tree network where each level has the same total bandwidth, so that this congestion problem does not occur: the root will actually have 2k−1 incoming and outgoing wires attached [45]; see figure 2.12. The first successful computer architecture based on a fat-tree was the Connection Machines CM5. In fat-trees, as in other switching networks, each message carries its own routing information. Since in a fat-tree the choices are limited to going up a level, or switching to the other subtree at the current level, a message needs to carry only as many bits routing information as there are levels, which is log2 n for n processors.
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Figure 2.12: A fat tree with a three-level interconnect

Figure 2.13: A fat-tree built from simple switching elements The theoretical exposition of fat-trees in [62] shows that fat-trees are optimal in some sense: it can deliver messages as fast (up to logarithmic factors) as any other network that takes the same amount of space to build. The underlying assumption of this statement is that switches closer to the root have to connect more wires, therefore take more components, and correspondingly are larger. This argument, while theoretically interesting, is of no practical significance, as the physical size of the network hardly plays a role in the biggest currently available computers that use fat-tree interconnect. For instance, in the Ranger supercomputer of The University of Texas at Austin, the fat-tree switch connects 60,000 cores, yet takes less than 10 percent of the floor space. A fat tree, as sketched above, would be costly to build, since for every next level a new, bigger, switch would have to be designed. In practice, therefore, a network with the characteristics of a fat-tree is constructed from simple switching elements; see figure 2.13. This network is equivalent in its bandwidth and routing possibilities to a fat-tree. Routing algorithms will be slightly more complicated: in a fat-tree, a data packet can go up in only one way, but here a packet has to know to which of the two higher switches to route.
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This type of switching network is one case of a Clos network [22]. 2.6.6 Bandwidth and latency

The statement above that sending a message can be considered a unit time operation, is of course unrealistic. A large message will take longer to transmit than a short one. There are two concepts to arrive at a more realistic description of the transmission process; we have already seen this in section 1.2.2 in the context of transferring data between cache levels of a processor. latency Setting up a communication between two processors takes an amount of time that is independent of the message size. The time that this takes is known as the latency of a message. There are various causes for this delay. • The two processors engage in ‘hand-shaking’, to make sure that the recipient is ready, and that appropriate buffer space is available for receiving the message. • The message needs to be encoded for transmission by the sender, and decoded by the receiver. • The actual transmission may take time: parallel computers are often big enough that, even at lightspeed, the first byte of a message can take hundreds of cycles to traverse the distance between two processors. bandwidth After a transmission between two processors has been initiated, the main number of interest is the number of bytes per second that can go through the channel. This is known as the bandwidth . The bandwidth can usually be determined by the channel rate, the rate at which a physical link can deliver bits, and the channel width , the number of physical wires in a link. The channel width is typically a multiple of 16, usually 64 or 128. This is also expressed by saying that a channel can send one or two 8-byte words simultaneously. Bandwidth and latency are formalized in the expression T (n) = α + βn for the transmission time of an n-byte message. Here, α is the latency and β is the time per byte, that is, the inverse of bandwidth.

2.7

Theory

There are two important reasons for using a parallel computer: to have access to more memory or to obtain higher performance. It is easy to characterize the gain in memory, as the total memory is the sum of the individual memories. The speed of a parallel computer is harder to characterize. A simple approach is to let the same program run on a single processor, and on a parallel machine with p processors, and to compare runtimes. With T1 the execution time on a single processor and Tp the time on p processors, we define the speedup as Sp = T1 /Tp . (Sometimes T1 is defined as ‘the best time to solve the problem on a single processor’, which allows for using a different algorithm on a single processor than in parallel.) In the ideal case, Tp = T1 /p,
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but in practice we don’t expect to attain that, so SP ≤ p. To measure how far we are from the ideal speedup, we introduce the efficiency Ep = Sp /p. Clearly, 0 < Ep ≤ 1.

There is a practical problem with this definition: a problem that can be solved on a parallel machine may be too large to fit on any single processor. Conversely, distributing a single processor problem over many processors may give a distorted picture since very little data will wind up on each processor. Below we will discuss more realistic measures of speed-up. There are various reasons why the actual speed is less than P . For one, using more than one processors necessitates communication, which is overhead that was not part of the original computation. Secondly, if the processors do not have exactly the same amount of work to do, they may be idle part of the time (this is known as load unbalance), again lowering the actually attained speedup. Finally, code may have sections that are inherently sequential. Communication between processors is an important source of a loss of efficiency. Clearly, a problem that can be solved without communication will be very efficient. Such problems, in effect consisting of a number of completely independent calculations, is called embarassingly parallel ; it will have close to a perfect speedup and efficiency. Exercise 2.13. The case of speedup larger than the number of processors is called superlinear speedup. Give a theoretical argument why this can never happen. In practice, superlinear speedup can happen. For instance, suppose a problem is too large to fit in memory, and a single processor can only solve it by swapping data to disc. If the same problem fits in the memory of two processors, the speedup may well be larger than 2 since disc swapping no longer occurs. Having less, or more localized, data may also improve the cache behaviour of a code. 2.7.1 Amdahl’s law

One reason for less than perfect speedup is that parts of a code can be inherently sequential. This limits the parallel efficiency as follows. Suppose that 5% of a code is sequential, then the time for that part can not be reduced, no matter how many processors are available. Thus, the speedup on that code is limited to a factor of 20. This phenomenon is known as Amdahl’s Law [11], which we will now formulate. Let Fs be the sequential fraction and Fp be the parallel fraction (or more strictly: the ‘parallelizable’ fraction) of a code, respectively. Then Fp + Fs = 1. The parallel execution time Tp on p processors is the sum of the part that is sequential T1 Fs and the part that can be parallelized T1 Fp /P : TP = T1 (Fs + Fp /P ). (2.2)

As the number of processors grows P → ∞, the parallel execution time now approaches that of the sequential fraction of the code: TP ↓ T1 Fs . We conclude that speedup is limited by SP ≤ 1/Fs and efficiency is a decreasing function E ∼ 1/P . The sequential fraction of a code can consist of things such as I/O operations. However, there are also parts of a code that in effect act as sequential. Consider a program that executes a single loop, where all iterations can be computed independently. Clearly, this code is easily parallelized. However, by splitting the loop in a number of parts, one per processor, each processor now has to deal with loop overhead: calculation of
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bounds, and the test for completion. This overhead is replicated as many times as there are processors. In effect, loop overhead acts as a sequential part of the code. Exercise 2.14. Investigate the implications of Amdahls’s law: if the number of processors P increases, how does the parallel fraction of a code have to increase to maintain a fixed efficiency? 2.7.1.1 Amdahl’s law with communication overhead

In a way, Amdahl’s law, sobering as it is, is even optimistic. Parallelizing a code will give a certain speedup, but it also introduces communication overhead that will lower the speedup attained. Let us refine our model of equation (2.2) (see [60, p. 367]): Tp = T1 (Fs + Fp /P ) + Tc , where Tc is a fixed communication time. To assess the influence of this communication overhead, we assume that the code is fully parallelizable, that is, Fp = 1. We then find that Sp = T1 . T1 /p + Tc

For this to be close to p, we need Tc T1 /p or p T1 /Tc . In other words, the number of processors should not grow beyond the ratio of scalar execution time and communication overhead. 2.7.1.2 Gustafson’s law

Amdahl’s law was thought to show that large numbers of processors would never pay off. However, the implicit assumption in Amdahl’s law is that there is a fixed computation which gets executed on more and more processors. In practice this is not the case: typically there is a way of scaling up a problem (in chapter 4 you will learn the concept of ‘discretization’), and one tailors the size of the problem to the number of available processors. A more realistic assumption would be to say that the sequential fraction is independent of the problem size, and the parallel fraction can be arbitrarily extended. To formalize this, instead of starting with the execution time of the sequential program, let us start with the execution time of the parallel program, and say that Tp = Fs + Fp ≡ 1, and the execution time of this problem on a sequential processor would then be T1 = Fs + p · Fp . This gives us a speedup of Sp = Fs + p · Fp T1 = = Fs + p · Fp = p − (p − 1) · Fs . Tp Fs + Fp

That is, speedup is now a function that decreases from p, linearly with p.
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Above, you learned about hybrid programming, a mix between distributed and shared memory programming. This leads to a new form of Amdahl’s law. Suppose we have p nodes with c cores each, and Fp describes the fraction of the code that uses c-way thread parallelism. We assume that the whole code is fully parallel over the p nodes. The ideal speed up would be pc, and the ideal parallel running time T1 /(pc), but the actual running time is Tp,c = T1 Fs Fp + p pc = T1 T1 (Fs c + Fp ) = (1 + Fs (c − 1)) . pc pc

Exercise 2.15.

Show that the speedup T1 /Tp,c can be approximated by p/Fs .

In the original Amdahl’s law, speedup was limited by the sequential portion to a fixed number 1/Fs , in hybrid programming it is limited by the task parallel portion to p/Fs .

2.7.2

Scalability

Above, we remarked that splitting a given problem over more and more processors does not make sense: at a certain point there is just not enough work for each processor to operate efficiently. Instead, in practice, users of a parallel code will either choose the number of processors to match the problem size, or they will solve a series of increasingly larger problems on correspondingly growing numbers of processors. In both cases it is hard to talk about speedup. Instead, the concept of scalability is used. We distinguish two types of scalability. So-called strong scalability is in effect the same as speedup, discussed above. We say that a program shows strong scalability if, partitioned over more and more processors, it shows perfect or near perfect speedup. Typically, one encounters statements like ‘this problem scales up to 500 processors’, meaning that up to 500 processors the speedup will not noticeably decrease from optimal. It is not necessary for this problem to fit on a single processors: often a smaller number such as 64 processors is used as the baseline from which scalability is judged. More interestingly, weak scalability is a more vaguely defined term. It describes that, as problem size and number of processors grow in such a way that the amount of data per processor stays constant, the speed in operations per second of each processor also stays constant. This measure is somewhat hard to report, since the relation between the number of operations and the amount of data can be complicated. If this relation is linear, one could state that the amount of data per processor is kept constant, and report that parallel execution time is constant as the number of processors grows. Although in industry parlance the term ‘scalability’ is sometimes applied to architectures, strictly speaking scalability is a property of an algorithm and the way it is parallelized on an architecture, in particular noting the way data is distributed. In section 6.3 you will find an analysis of the matrix-vector product operation: distributing a matrix by block rows turns out not to be scalable, but a two-dimensional distribution by submatrices is.
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2.8

Load balancing

In much of this chapter, we assumed that a problem could be perfectly divided over processors, that is, a processor would always be performing useful work, and only be idle because of latency in communication. In practice, however, a processor may be idle because it is waiting for a message, and the sending processor has not even reached the send instruction in its code. Such a situation, where one processor is working and another is idle, is described as load unbalance: there is no intrinsic reason for the one processor to be idle, and it could have been working if we had distributed the work load differently. There is an asymmetry between processors having too much work and having not enough work: it is better to have one processor that finishes a task early, than having one that is overloaded so that all others wait for it. Exercise 2.16. Make this notion precise. Suppose a paralle task takes time 1 on all processors but one. • Let 0 < α < 1 and let one processor take time 1 + α. What is the speedup and efficiency as function of the number of processors? Consider this both in the Amdahl and Gustafsson sense (section 2.7.1). • Answer the same questions if one processor takes time 1 − α.

Load balancing is often expensive since it requires moving relatively large amounts of data. For instance, section 6.5 has an analysis showing that the data exchanges during a sparse matrix-vector product is of a lower order than what is stored on the processor. 2.8.1 Load balancing of independent tasks

Let us consider the case of a job that can be partitioned into independent tasks, for instance computing the pixels of a Mandelbrot set picture, where each pixel is set according to a mathematical function that does not depend on surrounding pixels. If we could predict the time it would take to draw an arbitrary part of the picture, we could make a perfect division of the work and assign it to the processors. This is known as static load balancing. More realistically, we can not predict the running time of a part of the job perfectly, and we use an overdecomposition of the work: we divide the work in more tasks than there are processors. These tasks are then assigned to a work pool , and processors take the next job from the pool whenever they finish a job. This is known as dynamic load balancing. Many graph and combinatorial problems can be approached this way. 2.8.2 Load balancing as graph problem

A parallel computation can be formulated as a graph (see Appendix A.6 for an introduction to graph theory) where the processors are the vertices, and there is an edge between two vertices if their processors need to communicate at some point. Such a graph is often derived from an underlying graph of the problem being solved. Let us consider for example the matrix-vector product y = Ax where A is a sparse matrix, and look in detail at the processor that is computing yi for some i. The statement yi ← yi + Aij xj implies that this processor will need the value xj , so, if this variable is on a different processor, it needs to be sent over.
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We can formalize this: Let the vectors x and y be distributed disjointly over the processors, and define uniquely P (i) as the processor that owns index i. Then there is an edge (P, Q) if there is a nonzero element aij with P = P (i) and Q = P (j). This graph is undirected if the matrix is structurally symmetric, that is aij = 0 ⇔ aji = 0.

The distribution of indices over the processors now gives us vertex and edge weights: a processor has a vertex weight that is the number of indices owned by it; an edge (P, Q) has a weight that is the number of vector components that need to be sent from Q to P , as described above. The load balancing problem can now be formulated as follows: Find a partitioning P = ∪i Pi , such the variation in vertex weights is minimal, and simultaneously the edge weights are as low as possible.

Minimizing the variety in vertex weights implies that all processor have approximately the same amount of work. Keeping the edge weights low means that the amount of communication is low. These two objectives need not be satisfiable at the same time: some trade-off is likely. Exercise 2.17. Consider the limit case where processors are infinitely fast and bandwidth between processors is also unlimited. What is the sole remaining factor determining the runtime? What graph problem do you need to solve now to find the optimal load balance? What property of a sparse matrix gives the worst case behaviour?

2.9

The TOP500 List

There are several informal ways of measuring just ‘how big’ a computer is. The most popular is the TOP500 list, maintained at http://www.top500.org/, which records a computer’s performance on the LINPACK benchmark . LINPACK is a package for linear algebra operations, and no longer in use, since it has been superseded by Lapack . The benchmark operation is the solution of a (square, nonsingular, dense) linear system through LU factorization with partial pivoting, with subsequent forward and backward solution. The LU factorization operation is one that has great opportunity for cache reuse, since it is based on the matrix-matrix multiplication kernel discussed in section 1.4.1. It also has the property that the amount of work outweighs the amount of communication: O(n3 ) versus O(n2 ). As a result, the LINPACK benchmark is likely to run at a substantial fraction of the peak speed of the machine. Another way of phrasing this is to say that the LINPACK benchmark is a CPU-bound algorithm. Typical efficiency figures are between 60 and 90 percent. However, it should be noted that many scientific codes do not feature the dense linear solution kernel, so the performance on this benchmark is not indicative of the performance on a typical code. Linear system solution through iterative methods (section 5.5) is much less efficient, being dominated by the bandwidth between CPU and memory (a bandwidth bound algorithm). One implementation of the LINPACK benchmark that is often used is ‘High-Performance LINPACK’ (http://www.netlib.org/benchmark/hpl/), which has several parameters such as blocksize that can be chosen to tune the performance.

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Chapter 3 Computer Arithmetic

Of the various types of data that one normally encounters, the ones we are concerned with in the context of scientific computing are the numerical types: integers (or whole numbers) √ . , −2, −1, 0, 1, 2, . . ., real .. √ √ numbers 0, 1, −1.5, 2/3, 2, log 10, . . ., and complex numbers 1 + 2i, 3 − 5i, . . .. Computer memory is organized to give only a certain amount of space to represent each number, in multiples of bytes, each containing 8 bits. Typical values are 4 bytes for an integer, 4 or 8 bytes for a real number, and 8 or 16 bytes for a complex number. Since only a certain amount of memory is available to store a number, it is clear that not all numbers of a certain type can be stored. For instance, for integers only a range is stored. In the case of real numbers, even storing a range is not possible since any interval [a, b] contains infinitely many numbers. Therefore, any representation of real numbers will cause gaps between the numbers that are stored. As a result, any computation that results in a number that is not representable will have to be dealt with by issuing an error or by approximating the result. In this chapter we will look at the ramifications of such approximations of the ‘true’ outcome of numerical calculations.

3.1

Integers

In scientific computing, most operations are on real numbers. Computations on integers rarely add up to any serious computation load1 . It is mostly for completeness that we start with a short discussion of integers. Integers are commonly stored in 16, 32, or 64 bits, with 16 becoming less common and 64 becoming more and more so. The main reason for this increase is not the changing nature of computations, but the fact that integers are used to index arrays. As the size of data sets grows (in particular in parallel computations), larger indices are needed. For instance, in 32 bits one can store the numbers zero through 232 − 1 ≈ 4 · 109 . In other words, a 32 bit index can address 4 gigabytes of memory. Until recently this was enough for most purposes; these days the need for larger data sets has made 64 bit indexing necessary. When we are indexing an array, only positive integers are needed. In general integer computations, of course, we need to accomodate the negative integers too. There are several ways of implementing negative
1. Some computations are done on bit strings. We will not mention them at all.

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integers. The simplest solution is to reserve one bit as a sign bit, and use the remaining 31 (or 15 or 63; from now on we will consider 32 bits the standard) bits to store the absolute magnitude. bitstring 00 · · · 0 . . . 01 · · · 1 10 · · · 0 . . . 11 · · · 1 interpretation as bitstring 0 . . . 231 − 1 231 . . . 232 − 1 31 − 1 interpretation as integer 0 ··· 2 −0 · · · −231 This scheme has some disadvantages, one being that there is both a positive and negative number zero. This means that a test for equality becomes more complicated than simply testing for equality as a bitstring. The scheme that is used most commonly is called 2’s complement, where integers are represented as follows. • If 0 ≤ m ≤ 231 − 1, the normal bit pattern for m is used. • If 1 ≤ n ≤ 231 , then −n is represented by the bit pattern for 232 − n. bitstring 00 · · · 0 . . . 01 · · · 1 10 · · · 0 . . . 11 · · · 1 interpretation as bitstring 0 . . . 231 − 1 231 . . . 232 − 1 interpretation as integer 0 · · · 231 − 1 232 − 231 · · · −1 Some observations: • There is no overlap between the bit patterns for positive and negative integers, in particular, there is only one pattern for zero. • The positive numbers have a leading bit zero, the negative numbers have the leading bit set. Exercise 3.1. For the ‘naive’ scheme and the 2’s complement scheme for negative numbers, give pseudocode for the comparison test m < n, where m and n are integers. Be careful to distinguish between all cases of m, n positive, zero, or negative. Adding two numbers with the same sign, or multiplying two numbers of any sign, may lead to a result that is too large or too small to represent. This is called overflow. Exercise 3.2. Investigate what happens when you perform such a calculation. What does your compiler say if you try to write down a nonrepresentible number explicitly, for instance in an assignment statement? In exercise 1 above you explored comparing two integers. Let us know explore how subtracting numbers in two’s complement is implemented. Consider 0 ≤ m ≤ 231 − 1 and 1 ≤ n ≤ 231 and let us see what happens in the computation of m − n.

Suppose we have an algorithm for adding and subtracting unsigned 32-bit numbers. Can we use that to subtract two’s complement integers? We start by observing that the integer subtraction m − n becomes the unsigned addition m + (232 − n). • Case: m < n. Since m + (232 − n) = 232 − (n − m), and 1 ≤ n − m ≤ 231 , we conclude that 232 − (n − m) is a valid bit pattern. Moreover, it is the bit pattern representation of the negative number m − n, so we can indeed compute m − n as an unsigned operation on the bitstring representations of m and n.
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CHAPTER 3. COMPUTER ARITHMETIC • Case: m > n. Here we observe that m + (232 − n) = 232 + m − n. Since m − n > 0, this is a number > 232 and therefore not a legitimate representation of a negative number. However, if we store this number in 33 bits, we see that it is the correct result m − n, plus a single bit in the 33-rd position. Thus, by performing the unsigned addition, and ignoring the overflow bit, we again get the correct result.

In both cases we conclude that we can perform subtraction by adding the bitstrings that represent the positive and negative number as unsigned integers, and ignoring overflow if it occurs.

3.2

Representation of real numbers

In this section we will look at how various kinds of numbers are represented in a computer, and the limitations of various schemes. The next section will then explore the ramifications of this on arithmetic involving computer numbers. Real numbers are stored using a scheme that is analogous to what is known as ‘scientific notation’, where a number is represented as a significant and an exponent, for instance 6.022 · 1023 , which has a significant 6022 with a radix point after the first digit, and an exponent 23. This number stands for 6.022 · 1023 = 6 × 100 + 0 × 10−2 + 2 × 10−2 + 2 × 10−3 · 1023 . We introduce a base, a small integer number, 10 in the preceding example, and 2 in computer numbers, and write numbers in terms of it as a sum of t terms: x = ±1 × d1 β 0 + d2 β −1 + d3 β −2 + · · · × β e = ±Σt di β 1−i × β e i=1 where the components are • the sign bit: a single bit storing whether the number is positive or negative; • β is the base of the number system; • 0 ≤ di ≤ β − 1 the digits of the mantissa or significant – the location of the radix point (decimal point in decimal numbers) is implicitly assumed to the immediately following the first digit; • t is the length of the mantissa; • e ∈ [L, U ] exponent; typically L < 0 < U and L ≈ −U . (3.1)

Note that there is an explicit sign bit for the whole number; the sign of the exponent is handled differently. For reasons of efficiency, e is not a signed number; instead it is considered as an unsigned number in excess of a certain minimum value. For instance, the bit pattern for the number zero is interpreted as e = L. 3.2.1 Some examples

Let us look at some specific examples of floating point representations. Base 10 is the most logical choice for human consumption, but computers are binary, so base 2 predominates there. Old IBM mainframes grouped bits to make for a base 16 representation.
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IEEE single precision (32 bit) IEEE double precision (64 bit) Old Cray 64 bit IBM mainframe 32 bit packed decimal Setun

β 2 2 2 16 10 3

t 24 53 48 6 50

L -126 -1022 -16383 -64 -999

U 127 1023 16384 63 999

Of these, the single and double precision formats are by far the most common. We will discuss these in section 3.2.4 and further. 3.2.1.1 Binary coded decimal

Decimal numbers are not relevant in scientific computing, but they are useful in financial calculations, where computations involving money absolutely have to be exact. Binary arithmetic is at a disadvantage here, since numbers such as 1/10 are repeating fractions in binary. With a finite number of bits in the mantissa, this means that the number 1/10 can not be represented exactly in binary. For this reason, binarycoded-decimal schemes were used in old IBM mainframes, and are in fact being standardized in revisions of IEEE754 [3]; see also section 3.2.4. In BCD schemes, one or more decimal digits are encoded in a number of bits. The simplest scheme would encode the digits 0 . . . 9 in four bits. This has the advantage that in a BCD number each digit is readily identified; it has the disadvantage that about 1/3 of all bits are wasted, since 4 bits can encode the numbers 0 . . . 15. More efficient encodings would encode 0 . . . 999 in ten bits, which could in principle store the numbers 0 . . . 1023. While this is efficient in the sense that few bits are wasted, identifying individual digits in such a number takes some decoding. For this reason, BCD arithmetic needs hardware support from the processor, which is rarely found these days; one example is the IBM Power architecture, starting with the Power6. 3.2.1.2 Ternary computers

There have been some experiments with ternary arithmetic [2, 7, 8]. 3.2.2 Limitations

Since we use only a finite number of bits to store floating point numbers, not all numbers can be represented. The ones that can not be represented fall into two categories: those that are too large or too small (in some sense), and those that fall in the gaps. Numbers can be too large or too small in the following ways. Overflow The largest number we can store is (1 − β −t−1 )β U , and the smallest number (in an absolute sense) is −(1 − β −t−1 )β U ; anything larger than the former or smaller than the latter causes a condition called overflow. Underflow The number closest to zero is β −t−1 ·β L . A computation that has a result less than that (in absolute value) causes a condition called underflow. In fact, most computers use normalized floating point numbers: the first digit d1 is taken to be nonzero; see section 3.2.3 for more about this. In this case, any number less than β −1 · β L causes underflow. Trying to compute a number less than
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CHAPTER 3. COMPUTER ARITHMETIC that is sometimes handled by using unnormalized floating point numbers (a process known as gradual underflow), but this is typically tens or hundreds of times slower than computing with regular floating point numbers. At the time of this writing, only the IBM Power6 has hardware support for gradual underflow.

The fact that only a small number of real numbers can be represented exactly is the basis of the field of round-off error analysis. We will study this in some detail in the following sections. For detailed discussions, see the book by Overton [70]; it is easy to find online copies of the essay by Goldberg [41]. For extensive discussions of round-off error analysis in algorithms, see the books by Higham [51] and Wilkinson [89]. 3.2.3 Normalized numbers and machine precision

The general definition of floating point numbers, equation (3.1), leaves us with the problem that numbers have more than one representation. For instance, .5 × 102 = .05 × 103 . Since this would make computer arithmetic needlessly complicated, for instance in testing equality of numbers, we use normalized floating point numbers. A number is normalized if its first digit is nonzero. The implies that the mantissa part is β > xm ≥ 1. A practical implication in the case of binary numbers is that the first digit is always 1, so we do not need to store it explicitly. In the IEEE 754 standard, this means that every floating point number is of the form 1.d1 d2 . . . dt × 2exp . We can now be a bit more precise about the representation error. A machine number x is the representation ˜ for all x in an interval around it. With t digits in the mantissa, this is the interval of numbers that differ from x in the t + 1st digit. For the mantissa part we get: ¯ x ∈ x, x + β −t ˜ ˜ x ∈ x − 1 β −t , x + 1 β −t ˜ 2 ˜ 2 truncation rounding

Often we are only interested in the order of magnitude of the error, and we will write x = x(1 + ), ˜ where | | ≤ β −t . This maximum relative error is called the machine precision, or sometimes machine epsilon. Typical values are: ≈ 10−7 ≈ 10−16 32-bit single precision 64-bit double precision

Machine precision can be defined another way: is the smallest number that can be added to 1 so that 1 + has a different representation than 1. A small example shows how aligning exponents can shift a too small operand so that it is effectively ignored in the addition operation: 1.0000 ×100 + 1.0000 ×10−5 ⇒ 1.0000 ×100 + 0.00001 ×100 = 1.0000 ×100
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3.2. REPRESENTATION OF REAL NUMBERS

93

sign s 31

exponent e1 · · · e8 30 · · · 23

mantissa s1 . . . s23 22 · · · 0

(e1 · · · e8 ) numerical value (0 · · · 0) = 0 ±0.s1 · · · s23 × 2−126 (0 · · · 01) = 1 ±1.s1 · · · s23 × 2−126 (0 · · · 010) = 2 ±1.s1 · · · s23 × 2−125 ··· (01111111) = 127 ±1.s1 · · · s23 × 20 (10000000) = 128 ±1.s1 · · · s23 × 21 ··· (11111110) = 254 ±1.s1 · · · s23 × 2127 (11111111) = 255 ±∞ if s1 · · · s23 = 0, otherwise NaN

Figure 3.1: Single precision arithmetic Yet another way of looking at this is to observe that, in the addition x + y, if the ratio of x and y is too large, the result will be identical to x. The machine precision is the maximum attainable accuracy of computations: it does not make sense to ask for more than 6-or-so digits accuracy in single precision, or 15 in double. Exercise 3.3. Write a small program that computes the machine epsilon. Does it make any difference if you set the compiler optimization levels low or high? Can you find other ways in which this computation goes wrong? 3.2.4 The IEEE 754 standard for floating point numbers

Some decades ago, issues like the length of the mantissa and the rounding behaviour of operations could differ between computer manufacturers, and even between models from one manufacturer. This was obviously a bad situation from a point of portability of codes and reproducibility of results. The IEE standard 7542 codified all this, for instance stipulating 24 and 53 bits for the mantissa in single and double precision arithmetic, using a storage sequence of sign bit, exponent, mantissa. This for instance facilitates comparison of numbers3 . The standard also declared the rounding behaviour to be correct rounding: the result of an operation should be the rounded version of the exact result. There will be much more on the influence of rounding (and truncation) on numerical computations, below. Above (section 3.2.2), we have seen the phenomena of overflow and underflow, that is, operations leading to unrepresentible numbers. There is a further exceptional situation that needs to be dealt with: what √ result should be returned if the program asks for illegal operations such as −4? The IEEE 754 standard
2. IEEE 754 is a standard for binary arithmetic; there is a further standard, IEEE 854, that allows decimal arithmetic. 3. Computer systems can still differ as to how to store successive bytes. If the least significant byte is stored first, the system is called little-endian; if the most significant byte is stored first, it is called big-endian. See http://en.wikipedia.org/ wiki/Endianness for details. Victor Eijkhout

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has two special quantities for this: Inf and NaN for ‘infinity’ and ‘not a number’. If NaN appears in an expression, the whole expression will evaluate to that value. The rule for computing with Inf is a bit more complicated [41]. An inventory of the meaning of all bit patterns in IEEE 754 double precision is given in figure 3.1. Note that for normalized numbers the first nonzero digit is a 1, which is not stored, so the bit pattern d1 d2 . . . dt is interpreted as 1.d1 d2 . . . dt . These days, almost all processors adhere to the IEEE 754 standard, with only occasional exceptions. For instance, Nvidia Tesla GPU s are not standard-conforming in single precision; see http://en. wikipedia.org/wiki/Nvidia_Tesla. The justification for this is that single precision is more likely used for graphics, where exact compliance matters less. For many scientific computations, double precision is necessary, since the precision of calculations gets worse with increasing problem size or runtime. This is true for the sort of calculations in chapter 4, but not for others such as Lattice-Boltzmann.

3.3

Round-off error analysis

The fact that floating point numbers can only represent a small fraction of all real numbers, means that in practical circumstances a computation will hardly ever be exact. In this section we will study the phenomenon that most real numbers can not be represented, and what it means for the accuracy of computations. This is commonly called round-off error analysis. 3.3.1 Representation error

Numbers that are too large or too small to be represented are uncommon: usually computations can be arranged so that this situation will not occur. By contrast, the case that the result of a computation between computer numbers (even something as simple as a single addition) is not representable is very common. Thus, looking at the implementation of an algorithm, we need to analyze the effect of such small errors propagating through the computation. We start by analyzing the error between numbers that can be represented exactly, and those close by that can not be. If x is a number and x its representation in the computer, we call x − x the representation error or absolute ˜ ˜ x representation error, and x−˜ the relative representation error. Often we are not interested in the sign of the x x error, so we may apply the terms error and relative error to |x − x| and | x−˜ | respectively. ˜ x Often we are only interested in bounds on the error. If is a bound on the error, we will write x=x± ˜
≡ D

|x − x| ≤ ⇔ x ∈ [x − , x + ] ˜ ˜ x−x ˜ ≤ x

For the relative error we note that x = x(1 + ) ⇔ ˜

Let us consider an example in decimal arithmetic, that is, β = 10, and with a 3-digit mantissa: t = 3. The number x = .1256 has a representation that depends on whether we round or truncate: xround = .126, ˜ xtruncate = .125. The error is in the 4th digit: if = x − x then | | < β t . ˜ ˜
Introduction to High-Performance Scientific Computing

3.3. ROUND-OFF ERROR ANALYSIS Exercise 3.4. The number in this example had no exponent part. What are the error and relative error if there had been one? 3.3.2 Correct rounding

95

The IEEE 754 standard, mentioned in section 3.2.4, does not only declare the way a floating point number is stored, it also gives a standard for the accuracy of operations such as addition, subtraction, multiplication, division. The model for arithmetic in the standard is that of correct rounding: the result of an operation should be as if the following procedure is followed: • The exact result of the operation is computed, whether this is representable or not; • This result is then rounded to the nearest computer number.

In short: the representation of the result of an operation is the rounded exact result of that operation. (Of course, after two operations it no longer needs to hold that the computed result is the exact rounded version of the exact result.) If this statement sounds trivial or self-evident, consider subtraction as an example. In a decimal number system with two digits in the mantissa, the computation .10 − .94 · 10−1 = .10 − .094 = .006 = .06 · 10−2 . Note that in an intermediate step the mantissa .094 appears, which has one more digit than the two we declared for our number system. The extra digit is called a guard digit. Without a guard digit, this operation would have proceeded as .10 − .94 · 10−1 , where .94 · 10−1 would be rounded to .09, giving a final result of .01, which is almost double the correct result. Exercise 3.5. Consider the computation .10 − .95 · 10−1 , and assume again that numbers are rounded to fit the 2-digit mantissa. Why is this computation in a way a lot worse than the example? One guard digit is not enough to guarantee correct rounding. An analysis that we will not reproduce here shows that three extra bits are needed. 3.3.3 Addition

Addition of two floating point numbers is done in a couple of steps. First the exponents are aligned: the smaller of the two numbers is written to have the same exponent as the larger number. Then the mantissas are added. Finally, the result is adjusted so that it again is a normalized number. As an example, consider .100+.200×10−2 . Aligning the exponents, this becomes .100+.002 = .102, and this result requires no final adjustment. We note that this computation was exact, but the sum .100 + .255 × 10−2 has the same result, and here the computation is clearly not exact. The error is |.10255−.102| < 10−3 , and we note that the mantissa has 3 digits, so there clearly is a relation with the machine precision here. In the example .615 × 101 + .398 × 101 = 1.013 × 101 = .101 × 102 we see that after addition of the mantissas an adjustment of the exponent is needed. The error again comes from truncating or rounding the first digit of the result that does not fit in the mantissa: if x is the true sum and x the computed sum, then ˜ x = x(1 + ) where, with a 3-digit mantissa | | < 10−3 . ˜
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Formally, let us consider the computation of s = x1 +x2 , and we assume that the numbers xi are represented as xi = xi (1 + i ). Then the sum s is represented as ˜ s = (˜1 + x2 )(1 + ˜ x ˜ = x1 (1 + ≈ x1 (1 +
1 )(1 1 3) 3)

+
3)

+ x2 (1 +
1

2 )(1

+

3)

+

+ x2 (1 +

+

3)

≈ s(1 + 2 ) under the assumptions that all i are small and of roughly equal size, and that both xi > 0. We see that the relative errors are added under addition. 3.3.4 Multiplication

Floating point multiplication, like addition, involves several steps. In order to multiply two numbers .m1 × β e1 and .m2 × β e2 , the following steps are needed. • The exponents are added: e ← e1 + e2 . • The mantissas are multiplied: m ← m1 × m2 . • The mantissa is normalized, and the exponent adjusted accordingly. Analyze the relative error of multiplication.

For example: .123 · 100 × .567 · 101 = .069741 · 101 → .69741 · 100 → .697 · 100 . Exercise 3.6. 3.3.5

Subtraction

Subtraction behaves very differently from addition. Whereas in addition errors are added, giving only a gradual increase of overall roundoff error, subtraction has the potential for greatly increased error in a single operation. For example, consider subtraction with 3 digits to the mantissa: .124−.123 = .001 → .100·10−2 . While the result is exact, it has only one significant digit4 . To see this, consider the case where the first operand .124 is actually the rounded result of a computation that should have resulted in .1235. In that case, the result of the subtraction should have been .050 · 10−2 , that is, there is a 100% error, even though the relative error of the inputs was as small as could be expected. Clearly, subsequent operations involving the result of this subtraction will also be inaccurate. We conclude that subtracting almost equal numbers is a likely cause of numerical roundoff. There are some subtleties about this example. Subtraction of almost equal numbers is exact, and we have the correct rounding behaviour of IEEE arithmetic. Still, the correctness of a single operation does not imply that a sequence of operations containing it will be accurate. While the addition example showed only modest decrease of numerical accuracy, the cancellation in this example can have disastrous effects.
4. Normally, a number with 3 digits to the mantissa suggests an error corresponding to rounding or truncating the fourth digit. We say that such a number has 3 significant digits. In this case, the last two digits have no meaning, resulting from the normalization process. Introduction to High-Performance Scientific Computing

3.3. ROUND-OFF ERROR ANALYSIS 3.3.6 Examples

97

From the above, the reader may got the impression that roundoff errors only lead to serious problems in exceptional circumstances. In this section we will discuss some very practical examples where the inexactness of computer arithmetic becomes visible in the result of a computation. These will be fairly simple examples; more complicated examples exist that are outside the scope of this book, such as the instability of matrix inversion. The interested reader is referred to [89, 51]. 3.3.6.1 The ‘abc-formula’

As a practical example, consider the quadratic equation ax2 + bx + c = 0 which has solutions x = √ √ −b± b2 −4ac . Suppose b > 0 and b2 4ac then b2 − 4ac ≈ b and the ‘+’ solution will be inaccurate. In 2a this case it is better to compute x− = 3.3.6.2 Summing series
√ −b− b2 −4ac 2a

and use x+ · x− = −c/a.

The previous example was about preventing a large roundoff error in a single operation. This example shows that even gradual buildup of roundoff error can be handled in different ways.
1 Consider the sum Σ10000 n2 = 1.644834 and assume we are working with single precision, which on most n=1 computers means a machine precision of 10−7 . The problem with this example is that both the ratio between terms, and the ratio of terms to partial sums, is ever increasing. In section 3.2.3 we observed that a too large ratio can lead to one operand of an addition in effect being ignored.

If we sum the series in the sequence it is given, we observe that the first term is 1, so all partial sums (ΣN where N < 10000) are at least 1. This means that any term where 1/n2 < 10−7 gets ignored since n it is less than the machine precision. Specifically, the last 7000 terms are ignored, and the computed sum is 1.644725. The first 4 digits are correct. However, if we evaluate the sum in reverse order we obtain the exact result in single precision. We are still adding small quantities to larger ones, but now the ratio will never be as bad as one-to- , so the smaller number is never ignored. To see this, consider the ratio of two terms subsequent terms: n2 n2 1 2 = 2 = ≈1+ 2 (n − 1) n − 2n + 1 1 − 2/n + 1/n2 n

Since we only sum 105 terms and the machine precision is 10−7 , in the addition 1/n2 + 1/(n − 1)2 the second term will not be wholly ignored as it is when we sum from large to small. Exercise 3.7. There is still a step missing in our reasoning. We have shown that in adding two subsequent terms, the smaller one is not ignored. However, during the calculation we add partial sums to the next term in the sequence. Show that this does not worsen the situation. The lesson here is that series that are monotone (or close to monotone) should be summed from small to large, since the error is minimized if the quantities to be added are closer in magnitude. Note that this is the opposite strategy from the case of subtraction, where operations involving similar quantities lead to larger errors. This implies that if an application asks for adding and subtracting series of numbers, and we know a priori which terms are positive and negative, it may pay off to rearrange the algorithm accordingly.
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We will now consider an example where we can give a direct argument that the algorithm can not cope with problems due to inexactly represented real numbers.
x 1 Consider the recurrence yn = 0 x−5 dx = n − 5yn−1 .This is easily seen to be monotonically decreasing; the first term can be computed as y0 = ln 6 − ln 5. 1
n

Performing the computation in 3 decimal digits we get: computation y0 = ln 6 − ln 5 = .182|322 × 101 . . . y1 = .900 × 10−1 y2 = .500 × 10−1 y3 = .830 × 10−1 y4 = −.165

going up? negative?

correct result 1.82 .884 .0580 .0431 .0343

We see that the computed results are quickly not just inaccurate, but actually nonsensical. We can analyze why this is the case. If we define the error yn − yn = ˜ then yn = 1/n − 5˜n−1 = 1/n + 5nn−1 + 5 ˜ y so
n n−1 n

in the n-th step as

n,

= yn + 5

n−1

≥5

n−1 .

The error made by this computation shows exponential growth.

3.3.6.4

Linear system solving

Sometimes we can make statements about the numerical precision of a problem even without specifying what algorithm we use. Suppose we want to solve a linear system, that is, we have an n × n matrix A and a vector b of size n, and we want to compute the vector x such that Ax = b. (We will actually considering algorithms for this in chapter 5.) Since the vector b will the result of some computation or measurement, we are actually dealing with a vector ˜ which is some perturbation of the ideal b: b, ˜ = b + ∆b. b The perturbation vector ∆b can be of the order of the machine precision if it only arises from representation error, or it can be larger, depending on the calculations that produced ˜ b. We now ask what the relation is between the exact value of x, which we would have obtained from doing an exact calculation with A and b, which is clearly impossible, and the computed value x, which we get from ˜ computing with A and ˜ (In this discussion we will assume that A itself is exact, but this is a simplification.) b. Writing x = x + ∆x, the result of our computation is now ˜ A˜ = ˜ x b
Introduction to High-Performance Scientific Computing

3.4. MORE ABOUT FLOATING POINT ARITHMETIC or A(x + ∆x) = b + ∆b. Since Ax = b, we get A∆x = ∆b. From this, we get (see appendix A.1 for details) ∆x = A−1 ∆b Ax = b ⇒ A x ∆x ≥ b ≤ A−1 ⇒ ∆x ≤ A x A−1 ∆b b

99

∆b

(3.2)

The quantity A A−1 is called the condition number of a matrix. The bound (3.2) then says that any perturbation in the right hand side can lead to a perturbation in the solution that is at most larger by the condition number of the matrix A. Note that it does not say that the perturbation in x needs to be anywhere close to that size, but we can not rule it out, and in some cases it indeed happens that this bound is attained. Suppose that b is exact up to machine precision, and the condition number of A is 104 . The bound (3.2) is often interpreted as saying that the last 4 digits of x are unreliable, or that the computation ‘loses 4 digits of accuracy’.

3.3.7

Roundoff error in parallel computations

From the above example of summing a series we saw that addition in computer arithmetic is not associative. A similar fact holds for multiplication. This has an interesting consequence for parallel computations: the way a computation is spread over parallel processors influences the result. For instance, consider computing the sum of a large number N of terms. With P processors at our disposition, we can let each compute N/P terms, and combine the partial results. We immediately see that for no two values of P will the results be identical. This means that reproducibility of results in a parallel context is elusive.

3.4
3.4.1

More about floating point arithmetic
Programming languages

Different languages have different approaches to storing integers and floating point numbers. Fortran In Fortran it is possible to specify the number of bytes that a number takes up: INTEGER*2, REAL*8. Often it is possible to write a code using only INTEGER, REAL, and use compiler flags to indicate the size of an integer and real number. C In C, the type identifiers have no standard length. For integers there is short int, int, long int, and for floating point float, double. The sizeof() operator gives the number of bytes used to store a datatype. C99, Fortran2003 Recent standards of the C and Fortran languages incorporate the C/Fortran interoperability standard, which can be used to declare a type in one language so that it is compatible with a certain type in the other language.
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Other systems have been proposed to dealing with the problems of inexact arithmetic on computers. One solution is extended precision arithmetic, where numbers are stored in more bits than usual. A common use of this is in the calculation of inner products of vectors: the accumulation is internally performed in extended precision, but returned as a regular floating point number. Alternatively, there are libraries such as GMPlib [39] that allow for any calculation to be performed in higher precision. Another solution to the imprecisions of computer arithmetic is ‘interval arithmetic’ [53], where for each calculation interval bounds are maintained. While this has been researched for considerable time, it is not practically used other than through specialized libraries [17]. 3.4.3 Fixed-point arithmetic

A fixed-point number [90] can be represented as N, F where N ≥ β 0 is the integer part and F < 1 is the fractional part. Another way of looking at this, is that a fixed-point number is an integer stored in N + F digits, with an implied decimal point after the first N digits. Fixed-point calculations can overflow, with no possibility to adjust an exponent. Consider the multiplication N1 , F1 × N2 , F2 , where N1 ≥ β n1 and N2 ≥ β n2 . This overflows if n1 + n2 is more than the number of positions available for the integer part. (Informally, the number of digits of the product is the sum of the digits of the operands.) This means that, in a program that uses fixed-point, numbers will need to have a number of zero digits, if you are ever going to multiply them, which lowers the numerical accuracy. It also means that the programmer has to think harder about calculations, arranging them in such a way that overflow will not occur, and that numerical accuracy is still preserved to a reasonable extent. So why would people use fixed-point numbers? One important application is in embedded low-power devices, think a battery-powered digital thermometer. Since fixed-point calculations are essentially identical to integer calculations, they do not require a floating-point unit, thereby lowering chip size and lessening power demands. Also, many early video game systems had a processor that either had no floating-point unit, or where the integer unit was considerably faster than the floating-point unit. In both cases, implementing non-integer calculations as fixed-point, using the integer unit, was the key to high throughput. Another area where fixed point arithmetic is still used is in signal processing. In modern CPUs, integer and floating point operations are of essentially the same speed, but converting between them is relatively slow. Now, if the sine function is implemented through table lookup, this means that in sin(sin x) the output of a function is used to index the next function application. Obviously, outputting the sine function in fixed point obviates the need for conversion between real and integer quantities, which simplifies the chip logic needed, and speeds up calculations. 3.4.4 Complex numbers

Some programming languages have complex numbers as a native data type, others not, and others are in between. For instance, in Fortran you can declare COMPLEX z1,z2, z(32) COMPLEX*16 zz1, zz2, zz(36)

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3.5. CONCLUSIONS

101

A complex number is a pair of real numbers, the real and imaginary part, allocated adjacent in memory. The first declaration then uses 8 bytes to store to REAL*4 numbers, the second one has REAL*8s for the real and imaginary part. (Alternatively, use DOUBLE COMPLEX or in Fortran90 COMPLEX(KIND=2) for the second line.) By contrast, the C language does not natively have complex numbers, but both C99 and C++ have a complex.h header file5 . This defines as complex number as in Fortran, as two real numbers. Storing a complex number like this is easy, but sometimes it is computationally not the best solution. This becomes apparent when we look at arrays of complex numbers. If a computation often relies on access to the real (or imaginary) parts of complex numbers exclusively, striding through an array of complex numbers, has a stride two, which is disadvantageous (see section 1.2.4.3). In this case, it is better to allocate one array for the real parts, and another for the imaginary parts. Exercise 3.8. Suppose arrays of complex numbers are stored the Fortran way. Analyze the memory access pattern of pairwise multiplying the arrays, that is, ∀i : ci ← ai · bi , where a(), b(), c() are arrays of complex numbers. Exercise 3.9. Show that an n × n linear system Ax = b over the complex numbers can be written as a 2n × 2n system over the real numbers. Hint: split the matrix and the vectors in their real and imaginary parts. Argue for the efficiency of storing arrays of complex numbers as separate arrays for the real and imaginary parts.

3.5

Conclusions

Computations done on a computer are invariably beset with numerical error. In a way, the reason for the error is the imperfection of computer arithmetic: if we could calculate with actual real numbers there would be no problem. (There would still be the matter of measurement error in data, and approximations made in numerical methods; see the next chapter.) However, if we accept roundoff as a fact of life, then various observations hold: • Mathematically equivalent operations need not behave identically from a point of stability; see the ‘abc-formula’ example. • Even rearrangements of the same computations do not behave identically; see the summing example. Thus it becomes imperative to analyze computer algorithms with regard to their roundoff behaviour: does roundoff increase as a slowly growing function of problem parameters, such as the number of terms evaluted, or is worse behaviour possible? We will not address such questions in further detail in this book.

5.

These two header files are not identical, and in fact not compatible. Beware, if you compile C code with a C++ compiler [30].

Victor Eijkhout

Chapter 4 Numerical treatment of differential equations

In this chapter we will look at the numerical solution of Ordinary Diffential Equations (ODEs) and Partial Diffential Equations (PDEs). These equations are commonly used in physics to describe phenomena such as the flow of air around an aircraft, or the bending of a bridge under various stresses. While these equations are often fairly simple, getting specific numbers out of them (‘how much does this bridge sag if there are a hundred cars on it’) is more complicated, often taking large computers to produce the desired results. Here we will describe the techniques that turn ODEs and PDEs into computable problems. First of all, we will look at Initial Value Problems (IVPs), which describes processes that develop in time. Here we only consider ODEs: scalar functions that are only depend on time. The name derives from the fact that typically the function is specified at an initial time point. Next, we will look at Boundary Value Problems (BVPs), describing processes in space. In realistic situations, this will concern multiple space variables, so we have a PDE. The name BVP is explained by the fact that the solution is specified on the boundary of the domain of definition. Finally, we will consider the ‘heat equation’, an Initial Boundary Value Problems (IBVPs) which has aspects of both IVPs and BVPs: it describes heat spreading through a physical object such as a rod. The initial value describes the initial temperature, and the boundary values give prescribed temperatures at the ends of the rod. For ease of analysis we will assume that all functions involved have sufficiently many higher derivatives, and that each derivative is sufficiently smooth.

4.1

Initial value problems

Many physical phenomena change over time, and typically the laws of physics give a description of the change, rather than of the quantity of interest itself. For instance, Newton’s second law F = ma is a statement about the change in position of a point mass: expressed as a= 102 d2 x = F/m dt2

4.1. INITIAL VALUE PROBLEMS

103

it states that acceleration depends linearly on the force exerted on the mass. A closed form description x(t) = . . . for the location of the mass can sometimes be derived analytically, but in many cases some form of approximation or numerical computation is needed. Newton’s equation is an ODE since it describes a function of one variable, time. It is an IVP since it describes the development in time, starting with some initial conditions. As an ODE, it is ‘of second order’ since it involves a second derivative, We can reduce this to first order, involving only first derivaties, if we allow vector quantities. Defining u(t) = (x(t), x (t)), we find for u: u = Au + B, A= 0 1 , 0 0 B= 0 F/a

For simplicity, in this course we will only consider scalar equations; our reference equation is then u (t) = f (t, u(t)), u(0) = u0 , t > 0, (4.1)

and in this section we will consider numerical methods for its solution. Typically, the initial value in some starting point (often chosen as t = 0) is given: u(0) = u0 for some value u0 , and we are interested in the behaviour of u as t → ∞. As an example, f (x) = x gives the equation u (t) = u(t). This is a simple model for population growth: the equation states that the rate of growth is equal to the size of the population. The equation (4.1) can be solved analytically for some choices of f , but we will not consider this. Instead, we only consider the numerical solution and the accuracy of this process. In a numerical method, we consider discrete size time steps to approximate the solution of the continuous time-dependent process. Since this introduces a certain amount of error, we will analyze the error introduced in each time step, and how this adds up to a global error. In some cases, the need to limit the global error will impose restrictions on the numerical scheme. 4.1.1 Error and stability

Since numerical computation will always involve the inaccuracies stemming from the use of machine arithmetic, we want to avoid the situation where a small perturbation in the initial value leads to large perturbations in the solution. Therefore, we will call a differential equation ‘stable’ if solutions corresponding to different initial values u0 converge to one another as t → ∞. Let us limit ourselves to the so-called ‘autonomous’ ODE u (t) = f (u(t)) in which the right hand side does not explicitly depend on t1 . A sufficient criterium for stability is:  > 0 unstable  ∂ f (u) = = 0 neutrally stable  ∂u  < 0 stable
1. Non-autonomous ODEs can be transformed to autonomous ones, so this is no limitation.

(4.2)

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Proof. If u∗ is a zero of f , meaning f (u∗ ) = 0, then the constant function u(t) ≡ u∗ is a solution of u = f (u), a so-called ‘equilibrium’ solution. We will now consider how small perturbations from the equilibrium behave. Let u be a solution of the PDE, and write u(t) = u∗ + η(t), then we have η = u = f (u) = f (u∗ + η) = f (u∗ ) + ηf (u∗ ) + O(η 2 ) = ηf (u∗ ) + O(η 2 )

Ignoring the second order terms, this has the solution η(t) = ef
(x∗ )t

which means that the perturbation will damp out if f (x∗ ) < 0. We will often refer to the simple example f (u) = −λu, with solution u(t) = u0 e−λt . This problem is stable if λ > 0. 4.1.2 Finite difference approximation

In order to solve the problem numerically, we turn the continuous problem into a discrete one by looking at finite time/space steps. Assuming all functions are sufficiently smooth, a straightforward Taylor expansion2 gives: u(t + ∆t) = u(t) + u (t)∆t + u (t) This gives for u : u (t) = u(t + ∆t) − u(t) + O(∆t2 ) ∆t (4.3) ∆t2 ∆t3 + u (t) + ··· 2! 3!

We see that we can approximate a differential operator by a finite difference, with an error that is known in its order of magnitude.. Substituting this in u = f (t, u) gives u(t + ∆t) − u(t) = f (t, u(t)) + O(∆t2 ) ∆t or u(t + ∆t) = u(t) + ∆t f (t, u(t)) + O(∆t3 ) We use this equation to derive a numerical scheme: with t0 = 0, tk+1 = tk + ∆t = · · · = (k + 1)∆t, u(tk ) = uk we get a difference equation uk+1 = uk + ∆t f (tk , uk ). This is known as the ‘Explicit Euler’ or ‘Euler forward’ method.
2. See appendix A.5 if you are unfamiliar with this. Introduction to High-Performance Scientific Computing

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The process of going from a differential equation to a difference equation is often referred to as discretization, since we compute function values only in a discrete set of points. The values computed themselves are still real valued. Another way of phrasing this: the numerical solution is found in a finite dimensional, or countably infinite dimensional, space. The solution to the original problem is found in the space of functions R → R. In (4.3) we approximated one operator by another, and in doing so made a truncation error of O(∆t2 ). This does not immediately imply that the difference equation computes a solution that is close to the true solution. For that some more analysis is needed. We start by analyzing the ‘local error’: if we assume the computed solution is exact at step k, that is, uk = u(tk ), how wrong will we be at step k + 1? We have u(tk+1 ) = u(tk ) + u (tk )∆t + u (tk ) ∆t + · · · 2! 2 = u(tk ) + f (tk , u(tk ))∆t + u (tk ) ∆t + · · · 2! and uk+1 = uk + f (tk uk )∆t So Lk+1 = uk+1 − u(tk+1 ) = uk − u(tk ) + f (tk , uk ) − f (tk , u(tk )) − u (tk ) = −u (tk ) ∆t2 + ··· 2! ∆t2 + ··· 2!
2

This shows that in each step we make an error of O(∆t2 ). If we assume that these errors can be added, we find a global error of Ek ≈ Σk Lk = k∆t ∆t2 = O(∆t) 2!

Since the global error is of first order in ∆t, we call this a ‘first order method’. Note that this error, which measures the distance between the true and computed solutions, is of lower order than the truncation error, which is the error in approximating the operator. 4.1.2.1 An Euler forward example

Consider the IVP u = f (t, u) for t ≥ 0, where f (t, u) = −λu and an initial value u(0) = u0 is given. This has an exact solution of u(t) = u0 e−λt . From the above discussion, we conclude that this problem is stable, meaning that small perturbations in the solution ultimately damp out, if λ > 0. We will now investigate the question of whether the numerical solution behaves the same way as the exact solution, that is, whether numerical solutions also converge to zero. The Euler forward, or explicit Euler, scheme for this problem is uk+1 = uk − ∆tλuk = (1 − λ∆t)uk = (1 − λ∆t)k u0
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For stability, we require that uk → 0 as k → ∞. This is equivalent to uk → ∞ ⇔ |1 − λ∆t| < 1 ⇔ −1 < 1 − λ∆t < 1 ⇔ −2 < −λ∆t < 0 ⇔ 0 < λ∆t < 2 ⇔ ∆t < 2/λ

We see that the stability of the numerical solution scheme depends on the value of ∆t: the scheme is only stable if ∆t is small enough. For this reason, we call the explicit Euler method conditionally stable. Note that the stability of the differential equation and the stability of the numerical scheme are two different questions. The continuous problem is stable if λ > 0; the numerical problem has an additional condition that depends on the discretization scheme used.

4.1.2.2

Implicit Euler

The explicit method you just saw was easy to compute, but the conditional stability is a potential problem. For instance, it could imply that the number of time steps would be a limiting factor. There is an alternative to the explicit method that does not suffer from the same objection. Instead of expanding u(t + ∆t), consider the following: u(t − ∆t) = u(t) − u (t)∆t + u (t) which implies u (t) = u(t) − u(t − ∆t) + u (t)∆t/2 + · · · ∆t ∆t2 + ··· 2!

As before, we take the equation u (t) = f (t, u(t)) and approximate u (t) by a difference formula: u(t) − u(t − ∆t) = f (t, u(t)) + O(∆t) ⇒ u(t) = u(t − ∆t) + ∆tf (t, u(t)) + O(∆t2 ) ∆t This inspires us to take fixed points uk ≡ u(kt) and define a numerical scheme: uk+1 = uk + ∆tf (tk+1 , uk+1 ). An important difference with the explicit scheme is that uk+1 now also appears on the right hand side of the equation. That is, compution of uk+1 is now implicit. For example, let f (t, u) = −u3 , then uk+1 = uk − ∆tu3 . This needs a way to solve a nonlinear equation; typically this can be done with Newton k+1 iterations.
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4.1. INITIAL VALUE PROBLEMS 4.1.2.3 Stability of Implicit Euler

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Let us take another look at the example f (t, u) = −λu. Formulating the implicit method gives uk+1 = uk − λ∆tuk+1 ⇔ (1 + ∆t)uk+1 = uk so uk+1 = 1 1 + λ∆t uk = 1 1 + λ∆t
k

u0

If λ > 0, which is the condition for a stable equation, we find that uk → 0 for all values of λ and ∆t. This method is called unconditionally stable. The main advantage of an implicit method over an explicit one is clearly the stability: it is possible to take larger time steps without worrying about unphysical behaviour. Of course, large time steps can make convergence to the steady state (see Appendix A.4.4) slower, but at least there will be no divergence. On the other hand, implicit methods are more complicated. As you saw above, they can involve nonlinear systems to be solved in every time step. In cases where u is vector-valued, such as in the heat equation, discussed below, you will see that the implicit method requires the solution of a system of equations. Exercise 4.1. Analyse the accuracy and computational aspects of the following scheme for the IVP u (x) = f (x): ui+1 = ui + h(f (xi ) + f (xi+1 ))/2 which corresponds to adding the Euler explicit and implicit schemes together. You do not have to analyze the stability of this scheme. Exercise 4.2. Consider the initial value problem y (t) = y(t)(1 − y(t)). Observe that y ≡ 0 and y ≡ 1 are solutions. These are called ‘equilibrium solutions’. 1. A solution is stable, if perturbations ‘converge back to the solution’, meaning that for small enough, if y(t) = for some t, then limt→∞ y(t) = 0 and if y(t) = 1 + for some t, then limt→∞ y(t) = 1 This requires for instance that y(t) = ⇒ y (t) < 0. Investigate this behaviour. Is zero a stable solution? Is one? 2. Formulate an explicit method for computing a numerical solution to the differential equation. Show that yk ∈ (0, 1) ⇒ yk+1 > yk ,
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CHAPTER 4. NUMERICAL TREATMENT OF DIFFERENTIAL EQUATIONS 3. Write a small program to investigate the behaviour of the numerical solution under various choices for ∆t. Include program listing and a couple of runs in your homework submission. 4. You see from running your program that the numerical solution can oscillate. Derive a condition on ∆t that makes the numerical solution monotone. It is enough to show that yk < 1 ⇒ yk+1 < 1, and yk > 1 ⇒ yk+1 > 1. 5. Now formulate an implicit method, and show that yk+1 is easily computed from yk . Write a program, and investigate the behaviour of the numerical solution under various choices for ∆t. 6. Show that the numerical solution of the implicit scheme is monotone for all choices of ∆t.

4.2

Boundary value problems

In the previous section you saw initial value problems, which model phenomena that evolve over time. We will now move on to‘boundary value problems’, which are in general stationary in time, but which describe a phenomenon that is location dependent. Examples would be the shape of a bridge under a load, or the heat distribution in a window pane, as the temperature outside differs from the one inside. The general form of a (second order, one-dimensional) BVP is3 but here we will only consider the simple form in one space dimension, or u (x) = f (x, u, u ) for x ∈ [a, b] where u(a) = ua , u(b) = ub −u (x) = f (x) for x ∈ [0, 1] with u(0) = u0 , u(1) = u1 . −uxx (¯) − uyy (¯) = f (¯) for x ∈ Ω = [0, 1]2 with u(¯) = u0 on δΩ. x x x ¯ x (4.4) (4.5)

in two space dimensions. Here, δΩ is the boundary of the domain Ω. Since we prescribe the value of u on the boundary, such a problem is called a Boundary Value Problem (BVP). 4.2.1 General PDE theory

There are several types of PDE, each with distinct mathematical properties. The most important property is that of region of influence: if we tinker with the problem so that the solution changes in one point, what other points will be affected. • Elliptic PDEs have the form Auxx + Buyy + lower order terms = 0 where A, B > 0. They are characterized by the fact that all points influence each other. These equations often describe phenomena in structural mechanics, such as a beam or a membrane. It is intuitively clear that pressing down on any point of a membrane will change the elevation of every other point, no matter how little.
3. Actually, the boundary conditions are can be more general, involving derivatives on the interval end points. Introduction to High-Performance Scientific Computing

4.2. BOUNDARY VALUE PROBLEMS • Hyperbolic PDEs are of the form Auxx + Buyy + lower order terms = 0

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with A, B of opposite sign. Such equations describe wave phenomena. Intuitively, changing the solution at any point will only change certain future points, since waves have a propagation speed that makes it impossible for a point to influence points in the future that are too far away. • Parabolic PDEs are of the form Aux + Buyy + no higher order terms in x = 0 and they describe diffusion-like phenomena. The best way to characterize them is to consider that the solution in each point in space and time is influenced by a certain finite region at each previous point in space4 . 4.2.2 The Poisson equation

We call the operator ∆, defined by ∆u = uxx + uyy , a second order differential operator, and equation (4.5) a second-order PDE. Specifically, the problem −uxx (¯) − uyy (¯) = f (¯) for x ∈ Ω = [0, 1]2 with u(¯) = u0 on δΩ. x x x ¯ x (4.6)

is called the Poisson equation, in this case defined on the unit square. Second order PDEs are quite common, describing many phenomena in fluid and heat flow, and structural mechanics. 4.2.2.1 One-dimensional case

At first, for simplicity, we consider the one-dimensional Poisson equation −uxx = f (x). In order to find a numerical scheme we use Taylor series as before, expressing u(x + h) or u(x − h) in terms of u and its derivatives at x. Let h > 0, then u(x + h) = u(x) + u (x)h + u (x) and u(x − h) = u(x) − u (x)h + u (x) h3 h4 h5 h2 − u (x) + u(4) (x) − u(5) (x) + · · · 2! 3! 4! 5! h2 h3 h4 h5 + u (x) + u(4) (x) + u(5) (x) + · · · 2! 3! 4! 5!

4. This leads to a condition limiting the time step in IBVPs, known as the Courant-Friedrichs-Lewy condition http:// en.wikipedia.org/wiki/CourantFriedrichsLewy_condition. It describes the notion that in the exact problem u(x, t) depends on a range of u(x , t−∆t) values; the time step of the numerical method has to be small enough that the numerical solution takes all these points into account. Victor Eijkhout

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Our aim is now to approximate u (x). We see that the u terms in these equations would cancel out under addition, leaving 2u(x): u(x + h) + u(x − h) = 2u(x) + u (x)h2 + u(4) (x) so −u (x) = 2u(x) − u(x + h) − u(x − h) h2 + u(4) (x) + · · · h2 12 (4.7) h4 + ··· 12

The basis for a numerical scheme for (4.4) is then the observation 2u(x) − u(x + h) − u(x − h) = f (x, u(x), u (x)) + O(h2 ), h2 which shows that we can approximate the differential operator by a difference operator, with an O(h2 ) truncation error. To derive a numerical method, we divide the interval [0, 1] into equally spaced points: xk = kh where h = 1/n and k = 0 . . . n. With these, the Finite Difference (FD) formula (4.7) leads to a numerical scheme that forms a system of equations: −uk+1 + 2uk − uk−1 = h2 f (xk ) for k = 1, . . . , n − 1 (4.8)

For most values of k this equation relates uk unknown to the unknowns uk−1 and uk+1 . The exceptions are k = 1 and k = n − 1. In that case we recall that u0 and un are known boundary conditions, and we write the equations as 2u1 − u2 = h2 f (x1 ) + u0 2un−1 − un−2 = h2 f (xn−1 ) + un We can now summarize these equation for uk , k = 1 . . . n − 1 as a matrix equation:     2  2 −1 u1 h f1 + u0 −1 2 −1  u2   h2 f2     =   . . .. .. .. . . . . . . .

(4.9)

This has the form Au = f with A a fully known matrix, f a fully known vector, and u a vector of unknowns. Note that the right hand side vector has the boundary values of the problem in the first and last locations. This means that, if you want to solve the same differential equation with different boundary conditions, only the vector f changes. Exercise 4.3. A condition of the type u(0) = u0 is called a Dirichlet boundary condition. Physically, this corresponds to knowing the temperature at the end point of a rod. Other boundary conditions exist. Specifying a value for the derivative, u (0) = u0 , rather than for the function value,would be appropriate if we are modeling fluid flow and the outflow rate at x = 0 is known. This is known as a Neumann boundary condition.
Introduction to High-Performance Scientific Computing

4.2. BOUNDARY VALUE PROBLEMS A Neumann boundary condition u (0) = u0 can be modeled by stating u0 − u1 = u0 . h Show that, unlike in the case of the Direchlet boundary condition, this affects the matrix of the linear system. Show that having a Neumann boundary condition at both ends gives a singular matrix, and therefore no unique solution to the linear system. (Hint: guess the vector that has eigenvalue zero.) Physically this makes sense. For instance, in an elasticity problem, Dirichlet boundary conditions state that the rod is clamped at a certain height; a Neumann boundary condition only states its angle at the end points, which leaves its height undetermined.

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Let us list some properties of A that you will see later are relevant for solving such systems of equations: • The matrix is very sparse: the percentage of elements that is nonzero is low. The nonzero elements are not randomly distributed but located in a band around the main diagonal. We call this a band matrix in general, and a tridiagonal matrix in this specific case. • The matrix is symmetric. This property does not hold for all matrices that come from discretizing BVPs, but it is true if there are no odd order derivatives, such as ux , uxxx , uxy . • Matrix elements are constant in each diagonal, that is, in each set of points {(i, j) : i − j = c} for some c. This is only true for very simple problems. It is no longer true if the differential equation d d has location dependent terms such as dx (a(x) dx u(x)). It is also no longer true if we make h variable through the interval, for instance because we want to model behaviour around the left end point in more detail. • Matrix elements conform to the following sign pattern: the diagonal elements are positive, and the off-diagonal elements are nonpositive. This property depends on the numerical scheme used, but it is often true. Together with the following property of definiteness, this is called an Mmatrix. There is a whole mathematical theory of these matrices [14]. • The matrix is positive definite: xt Ax > 0 for all nonzero vectors x. This property is inherited from the original continuous problem, if the numerical scheme is carefully chosen. While the use of this may not seem clear at the moment, later you will see methods for solving the linear system that depend on it. Strictly speaking the solution of equation (4.9) is simple: u = A−1 f . However, computing A−1 is not the best way of finding u. As observed just now, the matrix A has only 3N nonzero elements to store. Its inverse, on the other hand, does not have a single nonzero. Although we will not prove it, this sort of statement holds for most sparse matrices. Therefore, we want to solve Au = f in a way that does not require O(n2 ) storage.

4.2.2.2

Two-dimensional BVPs

The one-dimensional BVP above was atypical in a number of ways, especially related to the resulting linear algebra problem. In this section we will see a two-dimensional problem, which displays some new aspects.
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Figure 4.1: A difference stencil applied to a two-dimensional square domain The one-dimensional problem above had a function u = u(x), which now becomes u = u(x, y) in two dimensions. The two-dimensional problem we are interested is then −uxx − uyy = f, (x, y) ∈ [0, 1]2 , (4.10)

where the values on the boundaries are given. We get our discrete equation by applying equation (4.7) in x and y directions: −uxx (x, y) = −uyy (x, y) = or, taken together: 4u(x, y) − u(x + h, y) − u(x − h, y) − u(x, y + h) − u(x, y − h) = 1/h2 f (x, y) + O(h2 ) (4.11) Let again h = 1/n and define xi = ih and yj = jh; let uij be the approximation to u(xi , yj ), then our discrete equation becomes 4uij − ui+1,j − ui−1,j − ui,j+1 − ui,j−1 = h−2 fij . (4.12)
2u(x,y)−u(x+h,y)−u(x−h,y) h2 2u(x,y)−u(x,y+h)−u(x,y−h) h2

+ u(4) (x, y) h + · · · 12 2 + u(4) (x, y) h + · · · 12

2

We now have n × n unknowns uij which we can put in a linear ordering by defining I = Iij = i + j × n. This gives us N = n2 equations 4uI − uI+1 − uI−1 − uI+n − uI−n = h−2 fI . Figure 4.1 shows how equation (4.12) connects domain points.
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(4.13)

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If we take the set of equation obtained by letting I in equation (4.13) range through the domain Ω, we find a linear system Au = f of size N with a special structure: 4 −1 ∅ −1  −1 4 1 −1   .. .. .. ..  . . . .   .. ..  . . −1 A=  ∅ −1 4 ∅   −1 ∅ 4 −1   .. . .  . −1 . . . .   ∅ 

      ..  .   −1    ..  .   .. .

(4.14)

The matrix is again banded, but unlike in the one-dimensional case, there are zeros inside the band. (This has some important consequences when we try to solve this system; see section 5.4.3.) Because the matrix has five nonzero diagonals, it is said to be of penta-diagonal structure. You can also put a block structure on the matrix, by grouping the unknowns together that are in one row of the domain. This is called a block matrix, and, on the block level, it has a tridiagonal structure, so we call this a block tridiagonal matrix. Note that the diagonal blocks themselves are tridiagonal; the off-diagonal blocks are minus the identity matrix. This matrix, like the one-dimensional example above, has constant diagonals, but this is again due to the simple nature of the problem. In practical problems it will not be true. That said, such ‘constant coefficient’ problems occur, and when they are on rectangular domains, there are very efficient methods for solving linear system with N log N complexity. Exercise 4.4. The block structure of the matrix, with all diagonal blocks having the same size, is due to the fact that we defined our BVP on a square domain. Sketch the matrix structure that arises from discretizing equation (4.10), again with central differences, but this time defined on a triangular domain. Show that, again, there is a block tridiagonal structure, but that the blocks are now of varying sizes. For domains that are even more irregular, the matrix structure will also be irregular. The regular block structure is also caused by our decision to order the unknowns by rows and columns. This known as the natural ordering or lexicographic ordering; various other orderings are possible. One common way of ordering the unknowns is the red-black ordering or checkerboard ordering which has advantanges for parallel computation. This will be discussed in section 6.7.2. There is more to say about analytical aspects of the BVP (for instance, how smooth is the solution and how does that depend on the boundary conditions?) but those questions are outside the scope of this course. In the chapter on linear algebra, we will come back to the BVP, since solving the linear system is mathematically interesting.
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CHAPTER 4. NUMERICAL TREATMENT OF DIFFERENTIAL EQUATIONS Difference stencils

The discretization (4.11) is often phrased as applying the difference stencil · −1 · −1 4 −1 · −1 · to the function u. Given a physical domain, we apply the stencil to each point in that domain to derive the equation for that point. Figure 4.1 illustrates that for a square domain of n × n points. Connecting this figure with equation (4.14), you see that the connections in the same line give rise to the main diagonal and first upper and lower offdiagonal; the connections to the next and previous lines become the nonzeros in the off-diagonal blocks. This particular stencil is often referred to as the ‘5-point star’. There are other difference stencils; the structure of some of them are depicted in figure 4.2. A stencil with only connections in horizontal or vertical

Figure 4.2: The structure of some difference stencils in two dimensions direction is called a ‘star stencil’, while one that has cross connections (such as the second in figure 4.2) is called a ‘box stencil’. Exercise 4.5. Consider the third stencil in figure 4.2, used for a BVP on a square domain. What does the sparsity structure of the resulting matrix look like, if we again order the variables by rows and columns? Other stencils than the 5-point star can be used to attain higher accuracy, for instance giving a truncation error of O(h4 ). They can also be used for other differential equations than the one discussed above. For instance, it is not hard to show that the 5-point stencil can not give a discretization of the equation uxxxx + uyyyy = f with less than O(1) truncation error. While the discussion so far has been about two-dimensional problems, it is easily generalized to higher dimensions for such equations as −uxx − uyy − uzz = f . The straightforward generalization of the 5-point stencil, for instance, becomes a 7-point stencil in three dimensions. 4.2.2.4 Other discretization techniques

In the above, we used finite differences to find a numerical solution to a differential equation. There are various other techniques, and in fact, in the case of boundary value problems, they are usually preferred over finite differences. The most popular methods are the Finite Element Method (FEM) and the finite
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volume method . Especially the finite element method is attractive, since it can handle irregular shapes more easily, and it is more amenable to approximation error analysis. However, on the simple problems discussed here, they give similar or even the same linear systems as FD methods. There will be a brief discussion of finite element matrices in section 6.6.2.

4.3

Initial Boundary value problem

We will now go on to discuss an IBVP, which, as you may deduce from the name, combines aspects of IVPs and BVPs. Here we will limit ourselves to one space dimension. The problem we are considering is that of heat conduction in a rod, where T (x, t) describes the temperature in location x at time t, for x ∈ [a, b], t > 0. The so-called heat equation (see Appendix A.4 for a quick introduction to PDEs in general and the heat equation in particular) is: ∂ ∂2 T (x, t) − α 2 T (x, t) = q(x, t) ∂t ∂x where • The initial condition T (x, 0) = T0 (x) describes the initial temperature distribution. • The boundary conditions T (a, t) = Ta (t), T (b, t) = Tb (t) describe the ends of the rod, which can for instance be fixed to an object of a known temperature. • The material the rod is made of is modeled by a single parameter α > 0, the thermal diffusivity, which describes how fast heat diffuses through the material. • The forcing function q(x, t) describes externally applied heating, as a function of both time and place. There is a simple connection between the IBVP and the BVP: if the boundary functions Ta and Tb are constant, and q does not depend on time, only on location, then intuitively T will converge to a steady state. The equation for this is u (x) = f . 4.3.1 Discretization

We now discretize both space and time, by xj+1 = xj + ∆x and tk+1 = tk + ∆t, with boundary conditions x0 = a, xn = b, and t0 = 0. We write Tjk for the numerical solution at x = xj , t = tk ; with a little luck, this will approximate the exact solution T (xj , tk ). For the space discretization we use the central difference formula (4.8): ∂2 T (x, tk ) ∂x2 ⇒
k k Tj−1 − 2Tjk + Tj+1 . ∆x2

x=xj

For the time discretization we can use any of the schemes in section 4.1.2. We will investigate again the explicit and implicit schemes, with similar conclusions about the resulting stability.
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CHAPTER 4. NUMERICAL TREATMENT OF DIFFERENTIAL EQUATIONS

Figure 4.3: The difference stencil of the Euler forward method for the heat equation . 4.3.1.1 Explicit scheme Tjk+1 − Tjk ∆t

With explicit time stepping we approximat the time derivative as ∂ T (xj , t) ∂t Tjk+1 − Tjk ⇒ . (4.15)

t=tk

Taking this together with the central differences in space, we now have ∆t which we rewrite as −α
k k Tj−1 − 2Tjk + Tj+1 k = qj ∆x2

α∆t k k k (4.16) (T − 2Tjk + Tj+1 ) + ∆tqj ∆x2 j−1 Pictorially, we render this as a difference stencil in figure 4.3. This expresses that the function value in each point is determined by a combination of points on the previous time level. Tjk+1 = Tjk + It is convenient to summarize the set of equations (4.16) for a given k and all values of j in vector form as T k+1 = where  2 −1   K = −1 2 −1  .. .. .. . . . The important observation here is that the dominant computation for deriving the vector T k+1 from T k is a simple matrix-vector multiplication:
α∆t where A = I− ∆x2 K. Actual computer programs using an explicit method often do not form the matrix, but evaluate the equation (4.16). However, the linear algebra formulation (4.17) is more insightful for purposes of analysis.

I−

α∆t K T k + ∆tq k ∆x2

(4.17)



T k+1 ← AT k + ∆tq k

Introduction to High-Performance Scientific Computing

4.3. INITIAL BOUNDARY VALUE PROBLEM

117

Figure 4.4: The difference stencil of the Euler backward method for the heat equation . 4.3.1.2 Implicit scheme

In equation (4.15) we let T k+1 be defined from T k . We can turn this around by defining T k from T k−1 , as we did for the IVP in section 4.1.2.2. For the time discretization this gives ∂ T (x, t) ∂t ⇒ Tjk − Tjk−1 ∆t or ∂ T (x, t) ∂t ⇒ Tjk+1 − Tjk ∆t . (4.18)

t=tk

t=tk+1

The implicit time step discretization of the whole heat equation, evaluated in tk+1 , now becomes: Tjk+1 − Tjk or ∆t −α
k+1 k+1 Tj−1 − 2Tjk+1 + Tj+1

∆x2

k+1 = qj

α∆t k k k (T − 2Tjk + Tj+1 ) = Tjk + ∆tqj (4.19) ∆x2 j−1 Figure 4.4 renders this as a stencil; this expresses that each point on the current time level influences a combination of points on the next level. Again we express this in vector form: Tjk+1 − I+ α∆t K T k+1 = T k + ∆tq k ∆x2 (4.20)

As opposed to the explicit method, where a matrix-vector multiplication sufficed, the derivation of the vector T k+1 from T k now involves solving a linear system T k+1 ← A−1 (T k + ∆tq k )

α∆t where A = I + ∆x2 K, a harder operation than the matrix-vector multiplication. In this case, it is not possible, as above, to evaluate the equation (4.19). Codes using an implicit method actually form the coefficient matrix, and solve the system (4.20) as such. Exercise 4.6. Show that the flop count for a time step of the implicit method is of the same order as of the explicit method. (This only holds for a problem with one space dimension.) Give at least one argument why we consider the implicit method as computationally ‘harder’. The numerical scheme that we used here is of first order in time and second order in space: the truncation error (section 4.1.2) is O(∆t + ∆x2 ). It would be possible to use a scheme that is second order in time by using central differences in time too. We will not consider such matters in this course.

Victor Eijkhout

118 4.3.2

CHAPTER 4. NUMERICAL TREATMENT OF DIFFERENTIAL EQUATIONS Stability analysis

We now analyse the stability of the explicit and implicit schemes in a simple case. Let q ≡ 0, and assume Tjk = β k ei xj for some 5 . This assumption is intuitively defensible: since the differential equation does not ‘mix’ the x and t coordinates, we surmise that the solution will be a product of the separate solutions of ut = c1 u uxx = c2 u If the assumption holds up, we need |β| < 1 for stability. Substituting the surmised form for Tjk into the explicit scheme gives Tjk+1 = Tjk + ⇒ β k+1 ei
xj

= =

⇒β = = For stability we need |β| < 1:

α∆t k k (T − 2Tjk + Tj+1 ) ∆x2 j−1 α∆t k i xj−1 − 2β k ei xj + β k ei β k e i xj + (β e ∆x2 α∆t −i ∆x β k ei xj 1 + e − 2 + ei ∆x ∆x2 α∆t 1 i ∆x 1+2 [ (e + e− ∆x ) − 1] ∆x2 2 α∆t 1+2 (cos( ∆x) − 1) ∆x2

xj+1

)

α∆t • β < 1 ⇔ 2 ∆x2 (cos( ∆x) − 1) < 0: this is true for any and any choice of ∆x, ∆t. α∆t α∆t • β > −1 ⇔ 2 ∆x2 (cos( ∆x) − 1) > −2: this is true for all only if 2 ∆x2 < 1, that is

∆t <

∆x2 2α

The latter condition poses a big restriction on the allowable size of the time steps: time steps have to be small enough for the method to be stable. Also, if we decide we need more accuracy in space and we halve the space discretization ∆x, the number of time steps will be multiplied by four. Let us now consider the stability of the implicit scheme. Substituting the form of the solution Tjk = β k ei into the numerical scheme gives Tjk+1 − Tjk = ⇒ β k+1 ei
∆x xj

− β k ei

xj

=

α∆t k+1 k+1 (T − 2Tjk+1 + Tj+1 ) ∆x2 j1 α∆t k+1 i xj−1 (β e − 2β k+1 ei xj + β k+1 ei ∆x2

xj+1

)

5. Actually, β is also dependent on , but we will save ourselves a bunch of subscripts, since different β values never appear together in one formula. Introduction to High-Performance Scientific Computing

4.3. INITIAL BOUNDARY VALUE PROBLEM Dividing out ei gives ∆t (cos ∆x − 1) ∆x2 1 β= ∆t 1 + 2α ∆x2 (1 − cos ∆x) 1 = β −1 + 2α

119

xj β k+1

Since 1 − cos ∆x ∈ (0, 2), the denominator is strictly > 1. Therefore the condition |β| < 1 is always satisfied, regardless the choices of ∆x and ∆t: the method is always stable.

Victor Eijkhout

Chapter 5 Numerical linear algebra

In chapter 4 you saw how the numerical solution of partial differential equations can lead to linear algebra problems. Sometimes this is a simple problem – a matrix-vector multiplication in the case of the Euler forward method – but sometimes it is more complicated: the solution of a system of linear equations. (In other applications, which we will not discuss here, eigenvalue problems need to be solved.) You may have learned a simple algorithm for solving system of linear equations: elimination of unknowns, also called Gaussian elimination. This method can still be used, but we need some careful discussion of its efficiency. There are also other algorithms, the so-called iterative solution methods, which proceed by gradually approximating the solution of the linear system. They warrant some discussion of their own. Because of the PDE background, we only consider linear systems that are square and nonsingular. Rectangular, in particular overdetermined, systems have important applications too in a corner of numerical analysis known as approximation theory. However, we will not cover that in this book.

5.1

Elimination of unknowns

In this section we are going to take a closer look at Gaussian elimination, or elimination of unknowns. You may have seen this method before (and if not, it will be explained below), but we will be a bit more systematic here so that we can analyze various aspects of it. One general thread of this chapter will be the discussion of the efficiency of the various algorithms. When you learned how to solve a system of unknowns by gradually eliminating unknowns, you most likely never applied that method to a matrix larger than 4 × 4. The linear systems that occur in PDE solving can be thousands of times larger, and counting how many operations, as well as how much memory, they require becomes important. The solution of a linear system can be written with a fairly simple explicit formula, using determinants. This is called ‘Cramer’s rule’. It is mathematically elegant, but completely inpractical for our purposes. If a matrix A and a vector b are given, and a vector x satisfying Ax = b is wanted, then, writing |A| for the 120

5.1. ELIMINATION OF UNKNOWNS determinant, a11 a21 xi = . . . an1 a12 . . . a1i−1 ... ... b1 b2 . . . bn a1i+1 . . . a1n . . . a2n . /|A| . . . . . ann

121

For any matrix M the determinant is defined recursively as |M | = (−1)i m1i |M [1,i] |

i

where M [1,i] denotes the matrix obtained by deleting row 1 and column i from M . This means that computing the determinant of a matrix of dimension n means n times computing a size n − 1 determinant. Each of these requires n − 1 determinants of size n − 2, so you see that the number of operations required to compute the determinant is factorial in the matrix size. This quickly becomes prohibitive, even ignoring any issues of numerical stability. Later in this chapter you will see complexity estimates for other methods of solving systems of linear equations that are considerably more reasonable. Let us now look at a simple of example of solving linear equations with elimination of unknowns. Consider the system 6x1 −2x2 +2x3 = 16 12x1 −8x2 +6x3 = 26 3x1 −13x2 +3x3 = −19 We eliminate x1 from the second and third equation by • multiplying the first equation ×2 and subtracting the result from the second equations, and • multiplying the first equation ×1/2 and subtracting the result from the third equation. 6x1 −2x2 +2x3 = 16 0x1 −4x2 +2x3 = −6 0x1 −12x2 +2x3 = −27 Finally, we eliminate x2 from the third equation by multiplying the second equation by 3, and subtracting the result from the third equation: 6x1 −2x2 +2x3 = 16 0x1 −4x2 +2x3 = −6 0x1 +0x2 −4x3 = −9 We can now solve x3 = 9/4 from the last equation. Substituting that in the second equation, we get −4x2 = −6 − 2x2 = −21/2 so x2 = 21/8. Finally, from the first equation 6x1 = 16 + 2x2 − 2x3 = 16 + 21/4 − 9/2 = 76/4 so x1 = 19/6.
Victor Eijkhout

(5.1)

The linear system then becomes

122

CHAPTER 5. NUMERICAL LINEAR ALGEBRA

We can write this more compactly by omiting the xi coefficients. Write      16 6 −2 2 x1 12 −8 6 x2  =  26  −19 3 −13 3 x3 as   6 −2 2 | 16 12 −8 6 | 26  3 −13 3 | −19 then the elimination process is       6 −2 2 | 16 6 −2 2 | 16 6 −2 2 | 16 12 −8 6 | 26  −→ 0 −4 2 | −6  −→ 0 −4 2 | −6 3 −13 3 | −19 0 −12 2 | −27 0 0 −4 | −9 In the above example, the matrix coefficients could have been any real (or, for that matter, complex) coefficients, and you could follow the elimination procedure mechanically. There is the following exception. At some point in the computation, we divided by the numbers 6, −4, −4 which are found on the diagonal of the matrix in the last elimination step. These quantities are called the pivots, and clearly they are required to be nonzero. Exercise 5.1. The system 6x1 −2x2 +2x3 = 16 12x1 −4x2 +6x3 = 26 3x1 −13x2 +3x3 = −19 is the same as the one we just investigated in equation (5.1), except for the (2, 2) element. Confirm that you get a zero pivot in the second step. The first pivot is an element of the original matrix; as you saw in the preceeding exercise, the other pivots can not easily be found without doing the actual elimination. In particular, there is no easy way of predicting zero pivots from looking at the system of equations. If a pivot turns out to be zero, all is not lost for the computation: we can always exchange two matrix rows. It is not hard to show1 that with a nonsingular matrix there is always a row exchange possible that puts a nonzero element in the pivot location. Exercise 5.2. Suppose you want to exchange matrix rows 2 and 3 of the system of equations in equation (5.2). What other adjustments would you have to make to make sure you still compute the correct solution? Continue the system solution of the previous exercse by exchanging rows 2 and 3. Exercise 5.3. Take another look at exercise 1. Instead of exchanging rows 2 and 3, exchange columns 2 and 3. Continue the process of solving the system; check that you get the same solution as before.
1. And you can find this in any elementary linear algebra textbook. Introduction to High-Performance Scientific Computing

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5.2. LINEAR ALGEBRA IN COMPUTER ARITHMETIC

123

In general, with floating point numbers and round-off, it is very unlikely that a matrix element will become exactly zero during a computation. Also, in a PDE context, the diagonal is usually nonzero. Does that mean that pivoting is in practice almost never necessary? The answer is no: pivoting is desirable from a point of view of numerical stability. In the next section you will see an example that illustrates this fact.

5.2

Linear algebra in computer arithmetic

In most of this chapter, we will act as if all operations can be done in exact arithmetic. However, it is good to become aware of some of the potential problems due to our finite precision computer arithmetic. This allows us to design algorithms to minimize the effect of roundoff. A more rigorous approach to the topic of numerical linear algebra includes a full-fledged error analysis of the algorithms we discuss; however, that is beyond the scope of this course; see the ‘further reading’ section at the end of this chapter. Here, we will only note two paradigmatic examples of the sort of problems that can come up in computer arithmetic: we will show why ‘pivoting’ during LU factorization is more than a theoretical device, and we will give two examples of problems in eigenvalue calculations. 5.2.1 Roundoff control during elimination

Above, you saw that row interchanging (‘pivoting’) is necessary if a zero element appears on the diagonal during elimination of that row and column. Let us now look at what happens if the pivot element is not zero, but close to zero. Consider the linear system (with presumably small) 1 x= 1 1 1+ 2

which has the solution solution x = (1, 1)t Using the (1, 1) element to clear the remainder of the first column gives: 1 0 1−
1

x=

1+ 2 − 1+ the 1 + term in the right hand side will be simply 1: our linear system will be

We can now solve x2 and from it x1 . If is small, say <
mach ,

1 x= 1 1

1 2

but the solution will still be (1, 1)t . Next, 1/ will be very large, so the second component of the right hand side after elimination will be 2 − 1 = −1/ . Also, the (2, 2) element of the matrix is then −1/ instead of 1 − 1/ : 1 0 −1/
Victor Eijkhout

x=

1 −1/

124 We get the correct value x2 = 1, but x1 + x2 = 1 ⇒ x1 = 0 ⇒ x1 = 0,

CHAPTER 5. NUMERICAL LINEAR ALGEBRA

which is 100% wrong, or infinitely wrong depending on how you look at it. What would have happened if we had pivoted as described above? We exchange the matrix rows, giving 1 1 x= 1 2 1+ ⇒ 1 1 0 1− x= 2 1−

Now we get, regardless the size of epsilon: x1 =

1− = 1, x2 = 2 − x1 = 1 1− In this example we used a very small value of ; a much more refined analysis shows that even with greater than the machine precision pivoting still makes sense. The general rule of thumb is: Always do row exchanges to get the largest remaining element in the current column into the pivot position. In chapter 4 you will see matrices that arise in certain practical applications; it can be shown that for them pivoting is never necessary; see exercise 11. The pivoting that was discussed above is also known as partial pivoting, since it is based on row exchanges only. Another option would be full pivoting, where row and column exchanges are combined to find the largest element in the remaining subblock, to be used as pivot. Finally, diagonal pivoting applies the same exchange to rows and columns. This means that pivots are only searched on the diagonal. From now on we will only consider partial pivoting. 5.2.2 Influence of roundoff on eigenvalue computations 1 1 and 1 − . If we calculate its characteristic

Consider the matrix A=

√ where mach < | | < mach , which has eigenvalues 1 + polynomial in computer arithmetic 1−λ 1−λ = λ2 − 2λ + (1 −
2

)λ2 − 2λ + 1.

we find a double eigenvalue 1. Note that the exact eigenvalues are expressible in working precision; it is the algorithm that causes the error. Clearly, using the characteristic polynomial is not the right way to compute eigenvalues, even in well-behaved, symmetric positive definite, matrices. An unsymmetric example: let A be the matrix of size 20   20 20 ∅   19 20     .. .. A= . . .    2 20 ∅ 1
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5.3. LU FACTORIZATION

125

Since this is a triangular matrix, its eigenvalues are the diagonal elements. If we perturb this matrix by setting A20,1 = 10−6 we find a perturbation in the eigenvalues that is much larger that in the elements: λ = 20.6 ± 1.9i, 20.0 ± 3.8i, 21.2, 16.6 ± 5.4i, . . .

5.3

LU factorization

So far, we have looked at eliminating unknowns in the context of solving a single system of linear equations. Suppose you need to solve more than one system with the same matrix, but with different right hand sides. Can you use any of the work you did in the first system to make solving subsequent ones easier? The answer is yes. You can split the solution process in a part that only concerns the matrix, and a part that is specific to the right hand side. If you have a series of systems to solve, you have to do the first part only once, and, luckily, that even turns out to be the larger part of the work. Let us take a look at the same example of section 5.1 again.   6 −2 2 A = 12 −8 6 3 −13 3 In the elimination process, we took the 2nd row minus 2× the first and the 3rd row minus 1/2× the first. Convince yourself that this combining of rows can be done by multiplying A from the left by   1 0 0 L1 =  −2 1 0 −1/2 0 1 which is the identity with the elimination coefficients in the first column, below the diagonal. You see that the first step in elimination of variables is equivalent to transforming the system Ax = b to L1 Ax = L1 b. In the next step, you subtracted 3× the second row from the third. Convince yourself that this corresponds to left-multiplying the current matrix L1 A by   1 0 0 L2 = 0 1 0 0 −3 1 We have now transformed our system Ax = b into L2 L1 Ax = L2 L1 b, and L2 L1 A is of ‘upper triangular’ form. If we define U = L2 L1 A, then A = L−1 L−1 U . How hard is it to compute matrices such as L−1 ? 1 2 2 Remarkably easy, it turns out to be. We make the following observations:     1 0 0 1 0 0 L1 =  −2 1 0 L−1 =  2 1 0 1 −1/2 0 1 1/2 0 1
Victor Eijkhout

126 and likewise  1 0 0 L2 = 0 1 0 0 −3 1 

CHAPTER 5. NUMERICAL LINEAR ALGEBRA

 1 0 0 L2 = 0 1 0 0 3 1



and even more remarkable:   1 0 0 −1 L1 L−1 =  2 1 0 , 2 1/2 3 1 that is, L−1 L−1 contains the elements of L−1 , L−1 unchanged. 1 2 1 2 If we define L = L−1 L−1 , we now have A = LU ; this is called an LU factorization. We see that the 1 2 coefficients of L below the diagonal are the negative of the coefficients used during elimination. Even better, the first column of L can be written while the first column of A is being eliminated, so the computation of L and U can be done without extra storage, at least if we can afford to lose A. 5.3.1 The algorithm

Let us write out the LU factorization algorithm in more or less formal code. LU factorization : for k = 1, n − 1: eliminate values in column k eliminate values in column k : for i = k + 1 to n: compute multiplier for row i update row i compute multiplier for row i aik ← aik /akk update row i : for j = k + 1 to n: aij ← aij − aik ∗ akj

Or, putting everything together:

LU factorization : for k = 1, n − 1: for i = k + 1 to n: aik ← aik /akk for j = k + 1 to n: aij ← aij − aik ∗ akj

(5.3)

This is the most common way of presenting the LU factorization. However, other ways of computing the same result exist; see section 5.6.
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5.3. LU FACTORIZATION 5.3.2 Uniqueness

127

It is always a good idea, when discussing numerical algorithms, to wonder if different ways of computing lead to the same result. This is referred to as the ‘uniqueness’ of the result, and it is of practical use: if the computed result is unique, swapping one software library for another will not change anything in the computation. Let us consider the uniqueness of LU factorization. The definition of an LU factorization algorithm (without pivoting) is that, given a nonsingular matrix A, it will give a lower triangular matrix L and upper triangular matrix U such that A = LU . The above algorithm for computing an LU factorization is deterministic (it does not contain instructions ‘take any row that satisfies. . . ’), so given the same input, it will always compute the same output. However, other algorithms are possible, so we need worry whether they give the same result. Let us then assume that A = L1 U1 = L2 U2 where L1 , L2 are lower triangular and U1 , U2 are upper −1 triangular. Then, L−1 L1 = U2 U1 . In that equation, the left hand side is the product of lower triangular 2 matrices, while the right hand side contains only upper triangular matrices. Exercise 5.4. Prove that the product of lower triangular matrices is lower triangular, and the product of upper triangular matrices upper triangular. Is a similar statement true for inverses of nonsingular triangular matrices? The product L−1 L1 is apparently both lower triangular and upper triangular, so it must be diagonal. Let us 2 call it D, then L1 = L2 D and U2 = DU1 . The conclusion is that LU factorization is not unique, but it is unique ‘up to diagonal scaling’. Exercise 5.5. The algorithm in section 5.3.1 resulted in a lower triangular factor L that had ones on the diagonal. Show that this extra condition make the factorization unique. Exercise 5.6. Show that an alternative condition of having ones on the diagonal of U is also sufficient for the uniqueness of the factorization. Since we can demand a unit diagonal in L or in U , you may wonder if it is possible to have both. (Give a simple argument why this is not strictly possible.) We can do the following: suppose that A = LU where L and U are nonsingular lower and upper triangular, but not normalized in any way. Write L = (I + L )DL , U = DU (I + U ), D = DL DU .

After some renaming we now have a factorization A = (I + L)D(I + U ) Exercise 5.7. Show that you can also normalize the factorization on the form A = (D + L)D−1 (D + U ). Consider the factorization of a tridiagonal matrix this way. How do L and U relate to the triangular parts of A?
Victor Eijkhout

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128 5.3.3 Pivoting

CHAPTER 5. NUMERICAL LINEAR ALGEBRA

Above, you saw examples where pivoting, that is, exchanging rows, was necessary during the factorization process, either to guarantee the existence of a nonzero pivot, or for numerical stability. We will now integrate pivoting into the LU factorization. Let us first observe that row exchanges can be described by a matrix multiplication. Let i  1 0  .. 0 .    = i    j    .. . 1 I 1 0 I .. . j              

P (i,j)

0

then P (i,j) A is the matrix A with rows i and j exchanged. Since we may have to pivot in every iteration of the factorization process, we introduce a sequence pi containing the j values, and we write P (i) ≡ P (i,p(i)) for short. Exercise 5.8. Show that P (i) is its own inverse. The process of factoring with partial pivoting can now be described as: • Let A(i) be the matrix with columns 1 . . . i − 1 eliminated, and partial pivoting applied to get the right element in the (i, i) location. • Let (i) be the vector of multipliers in the i-th elimination step. (That is, the elimination matrix Li in this step is the identity plus (i) in the i-th column.) • Let P (i+1) (with j ≥ i + 1) be the matrix that does the partial pivoting for the next elimination step as described above. • Then A(i+1) = P (i+1) Li A(i) .

In this way we get a factorization of the form

Ln−1 P (n−2) Ln−2 · · · L1 P (1) A = U. Suddenly it has become impossible to write A = LU : we would have to write A = P (1) L−1 · · · P (n−2) L−1 U. 1 n−1 Exercise 5.9. Recall from sections 1.5.7 and 1.5.8 that blocked algorithms are often desirable from a performance point of view. Why is the ‘LU factorization with interleaved pivoting matrices’ in equation (5.5) bad news for performance?
Introduction to High-Performance Scientific Computing

(5.5)

5.3. LU FACTORIZATION

129

Fortunately, equation (5.5) can be simplified: the P and L matrices ‘almost commute’. We show this by ˜ ˜ looking at an example: P (2) L1 = L1 P (2) where L1 is very close to L1 .      1 ∅    1 ∅ 1 ∅ 1 1   .    .  0 1   .  0 1  . 1    .   .  0 . 1 1  .     ˜(1)   .     I I =  =  (1)  .. ..   (1)    ˜ .   . .  1   1 0 0    .  . 1 0   .   . . . I I . . 1 . 1 . . I where ˜(1) is the same as (1) , except that elements i and p(i) have been swapped. You can now easily convince yourself that similarly P (2) et cetera can be ‘pulled through’ L1 . As a result we get ˜ ˜ P (n−2) · · · P (1) A = L−1 · · · L−1 U = LU. n−1 1 (5.6)

This means that we can again form a matrix L just as before, except that every time we pivot, we need to update the columns of L that have already been computed. Exercise 5.10. If we write equation (5.6) as P A = LU , we get A = P −1 LU . Can you come up with a simple formula for P −1 in terms of just P ? Hint: each P (i) is symmetric and its own inverse; see the exercise above. Exercise 5.11. Earlier, you saw that 2D BVP (section 4.2.2.2) give rise to a certain kind of matrix. We stated, without proof, that for these matrices pivoting is not needed. We can now formally prove this, focusing on the crucial property of diagonal dominance: ∀i aii ≥ |aij |.

j=i

Assume that a matrix A satisfies ∀j=i : aij ≤ 0. Show that the matrix is diagonally dominant iff there are vectors u, v ≥ 0 (meaning that each component is nonnegative) such that Au = v. ˜ Show that, after eliminating a variable, for the remaining matrix A there are again ˜u ˜ vectors u, v ≥ 0 such that A˜ = v . ˜ ˜ Now finish the argument that (partial) pivoting is not necessary if A is symmetric and diagonally dominant. (One can actually prove that pivoting is not necessary for any symmetric positive definite (SPD) matrix, and diagonal dominance is a stronger condition than SPD-ness.) 5.3.4 Solving the system

Now that we have a factorization A = LU , we can use this to solve the linear system Ax = LU x = b. If we introduce a temporary vector y = U x, then we see this takes two steps: Ly = b,
Victor Eijkhout

U x = z.

130

CHAPTER 5. NUMERICAL LINEAR ALGEBRA

The first part, Ly = b is called the ‘lower triangular solve’, since it involves the lower triangular matrix L.      b1 1 ∅ y1  21 1   y2   b2        31 32 1        =    .  .   .  ..  .  .   .  . . . . bn ··· 1 yn n1 n2 In the first row, you see that y1 = b1 . Then, in the second row 21 y1 + y2 = b2 , so y2 = b2 − 21 y1 . You can imagine how this continues: in every i-th row you can compute yi from the previous y-values: yi = bi −
ij yj . j<i

Since we compute yi in increasing order, this is also known as the ‘forward sweep’. The second half of the solution process, the ‘upper triangular solve’, or ‘backward sweep’ computes x from U x = y:      u11 u12 . . . u1n x1 y1    x2   y2  u22 . . . u2n        .  .  =  .  .. .  .   .   . . . . ∅ unn xn yn Now we look at the last line, which immediately tells xn = u−1 yn . From this, the line before the last states nn un−1n−1 xn−1 + un−1n xn = yn−1 , which gives xn−1 = u−1 n−1n−1 (yn−1 − un−1n xn ). In general, we can compute xi = u−1 (yi − ii for decreasing values of i. Exercise 5.12. In the backward sweep you had to divide by the numbers uii . That is not possible if any of them are zero. Relate this problem back to the above discussion. What reason was given there to explain that this will never be a problem? 5.3.5 Complexity uij yj )
j>i

In the beginning of this chapter, we indicated that not every method for solving a linear system takes the same number of operations. Let us therefore take a closer look at the complexity2 , that is, the number of operations as function of the problem size, of the use of an LU factorization in solving the linear system. The complexity of solving the linear system, given the LU factorization, is easy to compute. Looking at the lower and upper triangular part together, you see that you perform a multiplication with all off-diagonal
2. See appendix A.2 for an explanation of complexity. Introduction to High-Performance Scientific Computing

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elements (that is, elements ij or uij with i = j). Furthermore, the upper triangular solve involves divisions by the uii elements. Now, division operations are in general much more expensive than multiplications, so in this case you would compute the values 1/uii , and store them instead. Summing up, you see that, on a system of size n × n, you perform n2 multiplications and roughly the same number of additions. This is the same complexity as of a simple matrix-vector multiplication, that is, of computing Ax given A and x. The complexity of computing the LU factorization is a bit more involved to compute. Refer to the algorithm in section 5.3.1. You see that in the k-th step two things happen: the computation of the multipliers, and the updating of the rows. There are n − k multipliers to be computed, each of which involve a division. After that, the update takes (n − k)2 additions and multiplications. If we ignore the divisions for now, because n−1 there are fewer of them, we find that the LU factorization takes k=1 2(n − k)2 operations. If we number the terms in this sum in the reverse order, we find
n−1

#ops =
k=1

2k 2 .

Since we can approximate a sum by an integral, we find that this is 2/3n3 plus some lower order terms. This is of a higher order than solving the linear system: as the system size grows, the cost of constructing the LU factorization completely dominates.

5.3.6

Accuracy

In section 5.2 you saw some simple examples of the problems that stem from the use of computer arithmetic, and how these motivated the use of pivoting. Even with pivoting, however, we still need to worry about the accumulated effect of roundoff errors. A productive way of looking at the question of attainable accuracy is to consider that by solving a system Ax = b we get a numerical solution x + ∆x which is the exact solution of a slightly different linear system: (A + ∆A)(x + ∆x) = b + ∆b. Analyzing these statements quickly leads to bounds such as ∆x 2 κ(A) ≤ x 1 − κ(A) where is the machine precision (see section 3.2.3) and κ(A) = A A−1 is called the condition number of the matrix A (see appendix A.1). Without going into this in any detail, we remark that the condition number is related to eigenvalues (strictly speaking: singular values) of the matrix. The analysis of the accuracy of algorithms is a field of study in itself; see for instance the book by Higham [51].
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Often, matrices have a natural block structure, such as in the case of two-dimensional BVPs; section 4.2.2.2. Many linear algebra operations can be formulated in terms of these blocks. For this we write a matrix as   A11 . . . A1N  . .  .  A= . . . AM 1 . . . AM N where M, N are the block dimensions, that is, the dimension expressed in terms of the subblocks. Usually, we choose the blocks such that M = N and the diagonal blocks are square. As a simple example, consider the matrix-vector product y = Ax, expressed in block terms.      Y1 A11 . . . A1M X1  .   . .  .  .  .   . = . . . . . YM AM 1 . . . A M M XM To see that the block algorithm computes the same result as the old scalar algorithm, we look at a component Xik , that is the k-th scalar component of the i-th block. First, Yi =
j

Aij Xj

so Yik =
j

Aij Xj

k

=
j

(Aij Xj )k =
j

Aijk Xj

which is the product of the k-th row of the i-th blockrow of A with the whole of X. A more interesting algorithm is the block version of the LU factorization. The algorithm (5.3) then becomes LU factorization : for k = 1, n − 1: for i = k + 1 to n: Aik ← Aik A−1 kk for j = k + 1 to n: Aij ← Aij − Aik · Akj

(5.7)

which mostly differs from the earlier algorithm in that the division by akk has been replaced by a multipli−1 cation by Akk . Also, the U factor will now have pivot blocks, rather than pivot elements, on the diagonal, so U is only ‘block upper triangular’, and not strictly upper triangular. Exercise 5.13. We would like to show that the block algorithm here again computes the same result as the scalar one. Doing so by looking explicitly at the computed elements is cumbersome, so we take another approach. First, recall from section 5.3.2 that LU
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factorizations are unique: if A = L1 U1 = L2 U2 and L1 , L2 have unit diagonal, then L1 = L2 , U1 = U2 . Next, consider the computation of A−1 . Show that this can be done easily by first kk computing an LU factorization of Akk . Now use this to show that the block LU factorization can give L and U factors that are strictly triangular. The uniqueness of LU factorizations then proves that the block algorithm computes the scalar result. Block algorithms are interesting for a variety of reasons. On single processors they are the key to high cache utilization; see section 1.5.6. On shared memory architectures, including current multicore processors, they can be used to schedule parallel tasks on the processors/cores; see section 6.11.

5.4

Sparse matrices

In section 4.2.2.2 you saw that the discretization of BVPs (and IBVPs) may give rise to sparse matrices. Since such a matrix has n2 elements but only O(n) nonzeros, it would be a big waste of space to store this as a square array. Additionally, we want to avoid operating on zero elements. In this section we will explore efficient storage schemes for sparse matrices, and the form that familiar linear algebra operations take when using sparse storage. 5.4.1 Storage of sparse matrices

It is pointless to look for an exact definition of sparse matrix, but an operational definition is that a matrix is called ‘sparse’ if there are enough zeros to make specialized storage feasible. We will discuss here briefly the most popular storage schemes for sparse matrices. Since a matrix is no longer stored as a simple 2dimensional array, algorithms using such storage schemes need to be rewritten too. 5.4.1.1 Diagonal storage

In section 4.2.2.1 you have seen examples of sparse matrices that were banded. In fact, their nonzero elements are located precisely on a number of subdiagonals. For such a matrix, a specialized storage scheme is possible. Let us take as an example the matrix of the one-dimensional BVP (section 4.2.2.1). Its elements are located on three subdiagonals: the main diagonal and the first super and subdiagonal. The idea of storage by diagonals or diagonal storage is to store the diagonals consecutively in memory. The most economical storage scheme for such a matrix would store the 2n − 2 elements consecutively. However, for various reasons it is more convenient to waste a few storage locations, as shown in figure 5.1. Thus, for a matrix with size n × n and a bandwidth p, we need a rectangular array of size n × p to store the matrix. The matrix of equation (4.9) would then be stored as 2 −1 −1 2 −1 . . . . . . . . . −1 2
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(5.8)

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Figure 5.1: Diagonal storage of a banded matrix where the stars indicate array elements that do not correspond to matrix elements: they are the triangles in the top left and bottom right in figure 5.1. Of course, now we have to wonder about the conversion between array elements A(i,j) and matrix elements Aij . This is easiest done in the Fortran language. If we allocate the array with dimension A(n,-1:1) then the main diagonal Aii is stored in A(*,0). For instance, A(1, 0) ∼ A11 . The next location in the same row of A, A(1, 1) ∼ A12 . It is easy to see that together we have the conversion A(i, j) ∼ Ai,i+j .

(5.9)

Exercise 5.14. What is the reverse conversion, that is, what array location A(?,?) does the matrix element Aij correspond to? Exercise 5.15. If you are a C programmer, derive the conversion between matrix elements Aij and array elements A[i][j]. If we apply this scheme to the matrix of the two-dimensional BVP (section 4.2.2.2), it becomes wasteful, since we would be storing many zeros that exist inside the band. Therefore, we refine this scheme by storing only the nonzero diagonals: if the matrix has p nonzero diagonals, we need an n × p array. For the matrix of equation (4.14) this means: . . . . . . . . . 4 −1 −1 4 −1 −1

Of course, we need an additional integer array telling us the locations of these nonzero diagonals.
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−1 4 −1 −1 −1 −1 4 −1 −1 . . . . . . . . . . . . . . . −1 −1 4

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135

The most important operation on sparse matrices is the matrix-vector product. With a matrix stored by diagonals, as described above, it is still possible to perform the ordinary rowwise product using the conversion formula (5.9)3 . However, with a small bandwidth, this gives short vector lengths and relatively high loop overhead, so it will not be efficient. It is possible do to much better than that. If we look at how the matrix elements are used in the matrix-vector product, then we see that the main diagonal is used as yi ← yi + Aii xi ,

the first superdiagonal is used as yi ← yi + Aii+1 xi+1 for i < n,

and the first subdiagonal as

In other words, the whole matrix-vector product can be executed in just three vector operations of length n (or n − 1), instead of n inner products of length 3 (or 2). for diag = -diag_left, diag_right for loc = max(1,1-diag), min(n,n-diag) y(loc) = y(loc) + val(loc,diag) * x(loc+diag) end end Exercise 5.16. Write a routine that computes y ← At x by diagonals. Implement it in your favourite language and test it on a random matrix. 5.4.1.3 Compressed row storage

yi ← yi + Aii−1 xi−1

for i > 1.

In the so-called CRS we store all nonzeros by row in a single real array. The column indices are similarly stored in an integer array, and we store pointers to where the columns start. Using 0-based indexing this gives:
3. In fact, this is how Lapack banded routines work, be it with a switch from rowwise to columnwise storage.

If we have a sparse matrix that does not have a simple band structure, or where the number of nonzero diagonals becomes impractically large, we use the more general Compressed Row Storage (CRS) scheme. Consider an example of a sparse matrix:   10 0 0 0 −2 0  3 9 0 0 0 3     0 7 8 7 0 0    . (5.10) A= 3 0 8 7 5 0     0 8 0 9 9 13  0 4 0 0 2 −1

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CHAPTER 5. NUMERICAL LINEAR ALGEBRA 8 2 8 7 3 12 3 ··· 9 0 ··· 4 16 13 5 . 4 1 2 4 -1 5

val col ind

row ptr

19

A simple variant of CRS is Compressed Column Storage (CCS) where the elements in columns are stored contiguously. Another storage scheme you may come across is coordinate storage, where the matrix is stored as a list of triplets i, j, aij . Finally, the ultimately flexible storage scheme is Coordinate Storage (COO) that stores a list of (i, j, aij ) triples. The popular Matrix Market website [68] uses a variant of this scheme. 5.4.1.4 Algorithms on compressed row storage

In this section we will look at the form some algorithms take in CRS. The most common operation is the matrix-vector product: for (row=0; row<nrows; row++) { s = 0; for (icol=ptr[row]; icol<ptr[row+1]; icol++) { int col = ind[icol]; s += a[icol] * x[col]; } y[row] = s; } You recognize the standard matrix-vector product algorithm for y = Ax, where the inner product is taken of each row Ai∗ and the input vector x. Now, how about if you wanted to compute the product y = At x? In that case you need rows of At , or, equivalently, columns of A. Finding arbitrary columns of A is hard, requiring lots of searching, so you may think that this algorithm is correspondingly hard to compute. Fortunately, that is not true. If we exchange the i and j loop in the standard algorithm for y = Ax, we get y←0 for i: for j: yi ← yi + aij xj y←0 for j: for i: yi ← yi + aij xj



We see that in the second variant, columns of A are accessed, rather than rows. This means that we can use the second algorithm for computing the At x product by rows. Exercise 5.17. Write out the code for the transpose product y = At x where A is stored in CRS format. Write a simple test program and confirm that your code computes the right thing. Exercise 5.18. What if you need access to both rows and columns at the same time? Implement an algorithm that tests whether a matrix stored in CRS format is symmetric. Hint: keep
Introduction to High-Performance Scientific Computing

5.4. SPARSE MATRICES an array of pointers, one for each row, that keeps track of how far you have progressed in that row. Exercise 5.19. The operations described so far are fairly simple, in that they never make changes to the sparsity structure of the matrix. The CRS format, as described above, does not allow you to add new nonzeros to the matrix, but it is not hard to make an extension that does allow it. Let numbers pi , i = 1 . . . n, describing the number of nonzeros in the i-th row, be given. Design an extension to CRS that gives each row space for q extra elements. Implement this scheme and test it: construct a matrix with pi nonzeros in the i-th row, and check the correctness of the matrix-vector product before and after adding new elements, up to q elements per row. Now assume that the matrix will never have more than a total of qn nonzeros. Alter your code so that it can deal with starting with an empty matrix, and gradually adding nonzeros in random places. Again, check the correctness. 5.4.2 Sparse matrices and graph theory

137

Many arguments regarding sparse matrices can be formulated in terms of graph theory. (If you are not familiar with the basics of graph theory, see appendix A.6.) To see why this can be done, consider a sparse matrix A of size n and observe that we can define a graph E, V by V = {1, . . . , n}, E = {(i, j) : aij = 0}. For simplicity, we assume that A has a nonzero diagonal. If necessary, we can attach weights to this graph, defined by wij = aij . The graph is then denoted E, V, W . Graph properties now correspond to matrix properties; for instance, the degree of the graph is the maximum number of nonzeros per row, not counting the diagonal element. As another example, if the graph of the matrix is an undirected graph , this means that aij = 0 ⇔ aji = 0. We call such a matrix structurally symmetric: it is not truly symmetric in the sense that ∀ij : aij = aij , but every nonzero in the upper triangle is mirrored in the lower triangle and vice versa. One advantage of considering the graph of a matrix is that graph properties do not depend on how we order the nodes, that is, they are invariant under permutation of the matrix. Exercise 5.20. Let us take a look at what happens with a matrix A when the nodes of its graph G = V, E, W are renumbered. As a simple example, we number the nodes backwards; that is, with n the number of nodes, we map node i to n+1−i. Correspondingly, we find a new graph G = V, E , W where (i, j) ∈ E ⇔ (n + 1 − i, n + 1 − j) ∈ E, wij = wn+1−i,n+1−j .

What does this renumbering imply for the matrix A that corresponds to G ? If you exchange the labels i, j on two nodes, what is the effect on the matrix A? Some graph properties can be hard to see from the sparsity pattern of a matrix, but are easier deduced from the graph. Exercise 5.21. Let A be a tridiagonal matrix (see section 4.2.2.1) of size n with n odd. What does the graph of A look like? Now zero the offdiagonal elements closest to the ‘middle’ of the matrix: let a(n+1)/2,(n+1)/2+1 = a(n+1)/2+1,(n+1)/2 = 0. Describe what
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CHAPTER 5. NUMERICAL LINEAR ALGEBRA that does to the graph of A. Such a graph is called reducible. Consider the permutation that results from putting the nodes in the following sequence: 1, 3, 5, . . . , (n + 1)/2, 2, 4, 6, . . . , (n − 1)/2. What does the sparsity pattern of the permuted matrix look like? Note that the reducibility of the graph is now harder to read from the sparsity pattern.

5.4.3

LU factorizations of sparse matrices

In section 4.2.2.1 the one-dimensional BVP led to a linear system with a tridiagonal coefficient matrix. If we do one step of Gaussian elimination, the only element that needs to be eliminated is in the second row:   2 −1 0 . . . −1 2 −1     0 −1 2 −1    .. .. .. .. . . . .  ⇒     2 −1 0 2− 1 2 0 −1 .. . 0 ... −1 2 −1 .. .. .. . . .     

There are two important observations to be made: one is that this elimination step does not change any zero elements to nonzero. The other observation is that the part of the matrix that is left to be eliminated is again tridiagonal. Inductively, during the elimination no zero elements change to nonzero: the sparsity pattern of L + U is the same as of A, and so the factorization takes the same amount of space to store as the matrix. The case of tridiagonal matrices is unfortunately not typical, as we will now see in the case of twodimensional problems. We write such matrices of size N × N as block matrices with block dimension n, each block being of size n. (Refresher question: where do these blocks come from?) Now, in the first elimination step we need to zero two elements, a21 and an+1,1 .



4  −1      −1 0

−1 4 .. . 0 −1

0 −1 .. . ... 0

... 0 .. . ...

...

−1 0 4 −1

 −1 .. . −1 4 −1       ⇒

      

4

−1 1 4− 4 .. . −1/4 −1

0 −1 .. . ... 0

... 0 .. . ...

...

−1 −1/4 4− 1 4 −1

 −1 .. . −1 4 −1      

You see that eliminating an+1,1 causes two fill elements to appear: a2,n+1 = 0, but in the modified matrix a2,n+1 = 0. We define fill locations as locations (i, j) where aij = 0, but (L + U )ij = 0. ˜ Exercise 5.22. How many fill elements are there in the next eliminating step? Can you characterize for the whole of the factorization which locations in A get filled in L + U ? Exercise 5.23. The LAPACK software for dense linear algebra has an LU factorization routine that overwrites the input matrix with the factors. Above you saw that is possible since the columns of L are generated precisely as the columns of A are eliminated. Why is such an algorithm not possible if the matrix is stored in sparse format?
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139

In the above example you saw that the factorization of a sparse matrix can take much more space than the matrix itself, but still less than storing an entire array of size the matrix dimension. We will now give some bounds for the space complexity of the factorization, that is, amount of space needed to execute the factorization algorihm. Exercise 5.24. Prove the following statements. 1. Assume that the matrix A has a halfbandwidth p, that is, aij = 0 if |i − j| > p. Show that, after a factorization without pivoting, L + U has the same halfbandwidth. 2. Show that, after a factorization with partial pivoting, L has a left halfbandwidth of p, that is ij = 0 if i > j + p, whereas U has a right halfbandwidth of 2p, that is, uij = 0 if j > i + 2p. 3. Assuming no pivoting, show that the fill-in can be characterized as follows: Consider row i. Let jmin be the leftmost nonzero in row i, that is aij = 0 for j < jmin . Then there will be no fill-in in row i to the left of column jmin . Likewise, if imin is the topmost nonzero in column j, there will be no fill-in in column j above row imin . As a result, L and U have a ‘skyline’ profile. Given a sparse matrix, it is now easy to allocate enough storage to fit a factorization without pivoting. This exercise shows that we can allocate enough storage for the factorization of a banded matrix: • for the factorization without pivoting of a matrix with bandwidth p, an array of size N × p suffices; • the factorization with partial pivoting of a matrix left halfbandwidth p and right halfbandwidth q can be stored in N × (p + 2q + 1). • A skyline profile, sufficient for storing the factorization, can be constructed based on the specific matrix. We can apply this estimate to the matrix from the two-dimensional BVP, section 4.2.2.2. Exercise 5.25. Show that in equation (4.14) the original matrix has O(N ) = O(n2 ) nonzero elements, O(N 2 ) = O(n4 ) elements in total, and the factorization has O(nN ) = O(n3 ) = O(N 3/2 ) nonzeros. These estimates show that the storage required for an LU factorization can be more than what is required for A, and the difference is not a constant factor, but related to the matrix size. Without proof we state that the inverses of the kind of sparse matrices you have seen so far are fully dense, so storing them takes even more. This is an important reason that solving linear systems Ax = y is not done in practice by computing A−1 and multiplying x = A−1 y. (Numerical stability is another reason that this is not done.) The fact that even a factorization can take a lot of space is one reason for considering iterative methods, as we will do in section 5.5. Above, you saw that the factorization of a dense matrix of size n × n takes O(n3 ) operations. How is this for a sparse matrix? Let us consider the case of a matrix with halfbandwidth p, and assume that the original matrix is dense in that band. The pivot element a11 is used to zero p elements in the first column, and for
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each the first row is added to that row, involving p multiplications and additions. In sum, we find that the number of operations is roughly
n i=1

p2 = p2 · n

plus or minus lower order terms. Exercise 5.26. The assumption of a band that is initially dense is not true for the matrix of a two-dimensional BVP. Why does the above estimate still hold, up to some lower order terms? In exercise 24 above you derived an estimate for the amount of fill-in that is easy to apply. However, it can be a considerable overestimate. It is in fact possible to find the exact number of nonzeros in L + U , with a cost that is linear in this number. We will do this in the (structurally) symmetric case. The crucial observation is the following. Suppose column i has more than one nonzero below the diagonal:   .. .    aii aij aik      ..   .     aji ajj     ..   . aki ?akj ? akk Eliminating aki in the i-th step causes an update of akj , or a fill-in element if originally akj = 0. However, we can infer the existence of this nonzero value: eliminating aji causes a fill-in element in location (j, k), and we know that structural symmetry is preserved. In other words, if we are only counting nonzeros, it is enough to look at the effects of elimating the (j, i) location, or in general the first nonzero below the pivot. Following this argument through, we only need to record the nonzeros in one row per pivot, and the entire process has a complexity linear in the number of nonzeros in the factorization. 5.4.3.2 Graph theory of sparse LU factorization

Graph theory is often useful when discussion the factorization of a sparse matrix. Let us investigate what eliminating the first unknown (or sweeping the first column) means in graph theoretic terms. We are assuming a structurally symmetric matrix. We consider eliminating the first unknown as a process that takes a graph G = V, E and turns it into a graph G = V , E . The relation between these graphs is first that the unknown has been removed from the vertices: 1 ∈ V , V ∪ 1 = V . The relationship between E and E is more complicated. In the Gaussian elimination algorithm the result of eliminating variable 1 is that the statement ajk ← ajk − aa1 a−1 a1k 11
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is executed for all j, k > 1. If ajk = 0 originally, then its value is merely altered. In case ajk = 0 in the original matrix, there will be a nonzero fill-in element after the first unknown is eliminated. This means that in E there was no edge (j, k), and this edge is present in E . Summarizing, eliminating an unknown gives a graph that has one vertex less, and that has edges for all j, k such that there were edges between j or k and the eliminated variable. Exercise 5.27. Prove the generalization of this. Let I ⊂ V be any set of vertices, and let J be the vertices connected to I: J ∩ I = ∅, ∀i∈I,j∈J : (i, j) ∈ E.

Now show that eliminating the variables in I leads to a graph V , E where all nodes in J are connected: ∀j1 ,j2 ∈J : (j1 , j2 ) ∈ E . 5.4.3.3 Fill-in reduction

Graph properties of a matrix, such as degree and diameter, are invariant under renumbering the variables. Other properties, such as fill-in during a factorization, are affected by renumbering. In fact, it is worthwhile investigating whether it is possible to reduce the amount of fill-in by renumbering the nodes of the matrix graph, or equivalently, by applying a permutation to the linear system. Exercise 5.28. Consider the ‘arrow’ matrix with nonzeroes only in the first row and column and on the diagonal:   ∗ ∗ ··· ∗ ∗ ∗ ∅   .  .. .  . . ∗ ∅ ∗ What is the number of nonzeros in the matrix, and in the factorization, assuming that no addition ever results in zero? Can you find a symmetric permutation of the variables of the problem such that the new matrix has no fill-in? The above estimates can sometimes be improved upon by clever permuting of the matrix (see for instance section 6.10.1), but in general the statement holds that an LU factorization of a sparse matrix takes considerably more space than the matrix itself. This is one of the motivating factors for the iterative methods in the next section.

5.5

Iterative methods

Gaussian elimination, the use of an LU factorization, is a simple way to find the solution of a linear system, but as we saw above, in the sort of problems that come from discretized PDEs, it can create a lot of fill-in. In this section we will look at a completely different approach, where the solution of the system is found by a sequence of approximations.
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142 The computational scheme looks, very roughly, like:

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 Choose any starting vector x0 and repeat for i ≥ 0:  x = Bxi + c  i+1  until some stoppping test is satisfied. The important feature here is that no systems are solved with the original coefficient matrix; instead, every iteration involves a matrix-vector multiplication or a solution of a much simpler system. Thus we have replaced a complicated operation, constructing an LU factorization and solving a system with it, by a repeated simpler and cheaper application. This makes iterative methods easier to code, and potentially more efficient. Let us consider a simple example to motivate the precise definition of the iterative methods. Suppose we want to solve the system      10 0 1 x1 21 1/2 7 1 x2  =  9  1 0 6 x3 8 which has the solution (2, 1, 1). Suppose you know (for example, from physical considerations) that solution components are roughly the same size. Observe the dominant size of the diagonal, then, to decide that      x1 21 10  x2  =  9   7 8 6 x3 might be a good approximation. This has the solution (2.1, 9/7, 8/6). Clearly, solving a system that only involves the diagonal of the original system is both easy to do, and, at least in this case, fairly accurate. Another approximation to the original system would be to use the lower triangle. The system      10 x1 21 1/2 7  x2  =  9  1 0 6 x3 8 has the solution (2.1, 7.95/7, 5.9/6). Solving triangular systems is a bit more work than diagonal systems, but still a lot easier than computing an LU factorization. Also, we have not generated any fill-in in the process of finding this approximate solution. Thus we see that there are easy to compute ways of getting reasonably close to the solution. Can we somehow repeat this trick? Formulated a bit more abstractly, what we did was instead of solving Ax = b we solved L˜ = b. Now x define ∆x as the distance from the true solution: x = x + ∆x. This gives A∆x = A˜ − b ≡ r, where r is ˜ x ˜ ˜ the residual . Next we solve again L∆x = r and update x = x − ∆x. ˜
Introduction to High-Performance Scientific Computing

5.5. ITERATIVE METHODS iteration x1 x2 x3 1 2.1000 1.1357 0.9833 2 2.0017 1.0023 0.9997 3 2.000028 1.000038 0.999995

143

In this case we get two decimals per iteration, which is not typical. It is now clear why iterative methods can be attractive. Solving a system by Gaussian elimination takes O(n3 ) operations, as shown above. A single iteration in a scheme as the above takes O(n2 ) operations if the matrix is dense, and possibly as low as O(n) for a sparse matrix. If the number of iterations is low, this makes iterative methods competitive. Exercise 5.29. When comparing iterative and direct methods, the flop count is not the only relevant measure. Outline some issues relating to the efficiency of the code in both cases. 5.5.1 Abstract presentation

It is time to do a formal presentation of the iterative scheme of the above example. Suppose we want to solve Ax = b, and a direct solution is too expensive, but multiplying by A is feasible. Suppose furthermore that we have a matrix K ≈ A such that solving Kx = b can be done cheaply. Instead of solving Ax = b we solve Kx = b, and define x0 as the solution: Kx0 = b. This leaves us with an error e0 = x0 − x, for which we have the equation A(x0 − e0 ) = b or Ae0 = Ax0 − b. We call r0 ≡ Ax0 − b the residual ; the error then satisfies Ae0 = r0 .

If we could solve the error from the equation Ae0 = r0 , we would be done: the true solution is then found as x = x0 − e0 . However, since solving with A was too expensive the last time, we can not do so this time either, so we determine the error correction approximately. We solve K e0 = r0 and set x1 := x0 − e0 ; the ˜ ˜ story can now continue with e1 = x1 − x, r1 = Ax1 − b, K e1 = r1 , x2 = x1 − e1 , et cetera. ˜ ˜ The iteration scheme is then: Let x0 be given For i ≥ 0: let ri = Axi − b compute ei from Kei = ri update xi+1 = xi − ei The scheme we have analyzed here is called stationary iteration, where every updated is performed the same way, without any dependence on the iteration number. It has a simple analysis, but unfortunately limited applicability. There are several questions we need to answer about iterative schemes: • Does this scheme alway take us to the solution? • If the scheme converges, how quickly? • When do we stop iterating? • How do we choose K? We will now devote some attention to these matters, though a full discussion is beyond the scope of this book.
Victor Eijkhout

144 5.5.2 Convergence and error analysis

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We start with the question of whether the iterative scheme converges, and how quickly. Consider one iteration step: r1 = Ax1 − b = A(x0 − e0 ) − b ˜ −1 r = r0 − AK 0 = (I − AK −1 )r0 Inductively we find rn = (I − AK −1 )n r0 , so rn ↓ 0 if |λ(I − AK −1 )| < 1. (5.11)

This last statement gives us both a condition for convergence, by relating K to A, and a geometric convergence rate, if K is close enough. Exercise 5.30. Derive a similar inductive relation for en . It is hard to determine if the condition |λ(I − AK −1 )| < 1 is satisfied by computing the actual eigenvalues. However, sometimes the Gershgorin theorem (appendix A.1.4) gives us enough information. Exercise 5.31. Consider the matrix A of equation (4.14) that we obtained from discretization of a two-dimensional BVP. Let K be matrix containing the diagonal of A, that is kii = aii and kij = 0 for i = j. Use the Gershgorin theorem to show that |λ(I − AK −1 )| < 1. The argument in this exercise is hard to generalize for more complicated choices of K, such as you will see below. Here, we only remark that for certain matrices A, these choices of K will always lead to convergence, with a speed that decreases as the matrix size increases. We will not go into the details, beyond stating that for M -matrices (see section 4.2.2.1) these iterative methods converge. For more details on the convergence theory of stationary iterative methods, see [85] 5.5.3 Computational form

Above, in section 5.5.1, we derived stationary iteration as a process that involves multiplying by A and solving with K. However, in some cases a simpler implementation is possible. Consider the case where A = K − N , and we know both K and N . Then we write Ax = b ⇒ Kx = N x + b and we observe that x is a fixed point of the iteration Kxi+1 = N xi + b. It is easy to see that this is a stationary iteration: Kxi+1 = N xi + b = Kxi − Axi + b = Kxi − ri ⇒ xi+1 = xi − K −1 ri . The congence criterium |λ(I − AK −1 )| < 1 (see section 5.5.2) now simplifies to |λ(N K −1 )| < 1.
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145

Let us consider some cases. First of all, let K = DA , that is, the matrix containing the diagonal part of A: kii = aii and kij = 0 for all i = j. This is known as the Jacobi method method. The iteration scheme becomes for k = 1, . . . until convergence, do: for i = 1 . . . n: (k+1) (k) xi = a−1 ( j=i aij xj + bi ) ii This requires us to have one vector x for the current iterate x(k) , and one temporary t for the next vector x(k+1) . The easiest way to write this is probably: for k = 1, . . . until convergence, do: for i = 1 . . . n: ti = a−1 (− j=i aij xj + bi ) ii copy x ← t But, you might think, in the sum j=i aij xj why not use the x(k+1) values for as far as already computed? In terms of the vectors x(k) this means for k = 1, . . . until convergence, do: for i = 1 . . . n: (k+1) (k+1 xi = a−1 (− j<i aij xj ) − ii

(k) j>i aij xj

+ bi )

Surprisingly, the implementation is simpler than of the Jacobi method: for k = 1, . . . until convergence, do: for i = 1 . . . n: xi = a−1 (− j=i aij xj + bi ) ii If you write this out as a matrix equation, you see that the newly computed elements elements xi (k) multiplied with elements of DA + LA , and the old elements xj by UA , giving (DA + LA )x(k+1) = −UA x(k) + b which is called the Gauss-Seidel method. Finally, we can insert a damping parameter into the Gauss-Seidel scheme, giving the Successive OverRelaxation (SOR) method: for k = 1, . . . until convergence, do: for i = 1 . . . n: (k+1) (k+1 xi = ωa−1 (− j<i aij xj ) − ii
(k+1)

are

(k) j>i aij xj

+ bi ) + (1 − ω)x(k)

Surprisingly for something that looks like an interpolation, the method actually works with value for ω in the range ω ∈ (0, 2), the optimal value being larger than 1. Computing the optimal ω is not simple.
Victor Eijkhout

146 5.5.4 Convergence of the method

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We are interested in two questions: firstly whether the iterative method converges at all, and if so, with what speed. The theory behind these questions goes far beyond this book. Above we remarked that convergence can often be guaranteed for M -matrices; with regard the convergence speed a full analysis is usually only possible in model cases. For the matrices from BVPs, as described in section 4.2.2.2, we state without proof that the smallest eigenvalue of the coefficient matrix is O(h2 ). The geometric convergence ratio |λ(I − AK −1 )| derived above can then be shown to be as follows: • For the Jacobi method, the ratio is 1 − O(h2 ); • For the Gauss-Seidel iteration it also is 1 − O(h2 ), but the method converges twice as fast; • For the SOR method, the optimal omega can improve the convergence factor to 1 − O(h). Choice of K

5.5.5

The convergence and error analysis above showed that the closer K is to A, the faster the convergence will be. In the initial examples we already saw the diagonal and lower triangular choice for K. We can describe these formally by letting A = DA + LA + UA be a splitting into diagonal, lower triangular, upper triangular part of A. Here are some methods with their traditional names: • • • • • • Richardson iteration: K = αI. Jacobi method: K = DA (diagonal part), Gauss-Seidel method: K = DA + LA (lower triangle, including diagonal) The SOR method: K = ω −1 DA + LA −1 Symmetric SOR (SSOR) method: K = (DA + LA )DA (DA + UA ). Iterative refinement: K = LU where LU is a true factorization of A. In exact arithmetic, solving a system LU x = y gives you the exact solution, so using K = LU in an iterative method would give convergence after one step. In practice, roundoff error will make the solution be inexact, so people will sometimes iterate a few steps to get higher accuracy.

Exercise 5.32. What is the extra cost of a few steps of iterative refinement over a single system solution, assuming a dense system? Exercise 5.33. The Jacobi iteration for the linear system Ax = b is defined as xi+1 = xi − K −1 (Axi − b) where K is the diagonal of A. Show that you can transform the linear system (that is, find a different coefficient matrix and right hand side vector) so that you can compute the same xi vectors but with K = I, the identity matrix. What are the implications of this strategy, in terms of storage and operation counts? Are there special implications if A is a sparse matrix? Suppose A is symmetric. Give a simple example to show that K −1 A does not have to be symmetric. Can you come up with a different transformation of the system so that symmetry is preserved and that has the same advantages as the transformation above? You can assume that the matrix has positive diagonal elements. Exercise 5.34. Show that the transformation of the previous exercise can also be done for the Gauss-Seidel method. Give several reasons why this is not a good idea.
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147

There are many different ways of choosing the preconditioner matrix K. Some of them are defined algebraically, such as the incomplete factorization discussed below. Other choices are inspired by the differential equation. For instance, if the operator is δ δ δ δ (a(x, y) u(x, y)) + (b(x, y) u(x, y)) = f (x, y) δx δx δy δy then the matrix K could be derived from the operator δ δ δ δ (˜(x) u(x, y)) + (˜ a b(y) u(x, y)) = f (x, y) δx δx δy δy for some choices of a, ˜ The second set of equations is called a separable problem, and there are fast ˜ b. solvers; see [87]. 5.5.5.1 Constructing K as an incomplete LU factorization

We briefly mention one other choice of K, which is inspired by Gaussian elimination. As in Gaussian elimination, we let K = LU , but now we use an incomplete factorization. Remember that a regular LU factorization is expensive because of the fill-in phenomenon. In an incomplete factorization, we limit the fill-in artificially. If we write Gauss elimination as for k,i,j: a[i,j] = a[i,j] - a[i,k] * a[k,j] / a[k,k] we define an incomplete variant by for k,i,j: if a[i,j] not zero: a[i,j] = a[i,j] - a[i,k] * a[k,j] / a[k,k] • The resulting factorization is no longer exact: LU ≈ A, so it is called an Incomplete LU (ILU) factorization. • An ILU factorization takes much less space than a full factorization: the sparsity of L + U the same as of A. The algorithm above is called ‘ILU(0)’, where the zero refers to the fact that absolutely no fill-in is allowed during the incomplete factorization. Other schemes that allow a limited amount of fill-in exist. Much more can be said about this method; we will only remark that for M -matrices this scheme typically gives a converging method. Exercise 5.35. How do operation counts of the matrix-vector product and solving a system with an ILU factorization compare? You have now see that a full factorization of sparse matrix can need a higher order storage (N 3/2 for the factorization versus N for the matrix), but that an incomplete factorization takes O(N ), just like the matrix. It may therefore come as a surprise that the error matrix R = A − LU is not dense, but itself sparse.
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Exercise 5.36. Let A be the matrix of the Poisson equation, LU an incomplete factorization, and R = A − LU . Show that R is a bi-diagonal matrix: • Consider that R consists of those elements that are discarded during the factorization. Where are they located in the matrix? • Alternatively, write out the sparsity pattern of the product LU and compare that to the sparsity pattern of A. 5.5.5.2 Cost of constructing a preconditioner

In the example of the heat equation (section 4.3) you saw that each time step involves solving a linear system. As an important practical consequence, any setup cost for solving the linear system, such as constructing the preconditioner, will be amortized over the sequence of systems that is to be solved. A similar argument holds in the context of nonlinear equations, a topic that we will not discuss as such. Nonlinear equations are solved by an iterative process such as the Newton method , which in its multidimensional form leads to a sequence of linear systems. Although these have different coefficient matrices, it is again possible to amortize setup costs. 5.5.6 Stopping tests

The next question we need to tackle is when to stop iterating. Above we saw that the error decreases geometrically, so clearly we will never reach the solution exactly, even if that were possible in computer arithmetic. Since we only have this relative convergence behaviour, how do we know when we are close enough? We would like the error ei = x − xi to be small, but measuring this is impossible. Above we observed that Aei = ri , so ei ≤ A−1 ri ≤ λmax (A−1 ) ri

If we know anything about the eigenvalues of A, this gives us a bound on the error. (The norm of A is only the largest eigenvalue for symmetric A. In general, we need singular values here.) Another possibility is to monitor changes in the computed solution. If these are small: xn+1 − xn / xn < we can also conclude that we are close to the solution. Exercise 5.37. Prove an analytic relationship between the distance between iterates and the distance to the true solution. If your equation contains constants, can they be determined theoretically or in practice? Exercise 5.38. Write a simple program to experiment with linear system solving. Take the matrix from the 1D BVP (use an efficient storage scheme) and program an iterative method using the choice K = DA . Experiment with stopping tests on the residual and the distance between iterates. How does the number of iterations depend on the size of the matrix?
Introduction to High-Performance Scientific Computing

5.5. ITERATIVE METHODS Change the matrix construction so that a certain quantity is added the diagonal, that is, add αI to the original matrix. What happens when α > 0? What happens when α < 0? Can you find the value where the behaviour changes? Does that value depend on the matrix size? 5.5.7 Theory of general iterative methods

149

Above, you saw iterative methods of the form xi+1 = xi − K −1 ri , and we will now see iterative methods of the more general form xi+1 = xi +
j≤i

K −1 rj αji .

(5.12)

One might ask, ‘why not introduce an extra parameter and write xi+1 = αi xi + · · · ?’ Here we give a short argument that the former scheme describes a large class of methods. Indeed, the current author is not aware of methods that fall outside this scheme. We defined the residual, given an approximate solution x, as r = A˜ − b. For this general discussion we ˜ ˜ x −1 Ax = K −1 b. (See section 5.5.5 where we discussed transforming the linear precondition the system as K system.) The corresponding residual for the initial guess x is ˜ r = K −1 A˜ − K −1 b. ˜ x We now find that x = A−1 b = x − A−1 K r = x − (K −1 A)−1 r. ˜ ˜ ˜ ˜ Now, the Cayley-Hamilton theorem states that for every A there exists a polynomial φ(x) such that φ(A) = 0. We observe that we can write this polynomial φ as φ(x) = 1 + xπ(x) where π is another polynomial. Applying this to K −1 A, we have 0 = φ(K −1 A) = I + K −1 Aπ(K −1 A) ⇒ (K −1 A)−1 = −π(K −1 A) so that x = x + π(K −1 A)˜. Now, if we let x0 = x, then r = K −1 r0 , giving the equation ˜ r ˜ ˜ x = x0 + π(K −1 A)K −1 r0 . This equation suggests an iterative scheme: if we can find a series of polynomials π (i) of degree i to approximate π, it will give us a sequence of iterates xi+1 = x0 + π (i) (K −1 A)K −1 r0 = x0 + K −1 π (i) (AK −1 )r0
Victor Eijkhout

(5.13)

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that ultimately reaches the true solution. Multiplying this equation by A and subtracting b on both sides gives ri+1 = r0 + π (i) (AK −1 )r0 ˜ where π (i) (x) = xπ (i) (x). This immediately gives us ˜ ri = π (i) (AK −1 )r0 ˆ (5.14)

where π (i) is a polynomial of degree i with π (i) (0) = 1. This statement can be used as the basis of a ˆ ˆ convergence theory of iterative methods. However, this goes beyond the scope of this book. Let us look at a couple of instances of equation (5.14). For i = 1 we have r1 = (α1 AK −1 + α2 I)r0 ⇒ AK −1 r0 = β1 r1 + β0 r0 for some values αi , βi . For i = 2 r2 = (α2 (AK −1 )2 + α1 AK −1 + α0 )r0
−1 for different values αi . But we had already established that AK0 is a combination of r1 , r0 , so now we have that

(AK −1 )2 r0 ∈ [[r2 , r1 , r0 ]], and it is clear how to show inductively that (AK −1 )i r0 ∈ [[ri , . . . , r0 ]]. Substituting this in (5.13) we finally get xi+1 = x0 +
j≤i

(5.15)

K −1 rj αji .

(5.16)

It is easy to see that the scheme (5.12) is of the form (5.16). With a little effort one can show that the reverse implication also holds. Summarizing, the basis of iterative methods is a scheme where iterates get updated by all residuals computed so far: xi+1 = xi +
j≤i

K −1 rj αji .

(5.17)

Compare that to the stationary iteration (section 5.5.1) where the iterates get updated from just the last residual, and with a coefficient that stays constant. We can say more about the αij coefficients. If we multiply equation (5.17) by A, subtracting b from both sides, we find ri+1 = ri +
j≤i

AK −1 rj αji .

(5.18)

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151

Let us consider this equation for a moment. If we have a starting residual r0 , the next residual is computed as r1 = r0 + AK −1 r0 α00 .
−1 From this we get that AK −1 r0 = α00 (r1 − r0 ), so for the next residual,

We see that we can express AK −1 r1 as a sum r2 β2 + r1 β1 + r0 β0 , and that Generalizing this, we find (with different αij than above) ri+1 = ri + AK −1 ri δi + j≤i+1 rj αji ri+1 (1 − αi+1,i ) = AK −1 ri δi + ri (1 + αii ) + j<i rj αji ri+1 αi+1,i = AK −1 ri δi +
j≤i rj αji

r2 = r1 + AK −1 r1 α11 + AK −1 r0 α01 −1 = r1 + AK −1 r1 α11 + α00 α01 (r1 − r0 ) −1 −1 −1 −1 r ⇒ AK 1 = α11 (r2 − (1 + α00 α01 )r1 + α00 α01 r0 )

i βi

= 0.

−1 −1 ri+1 αi+1,i δi = AK −1 ri + j≤i rj αji δi −1 −1 ri+1 αi+1,i δi = AK −1 ri + j≤i rj αji δi ri+1 γi+1,i AK −1 ri + j≤i rj γji

αii := 1 + αii αi+1,i := 1 − αi+1,i note that αi+1,i = j≤i αji substituting

−1 substituting γij = αij δj

and we have that γi+1,i =

j≤i γji .

We can take this last equation and write is as AK −1 R = RH where   −γ11 −γ12 . . .   γ21 −γ22 −γ23 . . .   H= 0  γ32 −γ33 −γ34   .. .. .. .. . . . . ∅

In this, H is a so-called Hessenberg matrix: it is upper triangular with a single lower subdiagonal. Also we note that the elements of H in each column sum to zero.
j≤i γji

Because of the identity γi+1,i = ‘divide out A’, giving xi+1 γi+1,i = K −1 ri +

we can subtract b from both sides of the equation for ri+1 and

xj γji .
j≤i

This gives us the general form for iterative methods:  ri = Axi − b  x γ = K −1 ri + j≤i xj γji  i+1 i+1,i  ri+1 γi+1,i = AK −1 ri + j≤i rj γji

where γi+1,i =

j≤i γji .

(5.19)

This form holds for many iterative methods, including the stationary iterative methods you have seen above. In the next sections you will see how the γij coefficients follow from orthogonality conditions on the residuals.
Victor Eijkhout

152 5.5.8 Iterating by orthogonalization

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The stationary methods described above (section 5.5.1) have been around in some form or another for a long time: Gauss described some variant in a letter to a student. They were perfected in the thesis of Young [91] in 1950; the final reference is probably the book by Varga [85]. These methods are little used these days, except in the specialized context of multigrid smoothers, a topic not discussed in this course. At almost the same time, the field of methods based on orthogonalization was kicked off by two papers [59, 50], though it took a few decades for them to find wide applicability. (For further history, see [42].) The basic idea is as follows: If you can make all your residuals orthogonal to each other, and the matrix is of dimension n, then after n iterations you have to have converged: it is not possible to have an n + 1-st residual that is orthogonal and nonzero. Since a zero residual means that the corresponding iterate is the solution, we conclude that after n iterations we have the true solution in hand. With the size of matrices that contemporary codes generate this reasoning is no longer relevant: it is not computationally realistic to iterate for n iterations. Moreover, roundoff will probably destroy any accuracy of the solution. However, it was later realized [75] that such methods are a realistic option in the case of symmetric positive definite (SPD) matrices. The reasoning is then: The sequence of residuals spans a series of subspaces of increasing dimension, and by orthogonalizing, the new residuals are projected on these spaces. This means that they will have decreasing sizes. In this section you will see the basic idea of iterating by orthogonalization. The method presented here is only of theoretical interest; next you will see the Conjugate Gradients (CG) and Generalized Minimum Residual (GMRES) methods that are the basis of many real-life applications. Let us now take the basic scheme (5.19) and orthogonalize the residuals. Instead of the normal inner product we use the K −1 -inner product: (x, y)K −1 = xt K −1 y and we will force residuals to be K −1 -orthogonal: ∀i=j : ri ⊥K −1 rj ⇔ ∀i=j : ri K −1 rj = 0 This is known as the Full Orthogonalization Method (FOM) scheme: Let r0 be given For i ≥ 0: let s ← K −1 ri let t ← AK −1 ri for j ≤ i: let γj be the coefficient so that t − γj rj ⊥ rj for j ≤ i: form s ← s − γj xj
Introduction to High-Performance Scientific Computing

5.5. ITERATIVE METHODS and t ← t − γj rj let xi+1 = ( j γj )−1 s, ri+1 = (

153

j

γj )−1 t.

We can use modified Gram-Schmidt by rewriting the algorithm as: Let r0 be given For i ≥ 0: let s ← K −1 ri let t ← AK −1 ri for j ≤ i: let γj be the coefficient so that t − γj rj ⊥ rj form s ← s − γj xj and t ← t − γj rj let xi+1 = ( j γj )−1 s, ri+1 = ( j γj )−1 t.

You may recognize the Gram-Schmidt orthogonalization in this (see appendix A.1.2 for an explanation): in each iteration ri+1 is initially set to Ari , and orthogonalized against rj with j ≤ i.

These two version of the FOM algorithm are equivalent in exact arithmetic, but differ in practical circumstances in two ways: • The modified Gramm-Schmidt method is more numerically stable; • The unmodified method allows you to compute all inner products simultaneously. We discuss this below in section 6.6. Even though the FOM algorithm is not used in practice, these computational considerations carry over to the GMRES method below. 5.5.9 Coupled recurrence form of iterative methods

Above, you saw the general equation (5.19) for generating iterates and search directions. This equation is often split as • An update of the xi iterate from a single search direction: xi+1 = xi − δi pi , and • A construction of the search direction from the residuals known so far: pi = K −1 ri +
j<i

βij K −1 rj .

It is not hard to see inductively that we can also define pi = K −1 ri +
j<i

γji pj ,

and this last form is the one that is used in practice.
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The iteration dependent coefficients are typically chosen to let the residuals satisfy various orthogonality conditions. For instance, one can choose to let the method be defined by letting the residuals be orthogonal t t (ri rj = 0 if i = j), or A-orthogonal (ri Arj = 0 if i = j). Many more schemes exist. Such methods can converge much faster than stationary iteration, or converge for a wider range of matrix types. Below we will see two such methods; their analysis, however, is beyond the scope of this course. 5.5.10 The method of Conjugate Gradients

In this section, we will derive the CG method, which is a specific implementation of the FOM algorithm. In particular, it has pleasant computational properties in the case of a symmetric coefficient matrix A. The CG method takes as its basic form the coupled recurrences formulation described above (section 5.5.1), and the coefficients are defined by demanding that the sequence of residuals r0 , r1 , r2 , . . . satisfy
t ri K −1 rj = 0 if i = j.

Unlike most expositions in the literature, we start by deriving the CG method for nonsymmetric systems, and then show how it simplifies in the symmetric case. In order to derive the CG method, we start with the basic equations  xi+1 = xi − δi pi  r = ri − δi Api  i+1  pi = K −1 ri + j<i γji pj ,

(5.20)

where the first and third equation were introduced above, and the second can be found by multiplying the first by A (check this!). We will now derive the coefficients in this method by induction. In essence, we assume that we have current residual rcur , a residuals to be computed rnew , and a collection of known residuals Rold . Rather than using subscripts ‘old, cur, new’, we use the following convention: • x1 , r1 , p1 are the current iterate, residual, and search direction. Note that the subscript 1 does not denote the iteration number here. • x2 , r2 , p2 are the iterate, residual, and search direction that we are about to compute. Again, the subscript does not equal the iteration number. • X0 , R0 , P0 are all previous iterates, residuals, and search directions bundled together in a block of vectors. In terms of these quantities, the update equations are then  x2 = x1 − δ1 p1  (5.21) r = r1 − δi Ap1  2  −1 r + υ p + P u p2 = K 2 12 1 0 02 where δ1 , υ12 are scalars, and u02 is a vector with length the number of iterations before the current. We now derive δ1 , υ12 , u02 from the orthogonality of the residuals. To be specific, the residuals have to be orthogonal under the K −1 inner product: we want to have
t r2 K −1 r1 = 0, t r2 K −1 R0 = 0.

Introduction to High-Performance Scientific Computing

5.5. ITERATIVE METHODS Combining these relations gives us, for instance,
t r1 K −1 r2 = 0 r2 = r1 − δi AK −1 p1

155

⇒ δ1 =

t r1 r1 . t r1 AK −1 p1

Finding υ12 , u02 is a little harder. For this, we start by summarizing the relations for the residuals and search directions in equation (5.20) in block form as   1  −1 1      .. .. (R0 , r1 , r2 )   = A(P0 , p1 , p2 ) diag(D0 , d1 , d2 ) . .     −1 1 −1 1   I − U00 −u01 −u02 1 −υ12  = K −1 (R0 , r1 , r2 ) (P0 , p1 , p2 )  1 or abbreviated RJ = AP D, P (I −U ) = R where J is the matrix with identity diagonal and minus identity subdiagonal. We then observe that • Rt K −1 R is diagonal, expressing the orthogonality of the residuals. • Combining that Rt K −1 R is diagonal and P (I − U ) = R gives that Rt P = Rt K −1 R(I − U )−1 . We now reason that (I − U )−1 is upper diagonal, so Rt P is upper triangular. This tells us t quantities such as r2 p1 are zero. • Combining the relations for R and P , we get first that Rt K −t AP = Rt K −t RJD−1 which tells us that Rt K −t AP is lower bidiagonal. Expanding R in this equation gives P t AP = (I − U )−t Rt RJD−1 . Here D and Rt K −1 R are diagonal, and (I − U )−t and J are lower triangular, so P t AP is lower triangular. t • This tells us that P0 Ap2 = 0 and pt Ap2 = 0. 1 t • Taking the product of P0 A, pt A with the definition of p2 in equation (5.21) gives 1
t t u02 = −(P0 AP0 )−1 P0 AK −1 r2 ,

υ12 = −(pt Ap1 )−1 pt AK −1 r2 . 1 1

• If A is symmetric, P t AP is lower triangular (see above) and symmetric, so it is in fact diagonal. Also, Rt K −t AP is lower bidiagonal, so, using A = At , P t AK −1 R is upper bidiagonal. Since P t AK −1 R = P t AP (I − U ), we conclude that I − U is upper bidiagonal, so, only in the symmetric case, u02 = 0. Some observations about this derivation. • Strictly speaking we are only proving necessary relations here. It can be shown that these are sufficient too.
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Compute r(0) = b − Ax(0) for some initial guess x(0) for i = 1, 2, . . . solve M z (i−1) = r(i−1) T ρi−1 = r(i−1) z (i−1) if i = 1 p(1) = z (0) else βi−1 = ρi−1 /ρi−2 p(i) = z (i−1) + βi−1 p(i−1) endif q (i) = Ap(i) T αi = ρi−1 /p(i) q (i) x(i) = x(i−1) + αi p(i) r(i) = r(i−1) − αi q (i) check convergence; continue if necessary end Figure 5.2: The Preconditioned Conjugate Gradient Method • There are different formulas that wind up computing the same vectors, in exact arithmetic. For int stance, it is easy to derive that pt r1 = r1 r1 , so this can be substituted in the formulas just derived. 1 The implementation of the CG method as it is typically implemented, is given in figure 5.2. t • In the k-th iteration, computing P0 Ar2 (which is needed for u02 ) takes k inner products. First of all, inner products are disadvantageous in a parallel context. Secondly, this requires us to store all search directions indefinitely. This second point implies that both work and storage go up with the number of iterations. Contrast this with the stationary iteration scheme, where storage was limited to the matrix and a few vectors, and work in each iteration was the same. • The objections just raised disappear in the symmetric case. Since u02 is zero, the dependence on P0 disappears, and only the dependence on p1 remains. Thus, storage is constant, and the amount of work per iteration is constant. The number of inner products per iteration can be shown to be just two. Exercise 5.39. Do a flop count of the various operations in one iteration of the CG method. Assume that A is the matrix of a five-point stencil and that the preconditioner M is an incomplete factorization of A (section 5.5.5.1). Let N be the matrix size.

5.5.11

Derivation from minimization

The above derivation of the CG method is not often found in the literature. The typical derivation starts with a minimization problem with a symmetric positive definite (SPD) matrix A: For which vector x with x = 1 is f (x) = 1/2 xt Ax − bt x minimal? (5.22)

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5.5. ITERATIVE METHODS

157

If we accept the fact that the function f has a minimum, which follows from the positive definiteness, we find the minimum by computing the derivative f (x) = Ax − b. and asking where f (x) = 0. And, presto, there we have the original linear system. Exercise 5.40. Derive the derivative formula above. (Hint: write out the definition of derivative as limh↓0 . . ..) Note that this requires A to be symmetric. For the derivation of the iterative method, the basic form xi+1 = xi + pi δi is posited, the value of δi =
t ri pi pt Api 1

is then derived as the one that minimizes the function f along the line xi + δpi : δi = argmin f (xi + pi δ)
δ

The construction of the search direction from the residuals follows by induction proof from the requirement that the residuals be orthogonal. For a typical proof, see [12]. 5.5.12 GMRES

In the discussion of the CG method above, it was pointed out that orthogonality of the residuals requires storage of all residuals, and k inner products in the k’th iteration. Unfortunately, it can be proved that the work savings of the CG method can, for all practical purposes, not be found outside of SPD matrices [31]. The GMRES method is a popular implementation of such full orthogonalization schemes. In order to keep the computational costs within bounds, it is usually implemented as a restarted method. That is, only a certain number (say k = 5 or 20) of residuals is retained, and every k iterations the method is restarted. The code can be found in figure 5.3. Other methods exist that do not have the storage demands of GMRES, for instance QMR [36] and BiCGstab [84]. Even though by the remark above these can not orthogonalize the residuals, they are still attractive in practice. 5.5.13 Complexity

The efficiency of Gaussian elimination was fairly easy to assess: factoring and solving a system takes, 1 deterministically, 3 n3 operations. For an iterative method, the operation count is the product of the number of operations per iteration times the number of iterations. While each individual iteration is easy to analyze, there is no good theory to predict the number of iterations. (In fact, an iterative method may not even converge to begin with.) Added to this is the fact that Gaussian elimination can be coded in such a way
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x(0) is an initial guess for j = 1, 2, .... Solve r from M r = b − Ax(0) v (1) = r/ r 2 s := r 2 e1 for i = 1, 2, ..., m Solve w from M w = Av (i) for k = 1, ..., i hk,i = (w, v (k) ) w = w − hk,i v (k) end hi+1,i = w 2 v (i+1) = w/hi+1,i apply J1 , ..., Ji−1 on (h1,i , ..., hi+1,i ) construct Ji , acting on ith and (i + 1)st component of h.,i , such that (i + 1)st component of Ji h.,i is 0 s := Ji s if s(i + 1) is small enough then (UPDATE(˜, i) and quit) x end UPDATE(˜, m) x end In this scheme UPDATE(˜, i) x replaces the following computations: Compute y as the solution of Hy = s, in which ˜ the upper i × i triangular part of H has hi,j as its elements (in least squares sense if H is singular), s represents the first i components of s ˜ x = x(0) + y1 v (1) + y2 v (2) + ... + yi v (i) ˜ s(i+1) = b − A˜ 2 x if x is an accurate enough approximation then quit ˜ else x(0) = x ˜ Figure 5.3: The Preconditioned GMRES(m) Method

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5.6. FURTHER READING

159

that there is considerable cache reuse, making the algorithm run at a fair percentage of the computer’s peak speed. Iterative methods, on the other hand, are much slower on a flops per second basis. All these considerations make the application of iterative methods to linear system solving somewhere in between a craft and a black art. In practice, people do considerable experimentation to decide whether an iterative method will pay off, and if so, which method is preferable.

5.6

Further Reading

The standard work on numerical linear algebra is Golub and Van Loan’s Matrix Computations [43]. It covers algorithms, error analysis, and computational details. Heath’s Scientific Computing covers the most common types of computations that arise in scientific computing; this book has many excellent exercises and practical projects. Error analysis of computations in computer arithmetic is the focus of Wilkinson’s classic Rounding errors in Algebraic Processes [89] and Higham’s more recent Accuracy and Stability of Numerical Algorithms [51]. Algorithms such as the LU factorization can be coded in several ways that are mathematically equivalent, but that have different computational behaviour. This issue, in the context of dense matrices, is the focus of van de Geijn and Quintana’s The Science of Programming Matrix Computations [83].

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Chapter 6 High performance linear algebra

In this section we will discuss a number of issues pertaining to linear algebra on parallel computers. We will take a realistic view of this topic, assuming that the number of processors is finite, and that the problem data is always large, relative to the number of processors. We will also pay attention to the physical aspects of the communication network between the processors. We will start off with a short section on the asymptotic analysis of parallelism, after which we will analyze various linear algebra operations, including iterative methods, and their behaviour in the presence of a network with finite bandwidth and finite connectivity. This chapter will conclude with various short remarks regarding complications in algorithms that arise due to parallel execution.

6.1

Asymptotics

If we ignore limitations such as that the number of processors has to be finite, or the physicalities of the interconnect between them, we can derive theoretical results on the limits of parallel computing. This section will give a brief introduction to such results, and discuss their connection to real life high performance computing. Consider for instance the matrix-matrix multiplication C = AB, which takes 2N 3 operations where N is the matrix size. Since there are no dependencies between the operations for the elements of C, we can perform them all in parallel. If we had N 2 processors, we could assign each to an (i, j) coordinate in C, and have it compute cij in 2N time. Thus, this parallel operation has efficiency 1, which is optimal. Exercise 6.1. Show that this algorithm ignores some serious issues about memory usage: • If the matrix is kept in shared memory, how many simultaneous reads from each memory locations are performed? • If the processors keep the input and output to the local computations in local storage, how much duplication is there of the matrix elements?

Adding N numbers {xi }i=1...N can be performed in log2 N time with N/2 processors. As a simple example, consider the sum of n numbers: s = n ai . If we have n/2 processors we could compute: i=1 1. Define si = ai . 2. Iterate with j = 1, . . . , log2 n: 160
(0)

6.1. ASYMPTOTICS
(j) (j−1) (j−1)

161

3. Compute n/2j partial sums si

= s2i

+ s2i+1

We see that the n/2 processors perform a total of n operations (as they should) in log2 n time. The efficiency of this parallel scheme is O(1/ log2 n), a slowly decreasing function of n. Exercise 6.2. Show that, with the scheme for parallel addition just outlined, you can multiply two matrices in log2 N time with N 3 /2 processors. What is the resulting efficiency? It is now a legitimate theoretical question to ask • If we had infinitely many processors, what is the lowest possible time complexity for matrixmatrix multiplication, or • Are there faster algorithms that still have O(1) efficiency?

Such questions have been researched (see for instance [48]), but they have little bearing on high performance computing. A first objection to these kinds of theoretical bounds is that they implicitly assume some form of shared memory. In fact, the formal model for these algorithms is called a Parallel Random Access Machine (PRAM), where the assumption is that every memory location is accessible to any processor. Often an additional assumption is made that multiple access to the same location are in fact possible1 . These assumptions are unrealistic in practice, especially in the context of scaling up the problem size and the number of processors. But even if we take distributed memory into account, theoretical results can still be unrealistic. The above summation algorithm can indeed work unchanged in distributed memory, except that we have to worry about the distance between active processors increasing as we iterate further. If the processors are connected by a linear array, the number of ‘hops’ between active processors doubles, and with that, asymptotically, the computation time of the iteration. The total execution time then becomes n/2, a disappointing result given that we throw so many processors at the problem. What if the processors are connected with a hypercube topology? It is not hard to see that the summation algorithm can then indeed work in log2 n time. However, as n → ∞, can we build a sequence of hypercubes of n nodes and keep the communication time between two connected constant? Since communication time depends on latency, which partly depends on the length of the wires, we have to worry about the physical distance between nearest neighbours. The crucial question here is whether the hypercube (an n-dimensional object) can be embedded in 3dimensional space, while keeping the distance (measured in meters) constant between connected neighbours. It is easy to see that a 3-dimensional grid can be scaled up arbitrarily while maintaining a unit wire length, but the question is not clear for a hypercube. There, the length of the wires may have to increase as n grows, which runs afoul of the finite speed of electrons. We sketch a proof (see [33] for more details) that, in our three dimensional world and with a finite speed √ of light, speedup is limited to 4 n for a problem on n processors, no matter the interconnect. The argument goes as follows. Consider an operation that involves collecting a final result on one processor. Assume that each processor takes a unit volume of space, produces one result per unit time, and can send one data item per unit time. Then, in an amount of time t, at most the processors in a ball with radius t, that is,
1. This notion can be made precise; for instance, one talks of a CREW-PRAM, for Concurrent Read, Exclusive Write PRAM.

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O(t3 ) processors can contribute to the final result; all others are too far away. In time T , then, the number T of operations that can contribute to the final result is 0 t3 dt = O(T 4 ). This means that the maximum achievable speedup is the fourth root of the sequential time. Finally, the question ‘what if we had infinitely many processors’ is not realistic as such, but we will allow it in the sense that we will ask the weak scaling question (section 2.7.2) ‘what if we let the problem size and the number of processors grow proportional to each other’. This question is legitimate, since it corresponds to the very practical deliberation whether buying more processors will allow one to run larger problems, and if so, with what ‘bang for the buck’.

6.2

Parallel dense matrix-vector product

In designing a parallel version of an algorithm, one often proceeds by making a data decomposition of the objects involved. In the case of a matrix-vector operations such as the product y = Ax, we have the choice of starting with a vector decomposition, and exploring its ramifications on how the matrix can be decomposed, or rather to start with the matrix, and deriving the vector decomposition from it. In this case, it seems natural to start with decomposing the matrix rather than the vector, since it will be most likely of larger computational significance. We now have two choices: 1. We make a one-dimensional decomposition of the matrix, splitting it in block rows or block columns, and assigning each of these – or groups of them – to a processor. 2. Alternatively, we can make a two-dimensional decomposition, assigning to each processor one or more general submatrices. We start by considering the decomposition in block rows. Consider a processor p and the set Ip of indices of rows that it owns2 , and let i ∈ Ip be a row that is assigned to this processor. The elements in row i are used in the operation yi =
j

aij xj

We now reason: • If processor p has all xj values, the matrix-vector product can trivially be executed, and upon completion, the processor has the correct values yj for j ∈ Ip . • This means that every processor needs to have a copy of x, which is wasteful. Also it raises the question of data integrity: you need to make sure that each processor has the correct value of x. • In certain practical applications (for instance iterative methods, as you have seen before), the output of the matrix-vector product is, directly or indirectly, the input for a next matrix-vector operation. This is certainly the case for the power method which computes x, Ax, A2 x, . . .. Since our operation started with each processor having the whole of x, but ended with it owning only the local part of Ax, we have a mismatch. • Maybe it is better to assume that each processor, at the start of the operation, has only the local part of x, that is, those xi where i ∈ Ip , so that the start state and end state of the algorithm are the same. This means we have to change the algorithm to include some communication that allows each processor to obtain those values xi where i ∈ Ip .
2. For ease of exposition we will let Ip be a contiguous range of indices, but any general subset is allowed. Introduction to High-Performance Scientific Computing

6.2. PARALLEL DENSE MATRIX-VECTOR PRODUCT

163

Input: Processor number p; the elements xi with i ∈ Ip ; matrix elements Aij with i ∈ Ip . Output: The elements yi with i ∈ Ip for i ∈ Ip do s←0 for j ∈ Ip do s ← s + aij xj end

end end

for j ∈ Ip do send xj from the processor that owns it to the current one, then s ← s + aij xj

Procedure Naive Parallel MVP(A, xlocal , ylocal , p) Figure 6.1: A na¨vely coded parallel matrix-vector product ı

Exercise 6.3. Go through a similar reasoning for the case where the matrix is decomposed in block columns. Describe the parallel algorithm in detail, like above, without giving pseudo code. Let us now look at the communication in detail: we will consider a fixed processor p and consider the operations it performs and the communication that necessitates. The matrix-vector product evaluates, on processor p, for each i ∈ Ip , the summation yi =
j

aij xj .

If j ∈ Ip , the instruction yi = yi + aaij xj is trivial; let us therefore consider only the case j ∈ Ip . It would be nice if we could just write the statement y(i) = y(i) + a(i,j)*x(j) and some lower layer would automatically transfer x(j), from whatever processor it is stored on, to a local register. (The PGAS languages (section 2.5.4) aim to do this, but their efficiency is far from guaranteed.) An implementation, based on this optimistic view of parallelism, is given in figure 6.1. The immediate problem with such a ‘local’ approach is that too much communication will take place. • If the matrix A is dense, the element xj is necessary once for each row i ∈ Ip , and it will thus be fetched once for every row i ∈ Ip . • For each processor q = p, there will be (large) number of elements xj with j ∈ Iq that need to be transferred from processor q to p. Doing this in separate messages, rather than one bulk transfer, is very wastefull.
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Figure 6.2: The parallel matrix-vector product with a blockrow distribution. Input: Processor number p; the elements xi with i ∈ Ip ; matrix elements Aij with i ∈ Ip . Output: The elements yi with i ∈ Ip for q = p do Send elements of x from processor q to p, receive in buffer Bpq .

end ylocal ← Axlocal for q = p do ylocal ← ylocal + Apq Bq end Procedure Parallel MVP(A, xlocal , ylocal , p) Figure 6.3: A buffered implementation of the parallel matrix-vector product With shared memory these issues are not much of a problem, but in the context of distributed memory it is better to take a buffering approach. Instead of communicating individual elements of x, we use a local buffer Bpq for each processor q = p where we collect the elements from q that are needed to perform the product on p. (See figure 6.2 for an illustration.) The parallel algorithm is given in figure 6.3. In addition to preventing an element from being fetched more than once, this also combines many small messages into one large message, which is usually more efficient; recall our discussion of bandwidth and latency in section 2.6.6. Exercise 6.4. Give pseudocode for the matrix-vector product using nonblocking operations (section 2.5.3.5) Above we said that having a copy of the whole of x on each processor was wasteful in space. The implicit argument here is that, in general, we do not want local storage to be function of the number of processors:
Introduction to High-Performance Scientific Computing

6.3. SCALABILITY OF THE DENSE MATRIX-VECTOR PRODUCT ideally it should be only a function of the local data. (This is related to weak scaling; section 2.7.2.) Exercise 6.5. Make this precise. How many rows can we store locally, given a matrix size of N and local memory of M numbers? What is the exact buffer space required?

165

You see that, because of communication considerations, we have actually decided that it is unavoidable, or at least preferable, for each processor to store the whole input vector. Such trade-offs between space and time efficiency are fairly common in parallel programming. For the dense matrix-vector product we can actually defend this overhead, since the vector storage is of lower order than the matrix storage, so our over-allocation is small by ratio. Below, we will see that for the sparse matrix-vector product the overhead can be much less. It is easy to see that the parallel dense matrix-vector product, as described above, has perfect speedup if we are allowed to ignore the time for communication. In the next section you will see that the block row implementation above is not optimal if we take communication into account. For scalability (section 2.7.2) we need a two-dimensional decomposition.

6.3

Scalability of the dense matrix-vector product

In this section, we will give a full analysis of the parallel computation of y ← Ax, where x, y ∈ Rn and A ∈ Rn×n . We will assume that p nodes will be used, but we make no assumptions on their connectivity. We will see that the way the matrix is distributed makes a big difference for the scaling of the algorithm; see section 2.7.2 for the defitions of the various forms of scaling. An important part of this discussion is a thorough analysis of collective operations, so we start with this. 6.3.1 Collective operations

Collective operations play an important part in linear algebra operations. In fact, the scalability of the operations can depend on the cost of these collectives. (See [19] for details.) In computing the cost of a collective operation, three architectural constants are enough to give lower bounds: α, the latency of sending a single message, β, the inverse of the bandwidth for sending data (see section 1.2.2), and γ, the time for performing an arithmetic operation. Sending n data items then takes time α + βn. We further assume that a processor can only send one message at a time. We make no assumptions about the connectivity of the processors; thus, the lower bounds derived here will hold for a wide range of architectures. The main implication of the architectural model above is that the number of active processors can only double in each step of an algorithm. For instance, to do a broadcast, first processor 0 sends to 1, then 0 and 1 can send to 2 and 3, then 0–3 send to 4–7, et cetera. This cascade of messages is called a minimum spanning tree of the processor network. 6.3.1.1 Broadcast

In a broadcast, a single processor sends its data to all others. By the above doubling argument, we conclude that a broadcast to p processors takes time at least log2 p steps with a total latency of log2 p α. Since n
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elements are sent, this adds nβ, giving a total cost lower bound of log2 p α + nβ. We can illustrate the spanning tree method as follows: p0 p1 p2 p3 t=0 t=1 t=2 t=3 x0 , x1 , x2 , x3 x0 ↓, x1 ↓, x2 ↓, x3 ↓ x0 ↓, x1 ↓, x2 ↓, x3 ↓ x0 , x1 , x2 , x3 x0 ↓, x1 ↓, x2 ↓, x3 ↓ x0 , x1 , x2 , x3 x0 , x1 , x2 , x3 x0 , x1 , x2 , x3

On t = 1, p0 sends to p1 ; on t = 2 p0 , p1 send to p2 , p3 . 6.3.1.2 Reduction

By running the broadcast backwards in time, we see that a reduction operation has the same lower bound on the communication of log2 p α + nβ. A reduction operation also involves computation, with a total time of (p − 1)γn: each of n items gets reduced over p processors. Since these operations can potentially be parallelized, the lower bound on the computation is p−1 γn, giving a total of p log2 p α + nβ + p−1 γn. p
(j)

We illustrate this again, using the notation xi for the data item i that was originally on processor j, and (j:k) xi for the sum of the items i of processors j . . . k. t=0 p0 p1 p2 p3
(0) (0) (0) (0) x0 , x1 , x2 , x3 (1) (1) (1) (1) x0 , x1 , x2 , x3 (2) (2) (2) (2) x0 , x1 , x2 , x3 (3) (3) (3) (3) x0 , x1 , x2 , x3

t=1
(0) (0) (0) (0) x0 , x1 , x2 , x3 (1) (1) (1) (1) x0 ↑, x1 ↑, x2 ↑, x3 (2) (2) (2) (2) x0 , x1 , x2 , x3 (3) (3) (3) (3) x0 ↑, x1 ↑, x2 ↑, x3

t=2
(0:1) (0:1) (0:1) (0:1) x0 , x1 , x2 , x3

t=3
(0:3) (0:3) (0:3) (0:3) x0 , x1 , x2 , x3

↑ ↑

x0

(2:3)

↑, x1

(2:3)

↑, x2

(2:3)

↑, x3

(2:3)



On time t = 1 processors p0 , p2 receive from p1 , p3 , and on t = 2 p0 receives from p2 . 6.3.1.3 Allreduce

The cost of an allreduce is, somewhat remarkably, almost the same as of a simple reduction: since in a reduction not all processors are active at the same time, we assume that the extra work can be spread out perfectly. This means that the lower bound on the latency and computation stays the same. For the bandwidth we reason as follows: in order for the communication to be perfectly parallelized, p−1 n items p have to arrive at, and leave each processor. Thus we have a total time of log2 p α + 2 p−1 p−1 nβ + nγ. p p
Introduction to High-Performance Scientific Computing

6.3. SCALABILITY OF THE DENSE MATRIX-VECTOR PRODUCT 6.3.1.4 Allgather

167

Again we assume that gathers with multiple targets are active simultaneously. Since every processor originates a minimum spanning tree, we have log2 pα latency; since each processor receives n/p elements from p − 1 processors, there is p−1 β latency. The total cost for constructing a length n vector is then p log2 p α + p−1 nβ. p

p0 p1 p2 p3

t=0 t=1 x0 x0 ↓ x1 x1 ↑ x2 x2 ↓ x3 x3 ↑

t=2 x0 x1 ↓ x0 x1 ↓ x2 x3 ↑ x2 x3 ↑

t=3 x0 x1 x2 x3 x0 x1 x2 x3 x0 x1 x2 x3 x0 x1 x2 x3

At time t = 1, there is an exchange between neighbours p0 , p1 and likewise p2 , p3; at t = 2 there is an exchange over distance two between p0 , p2 and likewise p1 , p3 . 6.3.1.5 Reduce-scatter
(i) j

In a reduce-scatter operations, processor i has an item xi , and it needs
(i) (i)

xi . We could implement this

(j)

by doing a size p reduction, collecting the vector ( i x0 , i x1 , . . .) on one processor, and scattering the results. However it is possible to combine these operations:

t=0 p0 p1 p2 p3
(0) (0) (0) (0) x0 , x1 , x2 , x3 (1) (1) (1) (1) x0 , x1 , x2 , x3 (2) (2) (2) (2) x0 , x1 , x2 , x3 (3) (3) (3) (3) x0 , x1 , x2 , x3

t=1
(0) (0) (0) (0) x0 , x1 , x2 ↓, x3 ↓ (1) (1) (1) (1) x0 , x1 , x2 ↓, x3 ↓ (2) (2) (2) (2) x0 ↑, x1 ↑, x2 , x3 (3) (3) (3) (3) x0 ↑, x1 ↑, x2 , x3

t=2
(0:2:2) (0:2:2) x0 , x1 ↓ (1:3:2) (1:3:2) x0 ↑, x1 (0:3) x0

t=3 x1
(0:3)

x2 , x3 ↓ (1:3:2) (1:3:2) x0 ↑, x1

(0:2:2)

(0:2:2)

x2

(0:3)

x3

(0:3)

The reduce-scatter can be considered as a allgather run in reverse, with arithmetic added, so the cost is log2 p α + p−1 n(β + γ). p

6.3.2 Partition

Partitioning by rows    A→          x→     ,     and y →      , 

A0 A1 . . . Ap−1

x0 x1 . . . xp−1

y0 y1 . . . yp−1

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168 where Ai ∈ Rmi ×n and xi , yi ∈ Rmi with Ai , xi , and yi are originally assigned to Pi .

CHAPTER 6. HIGH PERFORMANCE LINEAR ALGEBRA
p−1 i=0 mi

= n and mi ≈ n/p. We will start by assuming that

The computation is characterized by the fact that each processor needs the whole vector x, but owns only an n/p fraction of it. Thus, we execute an allgather of x. After this, the processor can execute the local product yi ← Ai x; no further communication is needed after that. An algorithm with cost computation for y = Ax in parallel is then given by

Step Allgather xi so that x is available on all nodes Locally compute yi = Ai x

Cost (lower bound) log2 (p) α + p−1 nβ ≈ log2 (p)α + nβ p 2 ≈ 2n γ p

Cost analysis The total cost of the algorithm is given by, approximately, 1D-row (n) = 2 n γ + log (p)α + nβ. Tp (n) = Tp 2 p Overhead Since the sequential cost is T1 (n) = 2n2 γ, the speedup is given by 1D-row (n) = Sp 2n2 γ T1 (n) = n2 = 1D-row (n) 2 p γ + log2 (p)α + nβ Tp 1+ 1D-row (n) Sp = p 1+ p
p log2 (p) α γ 2n2 2

+

p β 2n γ

and the parallel efficiency by 1D-row (n) = Ep 1
p log2 (p) α γ 2n2

+

p β 2n γ

.

An optimist’s view Now, if one fixes p and lets n get large,   1 lim Ep (n) = lim  . = 1. n→∞ n→∞ 1 + p log2 (p) α + p β 2 γ 2n γ 2n Thus, if one can make the problem large enough, eventually the parallel efficiency is nearly perfect. However, this assumes unlimited memory, so this analysis is not practical. A pessimist’s view In a strong scalability analysis, one fixes n and lets p get large, to get   1 lim Ep (n) = lim  . = 0. p→∞ p→∞ 1 + p log2 (p) α + p β γ 2n γ 2n2 Thus, eventually the parallel efficiency becomes nearly nonexistent.
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169

A realist’s view In a more realistic view we increase the number of processors with the amount of data. This is called weak scalability, and it makes the amount of memory that is available to store the problem scale linearly with p. Let M equal the number of floating point numbers that can be stored in a single node’s memory. Then the aggregate memory is given by M p. Let nmax (p) equal the largest problem size that can be stored in the aggregate memory of p nodes. Then, if all memory can be used for the matrix, (nmax (p))2 = M p or nmax (p) = M p.

The question now becomes what the parallel efficiency for the largest problem that can be stored on p nodes: 1 1D-row (n (p)) = Ep max p log2 (p) α p 1 + 2(nmax (p))2 γ + 2nmax (p) β γ = 1 1+
log2 (p) α 2M γ

+

√ p √ β 2 M γ

.

Now, if one analyzes what happens when the number of nodes becomes large, one finds that   1  = 0. √ lim Ep (nmax (p)) = lim  p→∞ p→∞ 1 + log2 (p) α + √ p β 2M γ 2 M γ Thus, this parallel algorithm for matrix-vector multiplication does not scale. Alternatively, a realist realizes that he/she has a limited amount of time, Tmax on his/her hands. Under the best of circumstances, that is, with zero communication overhead, the largest problem that we can solve in time Tmax is given by Tp (nmax (p)) = 2 Thus Tmax p (nmax (p)) = 2γ
2

(nmax (p))2 γ = Tmax . p √ √ Tmax p √ . 2γ

or nmax (p) =

Then the parallel efficiency that is attained by the algorithm for the largest problem that can be solved in time Tmax is given by Ep,nmax = 1+ 1
log2 p T α

+

p β T γ

and the parallel efficiency as the number of nodes becomes large approaches lim Ep = Tγ . pβ

p→∞

Again, efficiency cannot be maintained as the number of processors increases and the execution time is capped.
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170 6.3.3 Partition Partitioning by columns

CHAPTER 6. HIGH PERFORMANCE LINEAR ALGEBRA

 A → (A0 , A1 , . . . , Ap−1 )   x→ 

x0 x1 . . . xp−1

   ,  and

   y→ 

y0 y1 . . . yp−1

   , 

where Aj ∈ Rn×nj and xj , yj ∈ Rnj with

p−1 j=0 nj

We will start by assuming that Aj , xj , and yj are originally assigned to Pj (but now Ai is a block of columns). In this algorithm by columns, processor i can compute the length n vector Ai xi without prior communication. These partial results then have to be added together y← Ai x i
i

= n and nj ≈ n/p.

in a reduce-scatter operation: each processor i scatters a part (Ai xi )j of its result to processor j. The receiving processors then perform a reduction, adding all these fragments: yj =
i

(Ai xi )j .

The algorithm with costs is then given by: Step Locally compute y (j) = Aj xj Reduce-scatter the y (j) s so that yi =
p−1 (j) j=0 yi

is on Pi

log2 (p) α + n(β + γ)

Cost (lower bound) 2 ≈ 2n γ p

p−1 p nβ

+

p−1 p nγ

≈ log2 (p)α +

Cost analysis The total cost of the algorithm is given by, approximately, 1D-col (n) = 2 Tp n2 γ + log2 (p)α + n(β + γ). p Overhead

1D-row (n), except with β replaced by (β + γ). It is not hard to see Notice that this is identical to the cost Tp that the conclusions about scalability are the same. 6.3.4 Two dimensional partitioning    A→          x→     ,  and    y→     , 

Next, partition A00 A10 . . . A01 A11 . . . ... ... .. . A0,p−1 A1,p−1 . . . x0 x1 . . . xp−1 y0 y1 . . . yp−1

Ap−1,0 Ap−1,0 . . . Ap−1,p−1

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6.3. SCALABILITY OF THE DENSE MATRIX-VECTOR PRODUCT where Aij ∈ Rni ×nj and xi , yi ∈ Rni with
p−1 i=0 ni

171

= n and ni ≈ n/p.

We will view the nodes as an r × c mesh, with p = rc, and index them as pij , with i = 0, . . . , r − 1 and j = 0, . . . , c − 1. The following illustration for a 12 × 12 matrix on a 3 × 4 processor grid illustrates the assignment of data to nodes, where the i, j “cell” shows the matrix and vector elements owned by pij :

x0 a00 a10 a20 a30 a40 a50 a60 a70 a80 a90 a10,0 a11,0

a01 a11 a21 a31 x1 a41 a51 a61 a71 a81 a91 a10,1 a11,1

a02 a12 a22 a32

y0

x3 a03 a13 a23 a33 a43 a53 a63 a73 a83 a93 a10,3 a11,3

a42 y4 a52 a62 a72 x2 a82 y8 a92 a10,2 a11,2

a04 a14 a24 a34 x4 a44 a54 a64 a74 a84 a94 a10,4 a11,4

a05 a15 a25 a35

y1

x6 a06 a16 a26 a37 a46 a56 a66 a77 a86 a96 a10,6 a11,7

a45 a55 y5 a65 a75 x5 a85 a95 y9 a10,5 a11,5

a07 a17 a27 a37 x7 a47 a57 a67 a77 a87 a97 a10,7 a11,7

a08 a18 a28 a38

y2

x9 a09 a19 a29 a39 a49 a59 a69 a79 a89 a99 a10,9 a11,9

a48 a58 a68 y6 a78 x8 a88 a98 a10,8 y10 a11,8

a0,10 a1,10 a2,10 a3,10 x10 a4,10 a5,10 a6,10 a7,10 a8,10 a9,10 a10,10 a11,10

a0,11 a1,11 a2,11 a3,11

y3

a4,11 a5,11 a6,11 a7,11 y7 x11 a8,11 a9,11 a10,11 a11,11 y11

In other words, pij owns the matrix block Aij and parts of x and y. This makes possible the following algorithm: • Since xj is distributed over the jth column, the algorithm starts by collecting xj on each processor pij by an allgather inside the processor columns. • Each processor pij then computes yij = Aij xj . This involves no further communication. • The result yi is then collected by gathering together the pieces yij in each processor row to form yi , and this is then distributed over the processor row. These two operations are in fact combined to form a reduce-scatter. • If r = c, we can transpose the y data over the processors, so that it can function as the input for a subsequent matrix-vector product. If, on the other hand, we are computing At Ax, then y is now correctly distributed for the At product.

Algorithm The algorithm with cost analysis is

Step Allgather xi ’s within columns Perform local matrix-vector multiply Reduce-scatter yi ’s within rows

Cost (lower bound) log2 (r) α + r−1 nβ ≈ log2 (r)α + n β p c 2 ≈ 2n γ p log2 (c) α+ c−1 nβ + c−1 nγ ≈ log2 (c)α+ n β + p p c n cγ

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Cost analysis The total cost of the algorithm is given by, approximately,
r×c r×c Tp (n) = Tp (n) = 2

n2 n n n γ + log2 (p)α + + β + γ. p c r r Overhead √

We will now make the simplification that r = c =


p so that

Tp

√ p× p



(n) = Tp

√ p× p

(n) = 2

n2 n γ + log2 (p)α + √ (2β + γ) p p Overhead

Since the sequential cost is T1 (n) = 2n2 γ, the speedup is given by


Sp

√ p× p

(n) =



T1 (n)
p× p √

Tp and the parallel efficiency by


(n)

=

2n2 γ
2 2n γ p

+

n √ p

(2β + γ)

=

p 1+
p log2 (p) α γ 2n2



+

p (2β+γ) 2n γ

Ep

√ p× p

(n) =

1 1+
p log2 (p) α γ 2n2



+

p (2β+γ) 2n γ

We again ask the question what the parallel efficiency for the largest problem that can be stored on p nodes is.


Ep

√ p× p

(nmax (p)) = =

1 1+ 1+
p log2 (p) α γ 2n2 log2 (p) α 2M γ



+ 1

p (2β+γ) 2n γ

+

1 (2β+γ) √ γ 2 M

so that still
√ p→∞

lim Ep

√ p× p

(nmax (p)) =

p→∞

lim

1 1+
log2 (p) α 2M γ

+

1 (2β+γ) √ γ 2 M

= 0.

However, log2 p grows very slowly with p and is therefore considered to act much like a constant. In this √ √ p× p (nmax (p)) decreases very slowly and the algorithm is considered to be scalable for practical case Ep purposes. Note that when r = p the 2D algorithm becomes the ”partitioned by rows” algorithm and when c = p it becomes the ”partitioned by columns” algorithm. It is not hard to show that the 2D algorithm is scalable in the same sense as it is when r = c as long as r/c is kept constant.
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6.4

Scalability of LU factorization

A full analysis of the scalability of dense LU factorization is quite involved, so we will state without further proof that again a two-dimensional distribution is needed. However, we can identify a further complication. Since factorizations of any type3 progress through a matrix, processors will be inactive for part of the time. Exercise 6.6. Consider the regular right-looking Gaussian elimination for k=1..n p = 1/a(k,k) for i=k+1,n for j=k+1,n a(i,j) = a(i,j)-a(i,k)*p*a(k,j)

Analyze the running time, speedup, and efficiency as a function of N , if we assume a one-dimensional distribution, and enough processors to store one column per processor. Show that speedup is limited. Also perform this analysis for a two-dimensional decomposition where each processor stores one element. For this reason, an over-decomposition is used, where the matrix is divided in more blocks than there are processors, and each processor stores several, non-contiguous, sub-matrices. Specifically, with P < N processors, and assuming for simplicity N = cP , we let processor 0 store rows 0, c, 2c, 3c, . . .; processor 1 stores rows 1, c+1, 2c+1, . . ., et cetera. This scheme can be generalized two a two-dimensional distribution, if N = c1 P1 = c2 P2 and P = P1 P2 . This is called a 2D cyclic distribution. This scheme can be further extended by considering block rows and colums (with a small block size), and assigning to processor 0 the block rows 0, c, 2c, . . .. Exercise 6.7. Consider a square n × n matrix, and a square p × p processor grid, where p divides n without remainder. Consider the over-decomposition outlined above, and make a sketch of matrix element assignment for the specific case n = 6, p = 2. That is, draw an n × n table where location (i, j) contains the processor number that stores the corresponding matrix element. Also make a table for each of the processors describing the local to global mapping, that is, giving the global (i, j) coordinates of the elements in the local matrix. (You will find this task facilitated by using zero-based numbering.) Now write functions P, Q, I, J of i, j that describe the global to local mapping, that is, matrix element aij is stored in location (I(i, j), J(i, j)) on processor (P (i, j), Q(i, j)).

6.5

Parallel sparse matrix-vector product

The dense matrix-vector product, as you saw in the previous section, required each processor to communicate with every other, and to have a local buffer of essentially the size of the global vector. In the sparse case, considerably less buffer space is needed. Let us analyze this case.
3. Gaussian elimination can be performed in right-looking, left-looking and something variants; see [83].

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Figure 6.4: A difference stencil applied to a two-dimensional square domain, distributed over processors. A cross-processor connection is indicated. The line yi = yi + aij xj now has to take into account that aij can be zero. In particular, we need to consider that, for some pairs i ∈ Ip , j ∈ Ip no communication will be needed. Declaring for each i ∈ Ip a sparsity pattern set Sp;i = {j : j ∈ Ip , aij = 0} our multiplication instruction becomes yi + = aij xj if j ∈ Sp;i .

If we want to avoid, as above, a flood of small messages, we combine all communication into a single message per processor. Defining Sp = ∪i∈Ip Sp;i , the algorithm now becomes: • Collect all necessary off-processor elements xj with j ∈ Sp into one buffer; • Perform the matrix-vector product, reading all elements of x from local storage.

This whole analysis of course also applies to dense matrices. This becomes different if we consider where sparse matrices come from. Let us start with a simple case. Recall figure 4.1, which illustrated a discretized boundary value problem on the simplest domain, a square, and let us now parallelize it. We assume a natural ordering of the unknowns. A division of the matrix by blockrows corresponds to partitioning the domain over processors. Figure 6.4 shows how this gives rise to
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6.5. PARALLEL SPARSE MATRIX-VECTOR PRODUCT

175

Figure 6.5: The ghost region of a processor, induced by a stencil connections between processors: the elements aij with i ∈ Ip , j ∈ Ip are now the ‘legs’ of the stencil that reach beyond a processor boundary. The set of all such j, formally defined as G = {j ∈ Ip : ∃i∈Ip : aij = 0} is known as the ghost region of a processor; see figure 6.5. Our crucial observation is now that, for each processor, the number of other processors it is involved with is strictly limited. This has implications for the efficiency of the operation. 6.5.1 Parallel efficiency of the sparse matrix-vector product

In the case of the dense matrix-vector product (section 6.3), partitioning the matrix over the processors by (block) rows did not lead to a scalable algorithm. Part of the reason was the increase in the number of neighbours that each processors needs to communicate with. Figure 6.4 shows that, for the matrix of a 5-five point stencil, this number is limited to four. Exercise 6.8. Take a square domain and a partitioning of the variables of the processors as in figure 6.4. What is the maximum number of neighbours a processor needs to communication with for the box stencil in figure 4.2? In three space dimensions, what is the number of neighbours if a 7-point central difference stencil is used? What can you say about the block structure of the matrix in each case? The observation that each processor communicates with just a few neighbours stays intact if we go beyond square domains to more complicated physical objects. If a processor receives a more or less contiguous subdomain, the number of its neighbours will be limited. This implies that even in complicated problems each processor will only communicate with a small number of other processors. Compare this to the dense case where each processor had to receive data from every other processor. It is obvious that the sparse case is far more friendly to the interconnection network. (The fact that it also more common for large systems may influence the choice of network to install if you are about to buy a new parallel computer.) For square domains, this argument can easily be made formal. Let the unit domain [0, 1]2 be partitioned √ √ over P processors in a P × P grid. Let the amount of work per processor be w and the communication
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time with each neighbour c. Then the time to perform the total work on a single processor is T1 = P w, and the parallel time is TP = w + 4c, giving a speed up of SP = P w/(w + 4c) = P/(1 + 4c/w) ≈ P (1 − 4c/w). Exercise 6.9. In this exercise you will analyze the parallel sparse matrix-vector product for a hypothetical, but realistic, parallel machine. Let the machine parameters be characterized by (see section 1.2.2): • Latency: α = 1µs = 10−6 s. • Bandwidth: 1Gb/s corresponds to β = 10−9 . • Computation rate: A per-core flops rate of 1Gflops means γ = 109 . This number may seem low, but note that the matrix-vector product has less reuse than the matrix-matrix product, and that the sparse matrix-vector product is even more bandwidth-bound. We assume 104 processors, and a five-point stencil matrix of size N = 25 · 1010 . This means each processor stores 5·8·N/p = 109 bytes. If the matrix comes from a problem √ on a square domain, this means the domain was size n × n where n = N = 5 · 105 . Case 1. Rather than dividing the matrix, we divide the domain, and we do this first by horizontal slabs of size n × (n/p). Argue that the communication complexity is 2(α + nβ) and computation complexity is 10 · n · (n/p). Show that the resulting computation outweighs the communication by a factor 250. √ √ Case 2. We divide the domain into patches of size (n/ p)×(n/ p). The memory and computation time are the same as before. Derive the communication time and show that it is better by a factor of 50. Argue that the first case does not weakly scale, that is, under the assumption that N/p is constant; the second case does scale. The argument that a processor will only connect with a few neighbours is based on the nature of certain scientific computations. In the case of the Boundary Element Method (BEM), any subdomain needs to communicate with everything in a radius r around it. As the number of processors goes up, the number of neighbours per processor will also go up. Exercise 6.10. Give a formal analysis of the speedup and efficiency of the BEM algorithm. Assume again a unit amount of work w per processor and a time of communication c per neighbour. Since the notion of neighbour is now based on physical distance, not on graph properties, the number of neighbours will go up. Give T1 , Tp , Sp , Ep for this case. There are also cases where a sparse matrix needs to be handled similarly to a dense matrix. For instance, Google’s Pagerank algorithm has at its heart the repeated operation x ← Ax where A is a sparse matrix with Aij = 0 if web page i links to j. This makes A a very sparse matrix, with no obvious structure, so every processor will most likely communicate with almost every other. 6.5.2 Setup of the sparse matrix-vector product

While in the square domain case it was easy for a processor to decide who its neighbours are, in the sparse case this is not so simple. The straightforward way to proceed is to have a preprocessing stage:
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6.6. COMPUTATIONAL ASPECTS OF ITERATIVE METHODS

177

• Each processor makes an inventory of what non-local indices it needs; assuming that each processor knows what range of indices each other processor owns, it then decides which indices to get from what neighbours. • Each processor sends a list of indices to each of its neighbours; this list will be empty for most of the neighbours, but we can not omit sending it. • Each processor then receives these lists from all others, and draws up lists of which indices to send. You will note that, even though the communication during the matrix-vector product involves only a few neighbours for each processor, giving a cost that is O(1) in the number of processors, the setup involves allto-all communications, which is O(P ) in the number of processors. The setup can be reduced to O(log P ) with some trickery [32]. Exercise 6.11. The above algorithm for determining the communication part of the sparse matrix-vector product can be made far more efficient if we assume a matrix that is structurally symmetric: aij = 0 ⇔ aji = 0. Show that in this case no communication is needed to determine the communication pattern.

6.6

Computational aspects of iterative methods

All iterative methods feature the following operations: • A matrix-vector product; this was discussed for the sequential case in section 5.4 and for the parallel case in section 6.5. In the parallel case, construction of FEM matrices has a complication that we will discuss in section 6.6.2. • The construction of the preconditioner matrix K ≈ A, and the solution of systems Kx = y. This was discussed in the sequential case in sections 5.5.5 and 5.5.5.1. Below we will go into parallelism aspects in section 6.7.2. • Some vector operations (including inner products, in general). These will be discussed next. 6.6.1 Vector operations

Vector updates and inner products take only a small portion of the time of the algorithm. Above we have already talked about the matrix-vector product. Vector updates are trivially parallel, so we do not worry about them. Inner products are more interesting. Since every processor is likely to need the value of the inner product, we use the following algorithm: Algorithm: compute a ← xt y where x, y are distributed vectors. For each processor p do: compute ap ← xt yp where xp , yp are the part of x, y p stored on processor p do a global reduction to compute a = p ap ; broadcast the result The reduction and broadcast (which can be joined into an Allgather) combine data over all processors, so they have a communication time that increases with the number of processors. This makes the inner product potentially an expensive operation.
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178 6.6.2

CHAPTER 6. HIGH PERFORMANCE LINEAR ALGEBRA Finite element matrix construction

The FEM leads to an interesting issue in parallel computing. For this we need to sketch the basic outline of how this method works. The FEM derives its name from the fact that the physical objects modeled are divided into small two or three dimensional shapes such as triangles and squares in 2D, or pyramids and bricks in 3D. On each of these, the function we are modeling is then assumed to polynomial, often of a low degree, such as linear or bilinear.

The crucial fact is that a matrix element aij is then the sum of computations, specifically certain integrals, over all elements that variables i and j share: aij =
e : i,j∈e

aij .

(e)

In the above figure, aij is the sum of computations over elements 2 and 4. Now, the computations in each element share many common parts, so it is natural to assign each element e uniquely to a processor Pe , (e) which then computes all contributions aij . In section 6.2 we described how each variable i was uniquely assigned to a processor Pi . Now we see that it is not possibly to make assignments Pe of elements and Pi of variables such that Pe computes in full the coefficients aij for all i ∈ e. In other words, if we compute the contributions locally, there needs to be some amount of communication to assemble certain matrix elements. For this reason, modern linear algebra libraries such as PETSc (see tutorial section B.9) allow any processor to set any matrix element.

6.7

Preconditioner construction, storage, and application

Above (sections 5.5.5 and 5.5.5.1) we saw a couple of different choices of K. Let us analyze their cost, in terms of storage and operations in the sequential case. The Jacobi method used K = DA , the diagonal of the matrix A. Thus it is not necessary to store K explicitly: we can reuse the elements of A. Solving the system Kx = y for given y then takes n divisions. −1 However, divisions can be quite expensive. It is a much better idea to store DA explicitly, and multiply by this matrix. Thus, we need as much storage as is needed for one vector, and the operation count is n multiplications per iteration.
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179

The Gauss-Seidel method used K = DA + LA . A similar story holds as for Jacobi: theoretically we could −1 get away with reusing the elements of A, but for efficiency we again store DA explicitly. Again, we need one vector’s worth of storage; the operation count for solving Kx = y is approximately half of a matrix vector multiplication.
−1 Exercise 6.12. Instead of storing DA , we could also store (DA + LA )−1 . Give several reasons why this is a bad idea.

6.7.1

Construction of the preconditioner

This can be an expensive operations, taking the equivalent of several steps of the iterative method. If only one linear system is to be solved, this cost has to be weighed: a more expensive preconditioner leads to a faster converging method, but it is not a priori clear that the overall cost will be lower. However, often a number of systems need to be solved with the same coefficient matrix, for instance in an implicit scheme for an IBVP. In that case, the preconditioner construction cost is amortized over the linear systems. 6.7.2 Parallelism in the preconditioner

Above we saw that, in a flop counting sense, applying an ILU preconditioner (section 5.5.5.1) is about as expensive as doing a matrix-vector product. This is no longer true if we run our iterative methods on a parallel computer. At first glance the operations are similar. A matrix-vector product y = Ax looks like for i=1..n y[i] = sum over j=1..n a[i,j]*x[j] In parallel this would look like for i=myfirstrow..mylastrow y[i] = sum over j=1..n a[i,j]*x[j] Suppose that a processor has local copies of all the elements of A and x that it will need, then this operation is fully parallel: each processor can immediately start working, and if the work load is roughly equal, they will all finish at the same time. The total time for the matrix-vector product is then divided by the number of processors, making the speedup more or less perfect. Consider now the forward solve Lx = y, for instance in the context of an ILU preconditioner: for i=1..n x[i] = (y[i] - sum over j=1..i-1 ell[i,j]*x[j]) / a[i,i] We can simply write the parallel code: for i=myfirstrow..mylastrow x[i] = (y[i] - sum over j=1..i-1 ell[i,j]*x[j]) / a[i,i]

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but now there is a problem. We can no longer say ‘suppose a processor has local copies of everything in the right hand side’, since the vector x appears both in the left and right hand side. While the matrix-vector product is in principle fully parallel over the matrix rows, this triangular solve code is recursive, hence sequential. In a parallel computing context this means that, for the second processor to start, it needs to wait for certain components of x that the first processor computes. Apparently, the second processor can not start until the first one is finished, the third processor has to wait for the second, and so on. The disappointing conclusion is that in parallel only one processor will be active at any time, and the total time is the same as for the sequential algorithm. This is actually not a big problem in the dense matrix case, since parallelism can be found in the operations for handling a single row (see section 6.11), but in the sparse case it means we can not use incomplete factorizations without some redesign. In the next few subsections we will see different strategies for finding preconditioners that perform efficiently in parallel. 6.7.2.1 Block Jacobi methods

Various approaches have been suggested to remedy this sequentiality the triangular solve. For instance, we could simply let the processors ignore the components of x that should come from other processors: for i=myfirstrow..mylastrow x[i] = (y[i] - sum over j=myfirstrow..i-1 ell[i,j]*x[j]) / a[i,i] This is not mathematically equivalent to the sequential algorithm (technically, it is called a block Jacobi method with ILU as the local solve), but since we’re only looking for an approximationg K ≈ A, this is simply a slightly cruder approximation. Exercise 6.13. Take the Gauss-Seidel code you wrote above, and simulate a parallel run. What is the effect of increasing the (simulated) number of processors? The idea behind block methods can easily be appreciated pictorially; see figure 6.6. In effect, we ignore

Figure 6.6: Sparsity pattern corresponding to a block Jacobi preconditioner
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Figure 6.7: Red-black ordering of a the points on a line all connections between processors. Since in a BVP all points influence each other (see section 4.2.1), using a less connected preconditioner will increase the number of iterations if executed on a sequential computer. However, block methods are parallel and, as we observed above, a sequential preconditioner is very inefficient in a parallel context. 6.7.2.2 Variable reordering and colouring

Another idea is to permute the matrix in a clever way. Let us take a simple example, where A is a tridiagonal matrix. The equation Ax = b looks like      x1 a11 a12 ∅ y1 a21 a22 a23  x2  y2         x3  = y3  a32 a33 a34      . . .. .. .. . . . . . . ∅ . We observe that xi directly depends on xi−1 and xi+1 , but not xi−2 or xi+1 . Thus, let us see what happens if we permute the indices to group every other component together. Pictorially, we take the points 1, . . . , n and colour them red and black (figure 6.7), then we permute them to first take all red points, and subsequently all black ones. The correspondingly permuted matrix looks as follows:      a11 a12 x1 y1      a33 a32 a34   x3  y3   . .  x  y  ..  .  5  5 . a55   .   .    .   .  ..   .  =  .  .      a21 a23  x2  y2  a22        x4  y4  a43 a45 a44   . . .. .. .. . . . . . . . With this permuted A, the Gauss-Seidel matrix DA + LA looks like   a11 ∅   a33     a55     ..   .    a21 a23 a22     a43 a45 a44   .. .. .. . . .
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What does this buy us? Well, the odd numbered components x3 , x5 , . . . can now all be solved without any prerequisites, so if we divide them over the processors, all processors will be active at the same time. After this, the even numbered components x2 , x4 , . . . can also be solved independently of each other, each needing the values of the odd numbered solution components next to it. This is the only place where processors need to communicate: suppose a processor has x100 , . . . x149 , then in the second solution stage the value of x99 needs to be sent from the previous processor. Red-black ordering can be applied to two-dimensional problems too. Let us apply a red-black ordering to the points (i, j) where 1 ≤ i, j ≤ n. Here we first apply a successive numbering to the odd points on the first line (1, 1), (3, 1), (5, 1), . . ., then the even points of the second line (2, 2), (4, 2), (6, 2), . . ., the odd points on the third line, et cetera. Having thus numbered half the points in the domain, we continue with the even points in the first line, the odd points in the second, et cetera. As you can see in figure 6.8, now

Figure 6.8: Red-black ordering of the variables of a two-dimensional domain the red points are only connected to black points, and the other way around. In graph theoretical terms, you have found a colouring (see appendix A.6 for the definition of this concept) of the matrix graph with two colours. Exercise 6.14. Apply the red-black ordering to the 2D BVP (4.10). Sketch the resulting matrix structure. The red-black ordering is a simple example of graph colouring (sometimes called multi-colouring). In simple cases, such as the unit square domain we considered in section 4.2.2.2 or its extension to 3D, the colour number of the adjacency graph is easily determined. Exercise 6.15. You saw that a red-black ordering of unknowns coupled with the regular fivepoint star stencil give two subsets of variables that are not connected among themselves, that is, they form a two-colouring of the matrix graph. Can you find a colouring if nodes are connected by the second stencil in figure 4.2? There is a simple bound for the number of colours needed for the graph of a sparse matrix: the number of colours is at most d + 1 where d is the degree of the graph. To see that we can colour a graph with degree d using d + 1 colours, consider a node with degree d. No matter how its neighbours are coloured, there is always an unused colour among the d + 1 available ones.
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6.8. TROUBLE BOTH WAYS Exercise 6.16. Consider a sparse matrix, where the graph can be coloured with d colours. Permute the matrix by first enumerating the unknowns of the first colour, then the second colour, et cetera. What can you say about the sparsity pattern of the resulting permuted matrix?

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6.8

Trouble both ways

In some contexts, it is necessary to perform implicit calculations through all directions of a two or threedimensional array. For example, in section 4.3 you saw how the implicit solution of the heat equation gave rise to repeated systems (αI + d2 d2 + 2 )u(t+1) = u(t) dx2 dy (6.1)

Without proof, we state that the time-dependent problem can also be solved by (βI + d2 d2 )(βI + 2 )u(t+1) = u(t) dx2 dy (6.2)

for suitable β. This scheme will not compute the same values on each individual time step, but it will converge to the same steady state. This approach has considerable advantages, mostly in terms of operation counts: the original system has to be solved either making a factorization of the matrix, which incurs fill-in, or by solving it iteratively. Exercise 6.17. Analyze the relative merits of these approaches, giving rough operation counts. Consider both the case where α has dependence on t and where it does not. Also discuss the expected speed of various operations. A further advantage appears when we consider the parallel solution of (6.2). Note that we have a twodimensional set of variables uij , but the operator I + d2 u/dx2 only connects uij , uij−1 , uij+1 . That is, each line corresponding to an i value can be processed independently. Thus, both operators can be solved fully parallel using a one-dimensional partition on the domain. The solution of a the system in (6.1), on the other hand, has limited parallelism. Unfortunately, there is a serious complication: the operator in x direction needs a partitioning of the domain in on direction, and the operator in y in the other. The solution usually taken is to transpose the uij value matrix in between the two solves, so that the same processor decomposition can handle both. This transposition can take a substantial amount of the processing time of each time step. Exercise 6.18. Discuss the merits of and problems with a two-dimensional decomposition of the domain, using a grid of P = p×p processors. Can you suggest a way to ameliorate the problems? One way to speed up these calculations, is to replace the implicit solve, by an explicit operation; see section 6.9.3.
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6.9

Parallelism and implicit operations

In section 4.1.2.2 you saw that implicit operations can have great advantages from the point of numerical stability. However, you also saw that they make the difference between methods based on a simple operation such as the matrix-vector product, and ones based on the more complicated linear system solution. There are further problems with implicit methods when you start computing in parallel. Exercise 6.19. Let A be the matrix   a11 ∅ a21 a22    A= (6.3) . .. ..   . . Show that the matrix vector product y ← Ax and the system solution x ← A−1 y 4 have the same operation count. Now consider parallelizing the product y ← Ax. Suppose we have n processors, and each processor i stores xi and the i-th row of A. Show that the product Ax can be computed without idle time on any processor but the first. Can the same be done for the solution of the triangular system Ax = y? Show that the straightforward implementation has every processor idle for an (n − 1)/n fraction of the computation. We will now see a number of ways of dealing with this inherently sequential component. 6.9.1 Wavefronts ∅ an,n−1 ann

Above, you saw that solving a lower triangular system of size N can have sequential time complexity of N steps. In practice, things are often not quite that bad. Implicit algorithms such as solving a triangular system are inherently sequential, but the number of steps can be less than is apparent at first. Exercise 6.20. Take another look at the matrix from a two-dimensional BVP on the unit square, discretized with central differences. Derive the matrix structure if we order the unknowns by diagonals. What can you say about the sizes of the blocks and the structure of the blocks themselves? Let us take another look at figure 4.1 that describes the difference stencil of a two-dimensional BVP. The corresponding picture for the lower triangular factor is in figure 6.9. This describes the sequentiality of the lower triangular solve process In other words, the value at point k can be found if its neigbours to the left (k − 1) and below (k − n) are known. Now we see that, if we know x1 , we can not only find x2 , but also x1+n . In the next step we can determine x3 , xn+2 , and x2n+1 . Continuing this way, we can solve x by wavefronts: the values of x on each wavefront are independent, so they can be solved in parallel in the same sequential step. Exercise 6.21. Finish this argument. What is the maximum number of processors we can employ, and what is the number of sequential steps? What is the resulting efficiency?
4. Obtained by solving the triangular system Ax = y, not by inverting A. Introduction to High-Performance Scientific Computing

x k = yk −

k,k−1 xk−1



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Figure 6.9: The difference stencil of the L factor of the matrix of a two-dimensional BVP 6.9.2 Recursive doubling

One strategy for dealing with recurrences is recursive doubling, which you already saw in exercise 4. Here we will discuss it in a more systematic manner. First, take the matrix from (6.3) and scale it to be of the form   1 ∅  b21 1     .. ..   . . ∅ bn,n−1 1 which we write as A = I + B. Exercise 6.22. How does solving the system (I + B)x = y help in solving Ax = y? What are the operation counts of solving the system in the two different ways? Now we do something that looks like Gaussian elimination, except that we do not start with the first row, but the second. (What would happen if you did Gaussian elimination or LU decomposition on the matrix I + B?) We use the second row to eliminate b32 :     1 ∅ 1 ∅   1 ∅    b21 1 1       1     b21  −b32 1 b32 1  =  ×  −b32 b21 0 1     .. .. ..   . . .   ∅ bn,n−1 1 ∅ bn,n−1 1 ∅ 1 which we write as L(2) A = A(2) . We also compute L(2) y = y (2) so that A(2) x = y (2) has the same
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solution as Ax = y. Solving the transformed system gains us a little: after we compute x1 , x2 and x3 can be computed in parallel. Now we repeat this elimination process by using the fourth row to eliminate b54 , the sixth row to eliminate b76 , et cetera. The final result is, summarizing all L(i) matrices:
 1 0             1 −b32 ∅ 1 0 . 1 .. −b54   1   b21    −b32 b21      ×(I+B) =              ∅ 1 b43 −b54 b43 1 0             

1 0

1 0

1 −b76

1 .. .

..

1 b65 −b76 b65

.

1 0 .. .

1 .. .

..

.

which we write as L(I + B) = C, and solving (I + B)x = y now becomes Cx = L−1 y. This final result needs close investigation. • First of all, computing y = L−1 y is simple. (Work out the details!) • Solving Cx = y is still sequential, but it no longer takes n steps: from x1 we can get x3 , from that we get x5 , et cetera. In other words, there is only a sequential relationship between the odd numbered components of x. • The even numbered components of x do not depend on each other, but only on the odd components: x2 follows from x1 , x4 from x3 , et cetera. Once the odd components have been computed, admittedly sequentially, this step is fully parallel. We can describe the sequential solving of the odd components by itself:  1 c21    ∅ ∅ .. .     x1 y1   x3   y      3  .  =  .   .   .  . . xn yn

1 .. .

cn,n−1 1

where ci+1i = −b2n+1,2n b2n,2n−1 . In other words, we have reduced a size n sequential problem to a sequential problem of the size kind and a parallel problem, both of size n/2. Now we can repeat this procedure recursively, reducing the original problem to a sequence of parallel operations, each half the size of the former. 6.9.3 Approximating implicit by explicit operations, series expansion

There are various reasons why it is sometimes allowed to replace an implicit operation, which, as you saw above, can be problematic in practice, by a different one that is practically more advantageous. • Using an explicit method for the heat equation (section 4.3) instead of an implicit one is equally legitimate, as long as we observe step size restrictions on the explicit method.
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• Tinkering with the preconditioner (section 5.5.7) in an iterative method is allowed, since it will only affect the speed of convergence, not the solution the method converges to. You already saw one example of this general idea in the block Jacobi method; section 6.7.2.1. In the rest of this section, you will see how recurrences, which are implicit operations, can be replaced by explicit operations, giving various computational advantages. Solving a linear system is a good example of an implicit operation, and since this comes down to solving two triangular systems, let us look at ways of finding a computational alternative to solving a lower triangular system. If U is upper triangular and nonsingular, we let D be the diagonal of U , and we write U = D(I −B) where B is an upper triangular matrix with a zero diagonal, also called a strictly upper triangular matrix; we say that I − B is a unit upper triangular matrix. Exercise 6.23. Let A = LU be an LU factorization where L has ones on the diagonal. Show how solving a system Ax = b can be done, involving only the solution of unit upper and lower triangular systems. Show that no divisions are needed during the system solution. Our operation of interest is now solving the system (I − B)x = y. We observe that (I − B)−1 = I + B + B 2 + · · · (6.4) First we observe that B n = 0 where n is the matrix size (check this!), so we can solve (I − B)x = y exactly by
n−1

x=
k=0

B k y.

Of course, we want to avoid computing the powers B k explicitly, so we observe that
1 2 3

B y = (I +B)y,
k=0 k=0

k

B y = (I +B(I +B))y,
k=0

k

B k y = (I +B(I +B((I +B))))y, . . . (6.5)

n−1 The resulting algorithm for evaluating k=0 B k y is called Horner’s rule, and you see that it avoids comk. puting matrix powers B Exercise 6.24. Suppose that I −B is bidiagonal. Show that the above calculation takes n(n+1) operations. What is the operation count for computing (I − B)x = y by triangular solution? We have now turned an implicit operation into an explicit one, but unfortunately one with a high operation count. In practical circumstances, however, we can truncate the sum of matrix powers. Exercise 6.25. Let A be the tridiagonal matrix   2 −1 ∅ −1 2 −1      .. .. .. A=  . . .    −1 ∅ −1 2

of the one-dimensional BVP from section 4.2.2.1.

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CHAPTER 6. HIGH PERFORMANCE LINEAR ALGEBRA 1. Recall the definition of diagonal dominance in section 5.3.3. Is this matrix diagonally dominant? 2. Show that the pivots in an LU factorization of this matrix (without pivoting) satisfy a recurrence. Hint: show that after n elimination steps (n ≥ 0) the remaining matrix looks like   dn −1 ∅ −1 2 −1      (n) .. .. .. A =  . . .    −1 ∅ −1 2 and show the relation between dn+1 and dn . 3. Show that the sequence n → dn is descending, and derive the limit value. 4. Write out the L and U factors in terms of the dn pivots. 5. Are the L and U factors diagonally dominant?

The above exercise implies (note that we did not actually prove it!) that for matrices from BVPs we find that B k ↓ 0, in element size and in norm. This means that we can approximate the solution of (I − B)x = y by, for instance, x = (I + B)y or x = (I + B + B 2 )y. Doing this still has a higher operation count than the direct triangular solution, but it is computationally advantageous in at least two ways: • The explicit algorithm has a better pipeline behaviour. • The implicit algorithm has problems in parallel, as you have seen; the explicit algorithm is easily parallelized. Of course, this approximation may have further implications for the stability of the overall numerical algorithm. Exercise 6.26. Describe the parallelism aspects of Horner’s rule; equation (6.5). A very similar discussion as the above ensues in the context of computing derivatives through Pad´ ape proximations. Here, the systems to be solved are only bi-diagonal, and can for instance be replaced by an explicit multiplication by a bi-diagonal.

6.10
6.10.1

Ordering strategies and parallelism
Nested dissection

Above, you have seen several examples of ordering the variables in the domain other than with the lexicographic ordering. In this section you will see the nested dissection ordering, which was initially designed as a way to reduce fill-in. However, it is also advantageous in a parallel computing context. Nested dissection is a recursive process. In the first step, the computational domain is split in two parts, with a dividing strip between them; see figure 6.10. To be precise, the separator is wide enough that there are no connections between the left and right subdomain. The resulting matrix ADD has a 3 × 3 structure,
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Figure 6.10: Domain dissection corresponding to the three divisions of the domain. Since the subdomains Ω1 and Ω2 are not connected, the submatrices ADD and ADD are zero. 12 21   0   .   .    .      .   .. .. .. .  . . .  ∅ . (n2 − n)/2      0           A11 ∅ A13    0  ADD =  ∅ A22 A23  =        .   A31 A32 A33  .   .   (n2 − n)/2  .  .. .. ..  .   . . .  .  ∅      0      n 0 ··· ··· 0 0 ··· ··· 0 This process of dividing the domain by a separator is also called domain decomposition, although this name is usually associated with the mathematical analysis of the resulting matrices [15]. Let us now consider the LU factorization of this matrix. If we factor it in terms of the 3 × 3 block structure, we get    I A11 ∅ A13  I A22 A23  ADD = LU =  ∅ −1 −1 S A31 A11 A32 A22 I where S = A33 − A31 A−1 A13 − A32 A−1 A23 . 11 22 The important fact here is that
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Figure 6.11: A four-way domain decomposition • the contributions A31 A−1 A13 and A32 A−1 A23 can be computed simultaneously, so the factor22 11 ization is largely parallel; and • both in the forward and backward solve, components 1 and 2 of the solution can be computed simultaneously, so the solution process is also largely parallel. The third block can not trivially be handled in parallel, so this introduces a sequential component in the algorithm. We also need to take a closer look at the structure of S. Exercise 6.27. In section 5.4.3.2 you saw the connection between LU factorization and graph theory: eliminating a node leads to a graph with that node removed, but with certain new connections added. Show that, after eliminating the first two sets of variables, the graph of the remaining matrix on the separator will be fully connected. ˜ The upshot is that after eliminating all the variables in blocks 1 and 2 we are left with an updated matrix A33 that is fully dense of size n × n. The introduction of a separator gave us a factorization that was two-way parallel. Now we iterate this process: we put a separator inside blocks 1 and 2 (see figure 6.11), which gives the following matrix structure:   A11 A15 A17  A22 A25 A27     A33 A36 A37    A44 A46 A47  ADD =     A51 A52 A55 A57     A63 A64 A66 A67  A71 A72 A73 A74 A75 A76 A77 You see that constructing the factorization and solving a system with it are now four-way parallel. Analogous to the above reasoning, we conclude that after eliminating blocks 1,2,3,4 the updated matrices on blocks 5 and 6 are dense, of size n/2.
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For future reference, we will call the sets 1 and 2 each others’ siblings, and similarly for 3 and 4. The set 5 is the parent of 1 and 2, 6 is the parent of 3 and 4; 5 and 6 are siblings and 7 is the parent of 5 and 6.

6.10.1.1 Complexity The nested dissection method repeats the above process until the subdomains are very small. For a theoretical analysis, we keep dividing until we have subdomains of size 1 × 1, but in practice one could stop at sizes such as 32, and use an efficient dense solver to factor and invert the blocks. Continuing the above complexity argument, the total space a full recursive nested dissection factorization needs is the sum of • one dense matrix on a separator of size n, plus • two dense matrices on separators of size n/2, plus • four dense matrices on separators of size n/4, et cetera. √ With the observation that n = n, this sums to space = n2 + 2(n/2)2 + 4(n/4)2 + · · · = N + 2 · N/4 + 4 · N/16 + · · · = N + N/2 + N/4 + · · · = 2N. Apparently, we now have a factorization that is parallel to a large extent, and that is done in O(N ) space, rather than O(N 3/2 ) (see section 5.4.3.1). Unfortunately, this savings only happens in two dimensions: in √ three dimensions the first separator is of size n2 , where n = 3 2. This makes the total space space3D = (n2 )2 + 2(n · n/2)2 + 4(n/2 · n/2)2 + · · · = n4 + n4 /2 + n4 /4 + · · · = 2n4 that is, O(N 4/3 ). A much more complicated analysis shows that the order improvement holds for general problems in 2D, and that 3D in general has a higher complexity [63, 64].

6.10.1.2 Parallelism The nested dissection method clearly introduces a lot of parallelism, and we can characterize it as task parallelism (section 2.4.3): associated with each separator is a task of factoring its matrix, and later one of solving a linear system on its variables. However, the tasks are not independent: in figure 6.11 the factorization on domain 7 has to wait for 5 and 6, and they have to wait for 1,2,3,4. Thus, we have tasks with dependencies in the form of a tree: each separator matrix can be factored only when its children have been factored. Mapping these tasks to processors is not trivial. First of all, if we are dealing with shared memory we can
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for all bottom level subdomains d do add d to the Queue end while Queue is not empty do if a processor is idle then assign a queued task to it end if a task finished its sibling is finished then add its parent to the queue end

end The main problem here is that at some point we will have more processors than tasks, thus causing load unbalance. This problem is made more severe by the fact that the last tasks are also the most substantial, since the separators double in size from level to level. (Recall that the work of factoring a matrix goes up with the third power of the size!) Thus, for the larger separators we have to switch from task parallelism to medium-grained parallelism, where processors collaborate on factoring a block. With distributed memory, we can now solve the parallelism problem with a simple task queue, since it would involve moving large amounts of data. (But recall that work is a higher power of the matrix size, which this time works in our favour, making communication relatively cheap.) The solution is then to use some form of domain decomposition. In figure 6.11 we could have four processors, associated with block 1,2,3,4. Processors 1 and 2 would then negotiate which one factors block 5 (and similarly processors 3 and 4 and block 6), or they could both do it redundantly.

6.11

Block algorithms on multicore architectures

In section 5.3.7 you saw that certain linear algebra algorithms can be formulated in terms of submatrices. This point of view can be beneficial for the efficient execution of linear algebra operations on shared memory architectures such as current multicore processors. As an example, let us consider the Cholesky factorization, which computes A = LLt for a symmetric positive definite matrix A. Recursively, we can describe the algorithm as follows: Chol A11 At 21 A21 A22 = LLt where L = L11 0 ˜21 Chol(A22 − A21 At ) ˜ ˜ A 21

˜ and where A21 = A21 L−t , A11 = L11 Lt . 11 11
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6.11. BLOCK ALGORITHMS ON MULTICORE ARCHITECTURES In practice, the block implementation is applied to a partitioning   finished Akk Ak,>k A>k,k A>k,>k  

193

where k is the index of the current block row, and the factorization is finished for all indices < k. The factorization is written as follows, using Blas names for the operations: for k = 1, nblocks: Chol: factor Akk = Lk Lt k ˜ Trsm: solve A>k,k = A>k,k L−t k ˜ ˜ Gemm: multiply A>k,k At The key to parallel performance is to partition the indices > k and write the algorithm in terms of these blocks:   finished  Akk Ak,k+1 Ak,k+2 · · ·     Ak+1,k Ak+1,k+1 Ak+1,k+2 · · ·     A  Ak+2,k+2 k+2,k   . . . . . . The algorithm now gets an extra inner loop: for k = 1, nblocks: Chol: factor Akk = Lk Lt k for > k: ˜ Trsm: solve A ,k = A ,k L−t k for 1 , 2 > k: ˜ ˜ Gemm: multiply A 1 ,k At 2 ,k for 1 , 2 > k, 1 ≤ 2 : Syrk: symmmetric rank-k update A ˜ ˜ Syrk: symmmetric rank-k update A>k,>k ← A>k,>k − A>k,k At >k,k
>k,k

1, 2

Now it is clear that the algorithm has a good deal of parallelism: the iterations in every -loop can be processed independently. However, these loops get shorter in every iteration of the outer k-loop, so it is not immediate how many processors we can accomodate. Moreover, it is not necessary to preserve the order of operations of the algorithm above. For instance, after L1 Lt = A11 , 1 A21 ← A21 L−t , 1 A22 ← A22 − A21 At 21

←A

1, 2

˜ −A

1 ,k

˜ At 2 ,k

the factorization L2 Lt = A22 can start, even if the rest of the k = 1 iteration is still unfinished. Instead of 2 looking at the algorithm, it is a better idea to construct a Directed Acyclic Graph (DAG) (see section A.6 for a brief tutorial on graphs) of the tasks of all inner iterations. Figure 6.12 shows the DAG of all tasks of matrix of 4 × 4 blocks. This graph is constructed by simulating the Cholesky algorithm above, making a vertex for every task, adding an edge (i, j) if task j uses the output of task i.
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Exercise 6.28. What is the diameter of this graph? Identify the tasks that lie on the path that determines the diameter. What is the meaning of these tasks in the context of the algorithm? This path is called the ‘critical path’. Its length determines the execution time of the computation in parallel, even if an infinite number of processors is available. Exercise 6.29. If there are T tasks – all taking unit time to execute – and we have p processors, what is the theoretical minimum time to execute the algorithm? Now amend this formula to take into account the critical path; call its length C. In the execution of the tasks a DAG, several observations can be made. • If more than one update is made to a block, it is probably advantageous to have these updates be computed by the same process. This simplifies maintaining cache coherence. • If data is used and later modified, the use must be finished before the modification can start. This can even be true if the two actions are on different processors, since the memory subsystem typically maintains cache coherence, so the modifications can affect the process that is reading the data. This case can be remedied by having a copy of the data in main memory, giving a reading process data that is reserved (see section 1.3.1).

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Figure 6.12: Graph of task dependencies in a 4 × 4 Cholesky factorization
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Chapter 7 Molecular dynamics

Molecular dynamics is a technique for simulating the atom-by-atom behavior of molecules and deriving macroscopic properties from these atomistic motions. It has application to biological molecules such as proteins and nucleic acids, as well as natural and synthetic molecules in materials science and nanotechnology. Molecular dynamics falls in the category of particle methods, which includes N-body problems in celestial mechanics and astrophysics, and many of the ideas presented here will carry over to these other fields. In addition, there are special cases of molecular dynamics including ab initio molecular dynamics where electrons are treated quantum mechanically and thus chemical reactions can be modeled. We will not treat these special cases, but will instead concentrate on classical molecular dynamics. The idea behind molecular dynamics is very simple: a set of particles interact according to Newton’s law of motion, F = ma. Given the initial particle positions and velocities, the particle masses and other parameters, as well as a model of the forces that act between particles, Newton’s law of motion can be integrated numerically to give a trajectory for each of the particles for all future (and past) time. Commonly, the particles reside in a computational box with periodic boundary conditions. A molecular dynamics time step is thus composed of two parts: 1: compute forces on all particles 2: update positions (integration). The computation of the forces is the expensive part. State-of-the-art molecular dynamics simulations are performed on parallel computers because the force computation is costly and a vast number of time steps are required for reasonable simulation lengths. In many cases, molecular dynamics is applied to simulations on molecules with a very large number of atoms as well, e.g., up to a million for biological molecules and long time scales, and up to billions for other molecules and shorter time scales. Numerical integration techniques are also of interest in molecular dynamics. For simulations that take a large number of time steps and for which the preservation of quantities such as energy is more important than order of accuracy, the solvers that must be used are different than the traditional ODE solvers presented in Chapter 4. In the following, we will introduce force fields used for biomolecular simulations and discuss fast methods for computing these forces. Then we devote sections to the parallelization of molecular dynamics for shortrange forces and the parallelization of the 3-D FFT used in fast computations of long-range forces. We 196

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end with a section introducing the class of integration techniques that are suitable for molecular dynamics simulations. Our treatment of the subject of molecular dynamics in this chapter is meant to be introductory and practical; for more information, the text [35] is recommended.

7.1
7.1.1

Force Computation
Force Fields

In classical molecular dynamics, the model of potential energy and of the forces that act between atoms is called a force field. The force field is a tractable but approximate model of quantum mechanical effects which are computationally too expensive to determine for large molecules. Different force fields are used for different types of molecules, as well as for the same molecule by different researchers, and none are ideal. In biochemical systems, commonly-used force fields model the potential energy function as the sum of bonded, van der Waals, and electrostatic (Coulomb) energy: E = Ebonded + ECoul + EvdW . The potential is a function of the positions of all the atoms in the simulation. The force on an atom is the negative gradient of this potential at the position of the atom. The bonded energy is due to covalent bonds in a molecule, Ebonded =
bonds

ki (ri − ri,0 )2 +

angles

ki (θi − θi,0 )2 +

torsions

Vn (1 + cos(nω − γ))

where the three terms are, respectively, sums over all covalent bonds, sums over all angles formed by two bonds, and sums over all dihedral angles formed by three bonds. The fixed parameters ki , ri,0 , etc. depend on the types of atoms involved, and may differ for different force fields. Additional terms or terms with different functional forms are also commonly used. The remaining two terms for the potential energy E are collectively called the nonbonded terms. Computationally, they form the bulk of the force calculation. The electrostatic energy is due to atomic charges and is modeled by the familiar ECoul =
i j>i

qi qj 4π 0 rij

where the sum is over all pairs of atoms, qi and qj are the charges on atoms i and j, and rij is the distance between atoms i and j. Finally, the van der Waals energy approximates the remaining attractive and repulsive effects, and is commonly modeled by the Lennard-Jones function EvdW =
i j>i

4

ij

σij rij

12



σij rij

6

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where ij and σij are force field parameters depending on atom types. At short distances, the repulsive (r12 ) term is in effect, while at long distances, the dispersive (attractive, −r6 ) term is in effect.

Parallelization of the molecular dynamics force calculation depends on parallelization each of these individual types of force calculations. The bonded forces are local computations in the sense that for a given atom, only nearby atom positions and data are needed. The van der Waals forces are also local and are termed short-range because they are negligible for large atom separations. The electrostatic forces are long-range, and various techniques have been developed to speed up these calculations. In the next two subsections, we separately discuss the computation of short-range and long-range nonbonded forces. 7.1.2 Computing Short-Range Nonbonded Forces

The computation of short-range nonbonded forces for a particle can be truncated beyond a cutoff radius, rc , of that particle. The naive approach to perform this computation for a particle i is by examining all other particles and computing their distance to particle i. For n particles, the complexity of this approach is O(n2 ), which is equivalent to computing forces between all pairs of particles. There are two data structures, cell lists and Verlet neighbor lists, that can be used independently for speeding up this calculation, as well as an approach that combines the two.

rc

rc

rv

(a) Cell list method.

(b) Verlet neighbor list method.

Figure 7.1: Computing nonbonded forces within a cutoff, rc . To compute forces involving the highlighted particle, only particles in the shaded regions are considered. Cell Lists The idea of cell lists appears often in problems where a set of points that are nearby a given point is sought. Referring to Fig. 7.1(a), where we illustrate the idea with a 2-D example, a grid is laid over the set of particles. If the grid spacing is no less than rc , then to compute the forces on particle i, only the particles in the cell containing i and the 8 adjacent cells need to be considered. One sweep through all the particles is used to construct a list of particles for each cell. These cell lists are used to compute the forces for all particles. At the next time step, since the particles have moved, the cell lists must be regenerated or
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updated. The complexity of this approach is O(n) for computing the data structure and O(n × nc ) for the force computation, where nc is the average number of particles in 9 cells (27 cells in 3-D). The storage required for the cell list data structure is O(n). Verlet Neighbor Lists The cell list structure is somewhat inefficient because, for each particle i, nc particles are considered, but this is much more than the number of particles within the cutoff rc . A Verlet neighbor list is a list of particles within the cutoff for a particle i. Each particle has its own list, and thus the storage required is O(n × nv ) where nv is the average number of particles within the cutoff. Once these lists are constructed, computing the forces is then very fast, requiring the minimal complexity O(n × nv ). Constructing the list is more expensive, requiring examining all the particles for each particle, i.e., no less than the original complexity of O(n2 ). The advantage, however, is that the neighbor lists can be reused for many time steps if an expanded cutoff, rv is used. Referring to a 2-D example in Fig. 7.1(b), the neighbor list can be reused as long as no particle from outside the two circles moves inside the inner circle. If the maximum speed of the particles can be estimated or bounded, then one can determine a number of time steps for which it is safe to reuse the neighbor lists. (Alternatively, it may be possible to signal when any particle crosses to a position within the cutoff.) Technically, the Verlet neighbor list is the list of particles within the expanded cutoff, rv . Using Cell and Neighbor Lists Together The hybrid approach is simply to use Verlet neighbor lists but to use cell lists to construct the neighbor lists. This reduces the high cost when neighbor lists need to be regenerated. This hybrid approach is very effective and is often the approach used in state-of-the-art molecular dynamics software. Both cell lists and Verlet neighbor lists can be modified to exploit the fact that the force fij on particle i due to particle j is equal to −fji (Newton’s third law) and only needs to be computed once. For example, for cell lists, only 4 of the 8 cells (in 2-D) need to be considered. 7.1.3 Computing Long-Range Forces

Electrostatic forces are challenging to compute because they are long-range: each particle feels a nonnegligible electrostatic force from all other particles in the simulation. An approximation that is sometimes used is to truncate the force calculation for a particle after a certain cutoff radius (as is done for short-range van der Waals forces). This generally produces unacceptable artifacts in the results, however. There are several more accurate methods for speeding up the computation of electrostatic forces, avoiding the O(n2 ) sum over all pairs of n particles. We briefly outline some of these methods here. Hierarchical N-body Methods Hierarchical N-body methods, including the Barnes-Hut method and the fast multipole method, are popular for astrophysical particle simulations, but are typically too costly for the accuracy required in biomolecular simulations. In the Barnes-Hut method, space is recursively divided into 8 equal cells (in 3-D) until each cell
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contains zero or one particles. Forces between nearby particles are computed individually, as normal, but for distant particles, forces are computed between one particle and a set of distant particles within a cell. An accuracy measure is used to determine if the force can be computed using a distant cell or must be computed by individually considering its children cells. The Barnes-Hut method has complexity O(n log n). The fast multipole method has complexity O(n); this method calculates the potential and does not calculate forces directly. Particle-Mesh Methods In particle-mesh methods, we exploit the Poisson equation
2

1 φ=− ρ

which relates the potential φ to the charge density ρ, where 1/ is a constant of proportionality. To utilize this equation, we discretize space using a mesh, assign charges to the mesh points, solve Poisson’s equation on the mesh to arrive at the potential on the mesh. The force is the negative gradient of the potential (for conservative forces such as electrostatic forces). A number of techniques have been developed for distributing point charges in space to a set of mesh points and also for numerically interpolating the force on the point charges due to the potentials at the mesh points. Many fast methods are available for solving the Poisson equation, including multigrid methods and fast Fourier transforms. With respect to terminology, particle-mesh methods are in contrast to the naive particle-particle method where forces are computed between all pairs of particles. It turns out that particle-mesh methods are not very accurate, and a more accurate alternative is to split each force into a short-range, rapidly-varying part and a long-range, slowly-varying part:
sr lr fij = fij + fij .

One way to accomplish this easily is to weigh f by a function h(r), which emphasizes the short-range part (small r) and by 1 − h(r) which emphasizes the long-range part (large r). The short-range part is computed by computing the interaction of all pairs of particles within a cutoff (a particle-particle method) and the long-range part is computed using the particle-mesh method. The resulting method, called particleparticle-particle-mesh (PPPM, or P3 M) is due to Hockney and Eastwood, in a series of papers beginning in 1973. Ewald Method The Ewald method is the most popular of the methods described so far for electrostatic forces in biomolecular simulations and was developed for the case of periodic boundary conditions. The structure of the method is similar to PPPM in that the force is split between short-range and long-range parts. Again, the short-range part is computed using particle-particle methods, and the long-range part is computed using Fourier transforms. Variants of the Ewald method are very similar to PPPM in that the long-range part uses a mesh, and fast Fourier transforms are used to solve the Poisson equation on the mesh. For additional details, see, for example [35]. In Section 7.3, we describe the parallelization of the 3-D FFT to solve the 3-D Poisson equation.
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7.2

Parallel Decompositions

We now discuss the parallel computation of forces. Plimpton [73] created a very useful categorization of molecular dynamics parallelization methods, identifying atom, force, and spatial decomposition methods. Here, we closely follow his description of these methods. We also add a fourth category which has come to be recognized as differing from the earlier categories, called neutral territory methods, a name coined by Shaw [77]. Neutral territory methods are currently used by many state-of-the-art molecular dynamics codes. Spatial decompositions and neutral territory methods are particularly advantageous for parallelizing cutoff-based calculations. 7.2.1 Atom Decompositions

In an atom decomposition, each particle is assigned to one processor, and that processor is responsible for computing the particle’s forces and updating its position for the entire simulation. For the computation to be roughly balanced, each processor is assigned approximately the same number of particles (a random distribution works well). An important point of atom decompositions is that each processor generally needs to communicate with all other processors to share updated particle positions.

(a) Force matrix.

(b) Force matrix, redundancies removed.

Figure 7.2: Atom decomposition, showing a force matrix of 16 particles distributed among 8 processors. A dot represents a nonzero entry in the force matrix. On the left, the matrix is symmetric; on the right, only one element of a pair of skew-symmetric elements is computed, to take advantage of Newton’s third law. An atom decomposition is illustrated by the force matrix in Fig. 7.2(a). For n particles, the force matrix is an n-by-n matrix; the rows and columns are numbered by particle indices. A nonzero entry fij in the matrix denotes a nonzero force on particle i due to particle j which must be computed. This force may be a nonbonded and/or a bonded force. When cutoffs are used, the matrix is sparse, as in this example. The matrix is dense if forces are computed between all pairs of particles. The matrix is skew-symmetric because
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of Newton’s third law, fij = −fji . The lines in Fig. 7.2(a) show how the particles are partitioned. In the figure, 16 particles are partitioned among 8 processors. Algorithm 1 shows one time step from the point of view of one processor. At the beginning of the time step, each processor holds the positions of particles assigned to it. Algorithm 1 Atom decomposition time step 1: send/receive particle positions to/from all other processors 2: (if nonbonded cutoffs are used) determine which nonbonded forces need to be computed 3: compute forces for particles assigned to this processor 4: update positions (integration) for particles assigned to this processor An optimization is to halve the amount of computation, which is possible because the force matrix is skewsymmetric. To do this, we choose exactly one of fij or fji for all skew-symmetric pairs such that each processor is responsible for computing approximately the same number of forces. Choosing the upper or lower triangular part of the force matrix is a bad choice because the computational load is unbalanced. A better choice is to compute fij if i + j is even in the upper triangle, or if i + j is odd in the lower triangle, as shown in Fig. 7.2(b). There are many other options. When taking advantage of skew-symmetry in the force matrix, all the forces on a particle owned by a processor are no longer computed by that processor. For example, in Fig. 7.2(b), the forces on particle 1 are no longer computed only by the first processor. To complete the force calculation, processors must communicate to send forces that are needed by other processors and receive forces that are computed by other processors. The above algorithm must now be modified by adding a communication step (step 4) as shown in Algorithm 2. Algorithm 2 Atom decomposition time step, without redundant calculations 1: send/receive particle positions to/from all other processors 2: (if nonbonded cutoffs are used) determine which nonbonded forces need to be computed 3: compute partial forces for particles assigned to this processor 4: send particle forces needed by other processors and receive particle forces needed by this processor 5: update positions (integration) for particles assigned to this processor This algorithm is advantageous if the extra communication is outweighed by the savings in computation. Note that the amount of communication doubles in general.

7.2.2

Force Decompositions

In a force decomposition, the forces are distributed among the processors for computation. A straightforward way to do this is to partition the force matrix into blocks and to assign each block to a processor. Fig. 7.3(a) illustrates this for the case of 16 particles and 16 processors. Particles also need to be assigned to processors (as in atom decompositions) for the purpose of having processors assigned to update particle
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(a) Force matrix.

(b) Force matrix, redundancies removed.

Figure 7.3: Force decomposition, showing a force matrix of 16 particles and forces partitioned among 16 processors. positions. In the example of the Figure, processor i is assigned to update the positions of particle i; in practical problems, a processor would be assigned to update the positions of many particles. Note that, again, we first consider the case of a skew-symmetric force matrix. We now examine the communication required in a time step for a force decomposition. Consider processor 3, which computes partial forces for particles 0, 1, 2, 3, and needs positions from particles 0, 1, 2, 3, and also 12, 13, 14, 15. Thus processor 3 needs to perform communication with processors 0, 1, 2, 3, and processors 12, 13, 14, 15. After forces have been computed by all processors, processor 3 needs to collect forces on particle 3 computed by other processors. Thus processor 2 needs to perform communication again with processors 0, 1, 2, 3. Algorithm 3 shows what is performed in one time step, from the point-of-view of one processor. At the beginning of the time step, each processor holds the positions of all the particles assigned to it. In general, if there are p processors (and p is square, for simplicity), then the the force matrix is partitioned √ √ into p by p blocks. The force decomposition just described requires a processor to communicate in √ three steps, with p processors in each step. This is much more efficient than atom decompositions which require communications among all p processors. We can also exploit Newton’s third law in force decompositions. Like for atom decompositions, we first choose a modified force matrix where only one of fij and fji is computed. The forces on particle i are computed by a row of processors and now also by a column of processors. Thus an extra step of communication is needed by each processor to collect forces from a column of processors for particles assigned to it. Whereas there were three communication steps, there are now four communication steps when Newton’s third law is exploited (the communication is not doubled in this case as in atom decompositions).
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Algorithm 3 Force decomposition time step 1: send positions of my assigned particles which are needed by other processors; receive row particle positions needed by my processor (this communication is between processors in the same processor row, e.g., processor 3 communicates with processors 0, 1, 2, 3) 2: receive column particle positions needed by my processor (this communication is generally with processors in another processor row, e.g., processor 3 communicates with processors 12, 13, 14, 15) 3: (if nonbonded cutoffs are used) determine which nonbonded forces need to be computed 4: compute forces for my assigned particles 5: send forces needed by other processors; receive forces needed for my assigned particles (this communication is between processors in the same processor row, e.g., processor 3 communicates with processors 0, 1, 2, 3) 6: update positions (integration) for my assigned particles

A modification to the force decomposition saves some communication. In Fig. 7.4, the columns are reordered using a block-cyclic ordering. Consider again processor 3, which computes partial forces for particles 0, 1, 2, 3. It needs positions from particles 0, 1, 2, 3, as before, but now also with processors 3, 7, 11, 15. The latter are processors in the same processor column as processor 3. Thus all communications are within the same processor row or processor column, which may be advantageous on mesh-based network architectures. The modified method is shown as Algorithm 4.

(a) Force matrix.

(b) Force matrix, redundancies removed.

Figure 7.4: Force decomposition, with permuted columns in the force matrix. Note that columns 3, 7, 11, 15 are now in the block column corresponding to processors 3, 7, 11, 15 (the same indices), etc.

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Algorithm 4 Force decomposition time step, with permuted columns of force matrix 1: send positions of my assigned particles which are needed by other processors; receive row particle positions needed by my processor (this communication is between processors in the same processor row, e.g., processor 3 communicates with processors 0, 1, 2, 3) 2: receive column particle positions needed by my processor (this communication is generally with processors the same processor column, e.g., processor 3 communicates with processors 3, 7, 11, 15) 3: (if nonbonded cutoffs are used) determine which nonbonded forces need to be computed 4: compute forces for my assigned particles 5: send forces needed by other processors; receive forces needed for my assigned particles (this communication is between processors in the same processor row, e.g., processor 3 communicates with processors 0, 1, 2, 3) 6: update positions (integration) for my assigned particles 7.2.3 Spatial Decompositions

In a spatial decomposition, space is decomposed into cells. Each cell is assigned to a processor which is responsible for computing the forces on particles that lie inside the cell. Fig. 7.5(a) illustrates a spatial decomposition into 64 cells for the case of a 2-D simulation. (This is a decomposition of space and is not to be confused with a force matrix.) Typically, the number of cells is chosen to be equal to the number of processors. Since particles move during the simulation, the assignment of particles to cells changes as well. This is in contrast to atom and force decompositions. Fig. 7.5(b) shows one cell (center square) and the region of space (shaded) that contains particles that are potentially within the cutoff radius, rc , with particles in the given cell. The shaded region is often called the import region, since the given cell must import positions of particles lying in this region to perform its force calculation. Note that not all particles in the given cell must interact with all particles in the import region, especially if the import region is large compared to the cutoff radius. Algorithm 5 shows what each processor performs in one time step. We assume that at the beginning of the time step, each processor holds the positions of the particles in its cell. Algorithm 5 Spatial decomposition time step 1: send positions needed by other processors for particles in their import regions; receive positions for particles in my import region 2: compute forces for my assigned particles 3: update positions (integration) for my assigned particles To exploit Newton’s third law, the shape of the import region can be halved. Now each processor only computes a partial force on particles in its cell, and needs to receive forces from other processors to compute the total force on these particles. Thus an extra step of communication is involved. We leave it as an exercise to the reader to work out the details of the modified import region and the pseudocode for this case. In the implementation of a spatial decomposition method, each cell is associated with a list of particles in its import region, similar to a Verlet neighbor list. Like a Verlet neighbor list, it is not necessary to update
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rc

(a) Decomposition into 64 cells.

(b) Import region for one cell.

Figure 7.5: Spatial decomposition, showing particles in a 2-D computational box, (a) partitioned into 64 cells, (b) import region for one cell. this list at every time step, if the import region is expanded slightly. This allows the import region list to be reused for several time steps, corresponding to the amount of time it takes a particle to traverse the width of the expanded region. This is exactly analogous to Verlet neighbor lists. In summary, the main advantage of spatial decomposition methods is that they only require communication between processors corresponding to nearby particles. A disadvantage of spatial decomposition methods is that, for very large numbers of processors, the import region is large compared to the number of particles contained inside each cell. 7.2.4 Neutral Territory Methods

Our description of neutral territory methods follows closely that of Shaw [77]. A neutral territory method can be viewed as combining aspects of spatial decompositions and force decompositions. To parallelize the integration step, particles are assigned to processors according to a partitioning of space. To parallelize the force computation, each processor computes the forces between two sets of particles, but these particles may be unrelated to the particles that have been assigned to the processor for integration. As a result of this additional flexibility, neutral territory methods may require much less communication than spatial decomposition methods. An example of a neutral territory method is shown in Fig. 7.6 for the case of a 2-D simulation. In the method shown in the Figure, the given processor is assigned the computation of forces between particles lying in the horizontal bar with particles lying in the vertical bar. These two regions thus form the import region for this method. By comparing to Fig. 7.6(b), the import region for this neutral territory method is much smaller than that for the corresponding spatial decomposition method. The advantage is greater when the size of the cells corresponding to each processor is small compared to the cutoff radius.
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rc

Figure 7.6: Neutral territory method, showing particles in a 2-D computational box and the import region (shaded) for one cell (center square). This Figure can be compared directly to the spatial decomposition case of Fig. 7.5(b). See Shaw [77] for additional details. After the forces are computed, the given processor sends the forces it has computed to the processors that need these forces for integration. We thus have Algorithm 6. Algorithm 6 Neutral territory method time step 1: send and receive particle positions corresponding to import regions 2: compute forces assigned to this processor 3: send and receive forces required for integration 4: update positions (integration) for particles assigned to this processor Like other methods, the import region of the neutral territory method can be modified to take advantage of Newton’s third law. We refer to Shaw [77] for additional details and for illustrations of neutral territory methods in 3-D simulations.

7.3

Parallel Fast Fourier Transform

A common component of many methods for computing long-range forces is the 3-D FFT for solving the Poisson equation on a 3-D mesh. The Fourier transform diagonalizes the Poisson operator (called the Laplacian) and one forward and one inverse FFT transformation are required in the solution. Consider the discrete Laplacian operator L (with periodic boundary conditions) and the solution of φ in −Lφ = ρ. Let F denote the Fourier transform. The original problem is equivalent to −(F LF −1 )F φ = F ρ

φ = −F −1 (F LF −1 )−1 F ρ.

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The matrix F LF −1 is diagonal. The forward Fourier transform F is applied to ρ, then the Fourier-space components are scaled by the inverse of the diagonal matrix, and finally, the inverse Fourier transform F −1 is applied to obtain the solution φ. ˚ For realistic protein sizes, a mesh spacing of approximately 1 Angstrom is typically used, leading to a 3-D mesh that is quite small by many standards: 64 × 64 × 64, or 128 × 128 × 128. Parallel computation would often not be applied to a problem of this size, but parallel computation must be used because the data ρ is already distributed among the parallel processors (assuming a spatial decomposition is used). A 3-D FFT is computed by computing 1-D FFTs in sequence along each of the three dimensions. For the 64 × 64 × 64 mesh size, this is 4096 1-D FFTs of dimension 64. The parallel FFT calculation is typically bound by communication. The best parallelization of the FFT depends on the size of the transforms and the architecture of the computer network. Below, we first describe some concepts for parallel 1-D FFTs and then describe some concepts for parallel 3-D FFTs. For current software and research dedicated to the parallelization and efficient computation (using SIMD operations) of large 1-D transforms, we refer to the SPIRAL and FFTW packages. These packages use autotuning to generate FFT codes that are efficient for the user’s computer architecture.

7.3.1

Parallel 1-D FFT

1-D FFT without Transpose Fig. 7.7 shows the data dependencies (data flow diagram) between the inputs (left) and outputs (right) for the 16-point radix-2 decimation-in-frequency FFT algorithm. (Not shown is a bit-reversal permutation that may be necessary in the computation.) The Figure also shows a partitioning of the computation among four processors. In this parallelization, the initial data is not moved among processors, but communication occurs during the computation. In the example shown in the Figure, communication occurs in the first two FFT stages; the final two stages do not involve communication. When communication does occur, every processor communicates with exactly one other processor.

1-D FFT with Transpose Use of transposes is common to parallelize FFT computations. Fig. 7.8(a) shows the same data flow diagram as in Fig. 7.7, but horizontal lines have been removed and additional index labels have been added for clarity. As before, the first two FFT stages are performed without communication. The data is then transposed among the processors. With this transposed data layout, the last two FFT stages can be performed without communication. The final data is not in the original order; an additional transpose may be needed, or the data may be used in this transposed order. Fig. 7.8(b) shows how the indices are partitioned among four processors before and after the transpose. From these two Figures, notice that the first two stages have data dependencies that only involve indices in the same partition. The same is true for the second two stages for the partitioning after the transpose. Observe also that the structure of the computations before and after the transpose are identical.
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7.3. PARALLEL FAST FOURIER TRANSFORM

209

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Figure 7.7: Data flow diagram for 1-D FFT for 16 points. The shaded regions show a decomposition for 4 processors (one processor per region). In this parallelization, the first two FFT stages have no communication; the last two FFT stages do have communication. 7.3.2 Parallel 3-D FFT

3-D FFT with Block Decomposition Fig. 7.9(a) shows a block decomposition of the FFT input data when a spatial decomposition is used for a mesh of size 8 × 8 × 8 distributed across 64 processors arranged in a 4 × 4 × 4 topology. The parallel 1-D FFT algorithms can be applied in each of the dimensions. For the example shown in the Figure, each 1-D FFT computation involves 4 processors. Each processor performs multiple 1-D FFTs simultaneously (four in this example). Within each processor, data is ordered contiguously if traversing one of the dimensions, and thus data access is strided for computation in the other two dimensions. Strided data access can be slow, and thus it may be worthwhile to reorder the data within each processor when computing the FFT for each of the dimensions. 3-D FFT with Slab Decomposition The slab decomposition is shown in Fig. 7.9(b) for the case of 4 processors. Each processor holds one or more planes of the input data. This decomposition is used if the input data is already distributed in slabs, or if it can be easily redistributed this way. The two 1-D FFTs in the plane of the slabs require no communication. The remaining 1-D FFTs require communication and could use one of the two approaches for parallel 1-D FFTs described above. A disadvantage of the slab decomposition is that for large numbers of processors, the number of processors may exceed the number of points in the 3-D FFT along any one dimension. An alternative is the pencil decomposition below.
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CHAPTER 7. MOLECULAR DYNAMICS

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

0 4 8

1 5

2 6

3 7

0 1 2 3

4 5

8 12 9 13

9 10 11

6 10 14 7 11 15

12 13 14 15

(a) Data flow diagram (shown without horizontal lines for clarity) for 1-D FFT for 16 points.

(b) Partitioning of the indices before (left) and after (right) the transpose.

Figure 7.8: 1-D FFT with transpose. The first two stages do not involve communication. The data is then transposed among the processors. As a result, the second two stages also do not involve communication. 3-D FFT with Pencil Decomposition The pencil decomposition is shown in Fig. 7.9(c) for the case of 16 processors. Each processor holds one or more pencils of the input data. If the original input data is distributed in blocks as in Fig. 7.9(a), then communication among a row of processors (in a 3-D processor mesh) can distribute the data into the pencil decomposition. The 1-D FFTs can then be performed with no communication. To perform the 1-D FFT in another dimension, the data needs to be redistributed into pencils in another dimension. In total, four communication stages are needed for the entire 3-D FFT computation.

7.4

Integration for Molecular Dynamics

To numerically integrate the system of ordinary differential equations in molecular dynamics, special methods are required, different than the traditional ODE solvers that were studied in Chapter 4. These special methods, called symplectic methods, are better than other methods at producing solutions that have constant energy, for example, for systems that are called Hamiltonian (which include systems from molecular dynamics). When Hamiltonian systems are integrated with many time steps over a long time interval, preservation of structure such as total energy is often more important than the order of accuracy of the
Introduction to High-Performance Scientific Computing

7.4. INTEGRATION FOR MOLECULAR DYNAMICS

211

(a) Block Decomposition

(b) Slab Decomposition

(c) Pencil Decomposition

Figure 7.9: Three data decompositions for 3-D FFTs. method. In this section, we motivate some ideas and give some details of the St¨ rmer-Verlet method, which o is sufficient for simple molecular dynamics simulations. Hamiltonian systems are a class of dynamical systems which conserve energy and which can be written in a form called Hamilton’s equations. Consider, for symplicity, the simple harmonic oscillator u = −u where u is the displacement of a single particle from an equilibrium point. This equation could model a particle with unit mass on a spring with unit spring constant. The force on a particle at position u is −u. This system does not look like a molecular dyanamics system but is useful for illustrating several ideas. The above second order equation can be written as a system of first order equations q p = p = −q

where q = u and p = u which is common notation used in classical mechanics. The general solution is q p = cos t sin t − sin t cos t q p .

The kinetic energy of the simple harmonic oscillator is p2 /2 and the potential energy is q 2 /2 (the negative gradient of potential energy is the force, −q). Thus the total energy is proportional to q 2 + p2 . Now consider the solution of the system of first order equations by three methods, explicit Euler, implicit Euler, and a method called the St¨ rmer-Verlet method. The initial condition is (q, p) = (1, 0). We use a o time step of h = 0.05 and take 500 steps. We plot q and p on the horizontal and vertical axes, respectively (called a phase plot). The exact solution, as given above, is a unit circle centered at the origin.

Figure 7.10 shows the solutions. For explicit Euler, the solution spirals outward, meaning the displacement and momentum of the solution increases over time. The opposite is true for the implicit Euler method. A
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CHAPTER 7. MOLECULAR DYNAMICS

plot of the total energy would show the energy increasing and decreasing for the two cases, respectively. The solutions are better when smaller time steps are taken or when higher order methods are used, but these methods are not at all appropriate for integration of symplectic systems over long periods of time. Figure 7.10(c) shows the solution using a symplectic method called the St¨ rmer-Verlet method. The solution o shows that q 2 + p2 is preserved much better than in the other two methods.

(a) Explicit Euler

(b) Implicit Euler

(c) St¨ rmer-Verlet Method o

Figure 7.10: Phase plot of the solution of the simple harmonic oscillator for three methods with initial value (1,0), time step 0.05, and 500 steps. For explicit Euler, the solution spirals outward; for implicit Euler, the solution spirals inward; the total energy is best preserved with the St¨ rmer-Verlet method. o The St¨ rmer-Verlet method is derived very easily. We derive it for the second order equation o u = f (t, u) by simply replacing the left-hand side with a finite difference approximation uk+1 − 2uk + uk−1 = f (tk , uk ) h2 which can be rearranged to obtain the method uk+1 = 2uk − uk−1 + h2 f (tk , uk ). The formula can equivalently be derived from Taylor series. The method is similar to linear multistep methods in that some other technique is needed to supply the initial step of the method. The method is also time-reversible, because the formula is the same if k +1 and k −1 are swapped. To explain why this method is symplectic, unfortunately, is beyond the scope of this introduction. The method as written above has a number of disadvantages, the most severe being that the addition of the small h2 term is subject to catastrophic cancellation. Thus this formula should not be used in this form, and a number of mathematically equivalent formulas (which can be derived from the formula above) have been developed.
Introduction to High-Performance Scientific Computing

7.4. INTEGRATION FOR MOLECULAR DYNAMICS One alternative formula is the leap-frog method: uk+1 = uk + hvk+1/2 vk+1/2 = vk−1/2 + hf (tk , uk )

213

where v is the first derivative (velocity) which is offset from the displacement u by a half step. This formula does not suffer from the same roundoff problems and also makes available the velocities, although they need to be re-centered with displacements in order to calculate total energy at a given step. The second of this pair of equations is basically a finite difference formula. A third form of the St¨ rmer-Verlet method is the velocity Verlet variant: o uk+1 = uk + hvk + vk+1 = vk + h2 f (tk , uk ) 2

h2 (f (tk , uk ) + f (tk+1 , uk+1 )) 2

where now the velocities are computed at the same points as the displacements. Each of these algorithms can be implemented such that only two sets of quantities need to be stored (two previous positions, or a position and a velocity). These variants of the St¨ rmer-Verlet method are popular because of their simplicity, o requiring only one costly force evaluation per step. Higher-order methods have generally not been practical. The velocity Verlet scheme is also the basis of multiple time step algorithms for molecular dynamics. In these algorithms, the slowly-varying (typically long-range) forces are evaluated less frequently and update the positions less frequently than the quickly-varying (typically short-range) forces. Finally, many state-ofthe-art molecular dynamics integrate a Hamiltonian system that has been modified in order to control the simulation temperature and pressure. Much more complicated symplectic methods have been developed for these systems.

Victor Eijkhout

Appendix A Theoretical background

This course requires no great mathematical sophistication. In this appendix we give a quick introduction to the few concepts that may be unfamiliar to certain readers.

214

A.1. LINEAR ALGEBRA

215

A.1
A.1.1 A.1.1.1

Linear algebra
Norms Vector norms • n(x) ≥ 0 for all x ∈ V and n(x) = 0 only for x = 0, • n(λx) = |λ|n(x) for all x ∈ V and λ ∈ R. • n(x + y) ≤ n(x) + n(y)

A norm is any function n(·) on a vector space V with the following properties:

For any p ≥ 1, the following defines a vector norm: |x|p =
p

i

|xi |p .


Common norms are · 1 (‘sum of absolute values’) and · 2 (‘square root of sum of squares’); the · norm is defined as limp→∞ · p , and it is not hard to see that this equals x A.1.1.2


= max |xi |.
i

Matrix norms

By considering a matrix of size n as a vector of length n2 , we can define the Frobenius matrix norm: A
F

=
i,j

|aij |2 .

However, we will mostly look at associated matrix norms: A
p

= sup
x
p =1

Ax

p

= sup
x

Ax p . x p

The following are easy to derive: • A • A
1

= maxj ∞ = maxi

i |aij |, j

By observing that A 2 = sup x 2 =1 xt At Ax, it is not hard to derive that A value of A, which is the root of the maximal eigenvalue of At A. A.1.2 Gram-Schmidt orthogonalization

|aij |.

2

is the maximal singular

The Gram-Schmidt (GS) algorithm takes a series of vectors and inductively orthogonalizes them. This can be used to turn an arbitrary basis of a vector space into an orthogonal basis; it can also be viewed as transforming a matrix A into one with orthogonal columns. If Q has orthogonal columns, Qt Q is diagonal, which is often a convenient property to have.
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APPENDIX A. THEORETICAL BACKGROUND

The basic principle of the GS algorithm can be demonstrated with two vectors u, v. Suppose we want a vector v so that u, v and u, v span the same space, but v ⊥ u. For this we let v ←v− ut v u. ut u

It is easy to see that this satisfies the requirements. In the general case, suppose we have an orthogonal set u1 , . . . , un and a vector v that is not necessarily orthogonal. Then we compute For i = 1, . . . , n: let ci = ut v/ut ui i i For i = 1, . . . , n: update v ← v − ci ui

Often the vector v in the algorithm above is normalized. GS orthogonalization with this normalization, applied to a matrix, is also known as the QR factorization. Exercise 1.1. Suppose that we apply the GS algorithm to the columns of a rectangular matrix A, giving a matrix Q. Prove that there is an upper triangular matrix R such that A = QR. If we normalize the vector v in the algorithm above, Q has the additional property that Qt Q = I. Prove this too. The GS algorithm as given above computes the desired result, but only in exact arithmetic. A computer implementation can be quite inaccurate if the angle between v and one of the ui is small. In that case, the Modiefed Gram-Schmidt (MGS) algorithm will perform better: For i = 1, . . . , n: let ci = ut v/ut ui i i update v ← v − ci ui

To contrast it with MGS, the original GS algorithm is also known as Classical Gram-Schmidt (CGS). As an illustration of the difference between the two methods, consider the matrix   1 1 1  0 0  A= 0 0 0 0 where is of the order of the machine precision, so that 1 + proceeds as follows:
2

= 1 in machine arithmetic. The CGS method

• The first column is of length 1 in machine arithmetic, so   1   q1 = a1 =   . 0 0
Introduction to High-Performance Scientific Computing

A.1. LINEAR ALGEBRA • The second column gets orthogonalized as v ← a2 − 1 · q1 , giving     0 0  √2  −  − 2  v =   , normalized: q2 =  √2     2  0 0 • The third column gets orthogonalized as v ← a3 − c1 q1 − c2 q2 , where     0 0  √2  ta = 1 −  c1 = q1 3   ⇒ v =   ; normalized: q3 =  2  0 ta = 0 0 √  c2 = q2 3
2 2

217

It is easy to see that q2 and q3 are not orthogonal at all. By contrast, the MGS method differs in the last step: t • As before, q1 a3 = 1, so   0 −  v ← a3 − q1 =   .   0
t Then, q2 v = t (note that q2 a3 = 0 before), so the second update gives     0 0 √ √  6    2  √  v←v− q2 =  2  , normalized:  6 6  −  2 −√6  2 2 66 2 2 √

t Now all qi qj are on the order of for i = j.

A.1.3

The power method

The vector sequence xi = Axi−1 , where x0 is some starting vector, is called the power method since it computes the product of subsequent matrix powers times a vector: x i = Ai x 0 . There are cases where the relation between the xi vectors is simple. For instance, if x0 is an eigenvector of A, we have for some scalar λ Ax0 = λx0 and xi = λ i x0 .

However, for an arbitrary vector x0 , the sequence {xi }i is likely to consist of independent vectors. Up to a point.
Victor Eijkhout

218 Exercise 1.2.

APPENDIX A. THEORETICAL BACKGROUND Let A and x be the n × n matrix and dimension n vector   1 1  1 1      .. .. A= x = (0, . . . , 0, 1)t . . . ,    1 1 1

Show that the sequence [x, Ax, . . . , Ai x] is an independent set for i < n. Why is this no longer true for i ≥ n? Now consider the matrix B:   1 1   .. ..   . .     1 1     1 ,  y = (0, . . . , 0, 1)t B=  1 1     .. ..   . .    1 1  1 Show that the set [y, By, . . . , B i y] is an independent set for i < n/2, but not for any larger values of i. While in general the vectors x, Ax, A2 x, . . . can be expected to be independent, in computer arithmetic this story is no longer so clear. Suppose the matrix has eigenvalues λ0 > λ1 ≥ · · · λn−1 and corresponding eigenvectors ui so that Aui = λi ui . Let the vector x be written as x = c0 u0 + · · · + cn−1 un−1 , then Ai x = c0 λi ui + · · · + cn−1 λi un−1 . 0 n−1 If we write this as Ai x = λi c0 ui + c1 0 λ1 λ0
i i

+ · · · + cn−1

λn−1 λ0

,

we see that, numerically, Ai x will get progressively closer to a multiple of u0 , the dominant eigenvector. Hence, any calculation that uses independence of the Ai x vectors is likely to be inaccurate.
Introduction to High-Performance Scientific Computing

A.1. LINEAR ALGEBRA A.1.4 The Gershgorin theorem

219

Finding the eigenvalues of a matrix is usually complicated. However, there are some tools to estimate eigenvalues. In this section you will see a theorem that, in some circumstances, can give useful information on eigenvalues. Let A be a square matrix, and x, λ an eigenpair: Ax = λx. Looking at one component, we have aii xi +
j=i

aij xj = λxi .

Taking norms: (aii − λ) ≤ |aij | xj xi

j=i

Taking the value of i for which |xi | is maximal, we find (aii − λ) ≤
j=i

|aij |.

This statement can be interpreted as follows: The eigenvalue λ is located in the circle around aii with radius Since we do not know this value of i, we can only say that there is some value of i such that λ lies in such a circle. This is the Gershgorin theorem. Theorem 1 Let A be a square matrix, and let Di be the circle with center aii and radius the eigenvalues are contained in the union of circles ∪i Di .
j=i |aij |, j=i |aij |.

then

We can conclude that the eigenvalues are in the interior of these discs, if the constant vector is not an eigenvector.

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APPENDIX A. THEORETICAL BACKGROUND

A.2

Complexity

At various places in this book we are interested in how many operations an algorithm takes. It depends on the context what these operations are, but often we count additions (or subtractions) and multiplications. This is called the arithmetic or computational complexity of an algorithm. For instance, summing n numbers takes n − 1 additions. Another quantity that we may want to describe is the amount of space (computer memory) that is needed. Sometimes the space to fit the input and output of an algorithm is all that is needed, but some algorithms need temporary space. The total required space is called the space complexity of an algorithm. Both arithmetic and space complexity depend on some description of the input, for instance, for summing an array of numbers, the length n of the array is all that is needed. We express this dependency by saying ‘summing an array of numbers has time complexity n − 1, where n is the length of the array’. The time (or space) the summing algorithm takes is not dependent on other factors such as the values of the numbers. By contrast, some algorithms such as computing the greatest common divisor of an array of integers can be dependent on the actual values. Exercise 1.3. What is the time and space complexity of multiplying two square matrices of size n × n? Assume that an addition and a multiplication take the same amount of time.

Often we aim to simplify the formulas that describe time or space complexity. For instance, if the complexity of an algorithm is n2 + 2n, we see that for n > 2 the complexity is less than 2n2 , and for n > 4 it is less than (3/2)n2 . On the other hand, for all values of n the complexity is at least n2 . Clearly, the quadratic term n2 is the most important, and the linear term n becomes less and less important by ratio. We express this informally by saying that the complexity is quadratic: there are constants c, C so that for n large enough the complexity is at least cn2 and at most Cn2 . This is expressed for short by saying that the complexity is of order n2 , written as O(n2 ).

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A.3. FINITE STATE AUTOMATONS

221

A.3

Finite State Automatons

Finite State Automatons (FSAs) are mathematical abstractions of simple machines. For example, take a vending machine that will dispense a candy bar when a quarter has been inserted. There are four actions possible with a vending machine: insert a quarter, press ‘coin return’ to ask for any inserted money back, open the window to take the candy bar, and close the window again. Whether an action is possible (especially the third) depends on the state the machine is in. There are three states: the begin state, the state where the quarter has been inserted and the window unlocked (let us call this ‘ready to dispense’), and the state where the window is open (which we will call ‘dispensing’). In certain states, certain actions are not possible. For instance, in the beginning state the window can not be opened. The mathematical description of this vending machine consists of 1. the list of states, 2. a table of how the possible actions make the machine go from one state to another. However, rather than writing down the table, a graphical representation is usually more insightful.

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APPENDIX A. THEORETICAL BACKGROUND

A.4

Partial Differential Equations

Partial Differential Equations are the source of a large fraction of HPC problems. Here is a quick derivation of two of the most important ones. A.4.1 Partial derivatives

Derivatives of a function u(x) are a measure of the rate of change. Partial derivatives to the same, but for a function u(x, y) of two variables. Notated ux and uy , these partial derivates indicate the rate of change if only one variable change, and the other stays constant. Formally, we define ux , uy , ux x by: ux (x, y) = lim A.4.2 u(x + h, y) − u(x, y) , h→0 h uy (x, y) = lim u(x, y + h) − u(x, y) h→0 h

Poisson or Laplace Equation

Let T be the temperature of a material, then its heat energy is proportional to it. A segment of length ∆x has heat energy Q = c∆x · u. If the heat energy in that segment is constant δQ δu = c∆x =0 δt δt but it is also the difference between inflow and outflow of the segment. Since flow is proportional to temperature differences, that is, to ux , we see that also 0= δu δx − δu δx

x+∆x

x

In the limit of ∆x ↓ 0 this gives uxx = 0. A.4.3 Heat Equation

Let T be the temperature of a material, then its heat energy is proportional to it. A segment of length ∆x has heat energy Q = c∆x · u. The rate of change in heat energy in that segment is δQ δu = c∆x δt δt but it is also the difference between inflow and outflow of the segment. Since flow is proportional to temperature differences, that is, to ux , we see that also δQ δu = δt δx − δu δx

x+∆x

x

In the limit of ∆x ↓ 0 this gives ut = αuxx .
Introduction to High-Performance Scientific Computing

A.4. PARTIAL DIFFERENTIAL EQUATIONS A.4.4 Steady state

223

The solution of an IBVP is a function u(x, t). In cases where the forcing function and the boundary conditions do not depend on time, the solution will converge in time, to a function called the steady state solution:
t→∞

lim u(x, t) = usteadystate (x).

This solution satisfies a BVP, which can be found by setting ut ≡ 0. For instance, for the heat equation ut = uxx + q(x) the steady state solution satisfies −uxx = q(x).

Victor Eijkhout

224

APPENDIX A. THEORETICAL BACKGROUND

A.5

Taylor series

Taylor series expansion is a powerful mathematical tool. In this course, it is used several times in proving properties of numerical methods. The Taylor expansion theorem, in a sense, asks how well functions can be approximated by polynomials, that is, can we, for a given function f , find coefficients ci with i = 1, . . . , n so that f (x) ≈ c0 + c1 x + c2 x2 + cn xn . This question obviously needs to be refined. What do we mean by ‘approximately equal’? And clearly this approximation formula can not hold for all x; the function sin x is bounded, whereas any polynomial is unbounded. We will show that a function f with sufficiently many derivatives can be approximated as follows: if the n-th derivative f (n) is continuous on an interval I, then there are coefficients c0 , . . . , cn−1 such that ∀x∈I : |f (x) − ci xi | ≤ cMn where Mn = maxx∈I |f (n) (x)|

i<n

It is easy to get inspiration for what these coefficients should be. Suppose f (x) = c0 + c1 x + c2 x2 + · · · (where we will not worry about matters of convergence and how long the dots go on) then filling in x = 0 gives c0 = f (0). Next, taking the first derivative f (x) = c1 + 2c2 x + 3c3 x2 + · · · and filling in x = 0 gives c1 = f (0). From the second derivative f (x) = 2c2 + 6c3 x + · · · so filling in x = 0 gives c2 = f (0)/2. Similarly, in the third derivative x = 0 gives c3 =
1 (3) (0). 3! f

Now we need to be a bit more precise. Cauchy’s form of Taylor’s theorem says that f (x) = f (a) + 1 1 f (a)(x − a) + · · · + f (n) (a)(x − a)n + Rn (x) 1! n!
Introduction to High-Performance Scientific Computing

A.5. TAYLOR SERIES where the ‘rest term’ Rn is Rn (x) = 1 f (n+1) (ξ)(x − a)n+1 (n + 1)! where ξ ∈ (a, x) or ξ ∈ (x, a) depending.

225

If f (n+1) is bounded, and x = a + h, then the form in which we often use Taylor’s theorem is
n

f (x) =
k=0

1 (k) f (a)hk + O(hn+1 ). k!

We have now approximated the function f on a certain interval by a polynomial, with an error that decreases geometrically with the inverse of the degree of the polynomial. For a proof of Taylor’s theorem we use integration by parts. First we write
x a

f (t)dt = f (x) − f (a)
x

as f (x) = f (a) +
a

f (t)dt

Integration by parts then gives f (x)=f (a) + [xf (x) − af (a)] − a tf (t)dt x =f (a) + [xf (x) − xf (a) + xf (a) − af (a)] − a tf (t)dt x x =f (a) + x a f (t)dt + (x − a)f (a) − a tf (t)dt x =f (a) + (x − a)f (a) + a (x − t)f (t)dt Another application of integration by parts gives 1 1 f (x) = f (a) + (x − a)f (a) + (x − a)2 f (a) + 2 2 Inductively, this gives us Taylor’s theorem with Rn+1 (x) = 1 n!
x a x a x

(x − t)2 f (t)dt

(x − t)n f (n+1) (t)dt

By the mean value theorem this is
1 Rn+1 (x)= (n+1)! f (n+1) (ξ) a (x − t)n f (n+1) (t)dt 1 = (n+1)! f (n+1) (ξ)(x − a)n+1 x

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APPENDIX A. THEORETICAL BACKGROUND

A.6

Graph theory

Graph theory is the branch of mathematics that studies pairwise relations between objects. The objects, called the nodes or vertices of the graph, usually form a finite set, so we identify them with consecutive integers 1 . . . n or 0 . . . n − 1. The relation that holds between nodes is described by the edges of the graph: if i and j are related, we say that (i, j) is an edge of the graph. Formally, then, a graph is a tuple G = V, E where V = {1, . . . n} for some n, and E ⊂ {(i, j) : 1 ≤ i, j ≤ n, i = j}. V = {1, 2, 3, 4, 5, 6} E = {(1, 2), (2, 6), (4, 3), (4, 5)} Figure A.1: A simple graph A graph is called an undirected graph if (i, j) ∈ E ⇔ (j, i) ∈ E. The alternative is a directed graph , where we indicate an edge (i, j) with an arrow from i to j. Two concepts that often appear in graph theory are the degree and the diameter of a graph. Definition 1 The degree denotes the maximum number of nodes that are connected to any node: d(G) ≡ max |{j : j = i ∧ (i, j) ∈ E}| .
i

Definition 2 The diameter of a graph is the length of the longest shortest path in the graph, where a path is defined as a set of vertices v1 , . . . , vk+1 such that vi = vj for all i = j and ∀1≤i≤k : (vi , vi+1 ) ∈ E. The length of this path is k. The concept of diameter is illustrated in figure A.6. A path where all nodes are disjoint except for v1 = vk+1 is called a cycle. Sometimes we are only interested in the mere existence of an edge (i, j), at other times we attach a value or ‘weight’ wij to that edge. A graph with weighted edges is called a weighted graph . Such a graph can be represented as a tuple G = V, E, W . A.6.1 Graph colouring and independent sets

We can assign labels to the nodes of a graph, which is equivalent to partitioning the set of nodes into disjoint subsets. One type of labeling that is of interest is graph colouring: here the labels (or ‘colours’) are chosen so that, if nodes i and j have the same colour, there is no edge connecting them: (i, j) ∈ E.
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A graph

Two paths from 1 to 6; 1, 4, 6 is the shorter

The longest shortest path of this graph

There is a trivial colouring of a graph, where each node has its own colour. More interestingly, the minimum number of colours with which you can colour a graph is called the colour number of the graph. Exercise 1.4. Show that, if a graph has degree d, the colour number is at most d + 1. A famous graph colouring problem is the ‘four colour theorem’: if a graph depicts countries on a twodimensional map (a so-called ‘planar’ graph), then the colour number is at most four. In general, finding the colour number is hard (in fact, NP-hard). The colour sets of a graph colouring are also called independent sets. A.6.2 Graphs and matrices

A graph can be rendered in a number of ways. You could of course just list nodes and edges, but little insight can be derived that way. Simple graphs can be visualized by drawing vertices and edges, but for large graphs this becomes unwieldy. Another option is to construct the adjacency matrix of the graph. For a graph G = V, E , the adjacency matrix M is defined by n(M ) = |V |, Mij = 1 0 (i, j) ∈ E otherwise

As an example of graph concepts that can easily be read from the adjacency matrix, consider reducibility. Definition 3 A graph is called irreducible if for every pair i, j of nodes there is a path from i to j and from j to i. Exercise 1.5. Let A be a matrix A=
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APPENDIX A. THEORETICAL BACKGROUND where B and D are square matrices. Prove the reducibility of the graph of which this is the adjacency matrix.

For graphs with edge weights, we set the elements of the adjacency matrix to the weights: n(M ) = |V |, Mij = wij 0 (i, j) ∈ E otherwise

You see that there is a simple correspondence between weighted graphs and matrices; given a matrix, we call the corresponding graph its adjacency graph . The adjacency matrix of the graph in figure A.1 is   0 1 0 0 0 0 0 0 0 0 0 1    0 0 0 0 0 0    0 0 1 0 1 0    0 0 0 0 0 0  0 0 0 0 0 0 If a matrix has no zero elements, its adjacency graph has an edge between each pair of vertices. Such a graph is called a clique. If the graph is undirected, the adjacency matrix is symmetric. Here is another example of how adjacency matrices can simplify reasoning about graphs. Exercise 1.6. Let G = V, E be an undirected graph, and let G = V, E be the graph with the same vertices, but with vertices defined by (i, j) ∈ E ⇔ ∃k : (i, k) ∈ E ∧ (k, j) ∈ E. If M is the adjacency matrix of G, show that M 2 is the adjacency matrix of G , where we use boolean multiplication on the elements: 1 · 1 = 1, 1 + 1 + 1.

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Appendix B Practical tutorials

This part of the book teaches you some general tools that are useful to a computational scientist. They all combine theory with a great deal of exploration. Do them while sitting at a computer!

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B.1

Good coding practices

Sooner or later, and probably sooner than later, every programmer is confronted with code not behaving as it should. In this section you will learn some techniques of dealing with this problem. At first we will see a number of techniques for preventing errors; after that we will discuss debugging, the process of finding the, inevitable, errors in a program once they have occurred. B.1.1 Defensive programming

In this section we will discuss a number of techniques that are aimed at preventing the likelihood of programming errors, or increasing the likelikhood of them being found at runtime. We call this defensive programming. Scientific codes are often large and involved, so it is a good practice to code knowing that you are going to make mistakes and prepare for them. Another good coding practice is the use of tools: there is no point in reinventing the wheel if someone has already done it for you. Some of these tools will be described in later sections: • Build systems, such as Make, Scons, Bjam; see section B.5. • Source code management with SVN, Git; see section B.6. • Regression testing and designing with testing in mind (unit testing)

First we will have a look at runtime sanity checks, where you test for things that can not or should not happen. Example 1: if a subprogram has an array argument, it is a good idea to test whether the actual argument is a null pointer. Example 2: if you calculate a numerical result for which certain mathematical properties hold, for instance you are writing a sine function, for which the result has to be in [−1, 1], you should test whether this property indeed holds for the result. There are various ways to handle the case where the impossible happens. B.1.1.1 The assert macro

The C standard library has a file assert.h which provides an assert() macro. Inserting assert(foo) has the following effect: if foo is zero (false), a diagnostic message is printed on standard error: Assertion failed: foo, file filename, line line-number which includes the literal text of the expression, the file name, and line number; and the program is subsequently aborted. Here is an example: #include<assert.h> void open_record(char *record_name) { assert(record_name!=NULL);
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/* Rest of code */ } int main(void) { open_record(NULL); } The assert macro can be disabled by defining the NDEBUG macro. B.1.1.1.1 An assert macro for Fortran (Thanks to Robert Mclay for this code.) #if (defined( GFORTRAN ) || defined( G95 ) || defined ( PGI) ) # define MKSTR(x) "x" #else # define MKSTR(x) #x #endif #ifndef NDEBUG # define ASSERT(x, msg) if (.not. (x) ) \ call assert( FILE , LINE ,MKSTR(x),msg) #else # define ASSERT(x, msg) #endif subroutine assert(file, ln, testStr, msgIn) implicit none character(*) :: file, testStr, msgIn integer :: ln print *, "Assert: ",trim(testStr)," Failed at ",trim(file),":",ln print *, "Msg:", trim(msgIn) stop end subroutine assert which is used as ASSERT(nItemsSet.leq.arraySize,"Too many elements set")

B.1.1.2

Use of error codes

In some software libraries (for instance MPI or PETSc) every subprogram returns a result, either the function value or a parameter, to indicate success or failure of the routine. It is good programming practice to check these error parameters, even if you think that nothing can possibly go wrong. It is also a good idea to write your own subprograms in such a way that they always have an error parameter. Let us consider the case of a function that performs some numerical computation.
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float compute(float val) { float result; result = ... /* some computation */ return result; } float value,result; result = compute(value); Looks good? What if the computation can fail, for instance: result = ... sqrt(val) ... /* some computation */ How do we handle the case where the user passes a negative number? float compute(float val) { float result; if (val<0) { /* then what? */ } else result = ... sqrt(val) ... /* some computation */ return result; } We could print an error message and deliver some result, but the message may go unnoticed, and the calling environment does not really receive any notification that something has gone wrong. The following approach is more flexible: int compute(float val,float *result) { float result; if (val<0) { return -1; } else { *result = ... sqrt(val) ... /* some computation */ } return 0; } float value,result; int ierr; ierr = compute(value,&result); if (ierr!=0) { /* take appropriate action */ }

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B.1. GOOD CODING PRACTICES You can save yourself a lot of typing by writing #define CHECK_FOR_ERROR(ierr) \ if (ierr!=0) { \ printf("Error %d detected\n",ierr); \ return -1 ; } .... ierr = compute(value,&result); CHECK_FOR_ERROR(ierr); Using some cpp macros you can even define #define CHECK_FOR_ERROR(ierr) \ if (ierr!=0) { \ printf("Error %d detected in line %d of file %s\n",\ ierr,__LINE__,__FILE__); \ return -1 ; }

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Note that this macro not only prints an error message, but also does a further return. This means that, if you adopt this use of error codes systematically, you will get a full backtrace of the calling tree if an error occurs. (In the Python language this is precisely the wrong approach since the backtrace is built-in.)

B.1.2

Guarding against memory errors

In scientific computing it goes pretty much without saying that you will be working with large amounts of data. Some programming languages make managing data easy, other, one might say, make making errors with data easy. The following are some examples of memory violations. • Writing outside array bounds. If the address is outside the user memory, your code may abort with an error such as segmentation violation, and the error is reasonably easy to find. If the address is just outside an array, it will corrupt data; such an error may go undetected for a long time, as it can have no effect, or only introduce subtly wrong values in your computation. • Reading outside array bounds can be harder to find than errors in writing, as it will often not abort your code, but only introduce wrong values. • The use of uninitialized memory is similar to reading outside array bounds, and can go undetected for a long time. One variant of this is through attaching memory to an unallocated pointer. This particular kind of error can manifest itself in interesting behaviour. Let’s say you notice that your program misbehaves, you recompile it with debug mode to find the error, and now the error no longer occurs. This is probably due to the effect that, with low optimization levels, all allocated arrays are filled with zeros. Therefore, your code was originally reading a random value, but is now getting a zero. This section contains some techniques to prevent errors in dealing with memory that you have reserved for your data.
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APPENDIX B. PRACTICAL TUTORIALS Array bound checking and other memory techniques

In parallel codes, memory errors will often show up by a crash in an MPI routine. This is hardly ever an MPI problem or a problem with your cluster. Compilers for Fortran often have support for array bound checking. Since this makes your code much slower, you would only enable it during the development phase of your code. B.1.2.2 Memory leaks

We say that a program has a memory leak , if it allocates memory, and subsequently loses track of that memory. The operating system then thinks the memory is in use, while it is not, and as a result the computer memory can get filled up with allocated memory that serves no useful purpose. Example: for (i=.... ) { real *block = malloc( /* large number of bytes */ ) /* do something with that block of memory */ /* and forget to call "free" on that block */ } There are various tools for detecting memory errors: Valgrind, DMALLOC, Electric Fence. Valgrind is fairly easy to use. After you compile your program, you call valgrind yourprogram # with options, if needed and valgrind will give you its diagnosis. For example, the following program reads out of bounds: and valgrind reports this: %% valgrind bounds ==2707== Memcheck, a memory error detector. ==2707== Copyright (C) 2002-2005, and GNU GPL’d, by Julian Seward et al. ==2707== Using LibVEX rev 1575, a library for dynamic binary translation. ==2707== Copyright (C) 2004-2005, and GNU GPL’d, by OpenWorks LLP. ==2707== Using valgrind-3.1.1, a dynamic binary instrumentation framework. ==2707== Copyright (C) 2000-2005, and GNU GPL’d, by Julian Seward et al. ==2707== For more details, rerun with: -v ==2707== ==2707== Invalid read of size 4 ==2707== at 0x400A24: main (in /home/eijkhout/valgrind/bounds) ==2707== Address 0x4A23044 is 0 bytes after a block of size 20 alloc’d ==2707== at 0x4904A06: malloc (vg_replace_malloc.c:149) ==2707== by 0x400A20: main (in /home/eijkhout/valgrind/bounds) surprise: 0.000000e+00 ==2707==
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==2707== ==2707== ==2707== ==2707== ==2707==

ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 5 from 2) malloc/free: in use at exit: 0 bytes in 0 blocks. malloc/free: 1 allocs, 1 frees, 20 bytes allocated. For counts of detected errors, rerun with: -v All heap blocks were freed -- no leaks are possible.

You see that the output does not refer to any program lines or variables, since valgrind is working with the binary here. If you compile your code with -g, you get at least the line numbers: ==2733== Invalid read of size 4 ==2733== at 0x40058A: main (bounds.c:6) ==2733== Address 0x4A23044 is 0 bytes after a block of size 20 alloc’d ==2733== at 0x4904A06: malloc (vg_replace_malloc.c:149) ==2733== by 0x400579: main (bounds.c:5) It should be noted that the PETSc library can not catch all errors that valgrind does, but on the ones it does it gives more informative error messages. B.1.2.3 Roll-your-own malloc

Many programming errors arise from improper use of dynamically allocated memory: the program writes beyond the bounds, or writes to memory that has not been allocated yet, or has already been freed. While some compilers can do bound checking at runtime, this slows down your program. A better strategy is to write your own memory management. If you write in C, you are surely familiar with the malloc and free calls: int *ip; ip = (int*) malloc(500*sizeof(int)); if (ip==0) {/* could not allocate memory */} ..... do stuff with ip ..... free(ip); You can save yourself some typing by #define MYMALLOC(a,b,c) \ a = (c*)malloc(b*sizeof(c)); \ if (a==0) {/* error message and appropriate action */} int *ip; MYMALLOC(ip,500,int); Runtime checks on memory usage (either by compiler-generated bounds checking, or through tools like valgrind or Rational Purify) are expensive, but you can catch many problems by adding some functionality to your malloc. What we will do here is to detect memory corruption after the fact.
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We allocate a few integers to the left and right of the allocated object (line 1 in the code below), and put a recognizable value in them (line 2 and 3), as well as the size of the object (line 2). We then return the pointer to the actually requested memory area (line 4). #define MEMCOOKIE 137 #define MYMALLOC(a,b,c) { \ char *aa; int *ii; \ aa = malloc(b*sizeof(c)+3*sizeof(int)); ii = (int*)aa; ii[0] = b*sizeof(c); \ ii[1] = MEMCOOKIE; aa = (char*)(ii+2); a = (c*)aa ; aa = aa+b*sizesof(c); ii = (int*)aa; \ ii[0] = MEMCOOKIE; }

/* 1 */ \ /* 2 */ \ /* 4 */ \ /* 3 */ \

Now you can write your own free, which tests whether the bounds of the object have not been written over. #define MYFREE(a) { \ char *aa; int *ii,; ii = (int*)a; \ if (*(--ii)!=MEMCOOKIE) printf("object corrupted\n"); \ n = *(--ii); aa = a+n; ii = (int*)aa; \ if (*ii!=MEMCOOKIE) printf("object corrupted\n"); \ } You can extend this idea: in every allocated object, also store two pointers, so that the allocated memory areas become a doubly linked list. You can then write a macro CHECKMEMORY which tests all your allocated objects for corruption. Such solutions to the memory corruption problem are fairly easy to write, and they carry little overhead. There is a memory overhead of at most 5 integers per object, and there is absolutely no performance penalty. (Instead of writing a wrapper for malloc, on some systems you can influence the behaviour of the system routine. On linux, malloc calls hooks that can be replaced with your own routines; see http://www. gnu.org/s/libc/manual/html_node/Hooks-for-Malloc.html.)

B.1.2.4

Specific techniques: Fortran

Use Implicit none. Put all subprograms in modules so that the compiler can check for missing arguments and type mismatches. It also allows for automatic dependency building with fdepend. Use the C preprocessor for conditional compilation and such.
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When a program misbehaves, debugging is the process of finding out why. There are various strategies of finding errors in a program. The crudest one is debugging by print statements. If you have a notion of where in your code the error arises, you can edit your code to insert print statements, recompile, rerun, and see if the output gives you any suggestions. There are several problems with this: • The edit/compile/run cycle is time consuming, especially since • often the error will be caused by an earlier section of code, requiring you to edit, compile, and rerun repeatedly. Furthermore, • the amount of data produced by your program can be too large to display and inspect effectively. • If your program is parallel, you probably need to print out data from all proccessors, making the inspection process very tedious. For these reasons, the best way to debug is by the use of an interactive debugger, a program that allows you to monitor and control the behaviour of a running program. In this section you will familiarize yourself with gdb , which is the open source debugger of the GNU project. Other debuggers are proprietary, and typically come with a compiler suite. Another distinction is that gdb is a commandline debugger; there are graphical debuggers such as ddd (a frontend to gdb) or DDT and TotalView (debuggers for parallel codes). We limit ourselves to gdb, since it incorporates the basic concepts common to all debuggers. B.1.4 Invoking gdb

There are three ways of using gdb: using it to start a program, attaching it to an already running program, or using it to inspect a core dump. We will only consider the first possibility. Here is an exaple of how to start gdb with program that has no arguments:
tutorials/gdb/hello.c #include <stdlib.h> #include <stdio.h> int main() { printf("hello world\n"); return 0; }

%% cc -g -o hello hello.c # regular invocation: %% ./hello hello world # invocation from gdg: %% gdb hello GNU gdb 6.3.50-20050815 # ..... version info Copyright 2004 Free Software Foundation, Inc. .... copyright info .... (gdb) run Starting program: /home/eijkhout/tutorials/gdb/hello Reading symbols for shared libraries +. done
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hello world Program exited normally. (gdb) quit %% Important note: the program was compiled with the debug flag -g. This causes the ‘symbol table’ and other debug information to be included in the binary. This will make your binary larger than strictly necessary, but it will also make it slower, for instance because the compiler will not perform certain optimizations1 . For a program with commandline input we give the arguments to the run command:
tutorials/gdb/say.c #include <stdlib.h> #include <stdio.h> int main(int argc,char **argv) { int i; for (i=0; i<atoi(argv[1]); i++) printf("hello world\n"); return 0; }

%% ./say 2 hello world hello world %% gdb say .... the usual messages ... (gdb) run 2 Starting program: /home/eijkhout/tutorials/gdb/say 2 Reading symbols for shared libraries +. done hello world hello world Program exited normally.

B.1.5

Finding errors

Let us now consider a program with several errors:
tutorials/gdb/square.c
1. Compiler optimizations are not supposed to change the semantics of a program, but sometimes do. This can lead to the nightmare scenario where a program crashes or gives incorrect results, but magically works correctly with compiled with debug and run in a debugger. Introduction to High-Performance Scientific Computing

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#include <stdlib.h> #include <stdio.h> int main(int argc,char **argv) { int nmax,i; float *squares,sum; fscanf(stdin,"%d",nmax); for (i=1; i<=nmax; i++) { squares[i] = 1./(i*i); sum += squares[i]; } printf("Sum: %e\n",sum); return 0; }

%% cc -g -o square square.c %% ./square 50 Segmentation fault The segmentation fault indicates that we are accessing memory that we are not allowed to, making the program abort. A debugger will quickly tell us where this happens: [albook:˜/Current/istc/scicompbook/tutorials/gdb] %% gdb square (gdb) run 50000 Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x000000000000eb4a 0x00007fff824295ca in __svfscanf_l () Apparently the error occurred in a function __svfscanf_l, which is not one of ours, but a system function. Using the backtrace (or bt, also where or w) command we quickly find out how this came to be called: (gdb) backtrace #0 0x00007fff824295ca in __svfscanf_l () #1 0x00007fff8244011b in fscanf () #2 0x0000000100000e89 in main (argc=1, argv=0x7fff5fbfc7c0) at square.c:7 We take a close look at line 7, and see that we need to change nmax to &nmax. There is still an error in our program: (gdb) run 50000

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Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x000000010000f000 0x0000000100000ebe in main (argc=2, argv=0x7fff5fbfc7a8) at square1.c:9 9 squares[i] = 1./(i*i); sum += squares[i]; We investigate further: (gdb) print i $1 = 11237 (gdb) print squares[i] Cannot access memory at address 0x10000f000 and we quickly see that we forgot to allocate squares. By the way, we were lucky here: this sort of memory errors is not always detected. Starting our programm with a smaller input does not lead to an error: (gdb) run 50 Sum: 1.625133e+00 Program exited normally. For further study: http://heather.cs.ucdavis.edu/˜matloff/UnixAndC/CLanguage/ Debug.html. B.1.6 Testing • Correctness proving: the programmer draws up predicates that describe the intended behaviour of code fragments and proves by mathematical techniques that these predicates hold [52, 25]. • Unit testing: each routine is tested separately for correctness. This approach is often hard to do for numerical codes, since with floating point numbers there is essentially an infinity of possible inputs, and it is not easy to decide what would constitute a sufficient set of inputs. • Integration testing: test subsystems • System testing: test the whole code. This is often appropriate for numerical codes, since we often have model problems with known solutions, or there are properties such as bounds that need to hold on the global solution. • Test-driven design

There are various philosophies for testing the correctness of a code.

With parallel codes we run into a new category of difficulties with testing. Many algorithms, when executed in parallel, will execute operations in a slightly different order, leading to different roundoff behaviour. For instance, the parallel computation of a vector sum will use partial sums. Some algorithms have an inherent damping of numerical errors, for instance stationary iterative methods (section 5.5.1), but others have no such built-in error correction (nonstationary methods; section 5.5.7). As a result, the same iterative process can take different numbers of iterations depending on how many processors are used.
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B.1. GOOD CODING PRACTICES B.1.6.1 • • • • Test-driven design and development Always have a testable code. Make only the smallest change that allows for testing. With every change, test before and after. Assure correctness before adding new features.

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A LTEX for scientific documentation A The idea behind LTEX, some history

B.2
B.2.1

TEX is a typesetting system that dates back to the late 1970s. In those days, graphics terminals were you could design a document layout and immediately view it, the way you can with Microsoft Word, were rare. Instead, TEX uses a two-step workflow, where you first type in your document with formatting instructions in an ascii document, using your favourite text editor. Next, you would invoke the latex program, as a sort of compiler, to translate this document to a form that can be printed or viewed. %% edit mydocument.tex %% latex mydocument %% # print or view the resulting output The process is comparable to making web pages by typing HTML commands. This way of working may seem clumsy, but it has some advantages. For instance, the TEX input files are plain ascii, so they can easily be generated automatically, for instance from a database. Also, you can edit them with whatever your favourite editor happens to be. Another point in favour of TEX is the fact that the layout is specified by commands that are written in a sort of programming language. This has some important consequences: • Separation of concerns: when you are writing your document, you do not have to think about layout. You give the ‘chapter’ command, and the implementation of that command will be decided independently, for instance by you choosing a document style. • Changing the layout of a finished document is easily done by choosing a different realization of the layout commands in the input file: the same ‘chapter’ command is used, but by choosing a different style the resulting layout is different. This sort of change can be as simple as a one-line change to the document style declaration. • If you have unusual typesetting needs, it is possible to write new TEX commands for this. For many needs such extensions have in fact already been written; see section B.2.4. The commands in TEX are fairly low level. For this reason, a number of people have written systems on top of TEX that offer powerful features, such as automatic cross-referencing, or generation of a table of contents. A The most popular of these systems is LTEX. Since TEX is an interpreted system, all of its mechanisms are A still available to the user, even though LTEX is loaded on top of it. B.2.1.1
A Installing LTEX

A The easiest way to install LTEX on your system is by downloading the TEXlive distribution from http: //tug.org/texlive. Apple users can also use fink or macports. Various front-ends to TEX exist, such as TEXshop on the Mac.

B.2.1.2

A Running LTEX A Purpose. In this section you will run the LTEX compiler

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Originally, the latex compiler would output a device independent file format, named dvi, which could then be translated to PostScript or PDF, or directly printed. These days, many people use the pdflatex program which directly translates .tex files to .pdf files. This has the big advantage that the generated PDF files have automatic cross linking and a side panel with table of contents. An illustration is found below. Let us do a simple example. \documentclass{article} \begin{document} Hello world! \end{document}
A Figure B.1: A minimal LTEX document

Exercise. Create a text file minimal.tex with the content as in figure B.1. Try the command pdflatex minimal or latex minimal. Did you get a file minimal.pdf in the first case or minimal.dvi in the second case? Use a pdf viewer, such as Adobe Reader, or dvips respectively to view the output. Caveats. If you make a typo, TEX can be somewhat unfriendly. If you get an error message and TEX is asking for input, typing x usually gets you out, or Ctrl-C. Some systems allow you to type e to go directly into the editor to correct the typo.

B.2.2

A gentle introduction to LaTeX

A Here you will get a very brief run-through of LTEX features. There are various more in-depth tutorials available, such as the one by Oetiker [67].

B.2.2.1

Document structure

A Each LTEX document needs the following lines:

\documentclass{ .... } % the dots will be replaced \begin{document} \end{document} The ‘documentclass’ line needs a class name in between the braces; typical values are ‘article’ or ‘book’. Some organizations have their own styles, for instance ‘ieeeproc’ is for proceedings of the IEEE. All document text goes between the \begin{document} and \end{document} lines. (Matched ‘begin’ and ‘end’ lines are said to denote an ‘environment’, in this case the document environment.)
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The part before \begin{document} is called the ‘preamble’. It contains customizations for this particular document. For instance, a command to make the whole document double spaced would go in the preamble. If you are using pdflatex to format your document, you want a line \usepackage{hyperref} here. Have you noticed the following? A • The backslash character is special: it starts a LTEX command. • The braces are also special: they have various functions, such as indicating the argument of a command. • The percent character indicates that everything to the end of the line is a comment. B.2.2.2 Some simple text Purpose. In this section you will learn some basics of text formatting. Exercise. Create a file first.tex with the content of figure B.1 in it. Type some text before the \begin{document} line and run pdflatex on your file. Expected outcome. You should get an error message: you are not allowed to have text before the \begin{document} line. Only commands are allowed in the preamble part. Exercise. Edit your document: put some text in between the \begin{document} and \end{document} lines. Let your text have both some long lines that go on for a while, and some short ones. Put superfluous spaces between words, and at the beginning or end of lines. Run pdflatex on your document and view the output. Expected outcome. You notice that the white space in your input has been collapsed in the output. TEX has its own notions about what space should look like, and you do not have to concern yourself with this matter. Exercise. Edit your document again, cutting and pasting the paragraph, but leaving a blank line between the two copies. Paste it a third time, leaving several blank lines. Format, and view the output. Expected outcome. TEX interprets one or more blank lines as the separation between paragraphs. Exercise. Add \usepackage{pslatex} to the preamble and rerun pdflatex on your document. What changed in the output? Expected outcome. This should have the effect of changing the typeface from the default to Times Roman. Caveats. Typefaces are notoriously unstandardized. Attempts to use different typefaces may or may not work. Little can be said about this in general. Add the following line before the first paragraph:
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\section{This is a section}
A and a similar line before the second. Format. You see that LTEX automatically numbers the sections, and that it handles indentation different for the first paragraph after a heading.

Exercise. Replace article by artikel3 in the documentclass declaration line and reformat your document. What changed? Expected outcome. There are many documentclasses that implement the same commands as article (or another standard style), but that have their own layout. Your document should format without any problem, but get a better looking layout. Caveats. The artikel3 class is part of most distributions these days, but you can get an error message about an unknown documentclass if it is missing or if your environment is not set up correctly. This depends on your installation. If the file seems missing, download the files from http://tug. org/texmf-dist/tex/latex/ntgclass/ and put them in your current directory; see also section B.2.2.8. B.2.2.3 Math Purpose. In this section you will learn the basics of math typesetting One of the goals of the original TEX system was to facilitate the setting of mathematics. There are two ways to have math in your document: • Inline math is part of a paragraph, and is delimited by dollar signs. • Display math is, as the name implies, displayed by itself. Exercise. Put $x+y$ somewhere in a paragraph and format your document. Put \[x+y\] somewhere in a paragraph and format. Expected outcome. Formulas between single dollars are included in the paragraph where you declare them. Formulas between \[...\] are typeset in a display. For display equations with a number, use an equation environment. Try this. Here are some common things to do in math. Make sure to try them out. • Subscripts and superscripts: $x_iˆ2$. If the sub or superscript is more than a single symbol, it needs to be grouped: $x_{i+1}ˆ{2n}$. (If you need a brace in a formula, use $\{ \}$. • Greek letters and other symbols: $\alpha\otimes\beta_i$. • Combinations of all these $\int_{t=0}ˆ\infty tdt$. Exercise. Take the last example and typeset it as display math. Do you see a difference with inline math? Expected outcome. TEX tries not to include the distance between text lines, even if there is math in a paragraph. For this reason it typesets the bounds on an integral sign differently from display math.
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Purpose. In this section you will see TEX’s cross referencing mechanism in action.
A So far you have not seen LTEX do much that would save you any work. The cross referencing mechanism A A of LTEX will definitely save you work: any counter that LTEX inserts (such as section numbers) can be referenced by a label. As a result, the reference will always be correct.

Start with an example document that has at least two section headings. After your first section heading, put the command \label{sec:first}, and put \label{sec:other} after the second section heading. These label commands can go on the same line as the section command, or on the next. Now put As we will see in section˜\ref{sec:other}. in the paragraph before the second section. (The tilde character denotes a non-breaking space.) Exercise. Make these edits and format the document. Do you see the warning about an undefined reference? Take a look at the output file. Format the document again, and check the output again. Do you have any new files in your directory? Expected outcome. On a first pass through a document, the TEX compiler will gather all labels with their values in a .aux file. The document will display a double questioni mark for any references that are unknown. In the second pass the correct values will be filled in. Caveats. If after the second pass there are still undefined references, you probably made a typo. If you use the bibtex utility for literature references, you will regularly need three passes to get all references resolved correctly. Above you saw that the equation environment gives displayed math with an equation number. You can add a label to this environment to refer to the equation number. Exercise. Write a formula in an equation environment, and add a label. Refer to this label anywhere in the text. Format (twice) and check the output. Expected outcome. The \label and \ref command are used in the same way for formulas as for section numbers. Note that you must use \begin/end{equation} rather than \[...\] for the formula.

B.2.2.5

Lists Purpose. In this section you will see the basics of lists.

Bulleted and numbered lists are provided through an environment. \begin{itemize} \item This is an item; \item this is one too.
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\end{itemize} \begin{enumerate} \item This item is numbered; \item this one is two. \end{enumerate} Exercise. Add some lists to your document, including nested lists. Inspect the output. Expected outcome. Nested lists will be indented further and the labeling and numbering style changes with the list depth. Exercise. Add a label to an item in an enumerate list and refer to it. Expected outcome. Again, the \label and \ref commands work as before.

B.2.2.6

Graphics

Since you can not immediately see the output of what you are typing, sometimes the output may come as A a surprise. That is especially so with graphics. LTEX has no standard way of dealing with graphics, but the following is a common set of commands: \usepackage{graphicx} % this line in the preamble \includegraphics{myfigure} % in the body of the document The figure can be in any of a number of formats, except that PostScript figures (with extension .ps or .eps) can not be used if you use pdflatex. Since your figure is often not the right size, the include line will usually have something like: \includegraphics[scale=.5]{myfigure} A bigger problem is that figures can be too big to fit on the page if they are placed where you declare them. For this reason, they are usually treated as ‘floating material’. Here is a typical declaration of a figure: \begin{figure}[ht] \includegraphics{myfigure} \caption{This is a figure} \label{fig:first} \end{figure} It contains the following elements: • The figure environment is for ‘floating’ figures; they can be placed right at the location where they are declared, at the top or bottom of the next page, at the end of the chapter, et cetera.
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APPENDIX B. PRACTICAL TUTORIALS • The [ht] argument of the \begin{figure} line states that your figure should be attempted to be placed here; it that does not work, it should go top of the next page. The remaining possible specifications are b for placement at the bottom of a page, or p for placement on a page by itself. For example \begin{figure}[hbp] declares that the figure has to be placed here if possible, at the bottom of the next page if that’s not possible, and on a page of its own if it is too big to fit on a page with text. • A caption to be put under the figure, including a figure number; • A label so that you can refer to the figure by as can be seen in figure˜ \ref{fig:first}. • And of course the figure material. There are various ways to fine-tune the figure placement. For instance \begin{center} \includegraphics{myfigure} \end{center} gives a centered figure.

B.2.2.7

Bibliography references

The mechanism for citing papers and books in your document is a bit like that for cross referencing. There are labels involved, and there is a \cite{thatbook} command that inserts a reference, usually numeric. A However, since you are likely to refer to a paper or book in more than one document your write, LTEX allows you to have a database of literature references in a file by itself, rather than somewhere in your document. Make a file mybibliography.bib with the following content: @article{JoeDoe1985, author = {Joe Doe}, title = {A framework for bibliography references}, journal = {American Library Assoc. Mag.}, year = {1985} } In your document mydocument.tex, put For details, refer to Doe˜\cite{JoeDoe1985} % somewhere in the text \bibliography{mybibliography} % at the end of the document \bibliographystyle{plain} Format your document, then type on the commandline bibtex mydocument and format your document two more times. There should now be a bibliography in it, and a correct citation. You will also see that files mydocument.bbl and mydocument.blg have been created.
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B.2.2.8

Styles and other customizations

On Unix systems, TEX investigates the TEXINPUTS environment variable when it tries to find an include file. Consequently, you can create a directory for your styles and other downloaded include files, and set this variable to the location of that directory. B.2.3 A worked out example
\documentclass{artikel3} \usepackage{pslatex} \usepackage{amsmath,amssymb} \usepackage{graphicx} \newtheorem{theorem}{Theorem} \newcounter{excounter} \newenvironment{exercise} {\refstepcounter{excounter} \begin{quotation}\textbf{Exercise \arabic{excounter}.} } {\end{quotation}} \begin{document} \title{SSC 335: demo} \author{Victor Eijkhout} \date{today} \maketitle \section{This is a section} \label{sec:intro} This is a test document, used in˜\cite{latexdemo}. It contains a discussion in section˜\ref{sec:discussion}. \begin{exercise}\label{easy-ex} Left to the reader. \end{exercise} \begin{exercise} Also left to the reader, just like in exercise˜\ref{easy-ex} \end{exercise} \begin{theorem} This is cool. \end{theorem} This is a formula: $a\Leftarrow b$. \begin{equation} \label{eq:one} x_i\leftarrow y_{ij}\cdot xˆ{(k)}_j
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\end{equation} Text: $\int_0ˆ1 \sqrt x\,dx$ \[ \int_0ˆ1 \sqrt x\,dx \] \section{This is another section} \label{sec:discussion} \begin{table}[ht] \centering \begin{tabular}{|rl|} \hline one&value \\ \hline another&values \\ \hline \end{tabular} \caption{This is the only table in my demo} \label{tab:thetable} \end{table} \begin{figure}[ht] \centering \includegraphics{graphics/caches} \caption{this is the only figure} \label{fig:thefigure} \end{figure} As I showed in the introductory section˜\ref{sec:intro}, in the paper˜\cite{AdJo:colorblind}, it was shown that equation˜\eqref{eq:one} \begin{itemize} \item There is an item. \item There is another item \begin{itemize} \item sub one \item sub two \end{itemize} \end{itemize} \begin{enumerate} \item item one \item item two \begin{enumerate} \item sub one \item sub two \end{enumerate} \end{enumerate} \tableofcontents \listoffigures \bibliography{math} \bibliographystyle{plain} \end{document}

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You also need the file math.bib:

@article{AdJo:colorblind, author = {Loyce M. Adams and Harry F. Jordan}, title = {Is {SOR} color-blind?}, journal = {SIAM J. Sci. Stat. Comput.}, year = {1986}, volume = {7}, pages = {490--506}, abstract = {For what stencils do ordinary and multi-colour SOR have the same eigenvalues.}, keywords = {SOR, colouring} } @misc{latexdemo, author = {Victor Eijkhout}, title = {Short {\LaTeX}\ demo}, note = {SSC 335, oct 1, 2008} }

The following sequence of commands

pdflatex demo bibtex demo pdflatex demo pdflatex demo

gives
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SSC 335: demo
Victor Eijkhout today 1 This is a section
Exercise 1. Left to the reader. Exercise 2. Also left to the reader, just like in exercise 1 Theorem 1 This is cool. This is a formula: a ⇐ b. Text:
R1√
0 (k)

This is a test document, used in [2]. It contains a discussion in section 2.

xi ← yi j · x j
Z 1 √
0

(1)

x dx

x dx

2

This is another section
one another value values

Table 1: This is the only table in my demo

Figure 1: this is the only figure As I showed in the introductory section 1, in the paper [1], it was shown that equation (1) • There is an item. 1

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• 1. 2.

There is another item – sub one – sub two item one item two (a) sub one (b) sub two

Contents
1 2

This is a section 1 This is another section 1

List of Figures
1

this is the only figure 1

References
[1] Loyce M. Adams and Harry F. Jordan. Is SOR color-blind? SIAM J. Sci. Stat. Comput., 7:490–506, 1986. A [2] Victor Eijkhout. Short LTEX demo. SSC 335, oct 1, 2008.

2

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A This tutorial touched only briefly on some essentials of TEX and LTEX. You can find longer intros online [67], or read a book [58, 56, 66]. Macro packages and other software can be found on the Comprehensive TEX Archive http://www.ctan.org. For questions you can go to the newsgroup comp.text.tex, but the most common ones can often already be found on web sites [80].

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B.3

Unix intro

Unix is an Operating System (OS), that is, a layer of software between the user or a user program and the hardware. It takes care of files, screen output, and it makes sure that many processes can exist side by side on one system. However, it is not immediately visible to the user. Most of the time that you use Unix, you are typing commands which are executed by an interpreter called the shell . The shell makes the actual OS calls. There are a few possible Unix shells available, but in this tutorial we will assume that you are using the sh or bash shell, although many commands are common to the various shells in existence. This short tutorial will get you going; if you want to learn more about Unix and shell scripting, see for instance http://www.tldp.org/guides.html. B.3.1 Files and such Purpose. In this section you will learn about the Unix file system, which consists of directories that store files. You will learn about executable files and commands for displaying data files.

B.3.1.1

Looking at files Purpose. In this section you will learn commands for displaying file contents.

The ls command gives you a listing of files that are in your present location. Exercise. Type ls. Does anything show up? Expected outcome. If there are files in your directory, they will be listed; if there are none, no output will be given. This is standard Unix behaviour: no output does not mean that something went wrong, it only means that there is nothing to report. The cat command is often used to display files, but it can also be used to create some simple content. Exercise. Type cat > newfilename (where you can pick any filename) and type some text. Conclude with Control-d on a line by itself. Now use cat to view the contents of that file: cat newfilename. Expected outcome. In the first use of cat, text was concatenated from the terminal to a file; in the second the file was cat’ed to the terminal output. You should see on your screen precisely what you typed into the file. Caveats. Be sure to type Control-d as the first thing on the last line of input. If you really get stuck, Control-c will usually get you out. Try this: start creating a file with cat > filename and hit Control-c in the middle of a line. What are the contents of your file? Above you used ls to get a directory listing. You can also use the ls command on specific files:
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Exercise. Do ls newfilename with the file that you created above; also do ls nosuchfile with a file name that does not exist. Expected outcome. For an existing file you get the file name on your screen; for a non-existing file you get an error message. The ls command can give you all sorts of information. Exercise. Read the man page of the ls command: man ls. Find out the size and creation date of some files, for instance the file you just created. Expected outcome. Did you find the ls -s and ls -l options? The first one lists the size of each file, usually in kilobytes, the other gives all sorts of information about a file, including things you will learn about later. Caveats. The man command puts you in a mode where you can view long text documents. This viewer is common on Unix systems (it is available as the more or less system command), so memorize the following ways of navigating: Use the space bar to go forward and the u key to go back up. Use g to go to the beginning fo the text, and G for the end. Use q to exit the viewer. If you really get stuck, Control-c will get you out. (If you already know what command you’re looking for, you can use man to get online information about it. If you forget the name of a command, man -k keyword can help you find it.) Three more useful commands for files are: cp for copying, mv (short for ‘move’) for renaming, and rm (‘remove’) for deleting. Experiment with them. There are more commands for displaying a file, parts of a file, or information about a file. Exercise. Do ls /usr/share/words or ls /usr/share/dict/words to confirm that a file with words exists on your system. Now experiment with the commands head, tail, more, and wc using that file. Expected outcome. head displays the first couple of lines of a file, tail the last, and more uses the same viewer that is used for man pages. The wc (‘word count’) command reports the number of words, characters, and lines in a file.

B.3.1.2

Directories Purpose. Here you will learn about the Unix directory tree, how to manipulate it and how to move around in it.

A unix file system is a tree of directories, where a directory is a container for files or more directories. We will display directories as follows:
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The root of the Unix directory tree is indicated with a slash. Do ls / to see what the files and directories there are in the root. Note that the root is not the location where you start when you reboot your personal machine, or when you log in to a server. Exercise. The command to find out your current working directory is pwd. Your home directory is your working directory immediately when you log in. Find out your home directory. Expected outcome. You will typically see something like /home/yourname or /Users/yourname. This is system dependent. Do ls to see the contents of the working directory. In the displays in this section, directory names will be followed by a slash: dir/2 , but this character is not part of their name. Example: /home/you/ adirectory/ afile The command for making a new directory is mkdir. Exercise. Make a new directory with mkdir somedir and view the current directory with ls Expected outcome. You should see this: /home/you/ newdir/.............................................the new directory The command for going into another directory, that is, making it your working directory, is cd (‘change directory’). It can be used in the following ways: • cd Without any arguments, cd takes you to your home directory. • cd <absolute path> An absolute path starts at the root of the directory tree, that is, starts with /. The cd command takes you to that location. • cd <relative path> A relative path is one that does not start at the root. This form of the cd command takes you to <yourcurrentdir>/<relative path>. Exercise. Do cd newdir and find out where you are in the directory tree with pwd. Confirm with ls that the directory is empty. How would you get to this location using an absolute path? Expected outcome. pwd should tell you /home/you/newdir, and ls then has no output, meaning there is nothing to list. The absolute path is /home/you/newdir. Exercise. Let’s quickly create a file in this directory: touch onefile, and another directory: mkdir otherdir. Do ls and confirm that there are a new file and directory.
2. You can tell your shell to operate like this by stating alias ls=ls -F at the start of your session.

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Expected outcome. You should now have: /home/you/ newdir/..................................................you are here onefile otherdir/ The ls command has a very useful option: with ls -a you see your regular files and hidden files, which have a name that starts with a dot. Doing ls -a in your new directory should tell you that there are the following files: /home/you/ newdir/..................................................you are here . .. onefile otherdir/ The single dot is the current directory, and the double dot is the directory one level back. Exercise. Predict where you will be after cd ./otherdir/.. and check to see if you were right. Expected outcome. The single dot sends you to the current directory, so that does not change anything. The otherdir part makes that subdirectory your current working directory. Finally, .. goes one level back. In other words, this command puts your right back where you started. Since your home directory is a special place, there are shortcuts for cd’ing to it: cd without arguments, cd ˜, and cd $HOME all get you back to your home. Go to your home directory, and from there do ls newdir to check the contents of the first directory you created, without having to go there. Exercise. What does ls .. do? Expected outcome. Recall that .. denotes the directory one level up in the tree: you should see your own home directory, plus the directories of any other users. Exercise. Can you use ls to see the contents of someone else’s home directory? In the previous exercise you saw whether other users exist on your system. If so, do ls ../thatotheruser. Expected outcome. If this is your private computer, you can probably view the contents of the other user’s directory. If this is a university computer or so, the other directory may very well be protected – permissions are discussed in the next section – and you get ls: ../otheruser: Permission denied. Make an attempt to move into someone else’s home directory with cd. Does it work? You can make copies of a directory with cp, but you need to add a flag to indicate that you recursively copy the contents: cp -r. Make another directory somedir in your home so that you have
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/home/you/ newdir/..............................you have been working in this one somedir/......................................you just created this one What is the difference between cp -r newdir somedir and cp -r newdir thirddir where thirddir is not an existing directory name? B.3.1.3 Permissions Purpose. In this section you will learn about how to give various users on your system permission to do (or not to do) various things with your files. Unix files, including directories, have permissions, indicating ‘who can do what with this file’. Actions that can be performed on a file fall into three categories: • reading r: any access to a file (displaying, getting information on it) that does not change the file; • writing w: access to a file that changes its content, or even its metadata such as ‘date modified’; • executing x: if the file is executable, to run it; if it is a directory, to enter it.

The people who can potentially access a file are divided into three classes too: • the user u: the person owning the file; • the group g: a group of users to which the owner belongs; • other o: everyone else. user group other rwx rwx rwx

These nine permissions are rendered in sequence

For instance rw-r--r-- means that the owner can read and write a file, the owner’s group and everyone else can only read. The third letter, w, has two meanings: for files it indicates that they can be executed, for directories it indicates that they can be entered. Permissions are also rendered numerically in groups of three bits, by letting r = 4, w = 2, x = 1: rwx 421 Common codes are 7 = rwx and 6 = rw. You will find many files that have permissions 755 which stands for an executable that everyone can run, but only the owner can change, or 644 which stands for a data file that everyone can see but again only the owner can alter. You can set permissions by chmod <permissions> file # just one file chmod -R <permissions> directory # directory, recursively Examples:
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chmod 755 file chmod g+w file chmod g=rx file chod o-w file chmod o= file The man page gives all options.

# # # # #

set to rwxrw-rwgive group write permission set group permissions take away write permission from others take away all permissions from others.

Exercise. Make a file foo and do chmod u-r foo. Can you now inspect its contents? Make the file readable again, this time using a numeric code. Now make the file readable to your classmates. Check by having one of them read the contents. Expected outcome. When you’ve made the file ‘unreadable’ by yourself, you can still ls it, but not cat it: that will give a ‘permission denied’ message. Make a file com with the following contents: #!/bin/sh echo "Hello world!" This is a legitimate shell script. What happens when you type ./com? Can you make the script executable? Adding or taking away permissions can be done with the following syntax: chmod g+r,o-x file # give group read permission # remove other execute permission

B.3.1.4

Wildcards

You already saw that ls filename gives you information about that one file, and ls gives you all files in the current directory. To see files with certain conditions on their names, the wildcard mechanism exists. The following wildcards exist: * any number of characters. ? any character. Example: %% ls s sk %% ls ski* ski skiing ski skill skiing skill

B.3.2

Text searching and regular expressions Purpose. In this section you will learn how to search for text in files.
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For this section you need at least one file that contains some amount of text. You can for instance get random text from http://www.lipsum.com/feed/html. The grep command can be used to search for a text expression in a file. Exercise. Search for the letter q in your text file with grep q yourfile and search for it in all files in your directory with grep q *. Try some other searches. Expected outcome. In the first case, you get a listing of all lines that contain a q; in the second case, grep also reports what file name the match was found in: qfile:this line has q in it. Caveats. If the string you are looking for does not occur, grep will simply not output anything. Remember that this is standard behaviour for Unix commands if there is nothing to report. In addition to searching for literal strings, you can look for more general expressions. ˆ $ . * [xyz] the beginning of the line the end of the line any character any number of repetitions any of the characters xyz

This looks like the wildcard mechanism you just saw (section B.3.1.4) but it’s subtly different. Compare the example above with: %% cat s sk ski skill skiing %% grep "ski*" s sk ski skill skiing Some more examples: you can find • All lines that contain the letter ‘q’ with grep q yourfile; • All lines that start with an ‘a’ with grep "ˆa" yourfile (if your search string contains special characters, it is a good idea to use quote marks to enclose it); • All lines that end with a digit with grep "[0-9]$" yourfile. Exercise. Construct the search strings for finding • lines that start with an uppercase character, and • lines that contain exactly one character.
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Expected outcome. For the first, use the range characters [], for the second use the period to match any character. The star character stands for zero or more repetitions of the character it follows, so that a* stands for any, possibly empty, string of a characters. Exercise. Add a few lines x = 1, x = 2, x = 3 (that is, have different numbers of spaces between x and the equals sign) to your test file, and make grep commands to search for all assignments to x. The characters in the table above have special meanings. If you want to search that actual character, you have to escape it. Exercise. Make a test file that has both abc and a.c in it, on separate lines. Try the commands grep "a.c" file, grep a\.c file, grep "a\.c" file. Expected outcome. You will see that the period needs to be escaped, and the search string needs to be quoted. In the absence of either, you will see that grep also finds the abc string. B.3.2.1 Stream editing with sed

Unix has various tools for processing text files on a line-by-line basis. The stream editor sed is one example. If you have used the vi editor, you are probably used to a syntax like s/foo/bar/ for making changes. With sed, you can do this on the commandline. For instance sed ’s/foo/bar/’ myfile > mynewfile will apply the substitute command s/foo/bar/ to every line of myfile. The output is shown on your screen so you should capture it in a new file; see section B.3.3.2 for more on output redirection. B.3.2.2 Cutting up lines with cut

Another tool for editing lines is cut, which will cut up a line and display certain parts of it. For instance, cut -c 2-5 myfile will display the characters in position 2–5 of every line of myfile. Make a test file and verify this example. Maybe more useful, you can give cut a delimiter character and have it split a line on occurrences of that delimiter. For instance, your system will mostly likely have a file /etc/passwd that contains user information3 , with every line consisting of fields separated by colons. For instance: daemon:*:1:1:System Services:/var/root:/usr/bin/false nobody:*:-2:-2:Unprivileged User:/var/empty:/usr/bin/false root:*:0:0:System Administrator:/var/root:/bin/sh

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The seventh and last field is the login shell of the user; /bin/false indicates that the user is unable to log in. You can display users and their login shells with: cut -d ":" -f 1,7 /etc/passwd This tells cut to use the colon as delimiter, and to print fields 1 and 7. B.3.3 B.3.3.1 Command execution Search paths Purpose. In this section you will learn how Unix determines what to do when you type a command name. If you type a command such as ls, the shell does not just rely on a list of commands: it will actually go searching for a program by the name ls. This means that you can have multiple different commands with the same name, and which one gets executed depends on which one is found first. Exercise. What you may think of as ‘Unix commands’ are often just executable files in a system directory. Do which cd, and do an ls -l on the result Expected outcome. The location of cd is something like /usr/bin/cd. If you ls that, you will see that it is probably owned by root. Its executable bits are probably set for all users. The locations where unix searches for commands is the ‘search path’ Exercise. Do echo $PATH. Can you find the location of cd? Are there other commands in the same location? Is the current directory ‘.’ in the path? If not, do export PATH=".:$PATH". Now create an executable file cd in the current director (see above for the basics), and do cd. Some people consider having the working directory in the path a security risk. Expected outcome. The path will be a list of colon-separated directories, for instance /usr/bin:/usr/local/bin:/usr/X11R6/bin. If the working directory is in the path, it will probably be at the end: /usr/X11R6/bin:. but most likely it will not be there. If you put ‘.’ at the start of the path, unix will find the local cd command before the system one. It is possible to define your own commands as aliases of existing commands. Exercise. Do alias chdir=cd and convince yourself that now chdir works just like cd. Do alias rm=’rm -i’; look up the meaning of this in the man pages. Some people find this alias a good idea; can you see why? Expected outcome. The -i ‘interactive’ option for rm makes the command ask for confirmation before each delete. Since unix does not have a trashcan that needs to be emptied explicitly, this can be a good idea.
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Purpose. In this section you will learn how to feed one command into another, and how to connect commands to input and output files. So far, the unix commands you have used have taken their input from your keyboard, or from a file named on the command line; their output went to your screen. There are other possibilities for providing input from a file, or for storing the output in a file. B.3.3.2.1 Input redirection The grep command had two arguments, the second being a file name. You can also write grep string < yourfile, where the less-than sign means that the input will come from the named file, yourfile. B.3.3.2.2 Output redirection More usefully, grep string yourfile > outfile will take what normally goes to the terminal, and send it to outfile. The output file is created if it didn’t already exist, otherwise it is overwritten. (To append, use grep text yourfile >> outfile.) Exercise. Take one of the grep commands from the previous section, and send its output to a file. Check that the contents of the file are identical to what appeared on your screen before. Search for a string that does not appear in the file and send the output to a file. What does this mean for the output file? Expected outcome. Searching for a string that does not occur in a file gives no terminal output. If you redirect the output of this grep to a file, it gives a zero size file. Check this with ls and wc.

B.3.3.2.3 Standard files Unix has three standard files that handle input and output: stdin is the file that provides input for processes. stdout is the file where the output of a process is written. stderr is the file where error output is written. In an interactive session, all three files are connected to the user terminal. Using inpur or output redirection then means that the input is taken or the output sent to a different file than the terminal. B.3.3.2.4 Command redirection Instead of taking input from a file, or sending output to a file, it is possible to connect two commands together, so that the second takes the output of the first as input. The syntax for this is cmdone | cmdtwo; this is called a pipeline. For instance, grep a yourfile | grep b finds all lines that contains both an a and a b. Exercise. Construct a pipeline that counts how many lines there are in your file that contain the string th. Use the wc command (see above) to do the counting. There are a few more ways to combine commands. Suppose you want to present the result of wc a bit nicely. Type the following command
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echo The line count is wc -l foo where foo is the name of an existing file. The way to get the actual line count echoed is by the backquote: echo The line count is ‘wc -l foo‘ Anything in between backquotes is executed before the rest of the command line is evaluated. The way wc is used here, it prints the file name. Can you find a way to prevent that from happening? B.3.3.3 Processes

The Unix operating system can run many programs at the same time, by rotating through the list and giving each only a fraction of a second to run each time. The command ps can tell you everything that is currently running. Exercise. Type ps. How many programs are currently running? By default ps gives you only programs that you explicitly started. Do ps guwax for a detailed list of everything that is running. How many programs are running? How many belong to the root user, how many to you? Expected outcome. To count the programs belonging to a user, pipe the ps command through an appropriate grep, which can then be piped to wc. In this long listing of ps, the second column contains the process numbers. Sometimes it is useful to have those. The cut command can cut certain position from a line: type ps guwax | cut -c 10-14. To get dynamic information about all running processes, use the top command. Read the man page to find out how to sort the output by CPU usage. When you type a command and hit return, that command becomes, for the duration of its run, the foreground process. Everything else that is running at the same time is a background process. Make an executable file hello with the following contents: #!/bin/sh while [ 1 ] ; do sleep 2 date done and type ./hello. Exercise. Type Control-z. This suspends the foreground process. It will give you a number like [1] or [2] indicating that it is the first or second program that has been suspended or put in the background. Now type bg to put this process in the background. Confirm that there is no foreground process by hitting return, and doing an ls.
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Expected outcome. After you put a process in the background, the terminal is available again to accept foreground commands. If you hit return, you should see the command prompt. Exercise. Type jobs to see the processes in the current session. If the process you just put in the background was number 1, type fg %1. Confirm that it is a foreground process again. Expected outcome. If a shell is executing a program in the foreground, it will not accept command input, so hitting return should only produce blank lines. Exercise. When you have made the hello script a foreground process again, you can kill it with Control-c. Try this. Start the script up again, this time as ./hello & which immediately puts it in the background. You should also get output along the lines of [1] 12345 which tells you that it is the first job you put in the background, and that 12345 is its process ID. Kill the script with kill %1. Start it up again, and kill it by using the process number. Expected outcome. The command kill 12345 using the process number is usually enough to kill a running program. Sometimes it is necessary to use kill -9 12345. B.3.3.4 Shell customization

Above it was mentioned that ls -F is an easy way to see which files are regular, executable, or directories; by typing alias ls=’ls -F’ the ls command will automatically expanded to ls -F every time it is invoked. If you would like this behaviour in every login session, you can add the alias command to your .profile file. Other shells have other files for such customizations. B.3.4 Scripting

The unix shells are also programming environments. You will learn more about this aspect of unix in this section. B.3.4.1 Shell variables

Above you encountered PATH, which is an example of an shell, or environment, variable. These are variables that are known to the shell and that can be used by all programs run by the shell. You can see the full list of all variables known to the shell by typing env. You can get the value of a shell variable by prefixing it with a dollar sign. Type the following two commands and compare the output: echo PATH echo $PATH Exercise. Check on the value of the HOME variable by typing echo $HOME. Also find the value of HOME by piping env through grep.

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Like any good programming system, the shell has some control structures. Their syntax takes a bit of getting used to. (Different shells have different syntax; in this tutorial we only discuss the bash shell. In the bash shell, control structures can be written over several lines: if [ $PATH = "" ] ; then echo "Error: path is empty" fi or on a single line: if [ ‘wc -l file‘ -gt 100 ] ; then echo "file too long" ; fi There are a number of tests defined, for instance -f somefile tests for the existence of a file. Change your script so that it will report -1 if the file does not exist. There are also loops. A for loop looks like for var in listofitems ; do something with $var done This does the following: • for each item in listofitems, the variable var is set to the item, and • the loop body is executed. %% for x in a b c ; do echo $x ; done a b c In a more meaningful example, here is how you would make backups of all your .c files: for cfile in *.c ; do cp $cfile $cfile.bak done Shell variables can be manipulated in a number of ways. Execute the following commands to see that you can remove trailing characters from a variable: %% a=b.c %% echo ${a%.c} b With this as a hint, write a loop that renames all your .c files to .x files.
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It is possible to write programs of unix shell commands. First you need to know how to put a program in a file and have it be executed. Make a file script1 containing the following two lines: #!/bin/bash echo "hello world" and type ./script1 on the command line. Result? Make the file executable and try again. You can give your script command line arguments ./script1 foo bar; these are available as $1 et cetera in the script. Write a script that takes as input a file name argument, and reports how many lines are in that file. Edit your script to test whether the file has less than 10 lines (use the foo -lt bar test), and if it does, cat the file. Hint: you need to use backquotes inside the test. The number of command line arguments is available as $#. Add a test to your script so that it will give a helpful message if you call it without any arguments. B.3.5 Expansion

The shell performs various kinds of expansion on a command line, that is, replacing part of the commandline with different text. Brace expansion: %% echo a{b,cc,ddd}e abe acce addde This can for instance be used to delete all extension of some base file name: %% rm tmp.{c,s,o} # delete tmp.c tmp.s tmp.o

Tilde expansion gives your own, or someone else’s home directory: %% echo ˜ /share/home/00434/eijkhout %% echo ˜eijkhout /share/home/00434/eijkhout Parameter expansion gives the value of shell variables: %% x=5 %% echo $x 5 Undefined variables do not give an error message:
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%% echo $y

There are many variations on parameter expansion. Above you already saw that you can strip trailing characters: %% a=b.c %% echo ${a%.c} b Here is how you can deal with undefined variables: %% echo ${y:-0} 0 The backquote mechanism (section B.3.3.2 above) is known as command substitution: %% echo 123 > w %% cat w 123 %% wc -c w 4 w %% if [ ‘cat w | wc -c‘ -eq 4 ] ; then echo four ; fi four Unix shell programming is very much oriented towards text manipulation, but it is possible to do arithmetic. Arithmetic substitution tells the shell to treat the expansion of a parameter as a number: %% x=1 %% echo $((x*2)) 2 Integer ranges can be used as follows: %% for i in {1..10} ; do echo $i ; done 1 2 3 4 5 6 7 8 9 10

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Interactive use of Unix, in contrast to script writing (section B.3.4), is a complicated conversation between the user and the shell. You, the user, type a line, hit return, and the shell tries to interpret it. There are several cases. • Your line contains one full command, such as ls foo: the shell will execute this command. • You can put more than one command on a line, separated by semicolons: mkdir foo; cd foo. The shell will execute these commands in sequence. • Your input line is not a full command, for instance while [ 1]. The shell will recognize that there is more to come, and use a different prompt to show you that it is waiting for the remainder of the command. • Your input line would be a legitimate command, but you want to type more on a second line. In that case you can end your input line with a backslash character, and the shell will recognize that it needs to hold off on executing your command. In effect, the backslash will hide (escape) the return. When the shell has collected a command line to execute, by using one or more of your input line or only part of one, as described just now, it will apply expansion to the command line (section B.3.5). It will then interpret the commandline as a command and arguments, and proceed to invoke that command with the arguments as found. There are some subtleties here. If you type ls *.c, then the shell will reognize the wildcard character and expand it to a command line, for instance ls foo.c bar.c. Then it will invoke the ls command with the argument list foo.c bar.c. Note that ls does not receive *.c as argument! In cases where you do want the unix command to receive an argument with a wildcard, you need to escape it so that the shell will not expand it. For instance, find . -name .c will make the shell invoke find with arguments . -name *.c. B.3.7 The system and other users

If you are on your personal machine, you may be the only user logged in. On university machines or other servers, there will often be other users. Here are some commands relating to them. whoami who finger top show your login name show the other currently logged in users otherusername get information about another user which processes are running on the system; use top -u to get this sorted the amount of cpu time they are currently taking. (On Linux, try also the vmstat command.) uptime how long has your system been up? Review questions

B.3.8

Exercise 2.1. Write a shell script for making backups. When you call is with ./backup somefile it should test whether somefile.bak exists, and if not, copy the one to the other. (This is crude, if the backup file already exists, it is overwritten.)

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B.4.1

Compilers and libraries
An introduction to binary files Purpose. In this section you will be introduced to the different types of binary files that you encounter while programming.

One of the first things you become aware of when you start programming is the distinction between the readable source code, and the unreadable, but executable, program code. In this tutorial you will learn about a couple more file types: • A source file can be compiled to an object file, which is a bit like a piece of an executable: by itself it does nothing, but it can be combined with other object files to form an executable. • A library is a bundle of object files that can be used to form an executable. Often, libraries are written by an expert and contain code for specialized purposes such as linear algebra manipulations. Libraries are important enough that they can be commercial, to be bought if you need expert code for a certain purpose. You will now learn how these types of files are created and used. B.4.2 Simple compilation Purpose. In this section you will learn about executables and object files. Let’s start with a simple program that has the whole source in one file.
One file: hello.c #include <stdlib.h> #include <stdio.h> int main() { printf("hello world\n"); return 0; }

Compile this program with your favourite compiler; we will use gcc in this tutorial, but substitute your own as desired. As a result of the compilation, a file a.out is created, which is the executable. %% gcc hello.c %% ./a.out hello world You can get a more sensible program name with the -o option: %% gcc -o helloprog hello.c %% ./helloprog hello world

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Now we move on to a program that is in more than one source file.
Main program: fooprog.c #include <stdlib.h> #include <stdio.h> extern bar(char*); int main() { bar("hello world\n"); return 0; } Subprogram: fooprog.c #include <stdlib.h> #include <stdio.h> void bar(char *s) { printf("%s",s); return; }

As before, you can make the program with one command. %% gcc -o foo fooprog.c foosub.c %% ./foo hello world However, you can also do it in steps, compiling each file separately and then linking them together. %% gcc -c fooprog.c %% gcc -c foosub.c %% gcc -o foo fooprog.o foosub.o %% ./foo hello world The -c option tells the compiler to compile the source file, giving an object file. The third command than acts as the linker, tieing together the object files into an executable. (With programs that are spread over several files there is always the danger of editing a subroutine definition and then forgetting to update all the places it is used. See the ‘make’ tutorial, section B.5, for a way of dealing with this.) B.4.3 Libraries Purpose. In this section you will learn about libraries.
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If you have written some subprograms, and you want to share them with other people (perhaps by selling them), then handing over individual object files is inconvenient. Instead, the solution is to combine them into a library. First we look at static libraries, for which the archive utility ar is used. A static library is linked into your executable, becoming part of it. This may lead to large executables; you will learn about shared libraries next, which do not suffer from this problem. Create a directory to contain your library (depending on what your library is for this can be a system directory such as /usr/bin), and create the library file there. %% mkdir ../lib %% ar cr ../lib/libfoo.a foosub.o The nm command tells you what’s in the library: %% nm ../lib/libfoo.a ../lib/libfoo.a(foosub.o): 00000000 T _bar U _printf Line with T indicate functions defined in the library file; a U indicates a function that is used. The library can be linked into your executable by explicitly giving its name, or by specifying a library path: %% gcc -o foo fooprog.o ../lib/libfoo.a # or %% gcc -o foo fooprog.o -L../lib -lfoo %% ./foo hello world A third possibility is to use the LD_LIBRARY_PATH shell variable. Read the man page of your compiler for its use, and give the commandlines that create the foo executable, linking the library through this path. Although they are somewhat more complicated to use, shared libraries have several advantages. For instance, since they are not linked into the executable but only loaded at runtime, they lead to (much) smaller executables. They are not created with ar, but through the compiler. For instance: %% gcc -dynamiclib -o ../lib/libfoo.so foosub.o %% nm ../lib/libfoo.so ../lib/libfoo.so(single module): 00000fc4 t __dyld_func_lookup 00000000 t __mh_dylib_header 00000fd2 T _bar U _printf 00001000 d dyld__mach_header 00000fb0 t dyld_stub_binding_helper

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Shared libraries are not actually linked into the executable; instead, the executable will contain the information where the library is to be found at execution time: %% gcc -o foo fooprog.o -L../lib -Wl,-rpath,‘pwd‘/../lib -lfoo %% ./foo hello world The link line now contains the library path twice: 1. once with the -L directive so that the linker can resolve all references, and 2. once with the linker directive -Wl,-rpath,‘pwd‘/../lib which stores the path into the executable so that it can be found at runtime. Build the executable again, but without the -Wl directive. Where do things go wrong and why? Use the command ldd to get information about what shared libraries your executable uses. (On Mac OS X, use otool -L instead.)

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B.5

Managing projects with Make

The Make utility helps you manage the building of projects: its main task is to facilitate rebuilding only those parts of a multi-file project that need to be recompiled or rebuilt. This can save lots of time, since it can replace a minutes-long full installation by a single file compilation. Make can also help maintaining multiple installations of a program on a single machine, for instance compiling a library with more than one compiler, or compiling a program in debug and optimized mode. Make is a Unix utility with a long history, and traditionally there are variants with slightly different behaviour, for instance on the various flavours of Unix such as HP-UX, AUX, IRIX. These days, it is advisable, no matter the platform, to use the GNU version of Make which has some very powerful extensions; it is available on all Unix platforms (on Linux it is the only available variant), and it is a de facto standard. The manual is available at http://www.gnu.org/software/make/manual/make.html, or you can read the book [65]. There are other build systems, most notably Scons and Bjam. We will not discuss those here. The examples in this tutorial will be for the C and Fortran languages, but Make can work with any language, and in fact with things like TEX that are not really a language at all; see section B.5.6. B.5.1 A simple example Purpose. In this section you will see a simple example, just to give the flavour of Make.

B.5.1.1

C

Make the following files:
foo.c #include "bar.h" int c=3; int d=4; int main() { int a=2; return(bar(a*c*d)); } bar.c #include "bar.h" int bar(int a) { int b=10; return(b*a); }

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bar.h extern int bar(int);

and a makefile:
Makefile fooprog : foo.o bar.o cc -o fooprog foo.o bar.o foo.o : foo.c cc -c foo.c bar.o : bar.c cc -c bar.c clean : rm -f *.o fooprog

The makefile has a number of rules like foo.o : foo.c <TAB>cc -c foo.c which have the general form target : prerequisite(s) <TAB>rule(s) where the rule lines are indented by a TAB character. A rule, such as above, states that a ‘target’ file foo.o is made from a ‘prerequisite’ foo.c, namely by executing the command cc -c foo.c. The precise definition of the rule is: • if the target foo.o does not exist or is older than the prerequisite foo.c, • then the command part of the rule is executed: cc -c foo.c • If the prerequisite is itself the target of another rule, than that rule is executed first. • if any prerequisite has changed, • then the target needs to be remade, • and that is done by executing the commands of the rule.

Probably the best way to interpret a rule is:

If you call make without any arguments, the first rule in the makefile is evaluated. You can execute other rules by explicitly invoking them, for instance make foo.o to compile a single file. Exercise. Call make. Expected outcome. The above rules are applied: make without arguments tries to build the first target, fooprog. In order to build this, it needs the prerequisites foo.o and bar.o, which do not exist. However, there are rules for making them, which make recursively invokes. Hence you see two compilations, for foo.o and bar.o, and a link command for fooprog.
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Caveats. Typos in the makefile or in file names can cause various errors. In particular, make sure you use tabs and not spaces for the rule lines. Unfortunately, debugging a makefile is not simple. Make’s error message will usually give you the line number in the make file where the error was detected. Exercise. Do make clean, followed by mv foo.c boo.c and make again. Explain the error message. Restore the original file name. Expected outcome. Make will complain that there is no rule to make foo.c. This error was caused when foo.c was a prerequisite, and was found not to exist. Make then went looking for a rule to make it. Now add a second argument to the function bar. This requires you to edit bar.c and bar.h: go ahead and make these edits. However, it also requires you to edit foo.c, but let us for now ‘forget’ to do that. We will see how Make can help you find the resulting error. Exercise. Call make to recompile your program. Did it recompile foo.c? Expected outcome. Even through conceptually foo.c would need to be recompiled since it uses the bar function, Make did not do so because the makefile had no rule that forced it. In the makefile, change the line foo.o : foo.c to foo.o : foo.c bar.h which adds bar.h as a prerequisite for foo.o. This means that, in this case where foo.o already exists, Make will check that foo.o is not older than any of its prerequisites. Since bar.h has been edited, it is younger than foo.o, so foo.o needs to be reconstructed. Exercise. Confirm that the new makefile indeed causes foo.o to be recompiled if bar.h is changed. This compilation will now give an error, since you ‘forgot’ to edit the use of the bar function.

B.5.1.2

Fortran

Make the following files:
foomain.F program test use testmod call func(1,2) end program

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foomod.F module testmod contains subroutine func(a,b) integer a,b print *,a,b,c end subroutine func end module

and a makefile:
Makefile fooprog : foomain.o foomod.o gfortran -o fooprog foo.o foomod.o foomain.o : foomain.F gfortran -c foomain.F foomod.o : foomod.F gfortran -c foomod.F clean : rm -f *.o fooprog

If you call make, the first rule in the makefile is executed. Do this, and explain what happens. Exercise. Call make. Expected outcome. The above rules are applied: make without arguments tries to build the first target, foomain. In order to build this, it needs the prerequisites foomain.o and foomod.o, which do not exist. However, there are rules for making them, which make recursively invokes. Hence you see two compilations, for foomain.o and foomod.o, and a link command for fooprog. Caveats. Typos in the makefile or in file names can cause various errors. Unfortunately, debugging a makefile is not simple. You will just have to understand the errors, and make the corrections. Exercise. Do make clean, followed by mv foo.c boo.c and make again. Explain the error message. Restore the original file name. Expected outcome. Make will complain that there is no rule to make foo.c. This error was caused when foo.c was a prerequisite, and was found not to exist. Make then went looking for a rule to make it. Now add an extra parameter to func in foomod.F and recompile. Exercise. Call make to recompile your program. Did it recompile foomain.F?
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Expected outcome. Even through conceptually foomain.F would need to be recompiled, Make did not do so because the makefile had no rule that forced it. Change the line foomain.o : foomain.F to foomain.o : foomain.F foomod.F which adds foomod.F as a prerequisite for foomain.o. This means that, in this case where foomain.o already exists, Make will check that foomain.o is not older than any of its prerequisites. Since foomod.F has ben edited, it is younger than foomain.o, so foomain.o needs to be reconstructed. Exercise. Confirm that the corrected makefile indeed causes foomain.F to be recompiled. B.5.2 Variables and template rules Purpose. In this section you will learn various work-saving mechanism in Make, such as the use of variables, and of template rules. B.5.2.1 Makefile variables

It is convenient to introduce variables in your makefile. For instance, instead of spelling out the compiler explicitly every time, introduce a variable in the makefile: CC = gcc FC = gfortran and use ${CC} or ${FC} on the compile lines: foo.o : foo.c ${CC} -c foo.c foomain.o : foomain.F ${FC} -c foomain.F Exercise. Edit your makefile as indicated. First do make clean, then make foo (C) or make fooprog (Fortran). Expected outcome. You should see the exact same compile and link lines as before. Caveats. Unlike in the shell, where braces are optional, variable names in a makefile have to be in braces or parentheses. Experiment with what hapens if you forget the braces around a variable name. One advantage of using variables is that you can now change the compiler from the commandline:
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make CC="icc -O2" make FC="gfortran -g" Exercise. Invoke Make as suggested (after make clean). Do you see the difference in your screen output? Expected outcome. The compile lines now show the added compiler option -O2 or -g. Make also has built-in variables: $@ The target. Use this in the link line for the main program. $ˆ The list of prerequisites. Use this also in the link line for the program. $< The first prerequisite. Use this in the compile commands for the individual object files. Using these variables, the rule for fooprog becomes fooprog : foo.o bar.o ${CC} -o $@ $ˆ and a typical compile line becomes foo.o : foo.c bar.h ${CC} -c $< You can also declare a variable THEPROGRAM = fooprog and use this variable instead of the program name in your makefile. This makes it easier to change your mind about the name of the executable later. Exercise. Construct a commandline so that your makefile will build the executable fooprog v2. Expected outcome. make THEPROGRAM=fooprog v2 B.5.2.2 Template rules • the rule header (foo.o : foo.c) states that a source file is a prerequisite for the object file with the same base name; • and the instructions for compiling (${CC} -c $<) are even character-for-character the same, now that you are using Make’s built-in variables; • the only rule with a difference is foo.o : foo.c bar.h ${CC} -c $<

In your makefile, the rules for the object files are practically identical:

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This states that any object file depends on the C or Fortran file with the same base name. To regenerate the object file, invoke the C or Fortran compiler with the -c flag. These template rules can function as a replacement for the multiple specific targets in the makefiles above, except for the rule for foo.o. The dependence of foo.o on bar.h can be handled by adding a rule foo.o : bar.h with no further instructions. This rule states, ‘if file bar.h changed, file foo.o needs updating’. Make will then search the makefile for a different rule that states how this updating is done. Exercise. Change your makefile to incorporate these ideas, and test. B.5.3 Wildcards

Your makefile now uses one general rule for compiling all your source files. Often, these source files will be all the .c or .F files in your directory, so is there a way to state ‘compile everything in this directory’? Indeed there is. Add the following lines to your makefile, and use the variable COBJECTS or FOBJECTS wherever appropriate. # wildcard: find all files that match a pattern CSOURCES := ${wildcard *.c} # pattern substitution: replace one pattern string by another COBJECTS := ${patsubst %.c,%.o,${SRC}} FSOURCES := ${wildcard *.F} FOBJECTS := ${patsubst %.F,%.o,${SRC}}

B.5.4 B.5.4.1

Miscellania What does this makefile do?

Above you learned that issuing the make command will automatically execute the first rule in the makefile. This is convenient in one sense5 , and inconvenient in another: the only way to find out what possible actions a makefile allows is to read the makefile itself, or the – usually insufficient – documentation.
4. This mechanism is the first instance you’ll see that only exists in GNU make, though in this particular case there is a similar mechanism in standard make. That will not be the case for the wildcard mechanism in the next section. 5. There is a convention among software developers that a package can be installed by the sequence ./configure ; make ; make install, meaning: Configure the build process for this computer, Do the actual build, Copy files to some Victor Eijkhout

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A better idea is to start the makefile with a target info : @echo "The following are possible:" @echo " make" @echo " make clean" Now make without explicit targets informs you of the capabilities of the makefile. B.5.4.2 Phony targets

The example makefile contained a target clean. This uses the Make mechanisms to accomplish some actions that are not related to file creation: calling make clean causes Make to reason ‘there is no file called clean, so the following instructions need to be performed’. However, this does not actually cause a file clean to spring into being, so calling make clean again will make the same instructions being executed. To indicate that this rule does not actually make the target, declare .PHONY : clean One benefit of declaring a target to be phony, is that the Make rule will still work, even if you have a file named clean. B.5.4.3 Predefined variables and rules

Calling make -p yourtarget causes make to print out all its actions, as well as the values of all variables and rules, both in your makefile and ones that are predefined. If you do this in a directory where there is no makefile, you’ll see that make actually already knows how to compile .c or .F files. Find this rule and find the definition of the variables in it. You see that you can customize make by setting such variables as CFLAGS or FFLAGS. Confirm this with some experimentation. If you want to make a second makefile for the same sources, you can call make -f othermakefile to use this instead of the default Makefile. Note, by the way, that both makefile and Makefile are legitimate names for the default makefile. It is not a good idea to have both makefile and Makefile in your directory. B.5.4.4 Using the target as prerequisite

Suppose you have two different targets that are treated largely the same. You would want to write: PROGS = myfoo other ${PROGS} : [email protected] ${CC} -o $@ [email protected] ${list of libraries goes here}

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and likewise for make other. What goes wrong here is the use of [email protected] as prerequisite. In Gnu Make, you can repair this as follows: .SECONDEXPANSION: ${PROGS} : [email protected]

B.5.5

Shell scripting in a Makefile Purpose. In this section you will see an example of a longer shell script appearing in a makefile rule.

In the makefiles you have seen so far, the command part was a single line. You can actually have as many lines there as you want. For example, let us make a rule for making backups of the program you are building. Add a backup rule to your makefile. The first thing it needs to do is make a backup directory: .PHONY : backup backup : if [ ! -d backup ] ; then mkdir backup fi Did you type this? Unfortunately it does not work: every line in the command part of a makefile rule gets executed as a single program. Therefore, you need to write the whole command on one line: backup : if [ ! -d backup ] ; then mkdir backup ; fi or if the line gets too long: backup : if [ ! -d backup ] ; then \ mkdir backup ; \ fi Next we do the actual copy: backup : if [ ! -d backup ] ; then mkdir backup ; fi cp myprog backup/myprog

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But this backup scheme only saves one version. Let us make a version that has the date in the name of the saved program. The Unix date command can customize its output by accepting a format string. Type the following: date This can be used in the makefile. Exercise. Edit the cp command line so that the name of the backup file includes the current date. Expected outcome. Hint: you need the backquote. Consult the Unix tutorial if you do not remember what backquotes do. If you are defining shell variables in the command section of a makefile rule, you need to be aware of the following. Extend your backup rule with a loop to copy the object files: backup : if [ ! -d backup ] ; then mkdir backup ; fi cp myprog backup/myprog for f in ${OBJS} ; do \ cp $f backup ; \ done (This is not the best way to copy, but we use it for the purpose of demonstration.) This leads to an error message, caused by the fact that Make interprets $f as an environment variable of the outer process. What works is: backup : if [ ! -d backup ] ; then mkdir backup ; fi cp myprog backup/myprog for f in ${OBJS} ; do \ cp $$f backup ; \ done (In this case Make replaces the double dollar by a single one when it scans the commandline. During the execution of the commandline, $f then expands to the proper filename.) B.5.6
A A Makefile for LTEX

The Make utility is typically used for compiling programs, but other uses are possible too. In this section, A we will discuss a makefile for LTEX documents. We start with a very basic makefile: info : @echo "Usage: make foo" @echo "where foo.tex is a LaTeX input file" %.pdf : %.tex
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pdflatex $<

The command make myfile.pdf will invoke pdflatex myfile.tex, if needed, once. Next we repeat invoking pdflatex until the log file no longer reports that further runs are needed:

%.pdf : %.tex pdflatex $< while [ ‘cat ${basename $@}.log | grep "Rerun to get cross-references right. pdflatex $< ; \ done

We use the ${basename fn} macro to extract the base name without extension from the target name. In case the document has a bibliography or index, we run bibtex and makeindex.

%.pdf : %.tex pdflatex ${basename $@} -bibtex ${basename $@} -makeindex ${basename $@} while [ ‘cat ${basename $@}.log | grep "Rerun to get cross-references right. pdflatex ${basename $@} ; \ done

The minus sign at the start of the line means that Make should not abort if these commands fail. Finally, we would like to use Make’s facility for taking dependencies into account. We could write a makefile that has the usual rules mainfile.pdf : mainfile.tex includefile.tex but we can also discover the include files explicitly. The following makefile is invoked with make pdf TEXTFILE=mainfile The pdf rule then uses some shell scripting to discover the include files (but not recursively), and it calls emphMake again, invoking another rule, and passing the dependencies explicitly.

pdf : export includes=‘grep "ˆ.input " ${TEXFILE}.tex | awk ’{v=v FS $$2".tex"} EN ${MAKE} ${TEXFILE}.pdf INCLUDES="$$includes"

%.pdf : %.tex ${INCLUDES} pdflatex $< ; \ while [ ‘cat ${basename $@}.log | grep "Rerun to get cross-references right.
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pdflatex $< ; \ done This shell scripting can also be done outside the makefile, generating the makefile dynamically.

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B.6

Source control

Source code control systems, also called revision control systems, are a way of storing software, where not only the current version is stored, but also all previous versions. This is done by maintaining a repository for all versions, while one or more users work on a ‘checked out’ copy of the latest version. Those of the users that are developers can then commit their changes to the repository. Other users then update their local copy. The repository typically resides on a remote machine that is reliably backup up. There are various reasons for keeping your source in a repository. • If you work in a team, it is the best way to synchronize your work with your colleagues. It is also a way to document what changes were made, by whom, and why. • It will allow you to roll back a defective code to a version that worked. • It allows you to have branches, for instance for customizations that need to be kept out of the main development line. If you are working in a team, a branch is a way to develop a major feature, stay up to date with changes your colleagues make, and only add your feature to the main development when it is sufficiently tested. • If you work alone, it is a way to synchronize between more than one machine. (You could even imagine traveling without all your files, and installing them from the repository onto a borrowed machine as the need arises.) • Having a source code repository is one way to backup your work.

There are various source code control systems; in this tutorial you will learn the basics of Subversion, also called svn. B.6.1 How to do this tutorial

This lab should be done two people, to simulate a group of programmers working on a joint project. You can also do this on your own by using two accounts on the same machine. B.6.2 Create and populate a repository Purpose. In this section you will create a repository and make a local copy to work on. First we need to have a repository. In practice, you will often use one that has been set up by a sysadmin, but here one student will set it up in his home directory. Another option would be to use a hosting service, commercial or free such as http://code.google.com/projecthosting. %% svnadmin create ./repository --fs-type=fsfs For the purposes of this exercise we need to make this directory, and the home directory of the first student, visible to the other student. In a practical situation this is not necessary: the sysadmin would set up the repository on the server. %% chmod -R g+rwX ./repository %% chmod g+rX ˜

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Both students now make some dummy data to start the repository. Please choose unique directory names. %% %% a b c d e f ˆD mkdir sourcedir cat > sourcedir/firstfile

This project data can now be added to the repository: %% svn import -m "initial upload" sourcedir file://‘pwd‘/repository Adding sourcedir/firstfile Committed revision 1. The second student needs to spell out the path %% svn import -m "initial upload" otherdir \ file:///share/home/12345/firststudent/repository Instead of specifying the creation message on the commandline, you can also set the EDITOR or SVN_EDITOR environment variable and do %% svn import sourcedir file://‘pwd‘/repository

An editor will then open so that you can input descriptive notes. Now we pretend that this repository is in some far location, and we want to make a local copy. Both students will now work on the same files in the repository, to simulate a programming team. %% svn co file://‘pwd‘/repository myproject A myproject/secondfile A myproject/firstfile Checked out revision 2. (In practice, you would use http: or svn+ssh: as the protocol, rather than file:.) This is the last time you need to specify the repository path: the local copy you have made remembers the location. Let’s check that everything is in place: %% ls myproject/ repository/ %% rm -rf sourcedir/ %% cd myproject/ sourcedir/

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%% ls -a ./ ../ firstfile myfile .svn/ %% svn info Path: . URL: file:///share/home/12345/yournamehere/repository Repository UUID: 3317a5b0-6969-0410-9426-dbff766b663f Revision: 2 Node Kind: directory Schedule: normal Last Changed Author: build Last Changed Rev: 2 Last Changed Date: 2009-05-08 12:26:22 -0500 (Fri, 08 May 2009)

B.6.3

New files Purpose. In this section you will make some simple changes: editing an existing file and creating a new file.

From now on all work will happen in the checked out copy of the repository. Both students should use an editor to create a new file. Make sure to use two distinct names. %% cat > otherfile # both students create a new file 1 2 3 Also, let both students edit an existing file, but not the same. %% emacs firstfile # make some changes in an old file, not the same Now use the svn status command. Svn will report that it does not know the new file, and that it detects changes in the other. %% svn status ? otherfile M firstfile With svn add you tell svn that the new file should become part of the repository: %% svn add otherfile A otherfile %% svn status A otherfile M firstfile

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%% svn commit -m "my first batch of changes" Sending firstfile Adding otherfile Transmitting file data .. Committed revision 3. Since both students have made changes, they need to get those that the other has made: %% svn update A mysecondfile U myfile Updated to revision 4. This states that one new file was added, and an existing file updated. In order for svn to keep track of your files, you should never do cp or mv on files that are in the repository. Instead, do svn cp or svn mv. Likewise, there are commands svn rm and svn mkdir. B.6.4 Conflicts Purpose. In this section you will learn about how do deal with conflicting edits by two users of the same repository. Now let’s see what happens if two people edit the same file. Let both students make an edit to firstfile, but one to the top, the other to the bottom. After one student commits the edit, the other will see %% emacs firstfile # make some change %% svn commit -m "another edit to the first file" Sending firstfile svn: Commit failed (details follow): svn: Out of date: ’firstfile’ in transaction ’5-1’ The solution is to get the other edit, and commit again. After the update, svn reports that it has resolved a conflict successfully. %% svn update G firstfile Updated to revision 5. %% svn commit -m "another edit to the first file" Sending firstfile Transmitting file data . Committed revision 6.

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If both students make edits on the same part of the file, svn can no longer resolve the conflicts. For instance, let one student insert a line between the first and the second, and let the second student edit the second line. Whoever tries to commit second, will get messages like this: %% svn commit -m "another edit to the first file" svn: Commit failed (details follow): svn: Aborting commit: ’/share/home/12345/yourname/myproject/firstfile’ remains in conflict %% svn update C firstfile Updated to revision 7. If you now open the file in an editor, it will look like aa <<<<<<< .mine bb ======= 123 b >>>>>>> .r7 cc indicating the difference between the local version (‘mine’) and the remote. You need to edit the file to resolve the conflict. After this, you tell svn that the conflict was resolved, and you can commit: %% svn resolved firstfile Resolved conflicted state of ’firstfile’ %% svn commit -m "another edit to the first file" Sending firstfile Transmitting file data . Committed revision 8. The other student then needs to do another update to get the correction. B.6.5 Inspecting the history Purpose. In this section, you will learn how to get information about the repository. You’ve already seen svn info as a way of getting information about the repository. To get the history, do svn log to get all log messages, or svn log 2:5 to get a range. To see differences in various revisions of individual files, use svn diff. First do svn commit and svn update to make sure you are up to date. Now do svn diff firstfile. No output, right? Now make
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an edit in firstfile and do svn diff firstfile again. This gives you the difference between the last commited version and the working copy. You can also ask for differences between committed versions with svn diff -r 4:6 firstfile. The output of this diff command is a bit cryptic, but you can understand it without too much trouble. There are fancy GUI implementations of svn for every platform that show you differences in a much nicer way. If you simply want to see what a file used to look like, do svn cat -r 2 firstfile. To get a copy of a certain revision of the repository, do svn export -r 3 . ../rev3. If you save the output of svn diff, it is possible to apply it with the Unix patch command. This is a quick way to send patches to someone without them needing to check out the repository. B.6.6 Shuffling files around

We now realize that we really wanted all these files in a subdirectory in the repository. First we create the directory, putting it under svn control: %% svn mkdir trunk A trunk Then we move all files there, again prefixing all comands with svn: %% for f in firstfile otherfile myfile mysecondfile ; do \ svn mv $f trunk/ ; done A trunk/firstfile D firstfile A trunk/otherfile D otherfile A trunk/myfile D myfile A trunk/mysecondfile D mysecondfile Finally, we commit these changes: %% svn commit -m "trunk created" Deleting firstfile Adding trunk/firstfile Deleting myfile Deleting mysecondfile Deleting otherfile Adding trunk Adding trunk/myfile Adding trunk/mysecondfile Adding trunk/otherfile

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You probably now have picked up on the message that you always use svn to do file manipulations. Let’s pretend this has slipped your mind. • Create a file somefile and commit it to the repository. • Then do rm firstfile, thereby deleting a file without svn knowing about it.

What is the output of svn status?

You can fix this situation in a number of ways: • svn revert restores the file to the state in which it was last restored. For a deleted file, this means that it is brought back into existence from the repository. This command is also useful to undo any local edits, if you change your mind about something. • svn rm firstfile is the official way to delete a file. You can do this even if you have already deleted the file outside svn. • Sometimes svn will get confused about your attempts to delete a file. You can then do svn --force rm yourfile. B.6.7 Branching and merging

Suppose you want to tinker with the repository, while still staying up to date with changes that other people make. %% svn copy \ file:///share/home/12345/you/repository/trunk \ file:///share/home/12345/you/repository/onebranch \ -m "create a branch" Committed revision 11. You can check this out as before: %% svn co file:///share/home/12345/yourname/repository/onebranch \ projectbranch A projectbranch/mysecondfile A projectbranch/otherfile A projectbranch/myfile A projectbranch/firstfile Checked out revision 11. Now, if you make edits in this branch, they will not be visible in the trunk: %% emacs firstfile # do some edits here %% svn commit -m "a change in the branch" Sending firstfile Transmitting file data . Committed revision 13. %% (cd ../myproject/trunk/ ; svn update )
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At revision 13. On the other hand, edits in the main trunk can be pulled into this branch: %% svn merge ˆ/trunk --- Merging r13 through r15 into ’.’: U secondfile When you are done editing, the branch edits can be added back to the trunk. For this, it is best to have a clean checkout of the branch: %% svn co file://‘pwd‘/repository/trunk mycleanproject A # all the current files and then do a special merge: %% cd mycleanproject %% svn merge --reintegrate ˆ/branch --- Merging differences between repository URLs into ’.’: U firstfile U . %% svn info Path: . URL: file:///share/home/12345/yourdir/repository/trunk Repository Root: file:///share/home/12345/yourdir/repository Repository UUID: dc38b821-b9c6-4a1a-a194-a894fba1d7e7 Revision: 16 Node Kind: directory Schedule: normal Last Changed Author: build Last Changed Rev: 14 Last Changed Date: 2009-05-18 13:34:55 -0500 (Mon, 18 May 2009) %% svn commit -m "trunk updates from the branch" Sending . Sending firstfile Transmitting file data . Committed revision 17.

B.6.8

Repository browsers

The svn command can give you some amount of information about a repository, but there are graphical tools that are easier to use and that give a better overview of a repository. For the common platforms, several such tools exist, free or commercial. Here is a browser based tool: http://wwww.websvn.info.
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Lately, there has been considerable interest in ‘distributed source code control’ system, such as git or mercurial . In these systems, each user has a local repository against which commits can be made. This has some advantages over systems like svn. Consider the case where a developer is working on a patch that takes some time to code and test. During this time, development on the project goes on, and by the time the patch can be commited, too many changes have been made for svn to be able to merge the patch. As a result, branching and merging is often a frustrating experience with traditional system. In distributed systems, the developer can do commits against the local repository, and roll back versions as needed. Additionally, when the patch is ready to merge back, it is not a single massive change, but a sequence of small changes, which the source control system should be better able to handle. A good introduction to Mercurial can be found at http://www.hginit.com/.

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B.7

Debugging

When a program misbehaves, debugging is the process of finding out why. There are various strategies of finding errors in a program. The crudest one is debugging by print statements. If you have a notion of where in your code the error arises, you can edit your code to insert print statements, recompile, rerun, and see if the output gives you any suggestions. There are several problems with this: • The edit/compile/run cycle is time consuming, especially since • often the error will be caused by an earlier section of code, requiring you to edit, compile, and rerun repeatedly. Furthermore, • the amount of data produced by your program can be too large to display and inspect effectively. • If your program is parallel, you probably need to print out data from all proccessors, making the inspection process very tedious. For these reasons, the best way to debug is by the use of an interactive debugger, a program that allows you to monitor and control the behaviour of a running program. In this section you will familiarize yourself with gdb , which is the open source debugger of the GNU project. Other debuggers are proprietary, and typically come with a compiler suite. Another distinction is that gdb is a commandline debugger; there are graphical debuggers such as ddd (a frontend to gdb) or DDT and TotalView (debuggers for parallel codes). We limit ourselves to gdb, since it incorporates the basic concepts common to all debuggers. B.7.1 Invoking gdb

There are three ways of using gdb: using it to start a program, attaching it to an already running program, or using it to inspect a core dump. We will only consider the first possibility. Here is an exaple of how to start gdb with program that has no arguments:
tutorials/gdb/hello.c #include <stdlib.h> #include <stdio.h> int main() { printf("hello world\n"); return 0; }

%% cc -g -o hello hello.c # regular invocation: %% ./hello hello world # invocation from gdg: %% gdb hello GNU gdb 6.3.50-20050815 # ..... version info Copyright 2004 Free Software Foundation, Inc. .... copyright info .... (gdb) run Starting program: /home/eijkhout/tutorials/gdb/hello Reading symbols for shared libraries +. done
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hello world Program exited normally. (gdb) quit %% Important note: the program was compiled with the debug flag -g. This causes the ‘symbol table’ and other debug information to be included in the binary. This will make your binary larger than strictly necessary, but it will also make it slower, for instance because the compiler will not perform certain optimizations6 . For a program with commandline input we give the arguments to the run command:
tutorials/gdb/say.c #include <stdlib.h> #include <stdio.h> int main(int argc,char **argv) { int i; for (i=0; i<atoi(argv[1]); i++) printf("hello world\n"); return 0; }

%% ./say 2 hello world hello world %% gdb say .... the usual messages ... (gdb) run 2 Starting program: /home/eijkhout/tutorials/gdb/say 2 Reading symbols for shared libraries +. done hello world hello world Program exited normally.

B.7.2

Finding errors

Let us now consider a program with several errors:
tutorials/gdb/square.c
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#include <stdlib.h> #include <stdio.h> int main(int argc,char **argv) { int nmax,i; float *squares,sum; fscanf(stdin,"%d",nmax); for (i=1; i<=nmax; i++) { squares[i] = 1./(i*i); sum += squares[i]; } printf("Sum: %e\n",sum); return 0; }

%% cc -g -o square square.c %% ./square 50 Segmentation fault The segmentation fault indicates that we are accessing memory that we are not allowed to, making the program abort. A debugger will quickly tell us where this happens: [albook:˜/Current/istc/scicompbook/tutorials/gdb] %% gdb square (gdb) run 50000 Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x000000000000eb4a 0x00007fff824295ca in __svfscanf_l () Apparently the error occurred in a function __svfscanf_l, which is not one of ours, but a system function. Using the backtrace (or bt, also where or w) command we quickly find out how this came to be called: (gdb) backtrace #0 0x00007fff824295ca in __svfscanf_l () #1 0x00007fff8244011b in fscanf () #2 0x0000000100000e89 in main (argc=1, argv=0x7fff5fbfc7c0) at square.c:7 We take a close look at line 7, and see that we need to change nmax to &nmax. There is still an error in our program: (gdb) run 50000

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Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x000000010000f000 0x0000000100000ebe in main (argc=2, argv=0x7fff5fbfc7a8) at square1.c:9 9 squares[i] = 1./(i*i); sum += squares[i]; We investigate further: (gdb) print i $1 = 11237 (gdb) print squares[i] Cannot access memory at address 0x10000f000 and we quickly see that we forgot to allocate squares. By the way, we were lucky here: this sort of memory errors is not always detected. Starting our programm with a smaller input does not lead to an error: (gdb) run 50 Sum: 1.625133e+00 Program exited normally. For further study: http://heather.cs.ucdavis.edu/˜matloff/UnixAndC/CLanguage/ Debug.html.

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B.8

Scientific Data Storage

There are many ways of storing data, in particular data that comes in arrays. A surprising number of people stores data in spreadsheets, then exports them to ascii files with comma or tab delimiters, and expects other people (or other programs written by themselves) to read that in again. Such a process is wasteful in several respects: • The ascii representation of a number takes up much more space than the internal binary representation. Ideally, you would want a file to be as compact as the representation in memory. • Conversion to and from ascii is slow; it may also lead to loss of precision.

For such reasons, it is desirable to have a file format that is based on binary storage. There are a few more requirements on a useful file format: • Since binary storage can differ between platforms, a good file format is platform-independent. This will, for instance, prevent the confusion between big-endian and little-endian storage, as well as conventions of 32 versus 64 bit floating point numbers. • Application data can be heterogeneous, comprising integer, character, and floating point data. Ideally, all this data should be stored together. • Application data is also structured. This structure should be reflected in the stored form. • It is desirable for a file format to be self-documenting. If you store a matrix and a right-hand side vector in a file, wouldn’t it be nice if the file itself told you which of the stored numbers are the matrix, which the vector, and what the sizes of the objects are? This tutorial will introduce the HDF5 library, which fulfills these requirements. HDF5 is a large and complicated library, so this tutorial will only touch on the basics. For further information, consult http: //www.hdfgroup.org/HDF5/. While you do this tutorial, keep your browser open on http:// www.hdfgroup.org/HDF5/RM/RM_H5Front.html for the exact syntax of the routines. B.8.1 Introduction to HDF5

As described above, HDF5 is a file format that is machine-independent and self-documenting. Each HDF5 file is set up like a directory tree, with subdirectories, and leaf nodes which contain the actual data. This means that data can be found in a file by referring to its name, rather than its location in the file. In this section you will learn to write programs that write to and read from HDF5 files. In order to check that the files are as you intend, you can use the h5dump utility on the command line.7 Just a word about compatibility. The HDF5 format is not compatible with the older version HDF4, which is no longer under development. You can still come across people using hdf4 for historic reasons. This tutorial is based on HDF5 version 1.6. Some interfaces changed in the current version 1.8; in order to use 1.6 APIs with 1.8 software, add a flag -DH5_USE_16_API to your compile line. B.8.2 Creating a file

First of all, we need to create an HDF5 file.
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file_id = H5Fcreate( filename, ... ); ... status = H5Fclose(file_id); This file will be the container for a number of data items, organized like a directory tree. Exercise. Create an HDF5 file by compiling and running the create.c example below. Expected outcome. A file file.h5 should be created. Caveats. Be sure to add HDF5 include and library directories: cc -c create.c -I. -I/opt/local/include and cc -o create create.o -L/opt/local/lib -lhdf5. The include and lib directories will be system dependent. #include "myh5defs.h" #define FILE "file.h5" main() { hid_t herr_t file_id; status; /* file identifier */

/* Create a new file using default properties. */ file_id = H5Fcreate(FILE, H5F_ACC_TRUNC, H5P_DEFAULT, H5P_DEFAULT); H5REP /* Terminate access to the file. */ status = H5Fclose(file_id); }

You can display the created file on the commandline: %% h5dump file.h5 HDF5 "file.h5" { GROUP "/" { } } Note that an empty file corresponds to just the root of the directory tree that will hold the data. B.8.3 Datasets

Next we create a dataset, in this example a 2D grid. To describe this, we first need to construct a dataspace:
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dims[0] = 4; dims[1] = 6; dataspace_id = H5Screate_simple(2, dims, NULL); dataset_id = H5Dcreate(file_id, "/dset", dataspace_id, .... ); .... status = H5Dclose(dataset_id); status = H5Sclose(dataspace_id); Note that datasets and dataspaces need to be closed, just like files. Exercise. Create a dataset by compiling and running the dataset.c code below Expected outcome. This creates a file dset.h that can be displayed with h5dump. #include "myh5defs.h" #define FILE "dset.h5" main() { hid_t hsize_t herr_t file_id, dataset_id, dataspace_id; dims[2]; status; /* identifiers */

/* Create a new file using default properties. */ file_id = H5Fcreate(FILE, H5F_ACC_TRUNC, H5P_DEFAULT, H5P_DEFAULT); /* Create the data space for the dataset. */ dims[0] = 4; dims[1] = 6; dataspace_id = H5Screate_simple(2, dims, NULL);

/* Create the dataset. */ dataset_id = H5Dcreate(file_id, "/dset", H5T_NATIVE_INT, dataspace_id, H5 /*H5T_STD_I32BE*/ /* End access to the dataset and release resources used by it. */ status = H5Dclose(dataset_id); /* Terminate access to the data space. */ status = H5Sclose(dataspace_id); /* Close the file. */ status = H5Fclose(file_id); }

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We again view the created file online: %% h5dump dset.h5 HDF5 "dset.h5" { GROUP "/" { DATASET "dset" { DATATYPE H5T_STD_I32BE DATASPACE SIMPLE { ( 4, 6 ) / ( 4, 6 ) } DATA { (0,0): 0, 0, 0, 0, 0, 0, (1,0): 0, 0, 0, 0, 0, 0, (2,0): 0, 0, 0, 0, 0, 0, (3,0): 0, 0, 0, 0, 0, 0 } } } } The datafile contains such information as the size of the arrays you store. Still, you may want to add related scalar information. For instance, if the array is output of a program, you could record with what input parameter was it generated. parmspace = H5Screate(H5S_SCALAR); parm_id = H5Dcreate (file_id,"/parm",H5T_NATIVE_INT,parmspace,H5P_DEFAULT); Exercise. Add a scalar dataspace to the HDF5 file, by compiling and running the parmwrite.c code below. Expected outcome. A new file wdset.h5 is created. #include "myh5defs.h" #define FILE "pdset.h5" main() { hid_t hid_t hsize_t herr_t file_id, dataset_id, dataspace_id; parm_id,parmspace; dims[2]; status; /* identifiers */

/* Create a new file using default properties. */ file_id = H5Fcreate(FILE, H5F_ACC_TRUNC, H5P_DEFAULT, H5P_DEFAULT);

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/* Create the data space for the dataset. */ dims[0] = 4; dims[1] = 6; dataspace_id = H5Screate_simple(2, dims, NULL); /* Create the dataset. */ dataset_id = H5Dcreate (file_id, "/dset", H5T_STD_I32BE, dataspace_id, H5P_DEFAULT); /* Add a descriptive parameter */ parmspace = H5Screate(H5S_SCALAR); parm_id = H5Dcreate (file_id,"/parm",H5T_NATIVE_INT,parmspace,H5P_DEFAULT); /* End access to the dataset and release resources used by it. */ status = H5Dclose(dataset_id); status = H5Dclose(parm_id); /* Terminate access to the data space. */ status = H5Sclose(dataspace_id); status = H5Sclose(parmspace); /* Close the file. */ status = H5Fclose(file_id); }

%% h5dump wdset.h5 HDF5 "wdset.h5" { GROUP "/" { DATASET "dset" { DATATYPE H5T_IEEE_F64LE DATASPACE SIMPLE { ( 4, 6 ) / ( 4, 6 ) } DATA { (0,0): 0.5, 1.5, 2.5, 3.5, 4.5, 5.5, (1,0): 6.5, 7.5, 8.5, 9.5, 10.5, 11.5, (2,0): 12.5, 13.5, 14.5, 15.5, 16.5, 17.5, (3,0): 18.5, 19.5, 20.5, 21.5, 22.5, 23.5 } } DATASET "parm" { DATATYPE H5T_STD_I32LE DATASPACE SCALAR
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DATA { (0): 37 } } } }

B.8.4

Writing the data

The datasets you created allocate the space in the hdf5 file. Now you need to put actual data in it. This is done with the H5Dwrite call. /* Write floating point data */ for (i=0; i<24; i++) data[i] = i+.5; status = H5Dwrite (dataset,H5T_NATIVE_DOUBLE,H5S_ALL,H5S_ALL,H5P_DEFAULT, data); /* write parameter value */ parm = 37; status = H5Dwrite (parmset,H5T_NATIVE_INT,H5S_ALL,H5S_ALL,H5P_DEFAULT, &parm); #include "myh5defs.h" #define FILE "wdset.h5" main() { hid_t file_id, dataset, dataspace; hid_t parmset,parmspace; hsize_t dims[2]; herr_t status; double data[24]; int i,parm; /* identifiers */

/* Create a new file using default properties. */ file_id = H5Fcreate(FILE, H5F_ACC_TRUNC, H5P_DEFAULT, H5P_DEFAULT); /* Create the dataset. */ dims[0] = 4; dims[1] = 6; dataspace = H5Screate_simple(2, dims, NULL); dataset = H5Dcreate (file_id, "/dset", H5T_NATIVE_DOUBLE, dataspace, H5P_DEFAULT);

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/* Add a descriptive parameter */ parmspace = H5Screate(H5S_SCALAR); parmset = H5Dcreate (file_id,"/parm",H5T_NATIVE_INT,parmspace,H5P_DEFAULT); /* Write data to file */ for (i=0; i<24; i++) data[i] = i+.5; status = H5Dwrite (dataset,H5T_NATIVE_DOUBLE,H5S_ALL,H5S_ALL,H5P_DEFAULT, data); H5REPORT(status); /* write parameter value */ parm = 37; status = H5Dwrite (parmset,H5T_NATIVE_INT,H5S_ALL,H5S_ALL,H5P_DEFAULT, &parm); H5REPORT(status); /* End access to the dataset and release resources used by it. */ status = H5Dclose(dataset); status = H5Dclose(parmset); /* Terminate access to the data space. */ status = H5Sclose(dataspace); status = H5Sclose(parmspace); /* Close the file. */ status = H5Fclose(file_id); }

%% h5dump wdset.h5 HDF5 "wdset.h5" { GROUP "/" { DATASET "dset" { DATATYPE H5T_IEEE_F64LE DATASPACE SIMPLE { ( 4, 6 ) / ( 4, 6 ) } DATA { (0,0): 0.5, 1.5, 2.5, 3.5, 4.5, 5.5, (1,0): 6.5, 7.5, 8.5, 9.5, 10.5, 11.5, (2,0): 12.5, 13.5, 14.5, 15.5, 16.5, 17.5, (3,0): 18.5, 19.5, 20.5, 21.5, 22.5, 23.5 } }
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DATASET "parm" { DATATYPE H5T_STD_I32LE DATASPACE SCALAR DATA { (0): 37 } } } } If you look closely at the source and the dump, you see that the data types are declared as ‘native’, but rendered as LE. The ‘native’ declaration makes the datatypes behave like the built-in C or Fortran data types. Alternatively, you can explicitly indicate whether data is little endian or big endian. These terms describe how the bytes of a data item are ordered in memory. Most architectures use little endian, as you can see in the dump output, but, notably, IBM uses big endian. B.8.5 Reading

Now that we have a file with some data, we can do the mirror part of the story: reading from that file. The essential commands are h5file = H5Fopen( .... ) .... H5Dread( dataset, .... data .... ) where the H5Dread command has the same arguments as the corresponding H5Dwrite. Exercise. Read data from the wdset.h5 file that you create in the previous exercise, by compiling and running the allread.c example below. Expected outcome. Running the allread executable will print the value 37 of the parameter, and the value 8.5 of the (1,2) data point of the array. Caveats. Make sure that you run parmwrite to create the input file. %% ./allread parameter value: 37 arbitrary data point [1,2]: 8.500000e+00

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B.9

Scientific Libraries

There are many libraries for scientific computing. Some are specialized to certain application areas, others are quite general. In this section we will take a brief look at the PETSc library for sparse matrix computations, and the BLAS/Lapack libraries for dense computations. B.9.1 The Portable Extendable Toolkit for Scientific Computing

PETSc, the Portable Extendable Toolkit for Scientifc Computation [], is a large powerful library, mostly concerned with linear and nonlinear system of equations that arise from discretized PDEs. Since it has many hundreds of routines (and a good manual already exists) we limit this tutorial to a run-through of a simple, yet representative, PETSc program. B.9.1.1 What is in PETSc?

PETSc can be used as a library in the traditional sense, where you use some high level functionality, such as solving a nonlinear system of equations, in your program. However, it can also be used as a toolbox, to compose your own numerical applications using low-level tools. • • • • Linear system solvers (sparse/dense, iterative/direct) Nonlinear system solvers Tools for distributed matrices Support for profiling, debugging, graphical output Dense linear algebra: Scalapack, Plapack Grid partitioning software: ParMetis, Jostle, Chaco, Party ODE solvers: PVODE Eigenvalue solvers (including SVD): SLEPc Optimization: TAO Design of PETSc

The basic functionality of PETSc can be extended through external packages: • • • • • B.9.1.2

All objects in Petsc are defined on an MPI communicator (section 2.5.3. This way, you can define a matrix or a linear system on all your available processors, or on a subset. PETSc objects can only interact if they are based on the same communicator. Parallelism is handled through MPI. You may need to have occasional MPI calls in a PETSc code, but the vast bulk of communication is done behind the scenes inside PETSc calls. Shared memory parallel (such as through OpenMP; section 2.5.2) is not used explicitly, but the user can incorporate it without problems. PETSc is object-oriented in design, although it is coded in standard C. For instance, a call MATMult(A,x,y); // y <- A x

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One side effect of this is that the actual data are usually hidden from the user. Data can be accessed through routines such as double *array; VecGetArray(myvector,&array); but most of the time the application does not explicitly maintain the data, only the PETSc objects around them. As the ultimate consequence of this, the user does not allocate data; rather, matrix and vector arrays get created through the PETSc create calls, and subsequent values are inserted through PETSc calls: MatSetValue(A,i,j,v,INSERT_VALUES); // A[i,j] <- v This may feel like the user is giving up control, but it actually makes programming a lot easier, since the user does not have to worry about details of storage schemes, especially in parallel. B.9.1.3 An example program

We will now go through a PETSc example program that solves a linear system by an iterative method. This example is intended to convey the ‘taste’ of PETSc, not all the details. (Note: the PETSc source tree comes with many examples.) B.9.1.3.1 Construction of the coefficient matrix We will construct the matrix of 5-point stencil for the Poisson operator (section 4.2.2.2) as a sparse matrix. We start by determining the size of the matrix. PETSc has an elegant mechanism for getting parameters from the program commandline. This prevents the need for recompilation of the code. C: int domain_size; PetscOptionsGetInt (PETSC_NULL,"-n",&domain_size,&flag); if (!flag) domain_size = 10; matrix_size = domain_size*domain_size; Fortran: > call PetscOptionsGetInt(PETSC_NULL_CHARACTER, "-n",domain_size,flag) if (.not.flag) domain_size = 10 matrix_size = domain_size*domain_size;

Creating a matrix involves specifying its communicator, its type (here: distributed sparse), and its local and global sizes. In this case, we specify the global size and leave the local sizes and data distribution up to PETSc.
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comm = MPI_COMM_WORLD; // or subset MatCreate(comm,&A); MatSetType(A,MATMPIAIJ); MatSetSizes(A,PETSC_DECIDE,PETSC_DECIDE, matrix_size,matrix_size); Fortran: comm call call call > = MPI_COMM_WORLD ! or subset MatCreate(comm,A) MatSetType(A,MATMPIAIJ) MatSetSizes(A,PETSC_DECIDE,PETSC_DECIDE, matrix_size,matrix_size)

Both matrices and vectors (see below) have a local and a global size. The local part is a contiguous block of vector entries or matrix rows. For matrix-vector operations, the matrix and vector need to be have compatible local sizes. It is often easiest to specify only the global size and let PETSc determine the local size; on the other hand, if the number of local variables is determined by the application, PETSc will add the local sizes to determine the global size. B.9.1.3.2 Filling in matrix elements We will now set matrix elements (refer to figure 4.1) by having each processor iterate over the full domain, but only inserting those elements that are in its matrix block row. C: MatGetOwnershipRange(A,&low,&high); for ( i=0; i<m; i++ ) { for ( j=0; j<n; j++ ) { I = j + n*i; if (I>=low && I<high) { J = I-1; v = -1.0; if (i>0) MatSetValues (A,1,&I,1,&J,&v,INSERT_VALUES); J = I+1 // et cetera } } } MatAssemblyBegin(A,MAT_FINAL_ASSEMBLY); MatAssemblyEnd(A,MAT_FINAL_ASSEMBLY); Fortran:
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call MatGetOwnershipRange(A,low,high) do i=0,m-1 do j=0,n-1 ii = j + n*i if (ii>=low .and. ii<high) then jj = ii - n if (j>0) call MatSetValues > (A,1,ii,1,jj,v,INSERT_VALUES) ... call MatAssemblyBegin(A,MAT_FINAL_ASSEMBLY) call MatAssemblyEnd(A,MAT_FINAL_ASSEMBLY)

B.9.1.3.3 Finite Element Matrix assembly PETSc’s versatility in dealing with Finite Element matrices (see sections 4.2.2.4 and 6.6.2), where elements are constructed by adding together contributions, sometimes from different processors. This is no problem in PETSc: any processor can set (or add to) any matrix element. The assembly calls will move data to their eventual location on the correct processors. for (e=myfirstelement; e<mylastelement; e++) { for (i=0; i<nlocalnodes; i++) { I = localtoglobal(e,i); for (j=0; j<nlocalnodes; j++) { J = localtoglobal(e,j); v = integration(e,i,j); MatSetValues (mat,1,&I,1,&J,&v,ADD_VALUES); .... } } } MatAssemblyBegin(mat,MAT_FINAL_ASSEMBLY); MatAssemblyEnd(mat,MAT_FINAL_ASSEMBLY);

B.9.1.3.4 Linear system solver Next we declare an iterative method and preconditioner to solve the linear system with. PETSc has a large repertoire of Krylov methods (section 5.5.7) and preconditioners. C: KSPCreate(comm,&Solver); KSPSetOperators(Solver,A,A,0); KSPSetType(Solver,KSPCGS); { PC Prec;
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KSPGetPC(Solver,&Prec); PCSetType(Prec,PCJACOBI); } Fortran: call call call call call KSPCreate(comm,Solve) KSPSetOperators(Solve,A,A,0) KSPSetType(Solve,KSPCGS) KSPGetPC(Solve,Prec) PCSetType(Prec,PCJACOBI)

The actual preconditioner is not yet created: that will happen in the solve call. B.9.1.3.5 Input and output vectors Finally, we need our right hand side and solution vectors. To make them compatible with the matrix, they need to be created with the same local and global sizes. This can be done by literally specifying the same parameters, but a more elegant way is to query the matrix size and use the result. C: MatGetLocalSize(A,&isize,PETSC_NULL); // get local size VecCreateMPI(comm,isize,PETSC_DECIDE,&Rhs); // explicit alternative: // VecCreateMPI(comm,PETSC_DECIDE,matrix_size,&Rhs); VecDuplicate(Rhs,&Sol); VecSet(Rhs,one); Fortran: call call call call MatGetLocalSize(A,isize,PETSC_NULL_INTEGER) VecCreateMPI(comm,isize,PETSC_DECIDE,Rhs) VecDuplicate(Rhs,Sol) VecSet(Rhs,one)

B.9.1.3.6 Solving the system Solving the linear system is a one line call to KSPSolve. The story would end there if it weren’t for some complications: • Iterative methods can fail, and the solve call does not tell us whether that happened. • If the system was solved successfully, we would like to know in how many iterations. • There can be other reason for the iterative method to halt, such as reaching its maximum number of iterations without converging. The following code snipped illustrates how this knowledge can be extracted from the solver object. C:
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KSPSolve(Solver,Rhs,Sol) { PetscInt its; KSPConvergedReason reason; Vec Res; PetscReal norm; KSPGetConvergedReason(Solver,&reason); if (reason<0) { PetscPrintf(comm,"Failure to converge\n"); } else { KSPGetIterationNumber(Solver,&its); PetscPrintf(comm,"Number of iterations: %d\n",its); } } Fortran: call KSPSolve(Solve,Rhs,Sol) call KSPGetConvergedReason(Solve,reason) if (reason<0) then call PetscPrintf(comm,"Failure to converge\n") else call KSPGetIterationNumber(Solve,its) write(msg,10) its 10 format(’Number of iterations: i4") call PetscPrintf(comm,msg) end if

B.9.1.3.7 Further operations As an illustration of the toolbox nature of PETSc, here is a code snippet that computes the residual vector after a linear system solution. This operation could have been added to the library, but composing it yourself offers more flexibility. C: VecDuplicate(Rhs,&Res); MatMult(A,Sol,Res); VecAXPY(Res,-1,Rhs); VecNorm(Res,NORM_2,&norm); PetscPrintf(MPI_COMM_WORLD,"residual norm: %e\n",norm); Fortran: call VecDuplicate(Rhs,Res) call MatMult(A,Sol,Res) call VecAXPY(Res,mone,Rhs)
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call VecNorm(Res,NORM_2,norm) if (mytid==0) print *,"residual norm:",norm Finally, we need to free all objects, both the obvious ones, such as the matrix and the vectors, and the non-obvious ones, such as the solver. VecDestroy(Res); KSPDestroy(Solver); VecDestroy(Rhs); VecDestroy(Sol); call call call call call MatDestroy(A) KSPDestroy(Solve) VecDestroy(Rhs) VecDestroy(Sol) VecDestroy(Res)

B.9.1.4

Quick experimentation

Reading a parameter from the commandline above is actually a special case of a general mechanism for influencing PETSc’s workings through commandline options. Here is an example of setting the iterative solver and preconditioner from the commandline: yourprog -ksp_type gmres -ksp_gmres_restart 25 -pc_type ilu -pc_factor_levels 3 In order for this to work, your code needs to call KSPSetFromOptions(solver); before the system solution. This mechanism is very powerful, and it obviates the need for much code recompilation. B.9.2 Libraries for dense linear algebra: Lapack and Scalapack

Dense linear algebra, that is linear algebra on matrices that are stored as two-dimensional arrays (as opposed to sparse linear algebra; see sections 5.4.1 and 5.4, as well as the tutorial on PETSc B.9) has been standardized for a considerable time. The basic operations are defined by the three levels of Basic Linear Algebra Subprograms (BLAS): • Level 1 defines vector operations that are characterized by a single loop [61]. • Level 2 defines matrix vector operations, both explicit such as the matrix-vector product, and implicit such as the solution of triangular systems [29]. • Level 3 defines matrix-matrix operations, most notably the matrix-matrix product [28].
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Based on these building blocks libraries have been built that tackle the more sophisticated problems such as solving linear systems, or computing eigenvalues or singular values. Linpack 8 and Eispack were the first to formalize these operations involved, using Blas Level 1 and Blas Level 2 respectively. A later development, Lapack uses the blocked operations of Blas Level 3. As you saw in section 1.4.1, this is needed to get high performance on cache-based CPUs. (Note: the reference implementation of the BLAS [16] will not give good performance with any compiler; most platforms have vendor-optimized implementations, such as the MKL library from Intel.) With the advent of parallel computers, several projects arose that extended the Lapack functionality to distributed computing, most notably Scalapack [21] and PLapack [82, 81]. These packages are considerably harder to use than Lapack9 because of the need for the two-dimensional block cyclic distribution; sections 6.3 and 6.4. We will not go into the details here. B.9.2.1 BLAS matrix storage

There are a few points to bear in mind about the way matrices are stored in the BLAS and LAPACK10 : • Since these libraries originated in a Fortran environment, they use 1-based indexing. Users of languages such as C/C++ are only affected by this when routines use index arrays, such as the location of pivots in LU factorizations. • Columnwise storage • Leading dimension B.9.2.1.1 Fortran column-major ordering Since computer memory is one-dimensional, some conversion is needed from two-dimensional matrix coordinates to memory locations. The Fortran language uses column-major storage, that is, elements in a column are stored consecutively; see figure B.2. This is also described informally as ‘the leftmost index varies quickest’. B.9.2.1.2 Submatrices and the LDA parameter Using the storage scheme described above, it is clear how to store an m × n matrix in mn memory locations. However, there are many cases where software needs access to a matrix that is a subblock of another, larger, matrix. As you see in figure B.3 such a subblock is no longer contiguous in memory. The way to describe this is by introducing a third parameter in addition to M,N: we let LDA be the ‘leading dimension of A’, that is, the allocated first dimension of the surrounding array. This is illustrated in figure B.4. B.9.2.2 Organisation of routines

Lapack is organized with three levels of routines: • Drivers. These are powerful top level routine for problems such as solving linear systems or computing an SVD. There are simple and expert drivers; the expert ones have more numerical sophistication.
8. 9. 10. The linear system solver from this package later became the Linpack benchmark . PLapack is probably the easier to use of the two. We are not going into band storage here.

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Figure B.2: Column-major storage of an array in Fortran

Figure B.3: A subblock out of a larger matrix • Computational routines. These are the routines that drivers are built up out of11 . A user may have occasion to call them by themselves. • Auxiliary routines.

Routines conform to a general naming scheme: XYYZZZ where

X precision: S,D,C,Z stand for single and double, single complex and double complex, respectively. YY storage scheme: general rectangular, triangular, banded. ZZZ operation. See the manual for a list. Expert driver names end on ’X’. B.9.2.2.1 Lapack data formats 28 formats, including GE General matrix: store A(LDA,*) SY/HE Symmetric/Hermitian: general storage; UPLO parameter to indicate upper or lower (e.g. SPOTRF) GB/SB/HB General/symmetric/Hermitian band; these formats use column-major storage; in SGBTRF overallocation needed because of pivoting
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Figure B.4: A subblock out of a larger matrix PB Symmetric of Hermitian positive definite band; no overallocation in SPDTRF B.9.2.2.2 Lapack operations • Linear system solving. Simple drivers: -SV (e.g., DGESV) Solve AX = B, overwrite A with LU (with pivoting), overwrite B with X. Expert driver: -SVX Also transpose solve, condition estimation, refinement, equilibration • Least squares problems. Drivers: xGELS using QR or LQ under full-rank assumption xGELSY ”complete orthogonal factorisation” xGELSS using SVD xGELSD using divide-conquer SVD (faster, but more workspace than xGELSS) Also: LSE & GLM linear equality constraint & general linear model • Eigenvalue routines. Symmetric/Hermitian: xSY or xHE (also SP, SB, ST) simple driver -EV expert driver -EVX divide and conquer -EVD relative robust representation -EVR General (only xGE) Schur decomposition -ES and -ESX eigenvalues -EV and -EVX SVD (only xGE) simple driver -SVD divide and conquer SDD Generalized symmetric (SY and HE; SP, SB) simple driver GV expert GVX divide-conquer GVD Nonsymmetric Schur: simple GGES, expert GGESX eigen: simple GGEV, expert GGEVX svd: GGSVD

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B.10

Plotting with GNUplot

The gnuplot utility is a simple program for plotting sets of points or curves. This very short tutorial will show you some of the basics. For more commands and options, see the manual http://www.gnuplot. info/docs/gnuplot.html. B.10.1 Usage modes

The two modes for running gnuplot are interactive and from file. In interactive mode, you call gnuplot from the command line, type commands, and watch output appear (see next paragraph); you terminate an interactive session with quit. If you want to save the results of an interactive session, do save "name.plt". This file can be edited, and loaded with load "name.plt". Plotting non-interactively, you call gnuplot <your file>. The output of gnuplot can be a picture on your screen, or drawing instructions in a file. Where the output goes depends on the setting of the terminal. By default, gnuplot will try to draw a picture. This is equivalent to declaring set terminal x11 or aqua, windows, or any choice of graphics hardware. For output to file, declare set terminal pdf or fig, latex, pbm, et cetera. Note that this will only cause the pdf commands to be written to your screen: you need to direct them to file with set ouput "myplot.pdf" or capture them with gnuplot my.plt > myplot.pdf

B.10.2

Plotting

The basic plot commands are plot for 2D, and splot (‘surface plot’) for 3D plotting. B.10.2.1 Plotting curves By specifying plot x**2 you get a plot of f (x) = x2 ; gnuplot will decide on the range for x. With
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set xrange [0:1] plot 1-x title "down", x**2 title "up" you get two graphs in one plot, with the x range limited to [0, 1], and the appropriate legends for the graphs. The variable x is the default for plotting functions. Plotting one function against another – or equivalently, plotting a parametric curve – goes like this: set parametric plot [t=0:1.57] cos(t),sin(t) which gives a quarter circle. To get more than one graph in a plot, use the command set multiplot. B.10.2.2 Plotting data points It is also possible to plot curves based on data points. The basic syntax is plot ’datafile’, which takes two columns from the data file and interprets them as (x, y) coordinates. Since data files can often have multiple columns of data, the common syntax is plot ’datafile’ using 3:6 for columns 3 and 6. Further qualifiers like with lines indicate how points are to be connected. Similarly, splot "datafile3d.dat" 2:5:7 will interpret three columns as specifying (x, y, z) coordinates for a 3D plot. If a data file is to be interpreted as level or height values on a rectangular grid, do splot "matrix.dat" matrix for data points; connect them with split "matrix.dat" matrix with lines

B.10.2.3 Customization Plots can be customized in many ways. Some of these customizations use the set command. For instance, set xlabel "time" set ylabel "output" set title "Power curve" You can also change the default drawing style with set style function dots (dots, lines, dots, points, et cetera), or change on a single plot with plot f(x) with points

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Imagine that your code produces a dataset that you want to plot, and you run your code for a number of inputs. It would be nice if the plotting can be automated. Gnuplot itself does not have the facilities for this, but with a little help from shell programming this is not hard to do. Suppose you have data files data1.dat data2.dat data3.dat and you want to plot them with the same gnuplot commands. You could make a file plot.template: set term pdf set output "FILENAME.pdf" plot "FILENAME.dat" The string FILENAME can be replaced by the actual file names using, for instance sed: for d in data1 data2 data3 ; do cat plot.template | sed s/FILENAME/$d/ > plot.cmd gnuplot plot.cmd done Variations on this basic idea are many.

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B.11
B.11.1

Programming languages
C/Fortran interoperability

Most of the time, a program is written is written in a single language, but in some circumstances it is necessary or desirable to mix sources in more than one language for a single executable. One such case is when a library is written in one language, but used by a program in another. In such a case, the library writer will probably have made it easy for you to use the library; this section is for the case that you find yourself in this situation. B.11.1.1 Arrays C and Fortran have different conventions for storing multi-dimensional arrays. You need to be aware of this when you pass an array between routines written in different languages. Fortran stores multi-dimensional arrays in column-major order. For two dimensional arrays (A(i,j)) this means that the elements in each column are stored contiguously: a 2 × 2 array is stored as A(1,1), A(2,1), A(1,2), A(2,2). Three and higher dimensional arrays are an obvious extension: it is sometimes said that ‘the left index varies quickest’. C arrays are stored in row-major order: elements in each row are stored contiguous, and columns are then placed sequentially in memory. A 2 × 2 array A[2][2] is then stored as A[1][1], A[1][2], A[2][1], A[2][2]. A number of remarks about arrays in C. • C (before the C99 standard) has multi-dimensional arrays only in a limited sense. You can declare them, but if you pass them to another C function, they no longer look multi-dimensional: they have become plain float* (or whatever type) arrays. That brings me to the next point. • Multi-dimensional arrays in C look as if they have type float**, that is, an array of pointers that point to (separately allocated) arrays for the rows. While you could certainly implement this: float **A; A = (float**)malloc(m*sizeof(float*)); for (i=0; i<n; i++) A[i] = (float*)malloc(n*sizeof(float)); careful reading of the standard reveals that a multi-dimensional array is in fact a single block of memory, no further pointers involved. Given the above limitation on passing multi-dimensional arrays, and the fact that a C routine can not tell whether it’s called from Fortran or C, it is best not to bother with multi-dimensional arrays in C, and to emulate them: float *A; A = (float*)malloc(m*n*sizeof(float)); #define sub(i,j,m,n) i+j*m for (i=0; i<m; i++) for (j=0; j<n; j++) .... A[sub(i,j,m,n)] ....
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where for interoperability we store the elements in column-major fashion. B.11.1.2 Strings Programming languages differ widely in how they handle strings. • In C, a string is an array of characters; the end of the string is indicated by a null character, that is the ascii character zero, which has an all zero bit pattern. This is called null termination. • In Fortran, a string is an array of characters. The length is maintained in a internal variable, which is passed as a hidden parameter to subroutines. • In Pascal, a string is an array with an integer denoting the length in the first position. Since only one byte is used for this, strings can not be longer than 255 characters in Pascal. As you can see, passing strings between different languages is fraught with peril. The safest solution is to use null-terminated strings throughout; some compilers support extensions to facilitate this, for instance writing DATA forstring /’This is a null-terminated string.’C/ Recently, the ‘C/Fortran interoperability standard’ has provided a systematic solution to this. B.11.1.3 Subprogram arguments In C, you pass a float argument to a function if the function needs its value, and float* if the function has to modify the value of the variable in the calling environment. Fortran has no such distinction: every variable is passed by reference. This has some strange consequences: if you pass a literal value (37.5) to a subroutine, the compiler will allocate a nameless variable with that value, and pass the address of it, rather than the value12 . For interfacing Fortran and C routines, this means that a Fortran routine looks to a C program like all its argument are ‘star’ arguments. Conversely, if you want a C subprogram to be callable from Fortran, all its arguments have to be star-this or that. This means on the one hand that you will sometimes pass a variable by reference that you would like to pass by value. Worse, it means that C subprograms like void mysub(int **i) { *i = (int*)malloc(8*sizeof(int)); return; } can not be called from Fortran. There is a hack to get around this (check out the Fortran77 interface to the Petsc routine VecGetValues) and with more cleverness you can use POINTER variables for this.
12. With a bit of cleverness and the right compiler, you can have a program that says print *,7 and prints 8 because of this. Introduction to High-Performance Scientific Computing

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As explained above, a compiler turns a source file into a binary, which no longer has any trace of the source language: it contains in effect functions in assembly language. The linker will then match up calls and definitions. The problem with using multiple languages is then that compilers have different notions of how to translate function names from the source file to the binary file. The most common case of language interoperability is between C and Fortran. The problems are platform dependent, but commonly • The Fortran compiler attaches a trailing underscore to function names in the object file. • The C compiler takes the function name as it is in the source. • Appending an underscore to all C function names; or • Include a simple wrapper call: int SomeCFunction(int i,float f) { ..... } int SomeCFunction_(int i,float f) { return SomeCFunction(i,f); } With the latest Fortran standard it is possible to declare the external name of variables and routines: %% cat t.f module operator real, bind(C) :: x contains subroutine s(), bind(C,name=’_s’) return end subroutine ... end module %% ifort -c t.f %% nm t.o .... T _s .... C _x It is also possible to declare data types to be C-compatible: type, bind(C) :: c_comp real (c_float) :: data integer (c_int) :: i type (c_ptr) :: ptr
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Since C is a popular language to write libraries in, this means we can solve the problem by either

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end type

B.11.1.5 Input/output Both languages have their own system for handling input/output, and it is not really possible to meet in the middle. Basically, if Fortran routines do I/O, the main program has to be in Fortran. Consequently, it is best to isolate I/O as much as possible, and use C for I/O in mixed language programming. B.11.1.6 Fortran/C interoperability in Fortran2003 The latest version of Fortran, unsupported by many compilers at this time, has mechanisms for interfacing to C. • There is a module that contains named kinds, so that one can declare INTEGER,KIND(C_SHORT) :: i • Fortran pointers are more complicated objects, so passing them to C is hard; Fortran2003 has a mechanism to deal with C pointers, which are just addresses. • Fortran derived types can be made compatible with C structures.

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C.1

Heat equation

In this project you will combine some of the theory and practical skills you learned in class to solve a real world problem. In addition to writing code that solves the program, you will use the following software practices: • use source code control, • give the program checkpoint/restart capability, and • use basic profiling and visualization of the results. The 1D Heat Equation (see section 4.3) is given by ∂T (x, t) ∂ 2 T (x, y) =α + q(x, t) ∂t ∂x2 where t ≥ 0 and x ∈ [0, 1], subject to boundary conditions T (x, 0) = T0 (x), for x ∈ [0, 1], for t > 0. T (0, t) = Ta (t), T (1, t) = Tb (t),

You will solve this problem using the explicit and implicit Euler methods. C.1.1 Software

Write your software using the PETSc library (see tutorial B.9. In particular, use the MatMult routine for matrix-vector multiplication and KSPSolve for linear system solution. Exception: code the Euler methods yourself. Be sure to use a Makefile for building your project (tutorial B.5). Add your source files, Makefile, and job scripts to an svn repository (tutorial B.6); do not add binaries or output files. Make sure the repository is accessible by the istc00 account (which is in the same Unix group as your account) and that there is a README file with instructions on how to build and run your code. Implement a checkpoint/restart facility by writing vector data, size of the time step, and other necessary items, to an hdf5 file (tutorial B.8). Your program should be able to read this file and resume execution. C.1.2 Tests

Do the following tests on a single core. Method stability Run your program with  q = sin πx    T (x) = ex 0 Ta (t) = Tb (t) = 0    alpha = 1
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Take a space discretization h = 10−2 ; try various time steps and show that the explicit method can diverge. What is the maximum time step for which it is stable? For the implicit method, at first use a direct method to solve the nnsystem. This corresponds to PETSc options KSPPREONLY and PCLU (see section 5.5.10 and the PETSc tutorial, B.9). Now use an iterative method (for instance KSPCG and PCJACOBI); is the method still stable? Explore using a low convergence tolerance and large time steps. Since the forcing function q and the boundary conditions have no time dependence, the solution u(·, t) will converge to a steady state solution u∞ (x) as t → ∞. What is the influence of the time step on the speed with which implicit method converges to this steady state? Run these tests with various values for . Timing If you run your code with the commandline option -log_summary, you will get a table of timings of the various PETSc routines. Use that to do the following timing experiments. • Construct your coefficient matrix as a dense matrix, rather than sparse. Report on the difference in total memory, and the runtime and flop rate of doing one time step. Do this for both the explicit and implicit method and explain the results. • With a sparse coefficient matrix, report on the timing of a single time step. Discuss the respective flop counts and the resulting performance. Restart Implement a restart facility: every 10 iterations write out the values of the current iterate, together with values of ∆x, ∆t, and . Add a flag -restart to your program that causes it to read the restart file and resume execution, reading all parameters from the restart file. Run your program for 25 iterations, and restart, causing it to run again from iteration 20. Check that the values in iterations 20 . . . 25 match. C.1.3 Parallelism

Do the following tests, running your code with up to 16 cores. • At first test the explicit method, which should be perfectly parallel. Report on actual speedup attained. Try larger and smaller problem sizes and report on the influence of the problem size. • The above settings for the implicit method (KSPPREONLY and PCLU) lead to a runtime error. Instead, let the system be solved by an iterative method. Read the PETSc manual and web pages to find out some choices of iterative method and preconditioner and try them. Report on their efficacy. C.1.4 Reporting

A Write your report using LTEX (tutorial B.2). Use both tables and graphs to report numerical results. Use gnuplot (tutorial B.10) or a related utility for graphs.

Victor Eijkhout

Appendix D Codes

This section contains several simple codes that illustrate various issues relating to the performance of a single CPU. The explanations can be found in section 1.5.

D.1

Hardware event counting

The codes in this chapter make calls to a library named PAPI for ‘Performance Application Programming Interface’ [18, 5]. This is a portable set of calls to query the hardware counters that are built into most processors. Since these counters are part of the processor hardware, they can measure detailed events such as cache misses without this measurement process disturbing the phenomenon it is supposed to observe. While using hardware counters is fairly straightforward, the question of whether what they are reporting is what you actually meant to measure is another matter altogether. For instance, the presence of hardware prefetch streams (section 1.2.5) implies that data can be loaded into cache without this load being triggered by a cache miss. Thus, the counters may report numbers that seem off, or even impossible, under a naive interpretation.

D.2

Cache size

This code demonstrates the fact that operations are more efficient if data is found in L1 cache, than in L2, L3, or main memory. To make sure we do not measure any unintended data movement, we perform one iteration to bring data in the cache before we start the timers.
/* size.c * File: Author: Victor Eijkhout <[email protected]> * * * Usage: size */ #include "papi_test.h" extern int TESTS_QUIET;

/* Declared in test_utils.c */

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#define PCHECK(e) \ if (e!=PAPI_OK) \ {printf("Problem in papi call, line %d\n",__LINE__); return 1;} #define NEVENTS 3 #define NRUNS 200 #define L1WORDS 8096 #define L2WORDS 100000 int main(int argc, char **argv) { int events[NEVENTS] = { PAPI_TOT_CYC,/* total cycles */ PAPI_L1_DCM, /* stalls on L1 cache miss */ PAPI_L2_DCM, /* stalls on L2 cache miss */ }; long_long values[NEVENTS]; PAPI_event_info_t info, info1; const PAPI_hw_info_t *hwinfo = NULL; int retval,event_code, m,n, i,j,size, arraysize; const PAPI_substrate_info_t *s = NULL; double *array; tests_quiet(argc, argv); /* Set TESTS_QUIET variable */ retval = PAPI_library_init(PAPI_VER_CURRENT); if (retval != PAPI_VER_CURRENT) test_fail(__FILE__, __LINE__, "PAPI_library_init", retval); { int i; for (i=0; i<NEVENTS; i++) { retval = PAPI_query_event(events[i]) ; PCHECK(retval); } } /* declare an array that is more than twice the L2 cache size */ arraysize=2*L2WORDS; array = (double*) malloc(arraysize*sizeof(double)); for (size=L1WORDS/4; size<arraysize; size+=L1WORDS/4) { printf("Run: data set size=%d\n",size); /* clear the cache by dragging the whole array through it */ for (n=0; n<arraysize; n++) array[n] = 0.; /* now load the data in the highest cache level that fits */ for (n=0; n<size; n++) array[n] = 0.; retval = PAPI_start_counters(events,NEVENTS); PCHECK(retval); /* run the experiment */ for (i=0; i<NRUNS; i++) {

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for (j=0; j<size; j++) array[j] = 2.3*array[j]+1.2; } retval = PAPI_stop_counters(values,NEVENTS); PCHECK(retval); printf("size=%d\nTot cycles: %d\n",size,values[0]); printf("cycles per array loc: %9.5f\n",size,values[0]/(1.*NRUNS*size)); printf("L1 misses:\t%d\nfraction of L1 lines missed:\t%9.5f\n", values[1],values[1]/(size/8.)); printf("L2 misses:\t%d\nfraction of L2 lines missed:\t%9.5f\n", values[2],values[2]/(size/8.)); printf("\n"); } free(array); return 0; }

D.3

Cachelines

This code illustrates the need for small strides in vector code. The main loop operates on a vector, progressing by a constant stride. As the stride increases, runtime will increase, since the number of cachelines transferred increases, and the bandwidth is the dominant cost of the computation. There are some subtleties to this code: in order to prevent accidental reuse of data in cache, the computation is preceded by a loop that accesses at least twice as much data as will fit in cache. As a result, the array is guaranteed not to be in cache.
/* line.c * File: Author: Victor Eijkhout <[email protected]> * * * Usage: line */ #include "papi_test.h" extern int TESTS_QUIET;

/* Declared in test_utils.c */

#define PCHECK(e) \ if (e!=PAPI_OK) \ {printf("Problem in papi call, line %d\n",__LINE__); return 1;} #define NEVENTS 4 #define MAXN 10000 #define L1WORDS 8096 #define MAXSTRIDE 16 int main(int argc, char **argv) { int events[NEVENTS] =
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{PAPI_L1_DCM,/* stalls on L1 cache miss */ PAPI_TOT_CYC,/* total cycles */ PAPI_L1_DCA, /* cache accesses */ 1073872914 /* L1 refills */}; long_long values[NEVENTS]; PAPI_event_info_t info, info1; const PAPI_hw_info_t *hwinfo = NULL; int retval,event_code, m,n, i,j,stride, arraysize; const PAPI_substrate_info_t *s = NULL; double *array; tests_quiet(argc, argv); /* Set TESTS_QUIET variable */ retval = PAPI_library_init(PAPI_VER_CURRENT); if (retval != PAPI_VER_CURRENT) test_fail(__FILE__, __LINE__, "PAPI_library_init", retval); { int i; for (i=0; i<NEVENTS; i++) { retval = PAPI_query_event(events[i]) ; PCHECK(retval); } } /* declare an array that is more than twice the cache size */ arraysize=2*L1WORDS*MAXSTRIDE; array = (double*) malloc(arraysize*sizeof(double)); for (stride=1; stride<=MAXSTRIDE; stride++) { printf("Run: stride=%d\n",stride); /* clear the cache by dragging the whole array through it */ for (n=0; n<arraysize; n++) array[n] = 0.; retval = PAPI_start_counters(events,NEVENTS); PCHECK(retval); /* run the experiment */ for (i=0,n=0; i<L1WORDS; i++,n+=stride) array[n] = 2.3*array[n]+1.2; retval = PAPI_stop_counters(values,NEVENTS); PCHECK(retval); printf("stride=%d\nTot cycles: %d\n",stride,values[1]); printf("L1 misses:\t%d\naccesses per miss:\t%9.5f\n", values[0],(1.*L1WORDS)/values[0]); printf("L1 refills:\t%d\naccesses per refill:\t%9.5f\n", values[3],(1.*L1WORDS)/values[3]); printf("L1 accesses:\t%d\naccesses per operation:\t%9.5f\n", values[2],(1.*L1WORDS)/values[2]); printf("\n"); } free(array); return 0; }

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Note that figure 1.6 in section 1.5.3 only plots up to stride 8, while the code computes to 16. In fact, at stride 12 the prefetch behaviour of the Opteron changes, leading to peculiarities in the timing, as shown in figure D.1.
7 6 5 cache line utilization 4 3 2 1 00 2 4 6 8 stride 10 12 14 450 400 350 total kcycles 300 250 200 150 100 50 16

Figure D.1: Run time in kcycles and L1 reuse as a function of stride

D.4

Cache associativity

This code illustrates the effects of cache associativity;see sections 1.2.4.6 and 1.5.5 for a detailed explanation. A number of vectors (dependent on the inner loop variable i) is traversed simultaneously. Their lengths are chosen to induce cache conflicts. If the number of vectors is low enough, cache associativity will resolve these conflicts; for higher values of m the runtime will quickly increase. By allocating the vectors with a larger size, the cache conflicts go away.
/* assoc.c * File: Author: Victor Eijkhout <[email protected]> * * * Usage: assoc m n */ #include "papi_test.h" extern int TESTS_QUIET;

/* Declared in test_utils.c */

#define PCHECK(e) if (e!=PAPI_OK) {printf("Problem in papi call, line %d\n",__LINE_ #define NEVENTS 2 #define MAXN 20000
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/* we are assuming array storage in C row mode */ #if defined(SHIFT) #define INDEX(i,j,m,n) (i)*(n+8)+(j) #else #define INDEX(i,j,m,n) (i)*(n)+(j) #endif int main(int argc, char **argv) { int events[NEVENTS] = {PAPI_L1_DCM,PAPI_TOT_CYC}; long_long values[NEVENTS]; PAPI_event_info_t info, info1; const PAPI_hw_info_t *hwinfo = NULL; int retval,event_code, m,n, i,j; const PAPI_substrate_info_t *s = NULL; double *array; tests_quiet(argc, argv); /* Set TESTS_QUIET variable */ retval = PAPI_library_init(PAPI_VER_CURRENT); if (retval != PAPI_VER_CURRENT) test_fail(__FILE__, __LINE__, "PAPI_library_init", retval); { int i; for (i=0; i<NEVENTS; i++) { retval = PAPI_query_event(events[i]); PCHECK(retval); } } /* if (argc<3) { printf("Usage: assoc m n\n"); return 1; } else { m = atoi(argv[1]); n = atoi(argv[2]); } printf("m,n = %d,%d\n",m,n); */ #if defined(SHIFT) array = (double*) malloc(13*(MAXN+8)*sizeof(double)); #else array = (double*) malloc(13*MAXN*sizeof(double)); #endif /* clear the array and bring in cache if possible */ for (m=1; m<12; m++) { for (n=2048; n<MAXN; n=2*n) { printf("Run: %d,%d\n",m,n); #if defined(SHIFT) printf("shifted\n"); #endif

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for (i=0; i<=m; i++) for (j=0; j<n; j++) array[INDEX(i,j,m+1,n)] = 0.;

/* access the rows in a way to cause cache conflicts */ retval = PAPI_start_counters(events,NEVENTS); PCHECK(retval); for (j=0; j<n; j++) for (i=1; i<=m; i++) array[INDEX(0,j,m+1,n)] += array[INDEX(i,j,m+1,n)]; retval = PAPI_stop_counters(values,NEVENTS); PCHECK(retval); printf("m,n=%d,%d\n#elements:\t%d\nTot cycles: %d\nL1 misses:\t%d\nmisses per ac m,n,m*n,values[1],values[0],values[0]/(1.*n)); } } free(array); return 0; }

D.5

TLB

This code illustrates the behaviour of a TLB ; see sections 1.2.7 and 1.5.4 for a thorough explanation. A twodimensional array is declared in column-major ordering (Fortran style). This means that striding through the data by varying the i coordinate will have a high likelihood of TLB hits, since all elements on a page are accessed consecutively. The number of TLB entries accessed equals the number of elements divided by the page size. Striding through the array by the j coordinate will have each next element hitting a new page, so TLB misses will ensue when the number of columns is larger than the number of TLB entries.
/* * File: * Author: */ tlb.c Victor Eijkhout <[email protected]>

#include "papi_test.h" extern int TESTS_QUIET;

/* Declared in test_utils.c */

#define PCHECK(e) if (e!=PAPI_OK) {printf("Problem in papi call, line %d\n",__LINE_ #define NEVENTS 2 /* we are assuming array storage in Fortran column mode */ #define INDEX(i,j,m,n) i+j*m double *array; void clear_right(int m,int n) { int i,j; for (j=0; j<n; j++)
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for (i=0; i<m; i++) array[INDEX(i,j,m,n)] = 0; return; } void clear_wrong(int m,int n) { int i,j; for (i=0; i<m; i++) for (j=0; j<n; j++) array[INDEX(i,j,m,n)] = 0; return; } void do_operation_right(int m,int n) { int i,j; for (j=0; j<n; j++) for (i=0; i<m; i++) array[INDEX(i,j,m,n)] = array[INDEX(i,j,m,n)]+1; return; } void do_operation_wrong(int m,int n) { int i,j; for (i=0; i<m; i++) for (j=0; j<n; j++) array[INDEX(i,j,m,n)] = array[INDEX(i,j,m,n)]+1; return; } #define COL 1 #define ROW 2 int main(int argc, char **argv) { int events[NEVENTS] = {PAPI_TLB_DM,PAPI_TOT_CYC}; long_long values[NEVENTS]; int retval,order=COL; PAPI_event_info_t info, info1; const PAPI_hw_info_t *hwinfo = NULL; int event_code; const PAPI_substrate_info_t *s = NULL; tests_quiet(argc, argv); /* Set TESTS_QUIET variable */ if (argc==2 && !strcmp(argv[1],"row")) { printf("wrong way\n"); order=ROW; } else printf("right way\n"); retval = PAPI_library_init(PAPI_VER_CURRENT); if (retval != PAPI_VER_CURRENT) test_fail(__FILE__, __LINE__, "PAPI_library_init", retval);

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{ int i; for (i=0; i<NEVENTS; i++) { retval = PAPI_query_event(events[i]); PCHECK(retval); } }

#define M 1000 #define N 2000 { int m,n; m = M; array = (double*) malloc(M*N*sizeof(double)); for (n=10; n<N; n+=10) { if (order==COL) clear_right(m,n); else clear_wrong(m,n); retval = PAPI_start_counters(events,NEVENTS); PCHECK(retval); if (order==COL) do_operation_right(m,n); else do_operation_wrong(m,n); retval = PAPI_stop_counters(values,NEVENTS); PCHECK(retval); printf("m,n=%d,%d\n#elements:\t%d\nTot cycles: %d\nTLB misses:\t%d\nmisses p m,n,m*n,values[1],values[0],values[0]/(1.*n)); } free(array); } return 0; }

Introduction to High-Performance Scientific Computing

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Appendix E Index and list of acronyms

BEM Boundary Element Method BLAS Basic Linear Algebra Subprograms BVP Boundary Value Problem CAF Co-array Fortran CCS Compressed Column Storage CG Conjugate Gradients CGS Classical Gram-Schmidt COO Coordinate Storage CRS Compressed Row Storage CSV comma-separated values DAG Directed Acyclic Graph FD Finite Difference FEM Finite Element Method FFT Fast Fourier Transform FOM Full Orthogonalization Method FSA Finite State Automaton FSB Front-Side Bus GMRES Generalized Minimum Residual GPGPU General Purpose Graphics Processing Unit GPU Graphics Processing Unit GS Gram-Schmidt HPC High-Performance Computing HPFHigh Performance Fortran IBVP Initial Boundary Value Problem ILP Instruction Level Parallelism ILU Incomplete LU

IVP Initial Value Problem LAN Local Area Network LRU Least Recently Used MGS Modiefed Gram-Schmidt MIMD Multiple Instruction Multiple Data MPI Message Passing Interface NUMA Non-Uniform Memory Access ODE Ordinary Diffential Equation OS Operating System PGAS Partitioned Global Address Space PDE Partial Diffential Equation PRAM Parallel Random Access Machine RDMA Remote Direct Memory Access SAN Storage Area Network SIMD Single Instruction Multiple Data SIMT Single Instruction Multiple Thread SM Streaming Multiprocessor SMP Symmetric Multi Processor SOR Successive Over-Relaxation SP Streaming Processor SPMD Single Program Multiple Data SPD symmetric positive definite TLB Translation Look-aside Buffer UMA Uniform Memory Access UPC Unified Parallel C WAN Wide Area Network

342

Index

Boundary Element Method (BEM), 176 Basic Linear Algebra Subprograms (BLAS), 314 Compressed Column Storage (CCS), 136 Conjugate Gradients (CG), 154 Compressed Row Storage (CRS), 135 Finite Element Method (FEM), 114, 178 Fast Fourier Transform (FFT), 36 Front-Side Bus (FSB), 14 Generalized Minimum Residual (GMRES), 157 Graphics Processing Unit (GPU), 46 Instruction Level Parallelism (ILP), 50 Non-Uniform Memory Access (NUMA), 47 Operating System (OS), 255 Parallel Random Access Machine (PRAM), 161 Symmetric Multi Processing (SMP), 46 Translation Look-aside Buffer (TLB), 23 Uniform Memory Access (UMA), 46 2’s complement, 89 active messages, 72 adjacency graph, 228 adjacency matrix, 227 aligned, 19 allgather, 168, 171 AMD, 17, 21–23, 45 Amdahl’s law, 83–85 archive utility, 273 array processors, 44 array syntax, 66 asynchronous communication, 49 atomic operations, 56 autotuning, 39 axpy, 27 background process, 265 band matrix, 111 bandwidth, 15, 82, 133

aggregate, 75 bandwidth bound algorithm, 87 Barcelona, 21, 22 base, 90 bash, 255 benchmarking, 18 big endian, 307 big-endian, 93, 300 binary-coded-decimal, 91 bisection bandwidth, 75 bisection width, 74 bits, 88 block Jacobi, 180–181, 187 block matrix, 113 block tridiagonal, 113 blocking communication, 59, 64 blocking for cache reuse, 33 Blue Gene, 48 boundary value problems, 108–119 branch misprediction, 13 branch penalty, 13 broadcast, 61 buffering, 164 bus speed, 15 busses, 14 butterfly exchange, 79 by reference, 322 bytes, 88 cache, 16 associative, 21 replacement policies, 18 shared, 46 cache blocking, 33 cache coherence, 17, 24–26, 47, 194 cache hit, 17 343

344 cache line, 18, 28 cache mapping, 20 cache miss, 17, 22 cartesian mesh, 76 Cayley-Hamilton theorem, 149 ccNUMA, 47 channel rate, 82 channel width, 82 Chapel, 66, 70 Charm++, 72 Cholesky factorization, 192 Cilk, 58 cleanup code, 31 clique, 228 Clos network, 82 clusters, 46 Co-array Fortran, 69–70 collective communication, 61, 64, 165–167 collective operation, 62, 165–167 collectives, 64 colour number, 182, 227 colouring, 182 column-major, 321 column-major storage, 315 communication blocking, 63 overlapping computation with, 48 communication overhead, 84 complexity, 220 computational, 130–131, 220 of iterative methods, 157–159 space, 139–140, 220 compressed row storage, 135–137 concurrency, 56 condition number, 99, 131 conditionally stable, 106 congestion, 74 contention, 74 coordinate storage, 136 coordination language, 71 core, 24 vs processor, 24 core dump, 237, 296 correct rounding, 93, 95 cpu-bound, 9 CPU-bound algorithm, 87 Cramer’s rule, 120 critical section, 56 crossbar, 46, 79 cycle, 226 cyclic distribution, 173 data decomposition, 162 data reuse, 14, 26 ddd, 237, 296 DDT, 237, 296 deadlock, 60, 64 debug flag, 238, 297 debugger, 237, 296 debugging, 237–240 defensive programming, 230 degree, 74, 226 Delauney mesh refinement, 51 Dense linear algebra, 162–173, 314–317 dependency, 12 diagonal dominance, 129 diagonal storage, 133–135 diameter, 74, 226 die, 16 difference stencil, 114 differential operator, 109 direct mapping, 20 directories, 255 Dirichlet boundary condition, 110 discretization, 105 domain decomposition, 189 dynamic scheduling, 58 edges, 226 efficiency, 83 eigenvector dominant, 218 embarassingly parallel, 52, 83 embedding, 76 escape, 262, 270 excess, 90 executable, 255

INDEX

Introduction to High-Performance Scientific Computing

INDEX exponent, 90 false sharing, 26 fat tree, 79 files, 255 fill locations, 138 finite difference, 104 finite state automatons, 221 finite volume method, 115 floating point pipeline, 30 flushed, 18 foreground process, 265 Fortress, 70–71 fully associative, 21 fully connected, 74 gather, 61 Gauss-Seidel, 145 GCC, 57 gdb, 237, 296 ghost region, 72, 175 git, 295 GNU, 237, 296 Google, 176 GPU, 94 gradual underflow, 92 Gram-Schmidt, 153, 215–217 modified, 153, 216 graph directed, 226 undirected, 74, 137, 226 graph colouring, 182, 226–227 graph theory, 226–228 Gray code, 78 guard digit, 95 Gustafson’s law, 84 halfbandwidth, 139 left, 139 right, 139 hardware prefetch, 22 heat equation, 115 Hessenberg matrix, 151 Horner’s rule, 187
Victor Eijkhout

345 HPF, 69 hyper-threading, 54 hypercube, 76 Hyperthreading, 24 IBM, 48, 71, 73, 90–92, 307 idle, 86 idle time, 64 incomplete factorization, 147 independent sets, 227 Initial value problems, 102–108 instruction pipeline, 12 instruction-level parallelism, 9, 12 Intel, 13, 21, 24, 25, 45 irreducible, 227 irregular parallelism, 52 Iterative methods, 141–159 iterative refinement, 146 Jacobi method, 145 Krylov methods, 141–159 Lapack, 87, 315 latency, 15, 82 latency hiding, 15 least significant byte, 93 lexicographic ordering, 113, 188 Libraries, 272–274 Linda, 71–72 linear algebra, 215–219 linear array, 75 linker, 272 Linpack, 315 LINPACK benchmark, 87 Linpack benchmark, 315 little endian, 307 little-endian, 93, 300 load balancing, 86–87 dynamic, 86 static, 86 load unbalance, 46, 58, 83, 86 local solve, 180 lock, 56 loop tiling, 39

346 loop unrolling, 30, 39 LU factorization, 126 M-matrix, 111 machine epsilon, 92 machine precision, 92, 131 Make, 275–286 Mandelbrot set, 86 mantissa, 90 matrix strictly upper triangular, 187 unit upper triangular, 187 memory access pattern, 18 memory banks, 22 memory leak, 234 memory pages, 23 memory stall, 15 memory violations, 233 memory wall, 13 memory-bound, 9 mercurial, 295 minimum spanning tree, 165 MKL, 315 most significant byte, 93 MPI, 59–66 multi-colouring, 182 multi-core, 13 multicore, 46, 133, 192 multigrid, 152 n1/2 , 10 natural ordering, 113 nearest neighbour, 76 nested dissection, 188–192 Neumann boundary condition, 110 Newton method, 148 nodes, 226 non-blocking, 63 non-blocking communication, 49, 60 non-blocking operations, 64 non-local operation, 64 normalized floating point numbers, 91, 92 norms, 215 null termination, 322 object file, 272 one-sided communication, 72 OpenMP, 56–58 Opteron, 17, 23, 30, 34, 36 order, 220 Ordinary differential equations, 102–108 over-decomposition, 86, 173 overflow, 89, 91 overflow bit, 90 overlays, 23

INDEX

page table, 23 Pagerank, 176 parallel fraction, 83 parallelism data, 44, 49, 68 dynamic, 57 fine-grained, 49 instruction-level, 42 parameter sweep, 52 partial derivates, 222 partial differential equations, 108–119, 222–223 partial pivoting, 124 peak performance, 12, 27 penta-diagonal, 113 permutation, 141 PETSc, 308–314 PGAS, 48 pipeline, 10–12, 30–32 instruction, 12 pipeline processor, 45 pivoting, 123–124, 128–129 diagonal, 124 full, 124 partial, 124 pivots, 122 PLapack, 315 point-to-point communication, 61 Poisson equation, 109 power method, 217 PowerPC, 45 preconditioner, 146–148 prefetch data stream, 22 program counter, 8
Introduction to High-Performance Scientific Computing

INDEX pthreads, 54 QR factorization, 216 radix point, 90 real numbers representation of, 88 recursive doubling, 12, 19, 185–186 red-black ordering, 181–182 reduce-scatter, 167, 170, 171 reducible, 138 reduction operations, 57 redundancy, 75 region of influence, 108 register spill, 31 registers, 8 remote method invocation, 72 repository, 287 representation error, 92 absolute, 94 relative, 94 residual, 142, 143 resource contention, 56 ring network, 75 round-off error analysis, 94–99 round-robin, 68 round-robin scheduling, 58 row-major, 321 scalability, 85 strong, 85, 168 weak, 85, 169 Scalapack, 315 scaling, 85 search direction, 153 segmentation fault, 239, 298 segmentation violation, 233 semaphore, 56 separable problem, 147 separator, 188 sequential fraction, 83 sh, 255 shared libraries, 273 shell, 255
Victor Eijkhout

347 sign bit, 89, 90 significant, 90 significant digits, 96 smoothers, 152 socket, 24 source-to-source transformations, 32 sparse, 111 Sparse linear algebra, 133–141, 173–177 sparse matrix, 133 spatial locality, 28 speculative execution’, 13 speedup, 46, 82 stall, 15, 22 static libraries, 273 static scheduling, 58 stationary iteration, 143 steady state, 107, 115, 223, 327 storage by diagonals, 133 stride, 19, 29, 33 strip mining, 39 structurally symmetric, 87, 137, 177 subdomain, 188 Subversion, 287 superlinear speedup, 83 superscalar, 9, 51 svn, 287 swapped, 23 switch, 79 T3E, 65 task parallelism, 51 taylor series, 224–225 temporal locality, 28 thread, 53–56 Titanium, 69 TLB, 334 TLB miss, 23 TotalView, 237, 296 transactional memory, 56 tridiagonal, 113 tridiagonal matrix, 111 truncation error, 105, 110 tuple space, 71

348 unconditionally stable, 107 underflow, 91 unnormalized floating point numbers, 92 UPC, 68 vector processor, 45 vertices, 226 Virtual memory, 23 von Neumann architectures, 7 wavefront, 184 wavefronts, 184 weak scaling, 162 weighted graph, 226 wildcard, 260 Woodcrest, 21 work pool, 86 X10, 71

INDEX

Introduction to High-Performance Scientific Computing

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