Samsung Mobile Widget Development Guide 1-3-1

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Last updated: 10.05.2010

Samsung Mobile Widget SDK

Samsung Mobile Widget Development Guide
1.0 - About This Document
The Samsung Mobile Widget SDK helps you develop widgets for Samsung mobile devices running the TouchWiz™ user interface. This document, the Samsung Mobile Widget Development Guide, introduces you to the capabilities of the SDK and explains how to use it to quickly create widgets that run on a wide variety of TouchWiz devices. The documentation is divided into the following sections:


About This Document - The section you are looking at now, which includes a brief introduction, release notes, and copyright notifications. Introducing the Samsung Mobile Widget SDK - Describes how to install, update, and launch the SDK. The Widget Perspective - Describes the user interface of the Samsung Mobile Widget SDK and describes how to customize it. Creating a Widget Project - A simple guide to creating a project that you can use to quickly produce widgets for Samsung TouchWiz devices. Supporting Multiple Devices with Overrides - Using one widget project to support many different devices by putting customized files in override directories. Tutorial Sample - A simple widget that uses JavaScript, CSS, and images. Debugging Widget Projects - How to use publicly available debugging tools to find errors in your projects. Widget-Development Tips - Techniques and suggestions that will help you get the most out of the SDK. Developing for BONDI - How to create widgets that use the BONDI framework for gaining access to device-based functionality. SDK Menu Items - A reference to the menu items that are specific to the Samsung Mobile Widget SDK.

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For installation instructions, see Installing Java and Eclipse and Installing the Samsung Mobile Widget SDK. The Eclipse IDE for JavaScript Web Developers is the ideal Eclipse version for using the Samsung Mobile Widget SDK. Either the Eclipse IDE for Java Developers or the Eclipse IDE for Java EE Developers will also work. If you install the Eclipse IDE for Java Developers, several additional components (such as the WTP—Web Tools Platform) are also installed when you install the Samsung Mobile Widget SDK. For more information, see Eclipse Requirements.

1.1 - Document Version History
Version
0.1 1.0

Date
06-25-2009 08-04-2009 08-10-2009 08-14-2009 08-20-2009 Draft version First Release Reformatting New update site URL Modify tutorial, add platform release note

Notes

1.0.1 1.1

09-25-2009 12-31-2009

Automatic update site addition, new device. Numerous product updates, including auto-export, transparency support, seller site integration, and UI improvements.

1.2

04-28-2010

Implementation of BONDI emulation and the addition of the BONDI-enabled Wave device. This release is final on 04-28-2010.

1.3 1.3.1

08-20-2010 09-15-2010

Integrated widget debugging. Updated BONDI section. The revisions clarify that the bondi.devicestatus module is not available to widget developers. Also updated the discussion of Eclipse requirements to mention the Eclipse IDE for JavaScript Web Developers.

1.2 - Release Notes
This section lists issues that are specific to recent releases of the Samsung Mobile Widget SDK.

1.2.1 - Version 1.3 Update
The following features have been added for version 1.3.
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Integrated debugging: Discussed in Debugging Widget Projects. Updated Eclipse requirement to version 3.6, "Helios.": Discussed in section 2.0 - Installing Java and Eclipse. Windows 7 support: The Samsung Mobile Widget SDK is now supported on Windows XP and Windows 7.

Breakpoints in initialization code may be missed when launching the debugger. To force a stop at a breakpoint during initialization, right click on the emulator and choose Reload. The following modifications were made to the documentation for version 1.3.1:
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bondi.devicestatus: The bondi.devicestatus module is not available to widget developers. Eclipse IDE for JavaScript Web Developers: This new version of the Eclipse IDE is ideal for using the Samsung Mobile Widget SDK.

1.2.2 - Version 1.2 Update
The following features have been added for version 1.2.


BONDI emulation: Widgets can be created that utilize the new capabilities of BONDI-enabled devices. Discussed in Developing for BONDI. New device: The Wave, a newly released BONDI-enabled device, has been added to the Device List. Updated Java requirement to version 6: Discussed in section 2.0 - Installing Java and Eclipse.

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1.2.3 - Version 1.1 Update
The following features have been added for version 1.1.
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ACCESS NetFront browser is now emulated: Discussed in section 4.5 - Previewing a Widget Project. Right-click (Context) menu: There are four new items in the context menu:
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Add Device adds a device to the Device List. Mentioned in the note in section 4.2 - Selecting Devices. Package creates a .WGT file. Mentioned in section 4.6 - Packaging a Widget. Update Project ensures that the current XML schema for your project is up to date. It may be necessary to use this menu item when you import a project that was created with an earlier version of the Samsung Mobile Widget SDK. Most users will not use this menu item. Application Store causes your default browser to open a window to the Samsung Application Store, where you can upload your new widget. Mentioned in section 4.6 - Packaging a Widget.

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Widget Menu item: A new menu item has been added, with the same selections as are listed above for the right-click (context) menu. This menu item may not be visible to users who are upgrading from previous versions of the SDK until they reset the perspective (by choosing Window > Reset Perspective). Improvements to widget-building routines: Refinements include auto-export to folder in project and improved naming of packaged filenames. These improvements are discussed in section 4.6 - Packaging a Widget. In previous releases this section was named Exporting a Widget; the "export" functionality has been replaced with "packaging."





Relaxed Java dependencies: Java and Eclipse requirements are discussed in a new section, 2.0 - Installing Java and Eclipse. Proxy support: A new, simpler procedure for configuring proxy support is documented in section 8.4 - Using a Proxy Server. Users of earlier versions of the SDK should remove any system-wide environment variables or browser-specific proxy settings that were specifically set for previous versions of the Samsung Mobile Widget SDK:
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To reset the system-wide environment variable, open Control Panel > System, click the Advanced tab, and click the Environment Variables button. To reset proxy settings in Opera, go to Tools > Preferences, click the Advanced tab, open the Network node, and click the Proxy Servers button. To reset proxy settings in Safari, go to Edit > Preferences, select Advanced, click the Change Settings button under

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Proxies, and click the LAN Settings button.
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To reset proxy settings in Firefox, go to Tools > Options, click the Advanced tab, click the Network tab, and click the Settings button in the "Connection: Configure how Firefox connects to the Internet" section.

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New devices: Newly released TouchWiz devices have been added to the Device List. Transparent backgrounds: Transparency is supported on all of the browsers used by the Samsung Mobile Widget SDK. The NetFront emulator supports only 100% transparency. This is mentioned in section 4.5 - Previewing a Widget Project. Improved error handling: A dialog box warning about errors is displayed when previewing or packaging a project with errors. Discussed in section 4.5 - Previewing a Widget Project. Double-click on device launches preview: This is mentioned several times in the document. The first mention is in section 4.5 - Previewing a Widget Project. New fields in XML files: It is possible to add <author>, <license>, and <feature> tags to project.xml. This is mentioned in Editing Project.xml. Access Network emulation: When you uncheck the Access Network check box in the Create a Widget Project dialog box, your new widget does not have network capabilities when it is run on a device. Starting with this version of the Samsung Mobile Widget SDK, the device emulators used during previews disable network capabilities when Access Network is not checked. In previous versions, the emulators ignored the state of this check box.









Other refinements, which may not have been mentioned in this list, are noted elsewhere in this document.

1.2.4 - Version 1.0.1 Update
The following features have been added to version 1.0.1.


Automatic Update Site: A new update site has been created for the Samsung Mobile Widget SDK. It is: http://widget.

samsungmobile.com/sdk/. Current users just need to perform an update using their current update sites. Choose
Help > Check for Updates. As part of installing the 1.0.1 update, the list of update sites in Preferences > Install/Update > Available Software Sites will automatically be updated to point to the new Samsung Mobile Widget SDK update site at

widget.samsungmobile.com. Future updates will then come from the new site. Use of the update site at innovator.samsungmobile.com site is now deprecated.


Device List: The GT-M8910 Pixon12 device has been added to the device list.

1.2.5 - Notes for Beta Users
If you were a beta user of the Samsung Mobile Widget SDK, you will need to uninstall your beta version before installing the current version. To do this, close the widget perspective and then follow the instructions at Uninstalling the Samsung Mobile Widget SDK. If you have used earlier versions of the Samsung Mobile Widget SDK, you will need to make some modifications to preexisting widget projects. Your best course of action is to create a new project and then copy files and settings from the preexisting project into the new one.


The generic XML file, configinfo.xml, is now named project.xml. You will need to copy settings from your old

XML file into the project.xml for your new project.


The overrides directories were named by the screen resolution of the device, but now the names are a combination of the resolution and browser name. You will need to copy files from any older overrides directory into the appropriate

overrides directory in your new project.

1.2.6 - Workspace Setup
Please verify that your workspace is set up to use UTF-8 as the default text encoding. 1. Select Window > Preferences > General > Workspace 2. Click the Other radio button in the Text file encoding section and select UTF-8 from the drop-down list.

1.2.7 - JavaScript Support
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Preferences are in Window > Preferences > JavaScript Do not manually add or remove libraries from your project. Libraries will be better supported in a future release. Until further notice, do not select "Enable JavaScript semantic validation" (see Window > Preferences > Web > JavaScript > Validator > Errors/Warnings). Selecting this option currently produces some spurious errors and warnings. If you prefer not to be warned about missing semicolons, do the following: 1. Select Window > Preferences 2. Expand Web > JavaScript > Validator 3. 4. 5. 6. 7. Select Errors/Warnings Check "Enable JavaScript semantic validation" Expand "Potential programming problems" Change "Optional Semi-Colon" to "Ignore" Turn off "Enable JavaScript semantic validation"



8. Click the OK button. Select Yes when asked about a full rebuild.

1.2.8 - Run As Widget
If you see a Windows error dialog box when you use the Run As > Widget command, you might be missing some VisualStudio runtime libraries. Download and install them here. Currently Run As Widget is unsupported on Mac OS X or Linux. To run your widget on Mac OS X or Linux, follow the instructions for running with a browser in the Widget Development Tips section. See: Previewing on a Browser Watch for future updates to the Samsung Mobile Widget SDK for your favorite platform.

1.3 - Help System
If you are reading this document in the form of a PDF file, you might prefer to use the integrated help system in the Samsung Mobile Widget SDK. The help system includes a persistent menu tree, a robust search facility, bookmarking capabilities, and easy access to a wealth of Eclipse documentation.
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In the Widget perspective, choose Help > Help Contents. Use the Contents view to navigate to Samsung Mobile Widget Development Guide.

1.4 - Copyright Notifications
Any company and product names not explicitly mentioned below may be trademarks of the respective companies with which they are associated.

Samsung Electronics
This material is copyrighted by Samsung Electronics. Any unauthorized reproductions, use or disclosure of this material, or any part thereof, is strictly prohibited and is a violation under the Copyright Law. Samsung Electronics reserves the right to make changes in specifications at any time and without notice. The information furnished by Samsung Electronics in this material is believed to be accurate and reliable, but is not warranted true in all cases. "SAMSUNG", "SAMSUNG.com" and "SAMSUNG DIGITall Everyone's invited" are trademarks of SAMSUNG in the United States or other countries. Unauthorized use or duplication of these marks is strictly prohibited by law. The Samsung Logo is the trademark of Samsung Electronics.

Eclipse Foundation, Inc.
Eclipse is a trademark of Eclipse Foundation, Inc. Copyright © 2005, 2009. All rights reserved.

Firefox
Firefox Copyright © 1998-2009 Contributors. All rights reserved. Firefox and the Firefox logos are trademarks of the Mozilla Foundation. All rights reserved.

Microsoft Corporation
Windows is a registered trademark of Microsoft Corporation in the United States and other countries.

NetFront
Copyright © 2009, ACCESS CO., LTD. ACCESS and NetFront are trademarks or registered trademarks of ACCESS Co., Ltd. in Japan and other countries.

Opera
Copyright © 1995-2009 Opera Software ASA. All rights reserved.

Safari
Copyright © 2007-2009 Apple Inc. All rights reserved.

Sun Microsystems, Inc.
Java is a trademark of Sun Microsystems, Inc.

WebKit, Apple, and JavaScriptCore
The WebKit Open Source Project (including portions from the khtml, kcanvas, kdom, and ksvg2 projects) and JavaScriptCore Project (including portions from the kjs project) Copyright © 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 09.15.2010

Samsung Mobile Widget SDK

Introducing the Samsung Mobile Widget SDK
The Samsung Mobile Widget SDK is a widget-development environment based on the Eclipse™ open development platform. Samsung Mobile Widget SDK helps you develop widgets for Samsung mobile devices running the TouchWiz™ user interface. This guide shows you how to create a widget project, launch the widget on the device emulator, and package it for release. In addition, you will find a step-by-step description of creating a sample widget that answers many common questions about widget development. Samsung’s TouchWiz user interface includes 3D-effects, haptic feedback, and gesture and voice controls. The TouchWiz widget dock makes it easy for customers to manage and download widgets that customize and personalize their devices. Samsung Mobile Widget SDK simplifies the task of developing widgets in a number of ways:
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It uses templates to create projects you can use as a starting point. It provides an emulator that makes it easy to visualize the final product on multiple devices, browsers, and platforms. It simplifies the customization of widgets for different sizes of device screens. It provides IDE features like autocomplete, context menus, and error tracking. It imports existing widgets, enabling you to examine and modify them. It packages widgets for distribution.

The Samsung Mobile Widget SDK is currently supported on Windows XP and Windows 7. It bundles browser libraries to closely emulate the different mobile browsers used on Samsung devices. This guide assumes that you have some familiarity with Eclipse and that you are familiar with HTML, CSS, and JavaScript.

2.0 - Installing Java and Eclipse
You will need at least version 6 of the JRE and the Helios release (version 3.6) of Eclipse to install the Samsung Mobile Widget SDK.

2.0.1 - Java Requirements
You will need the JRE (Java Runtime Environment) version 6 or higher to use the Eclipse IDE. You will sometimes see this referred to as Java version 1.6. To download Java, visit: http://java.com/. For more information, see: http://www.

eclipse.org/downloads/moreinfo/jre.php

You must have Java Version 6 to run the Samsung Mobile Widget SDK. If you install it using Java 5, the Widget perspective will not be available.

2.0.2 - Eclipse Requirements
The Helios release of Eclipse (version 3.6 or higher) is required to run the Samsung Mobile Widget SDK. The Eclipse IDE for JavaScript Web Developers is the ideal Eclipse version for using the Samsung Mobile Widget SDK. Either the Eclipse IDE for Java Developers or the Eclipse IDE for Java EE Developers will also work. If you start with Eclipse IDE for Java Developers, the installation routine for the Samsung Mobile Widget SDK automatically downloads additional features that you need, assuming that the http://download.eclipse.org/releases/helios update site is present and enabled in Eclipse. If you are using the Eclipse IDE for Java Developers and you have trouble installing the Samsung Mobile Widget SDK, ensure that this update site is present and then restart Eclipse. When you upgrade to a new version of Eclipse, you can specify that the new version should use your previous Eclipse workspace. This ensures that your previous projects will appear without your having to manually import them into a new workspace. To download Eclipse, visit: http://www.eclipse.org/downloads/

2.1 - Installing the Samsung Mobile Widget SDK
The Samsung Mobile Widget SDK widget development environment is implemented as a series of Eclipse plug-ins. To install it, go to the Eclipse Help menu and select Install New Software. The Install dialog box appears:

Click the Add… button to add the Samsung Mobile Widget SDK distribution site to your list of available software sites. The Add Site dialog box appears:

Give the update site an identifiable name in the Name field - something like "Samsung Mobile Widget SDK update site" - and specify the URL in the Location field. The URL for the Samsung Mobile Widget SDK update site is:

http://widget.samsungmobile.com/sdk/
Click the OK button when you are finished. From the Work with: combo box, select the update site that you just added.

The Install dialog box should now display "Samsung Mobile Widget SDK" in the list of available software:

Select the checkbox next to "Samsung Mobile Widget SDK" and then click the Next button. A progress bar across the bottom of the window shows you that Eclipse is "Calculating requirements and dependencies." An Install Details screen appears, listing the items to be installed:

Select the "Samsung Mobile Widget SDK" item and click the Next button. Review and accept the license, and click the Finish button. When the "Operation in progress…" progress bar tells you that the installation is finished, a Software Updates dialog box

"strongly recommends" that you restart Eclipse. Click Yes to follow this suggestion. In the future, various language packages will also be available at the download site. You will download the language packages as part of the installation procedure if you want to run the Samsung Mobile Widget SDK in one of the supported languages.

2.2 - Updating the Samsung Mobile Widget SDK
After you have entered the Samsung Mobile Widget SDK installation site as part of the installation procedure, it is easy to stay up-to-date. Just go to Help > Check for Updates. Any Samsung Mobile Widget SDK updates will be listed in the Available Updates dialog box. If you need to view or change the Samsung Mobile Widget SDK update site you have specified, go to Window > Preferences, expand the Install/Update node, and choose Available Software Sites.

2.3 - Uninstalling the Samsung Mobile Widget SDK
If you ever needed to uninstall the Samsung Mobile Widget SDK, you would begin by going to Help > About Eclipse SDK and clicking the Installation Details button.

You should see "Samsung Widget SDK" in the list on the Installed Software tab. To uninstall, simply select this item in the list and click the Uninstall… button.

2.4 - Launching the Samsung Mobile Widget SDK
After you have installed the Samsung Mobile Widget SDK, you can launch it by opening the new Widget perspective in Eclipse. To do this, click the Open Perspective icon at the right side of the Eclipse window and choose Other… from the bottom of the list.

Choose "Widget" from the list in the Open Perspective dialog box and click the OK button. The Widget perspective opens, revealing the views and editors you will use to help build widgets for the TouchWiz interface.

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 08.12.2010

Samsung Mobile Widget SDK

The Widget Perspective
The Widget perspective in Eclipse looks like this:

Most of this is familiar to experienced Eclipse developers:


Project Explorer view shows you the names and structures of your current projects. Note that widget projects are decorated with an open folder containing an "S". Source Editor views display the editable files in your project and provide tools for editing them. Outline view gives you an easy way to see the organization of the file that is currently open in the editor and allows you to jump quickly to given point in the file. Device view displays the devices that are emulated when you preview your widget. Enables widget developers to add new devices to their projects by dragging them into the project's Device List. Instance Management views give you information you can use to add devices to your project and diagnose problems. Other views appear here when they are invoked; for example a Search view displays the results of any search operation, and a Console view displays debugging output.

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3.0 - Customizing a Perspective
A perspective contains multiple views into the files that make up your project. The Source Editor views must remain inside the main Eclipse window, but the other views can be dragged outside and positioned wherever you like. This can give you more room to work in the Source editors. Move or restore a view by clicking its tab and dragging it to a new position. To return a perspective to its default appearance, choose Window > Reset perspective. If you find that you usually modify the default perspective, you can save your preferred configuration by choosing Window > Save Perspective as… and giving your configuration a unique name. This new perspective now appears among the choices in the Open Perspective dialog box. You can add views to your perspective, if you like. To see a list of views you can add, choose Window > Show View. If you choose Other... in the menu that appears, you will be presented with a Show View dialog box that gives you access to a large number of possibilities. Another common customization is to use filters to choose which features to hide and show. For example, you might want to hide any closed projects in the Project Explorer view. To close a project, right-click the name of the project in Project Explorer and choose Close Project from the context menu. The icon decorating the project name changes from an open folder to a closed folder.

To hide closed projects, click the View Menu icon in Project Explorer (a small inverted triangle) and choose the Customize View… option.

In the Available Customizations dialog box that appears, select the "Closed projects" filter in the Filters tab and click the OK button.

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 08.12.2010

Samsung Mobile Widget SDK

Creating a Widget Project
You can create a new widget project in just a few minutes.

4.0 - Creating a New Project
A widget project is populated with the folders and files you need to start developing a new widget. Open the Widget perspective, if you haven't done so already, as described in Launching the Samsung Mobile Widget SDK. Choose Other from this drop-down list to see the Widget perspective.

4.1 - Configuring your Project
Choose File > New > Widget Project. In the Widget Project dialog that appears, specify a name for your project. You can use the default Eclipse workspace or you can specify a new location.

The configuration information defines several important things about your widget.
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Description: A brief description of your widget. Version: A version number that identifies your widget. This should be in the form major_version.minor_version. Width and Height: The size, in pixels, of the widget when it appears on the target device. Access Network: Designates whether the widget accesses the network. The default setting is TRUE. You should uncheck this box if your widget does not the network, as shown in the preceding screen shot.

You can edit these settings later, if necessary, by opening the project.xml file in the root of your widget project. The project.xml file is a generic configuration file that the Samsung Mobile Widget SDK uses to generate the config.

xml file that is required by the finished widget. Different versions of the config.xml file are required for different
platforms. The Samsung Mobile Widget SDK generates the correct form of config.xml whenever you package a project, based on your project's project.xml file and the platform of the target device. When you have finished with this Create a Widget Project screen, click the Next button.

4.2 - Selecting Devices
The next screen in the "Widget Project" wizard enables you to choose one or more devices for your project:

You can select more than one device by using the usual Ctrl+Click and Shift+Click key combinations, as shown in the preceding screen shot. You can add new devices to a project at any time by dragging them from the Device view to your project's Device List node in Project Explorer. Alternatively, you can right-click the Device

List and choose Add Device.
When you have finished with this Select Devices screen, click the Next button.

4.3 - Selecting a Template
In the next dialog box, Select a Template, you can choose between a number of templates that provide a working foundation for your widget project.

This list of templates changes dynamically as improvements are made to the SDK. The current set of templates may be different from what you see in this screen shot.
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The "Empty" and "Hello World" templates provide simple but valid starting points for your project. The "RSS Reader" widget implements many good ideas in cross-platform widget design. For more information, see Best Practices for Widget Development. The "BONDI" templates assist BONDI developers get started with different BONDI modules. For more information about BONDI, see Developing for BONDI.



Choose the "Hello World" template and click the Finish button to create your Widget project.

4.4 - Structure of a Widget Project
Your new widget project looks like this in the Project Explorer view:

Most of the files in a new project are starting points for your code; as you would expect, the "Hello World" template creates a very simple widget.


Device List – Lists the target devices for your widget. You can add to this list after you have created the project by dragging devices here from the Device view. JavaScript Resources – A read-only list of the libraries that are available to your widget. As you add devices to your project, libraries available on that device are automatically added to this directory. You can browse through the libraries to look for functions or documentation on functions in the supported libraries.





css > style.css – Lists the CSS files defining the appearance of your HTML file(s). The default file, style.css, is linked to at the top of the default HTML file; you can supply more CSS files in this directory, if necessary, and link to them from the

HTML file.


images – Lists the PNG images used by your widget. PNG is the preferred file format, because PNG files support transparency and have ample color depth. js > main.js – Lists the JavaScript files that supply the functionality of your widget. The default file, main.js, is specified at the top of the default HTML file. overrides – Lists groups that define the screen resolutions and browsers supported by your project's devices. You can use these groups to customize your widget for particular browsers and resolutions. In this case, the 240x400 NetFront group is for the Pixon device, and the 240x400 Opera group is for the Omnia device. For more information, see Supporting Multiple Devices with Overrides. icon.png – An icon that is displayed in the device’s widget tray to identify your widget. The size of the icon varies with the screen size of the target device:







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QVGA (240 x 320) – the maximum width of the tray is 56 pixels. A square icon should be no wider than 44 pixels. WQVGA (240 x 400) – the maximum width of the tray is 60 pixels. A square icon should be no wider than 50 pixels. QHD (360 x 640) – the maximum width of the tray is 81 pixels. A square icon should be no wider than 65 pixels. WVGA (480 x 800) – the maximum width of the tray is 126 pixels. A square icon should be no wider than 102 pixels.



index.html – Provides the HTML code that implements the appearance of your widget. Most widgets use only one HTML file. You might use more than one HTML file if your widget were implemented in multiple languages; the index.html file would allow users to choose a language, and each language would be implemented in its own HTML file. project.xml – Supplies configuration information, including the information you specified when you created the project. If you needed to change a widget's width and height, for instance, you would need to edit this file. When you double-click



project.xml, a tabbed editor appears. The first tab, General, applies to all widgets. The other tabs apply to BONDI
widgets. For more information, see BONDI UI Elements in the SDK. Your icon file must be named icon.png and your root-level HTML file must be named index.html.

4.5 - Previewing a Widget Project
The simplest way to preview your new widget is to double-click the device on which you would like to run the preview in the

Device List in Project Explorer. There are a number of other ways to start a preview, though. The complete list is:
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Double-click the device in the Device List. Right-click the device and choose Run As > Widget. Click the small triangle next to the Run icon and choose Run As > Widget. Use the Run menu: Run > Run As > Widget.

The Samsung Mobile Widget SDK uses three different emulators to preview your widget. A WebKit emulator handles the previews for devices that use Dolfin. For example, a preview of the "Hello World" widget on the Tocco device looks like this when the emulator appears:

The SDK's second emulator is based on the ACCESS NetFront browser. When you preview your widget on a device that uses NetFront, a window named NetFront Widget Emulator appears, displaying the widget's icon, and the widget appears on the skin for the chosen device:

The third emulator is based on the Opera browser. This emulator is used for Windows Mobile devices. For example, a preview of the "RSS Reader" widget on the Omnia (Opera) device looks like this when the emulator appears:

The RSS Reader widget retrieves headlines from Yahoo! News. The Opera browser runs behind the emulated widget, as shown above. When you choose one of the stories in the list, the widget displays story details:

The back arrow above the story returns the reader to the list of stories. The plus button launches a browser that displays the full story on the Yahoo! News site. If there is an error in your project—if there are missing or incorrect entries in your project.xml file, or if you have JavaScript error, for example—the file with the problem is decorated with a red x in Project Explorer. If you try to preview or package a project that contains errors, an Errors in Project dialog box warns you that you may have overlooked a bug. Transparency is supported in all of the emulators, but the NetFront emulator supports only 100% transparency. You can use the Run button as a shortcut after you have run several widget previews. When you click the small arrow to the right of the Run button ( ), a list of recent launches appears. Choose the project you want to preview from this list.

4.6 - Packaging a Widget
When you have written and debugged your widget, you are ready to package it. Packaging a widget project bundles all of the widget files together into a .WGT file. The packaged widget includes any customized files you may have included in the project's overrides directory and a device-specific config.xml file that the IDE produces automatically from your project's project.xml file. Bring up the Package dialog box by doing one of the following:


Right-click a device in your Device List and choose Package from the context menu that appears. To package your widget for more than one device at a time, select the root of the project or the root of the Device List and choose Package from the context menu. Select a device, the Device List node, or the root of the project, and then either choose the Widget > Package menu item or use the CONTROL+SHIFT+P key combination.



The Package dialog box gives you the opportunity to enter a Widget ID for any widget you plan to submit to the Samsung Application store. This ID appears in the config.xml file of your packaged widget. Click the Finish button to create a .WGT file for your widget, in the packages directory in Project Explorer.

In this example, the widget being packaged for a Corby device has an ID of "1234-9876." When you click Finish, a package appears in your project's packages directory:

A packaged widget is given the name of your project: in this case "My New Widget.WGT." You could rename this file, if necessary, by selecting the file and pressing F2, or by choosing Rename in the Context or File menus. A .WGT file is really a standard compressed file with a .WGT filename extension; to view its contents, you can rename the file by adding a .ZIP extension and then open it with any compression utility. The config.xml file in the .WGT file that was just produced includes this line:

<widget xmlns="http://www.w3.org/ns/widgets" height="100" id="1234-9876" version="1.0" width="200">
As you can see, the ID specified in the Packages dialog box is included here in the packaged config.xml file. The width, height, and version number are taken from the project.xml file; you specified these values when you first created the project. If you are packaging a widget for multiple devices and the package operation fails for one of the widgets, it also fails for the rest of the widgets in that operation. If errors occur when you are packaging multiple widgets, you should assume that the packaging operation failed for all of them. You can use the Samsung Widget Test Page to test your widgets on your target device. You upload your widget to this page, send it to a handset by SMS WAP Push, and download it using Samsung Mobile Widgets for Partners. For a guide to this process, see the Widget Test Page Guide on the Samsung Mobile Innovator web site. When you are ready to publish your widget to the Samsung Application Store, you can choose Application Store (either from the right-click menu in Project Explorer or from the Widget menu). This launches your default browser and displays the entry page at http://seller.samsungapps.com, where you can log in and upload your widget.

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 08.12.2010

Samsung Mobile Widget SDK

Supporting Multiple Devices with Overrides
5.0 - Developing for Multiple Devices
The Samsung Mobile Widget SDK makes it easy to customize your widget for different devices. Instead of having to create a new widget project for each new device, you can use overrides to customize your widget. Whenever you need to provide a customized file in your project - an icon, image, CSS file, JavaScript tweak, HTML file, or

project.xml - you should supply it in one of your project's overrides directories. When you preview or package your
project, the IDE automatically picks up the customized files from the overrides directory for the target device.

5.1 - Device Groups
Every device you can use in the Samsung Mobile Widget SDK is a member of a group. Groups classify devices by their screen size and the browser they support. The Group column in Device view gives this information for each device. Your project's overrides directory contains a subdirectory for each group to which your project's devices belong. For example, in the following screen shot the project uses five devices: a BeatDJ, an Omnia, a Star, and a Tocco. The overrides directory contains subdirectories for four groups. There are two Dolfin groups - one for the Tocco, whose screen is 240x320, and one for the Star, whose screen is 240x400. The 240X400 NetFront group supports both the BeatDJ and the Pixon device. The Opera group supports the Omnia.

5.2 - Overrides
You might choose to lay out your widget differently for different screen sizes, or to use special-case code for different browsers. You can do this by putting modified files into the overrides directory for a specified group. The files at the root of your project are used by default whenever you run or package a widget; if you put a modified file into one of the overrides directories, that file will override the default file. You could use a single widget project to support both a QVGA (240 x 320) device and a WVGA (480 x 800) device, for example. Let's say that the HTML and JavaScript files were the same for both of these devices; the HTML is simple, and the JavaScript

contains any required special-case code for window resizing. In this case, you might need to support the different screen resolutions with customized icon files, separate images, different CSS files for positioning objects, and separate project.xml files containing the size of the widgets. A schematic view of the project might look something like this:

Device List Device One (240x400) Device Two (240x320) Device Three (480x800) js main.js css style.css images myimage.png overrides 240x320 BrowserA css style.css images myimage.png js icon.png project.xml 480x800 BrowserB css style.css images myimage.png js icon.png project.xml icon.png index.html project.xml

(only JavaScript for this project) (default styles for this project) (default image for this project)

(styles for this smaller resolution) (smaller image) (smaller icon) (custom values for width and height of widget)

(styles for this larger resolution) (larger image) (larger icon) (custom values for width and height of widget) (default icon for this project) (only HTML for this project) (default configuration information for this project)

In this case, whenever you previewed or packaged your widget for Device One, the IDE would pick up the default files: the styles, images, icon, HTML, XML, and JavaScript. When you previewed or packaged the widget for Device Two, the IDE would build a widget using the default HTML and JavaScript, but would override the other files with the contents of the 240x320 BrowserA directory. Similarly, when you previewed or packaged the widget for Device Three, the IDE would build a widget using the default HTML and JavaScript, but would use the contents of the 480x800 BrowserB directory.

Example: Overriding index.html
For example, you could change the index.html file for the Tocco's smaller screen to say "Hello Smaller World." Copy and paste the project’s index.html file into the overrides > 240x320 Dolfin directory (or CTRL + Drag), edit the text in the HTML file, and preview the result on the Tocco and the other devices. The changes you make to the files in the

overrides > 240x320 Dolfin appear only when you preview on the Tocco - the widgets for the other devices have not
changed. Note that you do not need to copy any JavaScript or CSS files in this case - the only file you need to put in the

240x320 Dolfin directory is the file that is changing for this override.
To preview your widget on a particular device, double-click the device in the Device List in Project Explorer. The output on the Tocco emulator looks like this:

The new copy of index.html in the 240x320 Dolfin directory is picked up automatically when you preview the Tocco. Notice that the size of the text in this example has been changed with an inline style to prevent line-wrap problems.

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 08.12.2010

Samsung Mobile Widget SDK

Tutorial Sample
This section of the Samsung Mobile Widget Development Guide leads you through the process of creating a simple widget. This widget uses simple CSS and JavaScript to animate buttons and change the visibility of paragraphs - it is only slightly more complicated than the "Hello World" template.

6.0 - Create the Project
First, create a widget project, as outlined in the preceding sections. There is one important difference in the procedure given in the following list, however. When you create this project, you should not use a template as a starting point. 1. Ensure that you are using the Widget perspective. 2. Choose File > New > Widget Project and give your project a name. This sample uses the name "Choose_a_Button". Give your project a unique ID and add other configuration information. For the "Choose_a_Button" project, use 180px for the height and width. Uncheck the Access Network checkbox and click the Next button. 3. Select the Pixon from the list of Devices on the next dialog box and click Finish. Do not click the Next button - we do not want to start with any of the supplied templates for this project. The "Choose_a_Button" project appears in the Project Explorer view. This project is even simpler than the project created by the "Hello World" template; it has an empty HTML file. When you expand the nodes of the "Choose_a_Button" project in Project Explorer view, it should look like this:

6.1 - Edit the CSS File
Add a file named style.css to the css directory, and add the following to change the appearance of any paragraph text in the widget:

body { background-image:url(../images/abstract_180x180.png); } p { color:#882222; font-family:sans-serif; font-size: medium; font-weight:bold; position:relative; margin-left:20px; } .output { position:absolute; top:90px; left:0; }

The body section loads a background image, superseding the default transparent color. The image looks like this:

The p section defines the color, font characteristics, and position for default paragraphs. The .output class is used to modify the paragraphs that appear when the user presses a button.

6.2 - Create and Import the Images
Create PNG files for the images you will use as buttons in this widget. We need a "Yes" button and a "No" button. Each button also needs a version that gives the user feedback when it has been selected. The four buttons might look like this:

In this example, these buttons are named yes.png, yes_inverted.png, no.png, and no_inverted.png.

After you have created the buttons, you can drag them from a window in the file system to the images directory in Project Explorer to import them into your project.

6.3 - Create and Import the Icon
Create a PNG file that will serve as an icon for this widget. The screen size of the Samsung Pixon is given in the Device view as 240 x 400 – therefore, according to the list given in Structure of a Widget Project, the icon should be no wider than 50 pixels. The new file should be named icon.png – if you give it another name, you should change the icon entry in project.xml to match the new name. Replace the default icon.png file in the "Choose_a_Button" project with your new icon by dragging it to the root of the "Choose_a_Button" project in Project Explorer. Here is one possible icon for the project:

6.4 - Edit the JavaScript File
Create a main.js file in the js directory. The Choose_a_Button widget creates two buttons and reacts to user input. The code that animates the buttons is in the

mouseClick(button) function. Add the following to the main.js file.

/*================================================================= * The start() function is called when the onload() event occurs. * It ensures that the responses to button presses are initially * hidden. ================================================================*/ function start() { document.getElementById("yesreaction").style.visibility="hidden"; document.getElementById("noreaction").style.visibility="hidden"; } /*================================================================= * The mouseClick() function is called when the onclick() event * occurs. It animates the buttons and changes the visibility * of the paragraphs that display responses to the click. * * button parameter - string identifying the button that was clicked ================================================================*/ function mouseClick(button) { if (button=="yesbutton") { // change the button image for 300 milliseconds document.yesbutton.src ="images/yes_inverted.png"; setTimeout("document.yesbutton.src ='images/yes.png'", 300); // ensure other button is in unselected state document.nobutton.src ="images/no.png"; // change visibility of button responses document.getElementById("yesreaction").style.visibility="visible"; document.getElementById("noreaction").style.visibility="hidden";

} else if (button=="nobutton") { document.nobutton.src ="images/no_inverted.png"; setTimeout("document.nobutton.src ='images/no.png'", 300); document.yesbutton.src ="images/yes.png"; document.getElementById("yesreaction").style.visibility="hidden"; document.getElementById("noreaction").style.visibility="visible"; } else { document.write("Something went wrong."); } }

6.5 - Edit the HTML File
Finally, you need to edit the index.html file so that the widget will use the images, CSS, and JavaScript you have just put in place. When the page loads, the onload event calls the JavaScript start() function to hide the sentences that are displayed when the user clicks a button. The buttons are animated when the buttons are clicked. The onclick event calls JavaScript that is implemented in the main.js file. Finally, the responses to the button clicks are displayed. These output paragraphs use the output class to ensure that the "yes" and "no" responses appear in the same place.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title></title> <link rel="stylesheet" type="text/css" href="css/style.css" /> <script type="text/javascript" src="js/main.js"></script> </head> <body onload="start()"> <p>Would you care to <br />press a button?</p> <img src="images/yes.png" name="yesbutton" style="margin-left:10px" onclick="mouseClick('yesbutton')"></img> <img src="images/no.png" name="nobutton" onclick="mouseClick('nobutton')"></img> <p id="yesreaction" class="output"> Thank you <br />for your input.</p> <p id="noreaction" class="output"> You are trying <br />to confuse me.</p> </body> </html>

6.6 - Preview the Widget
Now that the images, CSS file, JavaScript file, and HTML file are in place, it is possible to preview the widget. Double-click the Pixon device in the Device List in Project Explorer. The emulator should look like this:

Use your mouse to verify that the buttons animate correctly and that they handle the mouse clicks.

6.7 - Package the Widget
When you are satisfied with "Choose_a_Button," package it and verify that it works successfully outside the emulator. Rightclick your target device in the Device List and choose Package. Then follow the directions in Packaging a Widget to produce a .WGT file and test your widget on your target device. If you have installed the Opera browser, you can test a packaged widget on your computer. First, drag a device that runs Opera (the Omnia, for instance) from the Devices view to your project's Device List. Any widget packaged for an Omnia device will run on Opera. Right-click the Omnia device and choose Package. Double-click the .WGT file inside the packages directory to launch the Opera browser, or drag the .WGT file into an Opera window. Drag the Opera window away from the widget to verify that the widget is running on your desktop. The following screen shot shows the Create_a_Button widget running on the desktop:

To close the widget, right-click it and choose Close.

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 08.18.2010

Samsung Mobile Widget SDK

Debugging Widget Projects
This section of the documentation discusses the debugger that is integrated into the Samsung Mobile Widget SDK. This debugger includes most standard debugging functionality, including the ability to start and stop execution, set breakpoints, inspect variables, and evaluate expressions. Using the integrated debugger enables you to find and fix bugs in the debugger without having to leave the IDE. The debugger in the Samsung Mobile Widget SDK runs a Chromium version of WebKit. This WebKit emulator is always used for debugging in the IDE, no matter what target device(s) are specified in your project. This document assumes that the reader has some experience with debugging and with Eclipse. For an introduction to the subject, see Debugging with the Eclipse Platform. For detailed information about debugging in Eclipse, visit http://help.

eclipse.org/helios/index.jsp and follow the links given in Java development user guide > Concepts > Debugger.

7.0 - Starting the Debugger
You should be able run your code before you start the debugger. When you are ready to start debugging, set a breakpoint in your code by double-clicking the marker bar along the left side of the editor window:

You can clear a breakpoint by double-clicking the blue breakpoint icon. To start debugging, right-click the target device in the Device List and choose Debug As > Widget, or click the Debug icon in the toolbar:

Your debugging session will begin as soon as the breakpoint is encountered in your code. If no breakpoints are set, or no exceptions occur, the debugging session is indistinguishable from running without debugging. It may be necessary to work with your widget in the emulator until the first breakpoint is reached. When this happens, the IDE may display a Confirm

Perspective Switch dialog box, telling you that you are about to open the Debug perspective:

Click Yes to open the Debug perspective. You may wish to check the Remember my decision checkbox to suppress this confirmation in the future. If the dialog box shown below appears when you start a debugging session, you must close all running emulators and then restart the debugging session. If you have previewed an Opera widget, you must close the Opera browser, too.

7.1 - The Debug Perspective
The default configuration of the Debug perspective looks like this:

This layout is probably familiar to experienced programmers. The default configuration of the Debug perspective does not include some features that you may find useful - the Expressions tab, for instance. When you set up the Debug perspective the way you like it, you may want to use the Window > Save Perspective As... command to save it. When you have saved your favorite configuration, it is available in the Open Perspective dialog box, identified with whatever name you gave it:

You can open the Debug perspective manually, whenever you like. Either choose Window > Open Perspective or click the Open Perspective icon on the toolbar:

The Debug perspective includes some views and actions that do not apply to JavaScript debugging.

7.1.1 - The Stack View
When you select a stack frame in the Stack view, the current line of execution in the selected frame is highlighted in the editing window. In the following example, the execution of HelloWorld has been suspended at the 14th line of the main.

js file:

You can navigate from one source file to another in the editing window by clicking the appropriate stack frames. The Stack view shows a thread as either Running or Suspended. When the program is suspended, the Stack view shows the thread context and allows you to interact with the stack itself. Each line in the Stack view gives the function, file, and line number, whenever possible. Any exception that occurs is displayed in the Stack view, with the cause of the exception and the current line.

7.1.2 - The Debug Toolbar
The Debug Toolbar provides a convenient way to invoke common debugging commands. It is incorporated into the Stack view. These commands are also available in the Run menu.

These icons correspond to the following commands:

Icon

Command
Remove Terminated Launches Resume

Description
Clears terminated debug targets from the Stack view.

Resumes a suspended widget application.

Suspend

Suspends the process so that you can browse or modify code, step through execution, and so on.

Terminate

Terminates the debug target.

Disconnect

Disconnects the debugger from the debug target.

Step Into

Steps into the highlighted statement.

Step Over

Steps over the highlighted statement.

Step Return

Steps out of the current method. Execution stops after exiting the method.

Use Step Filters

Turns step filters off and on. When on, all the step commands apply step filters.

7.1.3 - The Edit View
The Edit view enables you to look at and edit your code while you are debugging. This view also provides several real-time sources of debugging information.

When you hover over an element in your code, a hover window appears, displaying the current value of the element. In the following screenshot, the hover window reports that the current value of the state variable is hello_again:

The Inspect menu item in the Edit view's right-click "context" menu provides a powerful way to examine your code. To use it, select an expression in your code, right-click inside the Edit view, and choose the Inspect menu item:

A window appears showing how that expression is evaluated by the runtime. For example, in the following screenshot, the window shows the DOM values for the helloElem variable:

The scrollbars here demonstrate that a great deal of information is available in this window.

7.1.4 - Variables, Breakpoints, and Expressions
The default configuration of the Debug perspective includes a Variables view and a Breakpoints view. You may find it useful to add the Expressions view to this part of the perspective:

The Variables view displays information about the current stack frame. When you select a variable in the Variables view, the details pane at the bottom of the view displays its contents:

You can use the Variables view's search function to simplify the task of finding variables. Changing values in the Variables view is not currently supported. To watch a variable persistently, right-click the variable name and choose Watch. The Expressions view appears, listing the variable you have selected. You can also choose to display the Expressions view by choosing Window > Show View > Expressions.

When you select an item in the Expressions view, it is evaluated and the result is displayed in the details pane on the right side of the view. You can manually add an expression in this view by clicking the Add new expression line. If you enter an invalid expression, the value is reported as "<error(s)_during_the_evaluation>". The Breakpoints view displays the breakpoints you have set in your code and helps you manage them. In the following screenshot, the details pane has been expanded for clarity.

You can set breakpoints in JavaScript files and inside the JavaScript sections of HTML files. Line breakpoints are set on an executable line in a program; if you attempt to set a breakpoint on a curly brace or other non-executable line, the breakpoint appears on the next executable line. Breakpoints are persistent from one debugging session to the next and are saved when you quit Eclipse. Breakpoints can be set in HTML files, but must be set on lines that contain JavaScript. In the following example, a breakpoint can be set only on line 9.

8 9 10

</head> <body onload="appInit();"> <h1>Gallery</h1>

Setting conditional breakpoints can improve your control over the debugging session. In the following screenshot, a condition has been set that causes the breakpoint to suspend execution only when the state variable is hello. Conditions must be specified in valid JavaScript; if the JavaScript is invalid, execution stops whenever the breakpoint is reached. Note that there is an asterisk in the Breakpoints tab here; this conditional breakpoint has not yet been saved. You should be sure to save conditional breakpoints before using them in your debugging session.

You can use the Hit Count setting to cause either the thread or the target to suspend when the breakpoint has been hit N times. After the hit count has been reached, the breakpoint is disabled until it is reenabled or its hit count is changed.

The toolbar in the Breakpoints view provides access to common breakpoint-handling tasks for Eclipse users. Some of these icons may not have been implemented in this release of the Samsung Mobile Widget IDE - for example, the "Skip All Breakpoints" command does not currently work. In addition, some of these tools do not apply to debugging JavaScript for widgets. The icons listed in the following table may be useful while you are working with your breakpoints in a JavaScript widget project:

Icon

Command
Remove Selected Breakpoints Remove All Breakpoints

Description
Removes any of the breakpoints you have selected.

Removes all of the breakpoints from the Breakpoints view.

Go to File

Opens the file for the breakpoint in the editing window, highlighting the breakpoint location.

For more information about working with breakpoints in Eclipse, visit http://help.eclipse.org/helios/index.

jsp and open Java development user guide > Reference > Views > Breakpoints View.

7.1.5 - Debug Configurations
A debug configuration enables you to give a unique name to a debugging configuration and to associate the named configuration with a particular device. The Common tab in the Debug Configurations dialog box enables you to configure aspects of your debugging environment, such as its Unicode encoding and standard input and output. To create a debug configuration, select Run > Debug Configurations. Debug configurations are similar to run configurations. For information about setting up and using run configurations, see Previewing on a Browser.

7.2 - Other Debugging Options
If you are having problems with your JavaScript code that appear only on an external browser - or if for any reason you prefer not to use the debugger in the IDE - you can choose among good debuggers in the internal WebKit emulator, Firefox, and Opera. If you pay careful attention to interoperability and cross-browser issues when creating your widget, your JavaScript problems can usually be solved by any debugger. In browsers with debuggers, you can browse the DOM, examine source code, and set breakpoints as needed. You can also use the browser's reload mechanism (for pages or widgets) to start over whenever you like. However, you must edit your widget in the Samsung Mobile Widget SDK, not in the debugger. After editing, re-run the widget from the SDK to relaunch the browser with all your changes and overrides included.

7.2.1 - Debugging using Web Inspector
Any WebKit-based browser, including the WebKit emulator used by the Samsung Mobile Widget SDK to support Dolfin browsers, has an internal debugger called the Web Inspector. You can use this to debug your Dolfin widget by right-clicking an element in the widget while it is being emulated (not while it is being debugged in the IDE) and selecting Inspect Element. The Inspect

Element menu item launches Web Inspector. The Web Inspector is not active when the IDE's debugger is active. To switch from the the IDE's debugger to the Web Inspector, choose Disconnect in the Stack view menu, and then right click and choose Inspect Element.

7.2.2 - Debugging using Opera
Samsung's Windows Mobile devices use the Opera browser to display widgets. Therefore, the Samsung Mobile Widget SDK launches Opera automatically whenever you double-click a Windows Mobile device in Device List (or choose Run As > Widget). Debugging on Opera can be a good way of uncovering problems that might occur on those devices. Samsung's Windows Mobile devices use the Opera browser to display widgets. The Samsung Mobile Widget SDK launches Opera automatically whenever you preview a widget on a Windows Mobile device. To debug using Opera, choose Run As > Widget; then, after Opera launches, select Tools > Advanced > Developer Tools in Opera. A new work area appears at the bottom of the screen, labeled "Loading Dragonfly." Dragonfly is the name of Opera's debugger. When Dragonfly has finished loading, debugging windows appear.

7.2.3 - Debugging with Firefox and Firebug
The Firebug debugger is an add-on for Mozilla's Firefox browser. You might choose to use Firebug if it is already your preferred debugging environment. You can learn more about Firebug and download it here: http://getfirebug.com/ Firefox does not allow you to use XMLHttpRequest from a local file. For a workaround, see XMLHttpRequest Issues.

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 08.18.2010

Samsung Mobile Widget SDK

Widget-Development Tips
This part of the Samsung Mobile Widget Development Guide discusses advanced topics for widget development.

8.0 - Widget SDK User Interface Tips
This section introduces several ideas for using the Samsung Mobile Widget SDK in ways you may not have discovered on your own.

8.0.1 - Viewing the Error Log
You can add an Error Log view to the Instance Management views at the bottom of the IDE window. You can use the Error Log to track problems as you work with the Samsung Mobile Widget SDK. To add this view: 1. Select Window > Show View 2. Choose Other to display the Show View dialog box 3. Expand the General node and select Error Log from the list 4. Click the OK button

8.0.2 - Viewing Widget Library API
You can look at the implementations of the Widget Library (TouchWiz) API whenever you like, by expanding the JavaScript

Resources node in the Project Explorer view and then expanding the Widget Library node:

Both the comments in this code and the implementation details can help you develop your widgets. Many of these API elements work in different ways on different platforms; you should implement cross-browser strategies in your code to accommodate these differences. For information, see Best Practices for Widget Development and Samsung Mobile Widget Specification V0.93.

8.0.3 - Using Open With Web Page Editor
When you right-click an HTML file in Project Explorer view, you can choose Open With > Web Page Editor and work with the file in an interesting way. The Source Editor view opens with two windows: the top window shows a preview of the HTML output and the bottom window shows the editable source code:

There are tabs along the bottom of this view. In the preceding screen shot we are looking at the Design tab. For a better preview of the HTML file you can click the Preview tab. The mouse cursor in the preceding screen shot is near a small left arrow that you can click to reveal a palette of visual items you can drag into the editor. For example, in the following illustration, the Line Break item has been dragged from the HTML 4.0 menu and dropped between "Hello" and "World":

8.1 - Browsers
Widget developers must be aware of the browsers that are installed on their target devices and the browsers that are used by the emulator in the IDE.

8.1.1 - Browsers on TouchWiz Devices
The most popular browsers on current TouchWiz devices are:
● ● ●

NetFront (ACCESS), for some Samsung Handset Platform (SHP) devices Opera, for Windows Mobile devices Dolfin (WebKit), for some SHP devices

The emulator displayed by the IDE uses Netfront, Opera, or WebKit, depending on the device you have chosen to test. Debugging your widget in the IDE always uses the WebKit emulator. Most users of the Samsung Mobile Widget SDK attempt to develop widgets that will reach as many TouchWiz devices as possible. The most successful widgets will run on any platform and on any browser. Building widgets like this requires careful attention to interoperability issues, as outlined in Best Practices for Widget Development.

8.1.2 - Previewing on a Browser
Sometimes you might prefer to preview your widget on a web browser instead of in the IDE's device emulator. To do this, you must set up a new run configuration for your widget project. First, select the name of the project in Project Explorer that you would like to run in a browser. Then select the small triangle next to the Run icon and choose the Run Configurations... item.

Open the Widget node in the Run Configurations dialog box that appears and select one of the Project - DeviceName entries. Give this new run configuration a descriptive name. The Project and Device entry fields are filled in with values taken from the project that was selected when you opened this dialog box. Select "Web Browser" in the Run with section. The dialog box should look something like this:

Click the Web Browser Preferences link to choose the web browser on which you would like to test your widget:

Ensure that the "Use external Web browser" radio button is selected, as shown above. To add a new browser to this list, click the New... button and navigate to the browser's location on your hard drive. When you have set up the run configuration and are ready to run your widget on an external browser, choose Run > Run Configurations... and click the Run button at the bottom of the Run Configurations dialog box.

Browsers handle security with XMLHttpRequest in different ways. For example, the Dolfin browser used by many Samsung devices allows XMLHttpRequest access to remote sites, but other browsers may not. For more information, see Working with Multiple Browser Platforms.

8.2 - Importing an Existing Widget
You may sometimes need to bring an existing widget into the Samsung Mobile Widget SDK. Follow this procedure to import it successfully: 1. Choose File > Import… 2. Expand the Samsung node and choose Widget. Click the Next button. 3. Click the Browse button and navigate to the directory containing the .WGT file you want to import. 4. Select the desired .WGT file and click the Open button. 5. Click the Finish button. 6. Drag a device into the Device List for the new project. The following screen shot shows a list of available widget files that could be displayed when a user clicks the Browse button.

When you import an existing widget, the Samsung Mobile Widget SDK reads the widget's config.xml file and transfers the values to the new project's generic project.xml file. Different versions of a widget's config.xml file are required for different platforms. When you package (export) a project, the Samsung Mobile Widget SDK generates the correct form of

config.xml, based on the project's project.xml file and the platform of the target device. For information about
packaging a project, see Packaging a Widget. Note for earlier widgets developed using the Opera Widget Emulator: Widgets written to work with the Opera Widget Emulator may have the following line of code in the head of index.html to allow them work with the Opera Widget Emulator:

<script type="text/javascript">if(parent.emulator)parent.emulator.begin(window);</ script>
You should remove this line from your index.html file. The Samsung Mobile Widget SDK automatically works with the Opera

Widget Emulator. Calling emulator.begin again overwrites the Samsung Mobile Widget API widget object, causing incorrect emulation behavior for setScroll and resizeWindow.

8.3 - Best Practices for Widget Development
You can use these "best practices" to reduce development time and avoid frustrations. Following these tips ensures that your use of the Samsung Mobile Widget SDK is efficient and that your widgets will run on multiple platforms. 1. Test your widget in multiple browsers. See Working with Multiple Browsers, below, for more information. 2. Use overrides, not different projects, to support multiple screen resolutions and browsers. For an example of handling window resizing in your code, see Window Resizing, below. 3. Handle differences caused by multiple screen resolutions in your CSS files, rather than by hard-coding the sizes in JavaScript or HTML. 4. Be careful about differences in how browsers handle events. See Event Handling, below, for more information. 5. There are a number of cross-platform issues with the XMLHttpRequest DOM API, including security restrictions and the possibility of a null response. For more information, see XMLHttpRequest Issues, below. For technical details about some of the requirements of cross-platform design, see the Samsung Mobile Widget Specification V0.93.

8.3.1 - Working with Multiple Browser Platforms
New mobile devices use many different web browsers. Samsung devices might use NetFront (ACCESS), Opera, or Dolfin (WebKit), and more browsers are likely to be supported soon. It is important to test your widget on the browsers for all of your target devices. JavaScript engines vary from browser to browser and sometimes from version to version within a single browser. This means you many not be able to use some browser objects and their corresponding event handlers to develop your widget, depending on the target browser and its JavaScript implementation. You can run your widget in the emulator or in any browser you have set up in the Run Configurations dialog box (see Previewing on a Browser). In addition, you can package your widget and run it in Opera. To package your widget, right-click a device in your Device List and choose Package from the context menu (or use the

CONTROL+SHIFT+P key combination). You can find a complete description of packaging widgets in Packaging a Widget.
To preview your widget, double-click the .WGT file or drag the file into an Opera window. Please note that Opera caches the widget, so you will need to close both the widget and Opera when making changes.

8.3.2 - Window Resizing
A common cross-browser issue is window resizing. SHP devices support the resizeWindow API, but Windows Mobile devices may support only the resizeTo API. You can solve this problem with a try/catch construction like this:

try { widget.window.resizeWindow(width,height); } catch(e) { window.resizeTo(width,height); }

You should use overrides to support devices that have different screen sizes. For more information, see Overrides.

8.3.3 - Event Handling
This is a good idiom to use in event handlers:

function doSomething(e) { if (!e) { var e = window.event; // e gives access to the event in all browsers } }

If you use this idiom with inline event handling, you must pass the event to the handler manually. Restrict event handling to the W3C DOM Level 2 Event specification: http://www.w3.org/TR/2000/REC-DOM-Level-2-Events20001113/ For additional information, use resources such as http://www.quirksmode.org/js/introevents.html and http://www. quirksmode.org/js/events_access.html.

8.3.4 - XMLHttpRequest Issues
Various browsers have different security restrictions when using XMLHttpRequest from a local file.
● ● ● ●

IE - allowed with warning dialog Safari - allowed Opera - disallowed - test as widget instead Firefox - disallowed - add the following (temporarily) to your code. This will present a dialog box when the request is made:
try { netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead"); } catch (e) { // There should be no errors. This try/catch construction should allow // you to run this code in any browser. }

The responseXML from a XMLHttpRequest can be null if the request header has not been initialized correctly. The results can vary on different browsers. To correctly get the desired response, set the content header before making the request. For example:

request.setRequestHeader("Content-type", "text/xml");

The XMLHttpRequest API is not currently supported by Internet Explorer. Your code should create a cross-browser

XMLHttpRequest object by creating a new ActiveXObject, when necessary, as in the following sample from the RSS
Reader template's network.js file:

function getXMLHttpRequest() { var xmlHttp = null; try { xmlHttp = new XMLHttpRequest(); } catch (e) { try { xmlHttp = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) { } } return xmlHttp; }

8.3.5 - Opera Debugging
Developers who are targeting the Opera browser often use calls to the opera.postError function as a debugging technique. You should not leave those calls in your code when running your widget on a device. Calls to opera.postError will produce an exception. Protect any debugging calls by surrounding them with try/catch statements.

8.4 - Using a Proxy Server
To successfully work with the Samsung Mobile Widget SDK when your development environment uses a proxy server to connect to the Internet, you will need configure Eclipse to recognize your proxy. To do this, follow these steps:
● ● ●

Go to Window > Preferences, open the General node, and choose the Network Connections node. Select Manual in the Active Provider drop-down list at the top of the Network Connections dialog box. You will need to specify your proxy server for both the HTTP and HTTPS schemas. Select HTTP and click the Edit button.

The dialog box should look something like this:

You will specify your proxy server by entering information in this form:

http://proxy_server_name:port_number
For example, the Edit Proxy Entry dialog box in the following screen shot has been filled in with a typical host name and port:

The port number is truncated here by the size of the entry field. When you click the OK button in this dialog box, your new proxy server appears on the Network Connections page for the HTTP schema. Repeat the process for HTTPS. There are several browser-specific details you should be aware of:
● ●

Opera: You must restart the Opera browser for your proxy settings to take effect. NetFront: The NetFront browser requires that the settings for HTTP and HTTPS be identical. In addition, if the proxy server is local to your machine, the NetFront browser does not work if you specify that your host is localhost; in this case, use

127.0.0.1 instead.

8.5 - Samsung Widget API
The Samsung Widget API are used only for the Samsung mobile platform. They do not work in a web browser. The following list gives the API that are available to widget developers and a brief description of each API element. For more details, see the Samsung Mobile Widget API Reference, on the Samsung Mobile Innovator web site.
● ● ●

widget.openURL(address); — Opens the specified page. widget.preferenceForKey(key); — Returns the value associated with the specified key. widget.setPreferenceForKey(value, key); — Saves a value with a specified key in the mobile device. The value is retained even if a device is turned off. widget.sysInfo.getLanguage(); — Returns the language code for the language currently configured for the device. widget.sysInfo.network.getIsNetworkAvailable(); — Determines whether a mobile phone is using the network. widget.sysInfo.SIM.getMccMnc(); — Returns the value of MCC/MNC ("mobile country code/mobile network code") from the SIM in a mobile phone. widget.window.resizeWindow(width, height); — Resizes a widget. This function is not available on Windows Mobile devices; widgets on Windows Mobile should use the window.resizeTo method, instead. widget.window.setScroll(reveal); — Displays or hides a scrollbar. This function is valid only when a scrollbar is required. Special handling for the Wave device — The widget.window.setScroll function does nothing on the Wave device. Developers should use inner scrolling instead, by setting the overflow-y CSS property to auto. Inner scrolling supports the "flick" gesture. The editor in the SDK displays the widget.window.setScroll function in a strike-through font when you are developing for the Wave.

● ● ●





All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 09.15.2010

Samsung Mobile Widget SDK

Developing for BONDI
This section of the Samsung Mobile Widget Development Guide is for developers who want to take advantage of BONDI functionality in their widgets. BONDI is not widely supported on current devices; in this implementation, it is currently available only on the Dolfin browser on the Wave device. More BONDI-enabled devices are likely to arrive soon.

9.0 - About BONDI
BONDI is a framework for delivering Web-based applications to mass-market devices on multiple platforms. It is a set of JavaScript APIs that grant a Web developer access to device-based capabilities, coupled with a security model that prevents misbehaving applications from damaging or misappropriating core functionality. BONDI is supported by Open Mobile Terminal Platform (OMTP), whose members include 3 Group, AT&T, T-Mobile, Telenor, Telefonica, Telecom Italia, and Vodafone. The BONDI JavaScript APIs have been incorporated into the Samsung Mobile Widget SDK. Developers can use the APIs in their code and test BONDI widgets in the SDK's emulator. Detailed documentation of the BONDI API is available as part of the user interface in the Samsung Mobile Widget SDK. To see a description of an API element, hover your mouse cursor over it in the editor. You can give the pop-up documentation the focus by pressing F2; this enables a scrollbar in the pop-up window, as shown below:

To see a list of API, and to see documentation of them in their comments, open the JavaScript Resources node of your project in Project Explorer and expand the BONDI Library node:

You can also find BONDI documentation here: http://bondi.omtp.org/1.01/apis/.

9.1 - BONDI Implementation in this SDK
Mobile devices have many capabilities that are usually absent on PCs. A few of these capabilities are the ability to take photographs, navigate using GPS units, detect motion using inertial sensors, and (of course) make and receive telephone calls. A PC cannot realistically emulate many of these capabilities. Despite these inherent limitations, the Samsung Mobile Widget SDK returns reasonable results for supported modules even when your widget takes advantage of device capabilities that are absent on the PC. For example, a call to bondi.geolocation.

getCurrentPosition will return meaningful coordinates, even though your PC does not have a GPS receiver. This kind of
functionality is implemented by giving you the ability to specify appropriate values in a series of property pages and preferences, as described below, in BONDI UI Elements in the SDK.

9.1.1 - BONDI Modules
The current version of the Samsung Widget Runtime implements a subset of the BONDI API. The modules that are currently supported are:
● ● ● ● ● ● ● ● ● ●

bondi.applauncher bondi.ui bondi.filesystem bondi.gallery bondi.devicestatus bondi.appconfig bondi.geolocation bondi.pim.contact bondi.pim.calendar bondi.pim.task

Currently, the following modules are not supported:
● ● ● ●

bondi.messaging bondi.camera bondi.commlog bondi.devicestatus

9.1.2 - Samsung Widget Runtime 1.0 and BONDI 1.01
The Samsung Widget Runtime version 1.0 and BONDI version 1.01 differ in several ways in their API support. The table in this section highlights those differences. The emulator in the Samsung Mobile Widget SDK attempts to follow the implementation of the Samsung Widget Runtime, so that the emulated widget performs the same way as it would on the target device. When a BONDI API element is not supported on the target device, it is also not supported for that device in the Samsung Mobile Widget SDK. For example, the bondi.ui module includes several methods for controlling the light on the device. Because these methods are not supported in the BONDI implementation on the current Samsung device, neither bondi.ui.lightOn nor bondi.ui.lightOff is supported in the SDK. Except as noted, the following functionality is not supported in the Samsung Widget Runtime version 1.0. Do not use unsupported API elements in your widget. Application Launcher

bondi.applauncher.getDefaultApplication() bondi.applauncher.getInstalledApplications/launchApplication
r

In addition to the standard known names, the Samsung Widget Runtime also supports file://Camera and

file://ImageViewer. The file://Camera and file://ImageViewer strings are not reported in calls to getInstalledApplications in the emulator, but they can be used in launchApplication, as they can on
the device. The fourth parameter of launchApplication is mandatory for the Camera application. The Camera application can be launched in Image mode or Video mode. For Image mode, the fourth parameter should be "Camera"; for Video mode, the fourth parameter should be "Video". File System

bondi.filesystem.registerEventListener() bondi.filesystem.unregisterEventListener() File.parent File.metadata FileStream.readBytes() FileStream.writeBytes() FileStream.readBase64() FileStream.writeBase64() File.copyTo/moveTo
r

The copyTo and moveTo functions are supported, but the ability to overwrite an existing file is not.

Gallery

MediaItem.mimeType MediaItem.metadata bondi.gallery.getGalleries
r

The SDK emulator returns only one gallery in calls to getGalleries. The Samsung Widget Runtime can return N galleries, organized by file type.

gallery.changeView options:
r r r r r

The following sort options are not currently supported:

MEDIA_SORT_BY_TYPE MEDIA_SORT_BY_TITLE MEDIA_SORT_BY_AUTHOR MEDIA_SORT_BY_ALBUM

r r

MEDIA_SORT_BY_DATE MEDIA_SORT_DESCENDING
The following sort options are currently supported:

r r

MEDIA_SORT_BY_FILENAME MEDIA_SORT_BY_FILEDATE MEDIA_SORT_ASCENDING
The following view filter attribute is not supported for changeView:

r

r

r r

secondarySortOrder

Geolocation

PositionOptions.enableHighAccuracy PositionOptions.maximumAge
User Interface

bondi.ui.getSoftKey() bondi.ui.setOnActivate() bondi.ui.setOnDeactivate() bondi.ui.setOnKeyPress() bondi.ui.lightOn() bondi.ui.lightOff() bondi.ui.setOnOrientationChange MenuItem.setOnSelect MenuItem.getMenuItemById MenuItem.appendMenuItem MenuItem.removeMenuItem
Device Status
r

The Project Editor includes a Device tab that enables you to test the bondi.devicestatus module in the emulator. This functionality is provided for use in an upcoming release of the Samsung Widget Runtime; currently, bondi.

devicestatus is not supported on target devices.
The editor does not include a validator for unsupported APIs. If your widget calls a method from the bondi.camera module, for example, no error is generated until you preview the widget in the emulator.

9.2 - BONDI UI Elements in the SDK
You can use tabs in the Project Editor to set up the environment for your emulated BONDI device. When you double-click

project.xml in your BONDI project in the Project Explorer window, the Project Editor appears:

9.2.1 - Project Editor Tabs
Tabs across the bottom of the Project Editor correspond to the features of a BONDI device that your widget might need to use:

Tab
General

Description
Information that applies to every widget created by the Samsung Mobile Widget SDK, including its name, description, version number, and whether it accesses the network.

BONDI module
Not BONDI-specific

Features

Specifies the BONDI modules used by the widget. At least one of these modules must be selected when you create a BONDI widget.

All

Contacts Calendar Tasks Device

Enables you to add contacts to a virtual Contacts List that will be available to your widget in the emulator. Enables you to add calendar events to a virtual Calendar that will be available to your widget in the emulator. Enables you to add tasks to a virtual Task List that will be available to your widget in the emulator. Settings for such device-specific features as the battery, signal strength, and language. Selecting an Aspect and then an Aspect Property opens a Property Details section in which you can set values for that property. This functionality is provided for use in an upcoming release of the Samsung Widget Runtime; currently, bondi.devicestatus is not supported on target devices.

bondi.pim.contact bondi.pim.calendar bondi.pim.task bondi.devicestatus

Location

Settings for Geolocation capabilities, including the starting location, accuracy of the location, and the movement of the device. These settings are described in section 9.2.2 below, Geolocation Services.

bondi.geolocation

Source

Source file in which your settings are stored. It is generally safer All and easier to make changes to project.xml by using the other tabs in Project Editor. This page is used by all widgets created by the Samsung Mobile Widget SDK, not just BONDI widgets.

All data specified in the Project Editor is initialized in the emulator device when the widget is started. Any changes to the device data made in the widget are not synchronized back into the project data. This one-way flow of data allows you to test widget operations that delete or modify data but still have your original test data the next time you preview your widget.

9.2.2 - Geolocation Services
The capabilities exposed by the bondi.geolocation module have settings you can change in Project Editor's Location tab:
● ● ●

Location is specified with a latitude and longitude. The altitude is specified in meters. Accuracy is specified in whatever units are returned by the device. Movement is specified with a heading (in degrees) and speed (in meters per second). The heading is the direction of travel; zero represents true north, with values increasing clockwise.

The speed and heading are used to simulate movement when calling bondi.geolocation.watchPosition. Location update events are sent to the widget based on how quickly it is moving, but are capped at about ten updates per second. The smallest change that will be reported is about five meters. Typical speeds that you might use in simulation include:
● ● ●

walking: 1.3 m/s city driving: 13.4 m/s highway driving: 27 m/s

The Samsung Mobile Widget SDK includes a bondi.test module that makes it easier for you to test a widget that uses the BONDI Geolocation capabilities. This module's geolocationHeadingAndSpeed function lets you change the heading and direction programmatically:

bondi.test.geolocationHeadingAndSpeed(heading, speed);

The following sample code tests for the presence of the bondi.test module and then uses the geolocationHeadingAndSpeed function to change the heading and speed every two seconds:

if (bondi.test) { setInterval(function() { // Heading is random between 0 and 360. Speed is random between 0 and 10. bondi.test.geolocationHeadingAndSpeed(Math.floor(Math.random()*360), Math.floor(Math.random()*10)); }, 2000); }

9.2.3 - Preferences Pages
The settings in project.xml are easy to modify as you test your widget. Other BONDI-specific settings are unlikely to change after you set up your project, however; you can make these settings on preferences pages. To view and modify the preferences pages, choose Window > Preferences and expand the Samsung node.

Preferences Page
Applications Directories

Description
Specifies applications that the emulator can launch when the widget calls any of the bondi.applauncher API. Specifies directories corresponding to the locations your widget might specify in a call to the bondi.filesystem.

BONDI module
bondi.applauncher

bondi.filesystem

getDefaultLocation or bondi.filesystem. getRootLocation method.
The bondi.ui module does not have methods whose properties need to be exposed in the Samsung Mobile Widget SDK. The SDK supports this module, but you cannot use settings in project.xml to change the behavior of such features as a light or a vibrating ringer.

9.3 - Simple BONDI Filesystem Widget
This section of the Samsung Mobile Widget Development Guide shows how to implement a simple widget that uses BONDI filesystem API elements. This widget searches file names in the local file system for a given string and reports any matches. The first page of the widget provides a search entry field:

The second page of the widget displays the search results:

9.3.1 - Setting Up the Project
Begin by creating a new Widget project:
● ●

Choose File > New > Widget Project. Give your new project a name and description in the Create a Widget Project dialog box. Specify a width of 205 and a

height of 400. Uncheck the Access Network checkbox and press the Next button.
● ●

Select the Wave device in the Select Devices dialog box. The Wave device is BONDI-enabled. Press the Finish button. Since this example doesn't use any of the BONDI templates as a starting point, there is no reason to press the Next button here.

Now we need to specify which BONDI modules we will be using.
● ● ● ●

Double-click project.xml in your new project. Select the Features tab at the bottom of the editor window. Select the checkbox labeled http://bondi.omtp.org/api/filesystem. Save your project to write the change to project.xml.

Finally, we need to specify what directory will be searched by this widget. Select Window > Preferences and open the Samsung > Directories node. Edit the Documents preference so that it specifies a reasonable target directory on your computer. This example uses C:\Documents and Settings\user\My Documents.

9.3.2 - Creating index.html
This widget uses JavaScript to write the HTML dynamically, so the index.html file is very simple:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title></title> <link rel="stylesheet" type="text/css" href="css/style.css" /> <script type="text/javascript" src="js/main.js"></script> </head> <body onload="onFeatureLoad()"> <div id="liner1"> </div> <!-- end liner1 --> <script type="text/JavaScript"> function onFeatureLoad() { reset(); // entry point in main.js } </script> </body> </html>

The HTML is written inside the liner1 <div> tag. When the page loads, the onFeatureLoad function is invoked. It calls a reset function that is defined inside the main.js JavaScript file.

9.3.3 - Creating main.js
Change the main.js file inside your project's js directory so that it looks like this:

var bEmptyFind = new Boolean(); var rootHandle; var locDefault; function reset() { locDefault = bondi.filesystem.getDefaultLocation("documents"); rootHandle = bondi.filesystem.resolve(locDefault);

drawHome(); } function resultpage(searchtxt) { str = "<div id=\"boxhead\">Search Results</div>"; str +="<p>Search text: " + searchtxt + "</p>"; str += "<p>Searching from: <br />" + locDefault + "</p>" + "<p>"; var allFiles = rootHandle.listFiles(); var filesFound = 0; var filesSearched = 0; searchtxt = searchtxt.toLowerCase(searchtxt); for(var i = 0; i < allFiles.length; i++) { var strName = allFiles[i].name; strName = strName.toLowerCase(strName); if (strName.indexOf(searchtxt, 0) != -1) { str += " " + allFiles[i].name + "<br />"; filesFound++; } filesSearched++; } str += "</p><p>" + filesFound + " files found in " + filesSearched; str += " files searched.</p>"; str += "<form><input class=\"bodytype\" type=\"button\" value=\"Home\""; str += "onclick=\"drawHome()\" /></form>"; document.getElementById("liner1").innerHTML = str; } function findresponse(){ var searchtxt = document.forms[0].elements[0].value; if (searchtxt == null || searchtxt == "") { if (bEmptyFind == false) { // add this warning only on first occurrence var newp = document.createElement("p"); str = "Please enter all or part of a file name."; newp.innerHTML = str; document.getElementById("liner1").appendChild(newp); bEmptyFind = true; } } else { bEmptyFind = false; resultpage(searchtxt); } } function drawHome() { str = "<div id=\"boxhead\">File Search</div>"; str +="<p>Search for a file using all or part of a file name. "; str += "Wildcard characters are not necessary.</p>"; /* The input type cannot be "submit" in the following form */ str += "<form name=\"searchform\">"; str += "<p>Search text: <input type=\"text\" name=\"searchtext\" /><br />"; str += "<input class=\"bodytype\" type=\"button\" value=\"Find\""; str += "onclick=\"findresponse()\" /> </form></p>"; document.getElementById("liner1").innerHTML = str; }

The code in main.js implements four functions: reset Specifies the local directory where the search is conducted, gets a handle to that location, and calls the drawHome

function that draws the widget's home page. This function is called from index.html. The parameters you can pass to the bondi.filesystem.getDefaultLocation function refer to locations you can specify in a preferences page, as described above, in BONDI UI Elements in the SDK. resultpage Creates the search-result page. This function searches through a list of file names, attempting to find a match to the user-supplied string. The rootHandle.listFiles function here is a BONDI method in the File interface. The resultpage function is called by the findresponse function. findresponse Retrieves the text entered by the user and, if the string is not empty, calls the resultpage function to report the search result. This function is called by the drawHome function when the user clicks the Find button. drawHome Creates the widget's home page. This function is called by the reset function on startup. When the user enters text in the Search Text entry field and clicks the Find button, this function calls the findresponse function.

9.3.4 - Creating style.css
You need to make only a few simple style definitions in your project's style.css file:

body { font-family: sans-serif; font-size: 70%; } p { margin: 10px 0 0 0; padding: 0; } .bodytype { font-family: sans-serif; font-size: 100%; margin: 5px 0 0 0; } #liner1 { margin: 10px 0 10px 10px; padding: 10px 10px 10px 10px; border:5px double blue; background-color:#EEEEEE; width: 80%; } #boxhead { font: bold 15px Verdana, sans-serif; color:#000088; text-align:center; margin: 10px 0 10px 0; padding: 0; }

9.3.5 - Unimplemented Features
This widget demonstrates several bondi.filesystem methods and the overall architecture of a BONDI-enabled widget, but its simplicity prevents it from being very useful. It would be easy to add UI features such as allowing the user to change the search directory and searching subdirectories, but these features are outside the scope of this tutorial. For information about

some of the key bondi.filesystem methods you would use to add features like this, see http://bondi.omtp.

org/1.01/apis/filesystem.html#File.

9.4 - Debugging BONDI Widgets
Most BONDI widgets can be debugged using the WebKit debugger that is integrated into the Samsung Mobile Widget SDK. WebKit is used to emulate the Dolfin browser. For information about the integrated debugger, see Debugging Widget Projects. In some exceptional circumstances, it may be necessary to run or debug a BONDI widget in an external browser. To do this, you will need to install a plugin that provides support for BONDI emulation on your desktop. Follow these steps to download and install this plugin: 1. Download this file: http://widget.samsungmobile.com/sdk/npBondiRuntime.dll 2. Copy the downloaded file into the appropriate plugin directory for your browser. 1. Firefox normally uses: C:\Program Files\Mozilla Firefox\plugins. 2. Opera will use the Firefox location shown above if Firefox has been installed. Opera might also use <Opera

installation directory>\program\plugins or C:\PFiles\Plugins.
3. Safari will use the Firefox location if Firefox has been installed. Safari might also use <Safari installation

directory>\plugins or C:\PFiles\Plugins.

All contents Copyright © Samsung Electronics Co., Ltd.

Last updated: 08.12.2010

Samsung Mobile Widget SDK

SDK Menu Items
This section of the Samsung Mobile Widget Development Guide is a reference to the menu items that are specific to the Samsung Mobile Widget SDK. Not every menu item is listed here. Menu items are discussed only when they are new or extended for the Samsung Mobile Widget SDK, when their use could be confusing without some explanation, or when they are used so commonly in widget development that omitting them would appear to be an oversight. For information about the Eclipse user interface, use the following links into the IDE's integrated help system. These links work only when you are viewing this document inside the IDE, by choosing Help > Help Contents and expanding the Samsung

Mobile Widget Development Guide node. To return to this page, click the yellow left arrow (
this text. Eclipse menu items:
● ● ● ● ● ●

) immediately above

File menu Edit menu Navigate menu Project menu Window menu Help menu

Eclipse buttons and icons:
● ● ● ●

Project Explorer icons Editor area marker bar Tasks view Toolbar buttons

You can find a great deal of useful information about Eclipse in the help file, under Workbench User Guide. The preceding links open pages in Workbench User Guide > Reference > User interface information.

10.0 - Sequential Menu List
This section lists menu items in the order in which you will find them in the user interface.

File Menu
● ●

New > Widget Project creates a new widget project. For a description of using this menu item, see Creating a New Project. Import imports an existing widget, creating a new project for it. For a description of using this menu item, see Importing an Existing Widget. Properties gives you information about the selected project. You should select a project name before choosing this menu item. Information that may be useful to widget developers includes:
r



Resource node identifies the workspace for the project.

r

Run/Debug Settings enables you to work with launch configurations for your project. For information about
launch configurations, see Previewing on a Browser.

r

Validation > HTML Syntax enables you to configure project-specific HTML validation settings and provides a
link to a dialog box where you can configure settings for your entire workspace.

Run Menu


Run As > Widget enables you to test your widget in the device emulator. There are several other ways to do this - by double-clicking the device in the Device List in Project Explorer view, by using the context menu in Project Explorer, or by using the Run button in the menu bar ( Project. ). For a description of using this menu item, see Testing a Widget



Run Configurations enables you to create selectable launch environments for your widget project; for instance, you could create a configuration that allowed you to choose to run the widget in Internet Explorer. In the Run Configurations dialog box, choose Widget > New_configuration to reveal the Widget Preview Mode settings. You can use the same alternative ways of doing this as you could for Run As > Widget above. For information about launch configurations, see Previewing on a Browser. Debug As > Widget enables you to debug your widget in the Debug perspective. There are several other ways to do this - by right-clicking the device in the Device List in Project Explorer view and using the context menu, or by using the Debug button in the menu bar ( ). For a description of using this menu item, see Debugging a Widget Project.



Widget Menu
● ● ●

Add Device adds a device to the Device List. For a description of using this menu item, see section 4.2 - Selecting Devices. Package creates a .WGT file. For a description of using this menu item, see section 4.6 - Packaging a Widget. Application Store causes your default browser to open a window to the Samsung Application Store, where you can upload your new widget. For a description of using this menu item, see section 4.6 - Packaging a Widget. Update Project ensures that the current XML schema for your project is up to date. For a description of using this menu item, see Version 1.1 update in section 1.2 - Release Notes.



Window Menu


Open Perspective > Other reveals a dialog box that allows you to choose the Widget perspective. You can also use the Open Perspective icon to do this. For a description, see Launching the Samsung Mobile Widget SDK. Show View enables you to show any views that may be hidden and to choose any views that are not part of the default Widget perspective. If you select Show View > Other you will be able to choose from many different views that are supplied by the Eclipse IDE.





Save Perspective As enables you to save a customized version of the Widget perspective. For more information, see Customizing a Perspective. Reset Perspective resets the Widget perspective to its default settings. Preferences reveals a dialog box where you can change a wide array of different settings for Eclipse.
r

● ●

Install/Update > Available Software Sites lists the URLs of web sites that might contain Eclipse updates. One of these sites is the Samsung widget update site. You can use this page to modify or test your connection to this site. Samsung enables you to set applications that the emulators can launch and the directories used for file-system operations during emulation. These settings are useful to BONDI widgets. For more information, see Preferences Pages.

r

Help Menu


Help Contents opens the Eclipse integrated help system. One of the items in the Contents pane is Samsung Mobile Widget Development Guide - this documentation. You may sometimes find it useful to restrict the scope of your searches to this

document; to do this, click the Search scope link to the right of the Search entry field and define a search scope that is restricted to this guide.


Check for Updates causes Eclipse to check a list of web sites for updates to any of its plug-ins. Any updates to the Samsung Mobile Widget SDK will be downloaded and installed with you choose this menu item. Install New Software enables you to specify a site from which you would like to download new Eclipse plug-ins. For more information, see Installing the Samsung Mobile Widget SDK. About Eclipse reveals a dialog box with Build identifiers and buttons that display features of individual Eclipse components. One of these buttons is decorated with the widget icon; this will take you to information about the Samsung Mobile Widget SDK. Clicking the Installation Details button at the bottom of the About Eclipse dialog box brings up an Eclipse Installation Details dialog box, which contains a wealth of information about the plug-ins that comprise the IDE.





Project Explorer View Menu
You gain access to a view menu by clicking the small inverted triangle in the view's icon bar (


).

Customize View enables you to specify items you want to hide or reveal in the Project Explorer view. For more information, see Customizing a Perspective. Link with Editor is a persistent setting that causes the name of the file you are working on in the Source Editor view to be highlighted in Project Explorer.



Project Explorer Context Menu
You gain access to a view's context menu by right-clicking in the view. The context menu changes depending on what item is selected when you click the right mouse button. Some of the following menu items appear only when a file of a particular type is selected.


New > Project opens a New Project dialog box, which you can use to create a new widget project. Inside this dialog box, you can expand the Samsung node, select Widget Project, click the Next button, and complete the creation process as described in Creating a New Project. Add Device adds a device to the Device List. For a description of using this menu item, see section 4.2 - Selecting Devices. Package creates a .WGT file. For a description of using this menu item, see section 4.6 - Packaging a Widget. Application Store causes your default browser to open a window to the Samsung Application Store, where you can upload your new widget. For a description of using this menu item, see section 4.6 - Packaging a Widget. Import opens an Import dialog box. For information about importing an existing widget into the IDE, see Importing an Existing Widget. Run As > Widget enables you to test your widget in the device emulator. There are several other ways to do this - by double-clicking the device in the Device List in Project Explorer view, by using the context menu in Project Explorer, or by using the Run button in the menu bar ( Project. ). For a description of using this menu item, see Testing a Widget



● ●







Debug As > Widget enables you to debug your widget in the Debug perspective. There are several other ways to do this - by right-clicking the device in the Device List in Project Explorer view and using the context menu, or by using the Debug button in the menu bar ( ). For a description of using this menu item, see Debugging a Widget Project. Properties gives you information about the selected project. For more about this menu item, see File Menu, above.



10.1 - Menu Index
This is an alphabetical index of the menu items that are described in the preceding section.
● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●

About Eclipse See Help Menu. Add Device See Selecting Devices. Application Store See Packaging a Widget. Available Software Sites, Preferences > Install/Update See Window Menu, Preferences. Check for Updates See Help Menu. Configurations, Run See Run Menu, Run Configurations. Customize View See Project Explorer View Menu. Debug As > Widget See Run Menu Eclipse, About See Help Menu, About Eclipse. Eclipse, Installation Details See Help Menu, About Eclipse. Editor, Link with See Project Explorer View Menu, Link with Editor. Help Contents See Help Menu. HTML Syntax, Validation See File Menu, Properties. Import See File Menu and Project Explorer Context Menu. Install/Update > Available Software Sites, Preferences See Window Menu, Preferences. Install New Software See Help Menu. Link with Editor See Project Explorer View Menu. New > Project See Project Explorer Context Menu. New > Widget Project See File Menu. Open Perspective > Other See Window Menu. Package See Packaging a Widget. Perspective, Open > Other See Window Menu. Perspective, Reset See Window Menu, Reset Perspective. Perspective, Save As See Window Menu, Save Perspective As. Preferences See Window Menu. Project, New See Project Explorer Context Menu, New Project. Project, New Widget See File Menu. Properties See File Menu. and Project Explorer Context Menu Reset Perspective See Window Menu. Run/Debug Settings See File Menu, Properties. Run As > Widget See Run Menu and Project Explorer Context Menu. Run Configurations See Run Menu. Save Perspective As See Window Menu. Show View See Window Menu. Software, Install New See Help Menu, Install New Software. Update Project See Version 1.1 Update in Release Notes. Updates, Check for See Help Menu, Check for Updates. Validation See File Menu, Properties. View, Customize See Project Explorer View Menu, Customize View. View, Show See Window Menu, Show View. Widget, Run As See Run Menu, Run As. and Project Explorer Context Menu Widget Project, New See File Menu.

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